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EDITORIAL: Gonna Fly Now?Follow

#1 Feb 01 2011 at 11:20 PM Rating: Excellent
Hey all,

A year ago, everyone thought FFXIV would be a contender... and then the game launched, perceptions quickly changed. The game was a mess when Yoshi-P was given a game developer's chance of a lifetime -- the opportunity to lead not only a Final Fantasy title, but the anointed flagship title of Square Enix. Now, everything seems different. There are still people who don't think FFXIV has a chance, but a growing number of people are beginning to believe... not only in this game, but in the abilities of Yoshi-P.

This string of updates could be the start of something great. I'm confident it will be. Read more in my new editorial.

Someday maybe we can collectively stand and yell, "YO YOSHI-P! YOU DID IT!!!"

One can only hope!
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#2 Feb 01 2011 at 11:36 PM Rating: Good
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No idea how Tanaka's old team managed to complete so little in such a long time with FFXIV. Either Tanaka was a slacker, or Yoshida is a total slavedriver boss.
#3 Feb 01 2011 at 11:43 PM Rating: Excellent
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I look more forward to Yoshida's update than I do logging into the game. In his last post when he said players didn't like his attitude, I was fairly ******* He needs to ride through the haters and keep his light-heartedness; there's enough emo going around. Anyway, that's really what the game needs - a face. Kinda like how Dana White's presence inspires so much popularity for the UFC, Yoshida has got to ride this thing hard and put his reputation on the line to gain trust.
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#4 Feb 01 2011 at 11:48 PM Rating: Excellent
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Yoshida has got to ride this thing hard and put his reputation on the line to gain trust.


I totally agree, and I absolutely love it that Yoshi-P seems to really get that.
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#5 Feb 02 2011 at 12:07 AM Rating: Excellent
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Yoshi-P going all Dana White on the media would make me fall over and die laughing. Anytime there's some press conference with Dana I have to wait til the kids go to bed to watch.
#6 Feb 02 2011 at 12:09 AM Rating: Good
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Im just glad he's focused on getting XIV to feel more like an FF title. Really want to see how the increased monster size and SP party fixes change things up today. Those ladybugs, beetles, bogy, and mice always seemed kinda small compared to the normal FF monster bugs/rodents/ghosts...so maybe we'll get to see them in all their creepy glory now lol. The dodo in the screen seemed a little bigger than normal, but that might just be me.

Since he even got the number display to change...looking to be abit more flashy and useful...maybe the skill/magic effects and animations are up next :P
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#7 Feb 02 2011 at 12:37 AM Rating: Good
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Wolfums wrote:
No idea how Tanaka's old team managed to complete so little in such a long time with FFXIV. Either Tanaka was a slacker, or Yoshida is a total slavedriver boss.


Yashida hasn't really done anything significant yet. I'm not trying to demean what he has done, but there's a difference between better and good. Better than bad can still be bad, and if the extent of tomorrow's update is to alter stack sizes, adjust SP, and change the floating combat text, then there are some who would say there's nothing in this update to be excited about, and nothing to indicate they're on the right track.

Stack sizes and floating combat text are...trivial. Softening the "solo" SP cut at 20 so the full effect of it doesn't kick in until rank 23 is...tragic. And if the focus now is on party play while the solo players smash doblyns, they need to cease any reference to the game as being accessible to solo players because very few people going to think 8 leves every 36 hours and an exceptionally dull leveling grind experience outside of a party is something they're going to be willing to pay a monthly fee for. Not compared to other games where the solo play is actually diverse and ungated and the group experience just adds to it. It's not 2002 anymore. They can't make claims like that unless they're going to back them up relative to the industry standard, and they're way off the mark.

Most people are unhappy with XIV because it's lacking in content. Yoshida has yet to add any content. Until he does, I see nothing that inspires me.
#8 Feb 02 2011 at 12:47 AM Rating: Good
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Solo players will most likely benefit from beating up harder monsters as well...if they can handle them. The party SP fix (if it does what most people expect) is something that was really necessary. No one wants to party up and then not be rewarded for it/ beat up small monsters. Hopefully now people will exp on the strongest monsters they can handle. The patch also is supposed to bring about a graphic change in the size of most small/medium size monsters. The damage indicators, while seemingly insignificant, was also a necessary fix, so everything doesnt look like its blending together.

As you can see, 1.15a is mostly fixes and adjustments (more were detailed in the letter, and will be in the full notes later today), so 1.15b will most likely be the content patch for February.

Edited, Feb 2nd 2011 12:52am by Teknoman

Edited, Feb 2nd 2011 12:52am by Teknoman
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#9 Feb 02 2011 at 1:01 AM Rating: Good
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I'm gonna start making Yoshi-P for Prez T-shirts. I really hope he pulls it off because this level of transparency is something that the gaming world, and MMO world in particular, needs. The execs and developers need to see that it works and that the consumer is responsive. I would hate to seem him be put at the helm of sinking game, do everything right, and then go down with the ship. OFC I also want FFXIV to be an amazing game as well but i'm starting to like Yoshi-P's style of business.

oh... and BRING BACK AUTO ATTACK. Spamming 1 does absolutely nothing for a game and anyone who has spent any amount of time playing FFXI and FFXIV knows the battle system was much more fluid in ffxi, all things considered, and that was in part because of auto attack.
#10 Feb 02 2011 at 1:05 AM Rating: Good
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I'd like a hybrid of the two. No FF has the exact same battle system style, so XIV shouldnt be any different. Maybe a system where you queue up attacks...

