What would you think of having a system for stats attribution that would be more class and rank specific? There is already a cap per rank, but that cap is apparently the same for all stats and all classes.
An alternative could take the form of 1) a limit of total points attribution per rank and/or 2) a cap per stat that could be different among classes.
1) total points per rank:
On one hand, it somewhat lowers customization but allows players with lower physical level to play their job as effectively because otherwise they would not compete with high rank players who can cap (or at least bring to very high levels) various stats at the same time.
On the other hand, it somewhat even enhances actual customization because there would be less points to spread everywhere, meaning you would have to choose which way you want to play your class.
I would like a system that allows players to know how many points they have to spend and what is the cap, instead of trying to guess it. Also I think that stats reallocation cooldown would become irrelevant with such a system.
2) different cap per stats among classes:
This one definitely reduces customization, but enhances class specialization. There are 2 strong, contrasting opinions on that matter. There has to be a balance between 100% rigid classes stats (i-e FFXI) and 100% customization, which could be attained with such a system, IMHO.
If each class has a min. and max. stat for each attribute by rank, we go further in defining a basic role for that class, but if a substantial amount of points is left for customization, a GLA could decide for example if he wants to play more as a Red mage (balanced stats allocation), a Paladin (VIT and MND) or a bloodtank/DD (VIT and STR).
This system would be more efficient in complement with my 1st point (max total points per rank).
Edited, Feb 1st 2011 12:39pm by northernsky