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Adjusting points attribution system: what do you think?Follow

#1 Feb 01 2011 at 10:02 AM Rating: Excellent
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What would you think of having a system for stats attribution that would be more class and rank specific? There is already a cap per rank, but that cap is apparently the same for all stats and all classes.

An alternative could take the form of 1) a limit of total points attribution per rank and/or 2) a cap per stat that could be different among classes.

1) total points per rank:

On one hand, it somewhat lowers customization but allows players with lower physical level to play their job as effectively because otherwise they would not compete with high rank players who can cap (or at least bring to very high levels) various stats at the same time.

On the other hand, it somewhat even enhances actual customization because there would be less points to spread everywhere, meaning you would have to choose which way you want to play your class.

I would like a system that allows players to know how many points they have to spend and what is the cap, instead of trying to guess it. Also I think that stats reallocation cooldown would become irrelevant with such a system.

2) different cap per stats among classes:

This one definitely reduces customization, but enhances class specialization. There are 2 strong, contrasting opinions on that matter. There has to be a balance between 100% rigid classes stats (i-e FFXI) and 100% customization, which could be attained with such a system, IMHO.

If each class has a min. and max. stat for each attribute by rank, we go further in defining a basic role for that class, but if a substantial amount of points is left for customization, a GLA could decide for example if he wants to play more as a Red mage (balanced stats allocation), a Paladin (VIT and MND) or a bloodtank/DD (VIT and STR).

This system would be more efficient in complement with my 1st point (max total points per rank).



Edited, Feb 1st 2011 12:39pm by northernsky
#2 Feb 01 2011 at 10:13 AM Rating: Decent
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Maybe this is a bit off-topic but, things that need to be fixed/improved IMHO:

#1 Separate Stats from Elements re-assignments.
I'm sick of reallocating stat points and have to reallocate elements as well(one button for stat and another for elements maybe?)

#2 Put some buttons to increase +5 or +10 stats per tick, it's lame to increase stats one by one(more yet on higher stats that needs 3/4 clicks for each point).

#3 MAYBE reduce cooldown for re-assignments..on P50 is like, 1:30 hr? 1hr is fine I guess.

Otherwise I like the way it works now, we have freedom to put stats wherever we want/see fit(you have to be careful with rank stat cap, of course).
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#3 Feb 01 2011 at 10:18 AM Rating: Good
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112 posts
to be honest i would be happy with pre-set stats for each class then some day adding in merit points like in ffxi. as it is now i agree it is nice to have complete customization of your class but it means if we want to change class it takes several hours to be able to do so and be productive at the new class. so i would vote for being able to re-assign all your point sat once maybe very few hour or even only once per day or have set stats for each class with the possibility of a merit type system in the future for more customization
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#4 Feb 01 2011 at 10:24 AM Rating: Excellent
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211 posts
Quote:
#2 Put some buttons to increase +5 or +10 stats per tick, it's lame to increase stats one by one(more yet on higher stats that needs 3/4 clicks for each point).


Hrmm, how about making it so 1 click = 1 stat point increase. So if you have a lot of points in mind already, and you click mind once, it will eat 4 points to add 1 stat with 1 click. But if you're mind is still real low, it will eat 1 point to add 1 stat with 1 click, etc. Just a thought... Personally, when I reassign points, though I do everything else with a controller, I use the keyboard for that... One finger on the enter key, and another on the numpad enter key, and alternating spam to dump hundreds of points in a couple seconds. Cheesy yes, but it works well to cope when you have hundreds of points to spend. :P

Other than that, I don't mind the current stat system, and don't really see a need to change it in the way the OP mentioned... However, I would love to see the reassign feature adjusted from a partial, several times per day mode to a once per day, full reassignment. Or maybe like the SP fatigue has a weekly clock, maybe give the reassignment thing a weekly reset, and allow like 3 full stat clears per reset.

Idk, just another thought.
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#5 Feb 01 2011 at 11:14 AM Rating: Good
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Quote:
On the other hand, it somewhat even enhances actual customization because there would be less points to spread everywhere, meaning you would have to choose which way you want to play your class.


You seem to be one of very, very few people who understand that
certain restrictions are essential for true customization. Only
when there's a true trade-off, people will start to think. Rate up.

What you offer for stats could equally be applied to class abilities:

Did you already take a look at RIFT's "branch/root" system (which is,
ironically, a direct rip-off of FFXIVs system, with some important
improvements). Something like that for FFXIV, and I'd be severely
impressed.
#6 Feb 01 2011 at 11:23 AM Rating: Excellent
7 posts
every time i adjust points i have to clic 300 times, say if thats not completly stupid, whoever designed this window must be kicked in the balls, 1 kick for every clic would be perfect!
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#7 Feb 01 2011 at 11:31 AM Rating: Good
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Quote:
What would you think of having a system for stats attribution that would be more class and rank specific? There is already a cap per rank, but that cap is apparently the same for all stats and all classes.


