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Letter from the Producer, II (2/1/2011)Follow

#52 Feb 01 2011 at 1:26 PM Rating: Good
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Based on everything posted on the Lodestone I don't see why some of you seem to think "Current Tasks" are coming in the next patch?

Based on the information they've given us the next changes are sp-changes. Damage display edits and other UI stuff. That and the market search feature.

Not once have they stated that "Current Tasks" is anything other than a list of stuff currently being worked on as in not ready yet but on the way.

Still I'm excited about the improvements they have confirmed to be in the next patch unless it proves my English reading abilities are next to useless. =)
#53 Feb 01 2011 at 1:31 PM Rating: Decent
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Quote:
Based on everything posted on the Lodestone I don't see why some of you seem to think "Current Tasks" are coming in the next patch?


Not all of them, but some.

The sp changes, UI stuff and damage display edits are all in the current tasks list.
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#54 Feb 01 2011 at 1:41 PM Rating: Good
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Quote from the lodestone:

Patch 1.15a Outline (01/27/2011)

Several of the scheduled improvements mentioned in last week's letter from the producer are nearing completion. The following is a list of some of the most significant changes:
*An official patch release date will be announced shortly.

Content
Improvements to Log Usability
Changes to behavior of windows when moused over
The implementation of an automated log text show/hide feature
Revisions to text color
Improvements to Dialog Windows
Changes to increase the amount of on-screen data, reducing the need for multiple pages
Improvements to Combat Damage Display
The assignment of different font colors to player and enemy damage
Adjustments to prevent overlapping of combat text
Improvements to Map Usability
Increased data refresh rates allowing for more responsive maps
Improvements to Minimap Usability
The addition of a PC's field-of-view (camera direction)
Improvements to Guildleve-Related Information
The implementation of an in-game command which displays time remaining until the next leve renewal
Adjustments to Item Stack Sizes
A significant increase in stack sizes (from 12 to 99) for several existing items
Improvements to Gathering
Changes to the frame rates of action animations to speed up gathering activities
Improvements to the Item Search Feature
The addition of prices displayed together with search results
Addition of a Head Gear Display Feature
The addition of a feature allowing players to graphically toggle on/off their headgear (without physically removing the item)
Adjustments to Skill Points
Improvements to skill point acquisition for parties



Some features will be announced to be in this patch when it's fully in the game.
To me non-English-speaker that looks a bit self explanatory. Maybe it's just me.
#55 Feb 01 2011 at 2:42 PM Rating: Excellent
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Hyanmen wrote:
Quote:
Based on everything posted on the Lodestone I don't see why some of you seem to think "Current Tasks" are coming in the next patch?


Not all of them, but some.

The sp changes, UI stuff and damage display edits are all in the current tasks list.


Yeah, like he said; the current tasks are what they're currently working on, not what is planned for tomorrow. Some of it is planned for tomorrow, I'm sure, and like Yoshi-P said, they'll update that as needed.

Of course that won't stop people from complaining tomorrow that "omg they promised us everything on that list" (which they didn't) "and they lied to us" blah blah blah...
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#56 Feb 01 2011 at 7:33 PM Rating: Good
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Mikhalia the Picky wrote:
Hyanmen wrote:
Quote:
Based on everything posted on the Lodestone I don't see why some of you seem to think "Current Tasks" are coming in the next patch?


Not all of them, but some.

The sp changes, UI stuff and damage display edits are all in the current tasks list.


Yeah, like he said; the current tasks are what they're currently working on, not what is planned for tomorrow. Some of it is planned for tomorrow, I'm sure, and like Yoshi-P said, they'll update that as needed.

Of course that won't stop people from complaining tomorrow that "omg they promised us everything on that list" (which they didn't) "and they lied to us" blah blah blah...


QFT! An act of god wouldn't stop that.

@OP: Loving the list they have. Really looking forward to company quests and **** more quests to do in general. Very curious if they'll actually go through the name changes. I don't think they are completely necessary but at the same time I would really welcome them for a truer final fantasy feel. After they get things on that list ironed out we need some chocobo's and airships next :D.
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#57 Feb 02 2011 at 12:15 AM Rating: Good
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seiferdincht wrote:
Based on everything posted on the Lodestone I don't see why some of you seem to think "Current Tasks" are coming in the next patch?

Based on the information they've given us the next changes are sp-changes. Damage display edits and other UI stuff. That and the market search feature.

Not once have they stated that "Current Tasks" is anything other than a list of stuff currently being worked on as in not ready yet but on the way.

Still I'm excited about the improvements they have confirmed to be in the next patch unless it proves my English reading abilities are next to useless. =)


I believe that if its listed on the tasks list, and under the future section has a dash next to it's section, it will be implemented in the 1.15a patch. Why? Because the things mentioned in the outline (which wasnt the full patch notes) are also mentioned in the letter, and have dashes in the future category.

That should mean they have been completed and are going to be implemented shortly in the patch.
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#58 Feb 02 2011 at 4:31 AM Rating: Decent
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Mikhalia the Picky wrote:
Hyanmen wrote:
Quote:
Based on everything posted on the Lodestone I don't see why some of you seem to think "Current Tasks" are coming in the next patch?


Not all of them, but some.

The sp changes, UI stuff and damage display edits are all in the current tasks list.


Yeah, like he said; the current tasks are what they're currently working on, not what is planned for tomorrow. Some of it is planned for tomorrow, I'm sure, and like Yoshi-P said, they'll update that as needed.

Of course that won't stop people from complaining tomorrow that "omg they promised us everything on that list" (which they didn't) "and they lied to us" blah blah blah...


I didnt know there were any trolls left on these boards... Seem to have emptied out a whole lot since I was last here
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#59 Feb 02 2011 at 8:47 AM Rating: Decent
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tylerbee wrote:
Mikhalia the Picky wrote:
Hyanmen wrote:
Quote:
Based on everything posted on the Lodestone I don't see why some of you seem to think "Current Tasks" are coming in the next patch?


Not all of them, but some.

The sp changes, UI stuff and damage display edits are all in the current tasks list.


Yeah, like he said; the current tasks are what they're currently working on, not what is planned for tomorrow. Some of it is planned for tomorrow, I'm sure, and like Yoshi-P said, they'll update that as needed.

Of course that won't stop people from complaining tomorrow that "omg they promised us everything on that list" (which they didn't) "and they lied to us" blah blah blah...


I didnt know there were any trolls left on these boards... Seem to have emptied out a whole lot since I was last here


Are you referring to me as a troll or referring to the people I was referring to as trolls? Your wording leaves this unclear to me.
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#60 Feb 02 2011 at 11:53 AM Rating: Good
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Ravashack wrote:
Geez.

More changes on the scale of this patch every patch and we might have a TKO on the people complaining.

Nah, who am I kidding? We'll just see complaints that it's bad that the game needed that many changes.

I'm surprised no one's cheering about this yet though:

The first item, second column in the Items, Synthesis and Gathering section wrote:

Adjustments to lower the rate at which item condition deteriorates


Or maybe the sheer number of changes is taking a while to absorb?


CHEER!

It would be extra cool of they would allow players to repair equipment while it's still equipped.

Bonus: Allow players to Seek Repairs on equipped pieces as well.
#61 Feb 02 2011 at 12:14 PM Rating: Good
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RufuSwho wrote:

Bonus: Allow players to Seek Repairs on equipped pieces as well.

lol

"Just hold still for a moment while I pour this molten steel on your chest piece to fix that hole...

Oh crap, I'm so sorry dude, I didn't mean to melt your face off!"
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#62 Feb 02 2011 at 12:33 PM Rating: Good
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Jefro420 wrote:
RufuSwho wrote:

Bonus: Allow players to Seek Repairs on equipped pieces as well.

lol

"Just hold still for a moment while I pour this molten steel on your chest piece to fix that hole...

Oh crap, I'm so sorry dude, I didn't mean to melt your face off!"


Hahahaha. That's awesome. But seriously, I too would like to see this happen (the repair while equipped part, I mean :P ). It's particularly annoying when it's a weapon, and unequipping it for repair means you MUST equip something else in its place. What happens when you find yourself out in the field without another weapon/tool to equip in its place? Or if/when they implement an equipment system other than the current "favors" one, where you switch to your GLD so somebody can repair your THM weapon, and all your THM specific gear automatically unequips too?

I'm not very computer smart (ok, I'm computer retarded), but I think it's this way because the game actually "trades" the item to the repairer temporarily, then "trades" it back once the repair is complete. For those of you smarter than I with computers and programming (if you're reading this, that's you lol), is there another way they could program the game to do this, or are we stuck with it?
#63 Feb 02 2011 at 12:56 PM Rating: Good
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Elswick78 wrote:
I'm not very computer smart (ok, I'm computer retarded), but I think it's this way because the game actually "trades" the item to the repairer temporarily, then "trades" it back once the repair is complete. For those of you smarter than I with computers and programming (if you're reading this, that's you lol), is there another way they could program the game to do this, or are we stuck with it?


The game that shall not be mentioned has a "Will not be traded" box that is used most commonly for enchanting items so that you don't have to give the item (and in the case of a soulbound item, you can't do that anyway)

Which brings up another point: If they ever implement an EX/Bound feature to items, then the items will be irreparable except by NPCs and yourself unless they add such a feature.
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#64 Feb 02 2011 at 1:00 PM Rating: Good
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Mikhalia the Picky wrote:


Which brings up another point: If they ever implement an EX/Bound feature to items, then the items will be irreparable except by NPCs and yourself unless they add such a feature.