The cap might be the same but the effect of each point put into a stat is different. The effect depends on which class you are playing. The amount of health you get from having 100 vit as a Mrd or as a Thm is different.
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#8 Feb 01 2011 at 11:32 AM Rating: Good
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An option to save your points based on the class you are on would be a nice addition. I am keeping my stats balanced until plvl 47, then I will leave the last 3 leves not alloted to have three levels of stats to work with (seemed easier than attempting to roll 3 levels of stats back.

Edited, Feb 1st 2011 12:38pm by Spyrit178
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#9 Feb 01 2011 at 11:34 AM Rating: Good
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146 posts
Rinsui wrote:
Quote:
On the other hand, it somewhat even enhances actual customization because there would be less points to spread everywhere, meaning you would have to choose which way you want to play your class.


You seem to be one of very, very few people who understand that
certain restrictions are essential for true customization. Only
when there's a true trade-off, people will start to think. Rate up.

What you offer for stats could equally be applied to class abilities:

Did you already take a look at RIFT's "branch/root" system (which is,
ironically, a direct rip-off of FFXIVs system, with some important
improvements). Something like that for FFXIV, and I'd be severely
impressed.


Bang on, I needed a whole post just to express this "trade-off" concept but could not put it directly into words.

We are able to customize our characters for the simple reason that we have access to a limited number of abilities per rank (imagine if we could equip every single ability). I could see the same principle with stats to push customization even further.

BTW what about this ability system in RIFT? I never played it.
#10 Feb 01 2011 at 11:37 AM Rating: Good
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2,153 posts
@januscht
Yes that, and on top of that the fact that most
stats seem to have no tangible effect at all.

Just give us stat sets already.
And while you are at it, a macro that changes
all equipments/skills at once.

Every time I change a job, I start to blink like
a christmas tree for 3 odd minutes.

@northernsky
Shhh. Mentioning something that another game did better
than FF will see you tumble down the kharma ladder in
no-time. Anyway, here you go: Unique jobs (root) with
customizeable cross-class additions (branches):
http://rift.zam.com/en/stc.html

Just play around with it a little. The idea is that,
while you are perfectly free to mix abilities from
several classes, mixing too much will mean that you
miss out on some higher-level "root" skills that are
unique to your class.


Edited, Feb 1st 2011 12:55pm by Rinsui
#11 Feb 01 2011 at 11:39 AM Rating: Decent
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225 posts
Rinsui wrote:
Yes that, and on top of that the fact that most
stats seem to have no tangible effect at all.

Just give us stat sets already.
And while you are at it, a macro that changes
all equipments/skills at once.

Every time I change a job, I start to blink like
a christmas tree for 3 odd minutes.


If you change classes in a city its alot longer than 3 minutes.
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#12 Feb 01 2011 at 11:44 AM Rating: Decent
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@Spirit178
So because children in Bangladesh are paid 5 cent per hour, I have to be happy to get 50 cent per hour?
#13 Feb 01 2011 at 1:35 PM Rating: Default
8 posts
The attribute point system is a needlessly convoluted and half-baked system which creates the illusion of player control, when all it does is restrict you. What is the point to being able to change any class at any time by just changing your weapon, IF YOU'RE STILL RESTRICTED BY YOUR STATS? As much as I want FFXIV to stand on it's own two feet, FFXI had the job-changing system down. Just go to your mog house, or a moogle, and -BAM- you're all set! Now that I think about it, that system seems like it would be more attractive to the casual players SE said they were aiming for with FFXIV... Also, being able to set your own stats further muddies up class distinction, which is another thing that this game doesn't need.

And as a pre-emptive measure, NO, I'm not simply too stupid to understand the "benefits" of the attribute alloting system. I'm actually one of the FF players who ENJOYED the micromanagement that the junction system in FF8 allowed, for crying out loud! ^_^
#14 Feb 02 2011 at 3:04 PM Rating: Good
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52 posts
Tiger228 wrote:

Hrmm, how about making it so 1 click = 1 stat point increase. So if you have a lot of points in mind already, and you click mind once, it will eat 4 points to add 1 stat with 1 click. But if you're mind is still real low, it will eat 1 point to add 1 stat with 1 click, etc.


This almost makes TOO much sense. Additionally, I'd like them to get rid of the time limit on when I can redistribute my stats, and add a +, - button in it's place. Naturally the - button would subtract points, and the + button would add them.

Other than that, I really like how the system is. It just takes too long to use most of the time.


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