There are some items that are already untradeable - you can still put them in your bazaar for repairs (Garlond Goggles for instance)
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#65 Feb 02 2011 at 1:59 PM Rating: Good
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Olorinus the Vile wrote:
Mikhalia the Picky wrote:


Which brings up another point: If they ever implement an EX/Bound feature to items, then the items will be irreparable except by NPCs and yourself unless they add such a feature.


There are some items that are already untradeable - you can still put them in your bazaar for repairs (Garlond Goggles for instance)


Oh yeah, I had forgotten all about the armbands/onion helm/hermes shoes/etc herp derp.
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#66 Feb 03 2011 at 12:44 AM Rating: Good
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In regards to the criticism comment, I'm inclined to believe nearly all of that came from Japan.

It's actually something that worried me from the beginning of FFXIVs development - for the game to thrive it would have to earn the hearts of an international audience. In the US at least, most people would probably prefer an outgoing, sort of "one of us" kind of dev team. We don't like things vague, or to be reassured things will be okay without being given details(likely no one does, it's just taken as more fact-of-life in the JP Corporate environment), Moreover most players from FFXI had always wanted more communication with the development team. I'd say the Devs verbally interacting with the playerbase was a huge contributor to WoWs success. The people in charge of Blizzard aren't a mysterious council that may or may not be plotting to take over the world; they post on the forums and speak back like people rather than PR reps. That goes a long way towards establishing loyalty to the company and to the game.

I think Yoshi, with his...unique personality was probably chosen because he seems jovial and extroverted, both things western players would be likely to look for.

But this stands in contrast to Japan where professional positions are viewed...differently. I don't have a solid enough understanding of the culture to comment without risking saying something inappropriate, but it really is just that - a difference in culture.

If I were to guess, though, I'd probably suspect them to try a little harder to appeal to the international audience than the local one - I wouldn't have in the past, but SE is probably pretty shaken right now and is likely coming to a greater understanding of just how significant the western market will be to the Japanese gaming industry in the future.

I really hope they stick with Yoshi's fun-loving and out there persona, it's really exactly what this game needs right now to get in the heads of the(probably millions) of players around the world that really want to love this game.



Edited, Feb 3rd 2011 1:52am by MessengerofPeaceTolone
#67 Feb 03 2011 at 12:56 AM Rating: Good
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Well then. I, like many others, gave up on FFXIV aboout a month into the game. I did, however, decide to keep checking back every now and then to see what they're up to. I have to say, after reading through the list of planned and implemented changes, I am definately getting more and more interested again.

Well done to the new Director and his team. It looks like I might have a MMO to play again in the coming months.
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#68 Feb 03 2011 at 7:47 AM Rating: Decent
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MessengerofPeaceTolone wrote:
In regards to the criticism comment, I'm inclined to believe nearly all of that came from Japan.

It's actually something that worried me from the beginning of FFXIVs development - for the game to thrive it would have to earn the hearts of an international audience. In the US at least, most people would probably prefer an outgoing, sort of "one of us" kind of dev team. We don't like things vague, or to be reassured things will be okay without being given details(likely no one does, it's just taken as more fact-of-life in the JP Corporate environment), Moreover most players from FFXI had always wanted more communication with the development team. I'd say the Devs verbally interacting with the playerbase was a huge contributor to WoWs success. The people in charge of Blizzard aren't a mysterious council that may or may not be plotting to take over the world; they post on the forums and speak back like people rather than PR reps. That goes a long way towards establishing loyalty to the company and to the game.

I think Yoshi, with his...unique personality was probably chosen because he seems jovial and extroverted, both things western players would be likely to look for.

But this stands in contrast to Japan where professional positions are viewed...differently. I don't have a solid enough understanding of the culture to comment without risking saying something inappropriate, but it really is just that - a difference in culture.

If I were to guess, though, I'd probably suspect them to try a little harder to appeal to the international audience than the local one - I wouldn't have in the past, but SE is probably pretty shaken right now and is likely coming to a greater understanding of just how significant the western market will be to the Japanese gaming industry in the future.

I really hope they stick with Yoshi's fun-loving and out there persona, it's really exactly what this game needs right now to get in the heads of the(probably millions) of players around the world that really want to love this game.



Edited, Feb 3rd 2011 1:52am by MessengerofPeaceTolone


While Japan is "serious business" it's generally only if silliness will prevent work from getting done or making the company look bad...from what I seen NA for example will ***** about every single thing even if its irrelevant to something, so I doubt it's mostly from Japan since NA people felt insulted by that comment that "focus on the meaning of the event not the bells" comment.
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