Also people should start making Yoshi-P images in that blue/white/red Obama picture style.
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#11 Feb 02 2011 at 1:08 AM Rating: Decent
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Quote:
increased monster size


lol i totally forgot about that, i was really curious as to which mobs were going to be resized and by how much.
i have to agree that the vast majority of mobs ive seen are super tiny in comparison to my elezen (tallest) like i at very first thought marmots were the equivilent to the random critters in other MMOs, then i saw people fighting them and was like >.>....
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#12 Feb 02 2011 at 1:12 AM Rating: Good
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Good job SE for speeding up the patch release process and deploying smaller and more frequent patches. Late but still glad to see.
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#13 Feb 02 2011 at 1:13 AM Rating: Good
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pixelpop wrote:
Quote:
increased monster size


lol i totally forgot about that, i was really curious as to which mobs were going to be resized and by how much.
i have to agree that the vast majority of mobs ive seen are super tiny in comparison to my elezen (tallest) like i at very first thought marmots were the equivilent to the random critters in other MMOs, then i saw people fighting them and was like >.>....


Yeah its really crazy when we're used to seeing these as ladybugs:

http://images1.wikia.nocookie.net/__cb20080822004519/ffxi/images/b/b4/Ladybugcat.jpg

or these for beetles:

http://images4.wikia.nocookie.net/__cb20070718152830/finalfantasy/images/f/fb/Blazer_Beetle-FFIX.PNG
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#14 Feb 02 2011 at 1:15 AM Rating: Good
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Teknoman wrote:
Solo players will most likely benefit from beating up harder monsters as well...if they can handle them. The party SP fix (if it does what most people expect) is something that was really necessary. No one wants to party up and then not be rewarded for it/ beat up small monsters. Hopefully now people will exp on the strongest monsters they can handle. The patch also is supposed to bring about a graphic change in the size of most small/medium size monsters. The damage indicators, while seemingly insignificant, was also a necessary fix, so everything doesnt look like its blending together.

As you can see, 1.15a is mostly fixes and adjustments (more were detailed in the letter, and will be in the full notes later today), so 1.15b will most likely be the content patch for February.


The XIV population is mostly down to the XI crowd now, and with that group everything boils down to xp (sp) per hour. So if I can get 300 SP (number extracted from **** for example purposes only) from a mob 6 ranks higher than me but I can kill 6 doblyns for 75 SP each in the same amount of time, most people are still going to be unhappy. And while I won't say that they can't tune group SP on solo mobs in a way that will provide everything the party-grind fans are looking for, I will say that it's not as simple as raising the base SP/mob and tacking on more and more party bonuses. And at the end of the day, they're still solo mobs. So you take your party of 5 and fight mobs 15 ranks above you for the "challenge" and "better" SP. Not to be derogatory, but sometimes I think that when people talk about "challenge" in that sense, the word 'challenge' could just as easily be replaced with "can't watch TV while I play anymore."

Maybe there will be more in the patch. Something tells me it's still just gilding the **** until they can get substantial content into the game. A lot of the things on Yoshida's published "to-do list" are things you would expect to see done for a pre-alpha push. And that's fine. Better late than never, I suppose. But my days of being impressed by basics finally getting worked into a game that launched over four months ago are long gone.
#15 Feb 02 2011 at 1:16 AM Rating: Good
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To say you're confident Yoshi-P will bring along a string of updates that are the start of something great... I'm not so easily swayed by words. Even if you think or assume the guy is competent in this role, he's taking over someone else's vision.

In looking at everything planned on the lodestone post, I'm seeing improvements, but the very same game. I'm actually not seeing -anything- drastic, which I don't like because I feel it's needed. So many have already written this game off, it's bombed - you need to do more than change the enemy sizes or enmity calculations when it comes to battle, for instance.
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#16 Feb 02 2011 at 2:22 AM Rating: Excellent
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As it stands I think the new dev team is doing the best they can given the situation.

Will this first of many patches make me stay? Probably not, BUT it's a great start.

The little things like the battle number graphics ARE a great touch. I'm hoping that in the end those little touches COMBINED with more substantial content and fixes will not only get people like me back, but ultimately stay.
#17 Feb 02 2011 at 2:26 AM Rating: Excellent
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Come on now guys. Yoshi-P is working hard it seems.
They cant just release a patch fixing everyonthing at once, lets be realistic it takes time and there doing better than the other dev team so have some faith seriously...
If this game is just as fun as ffxi ps2 relase when there ready for a ps3 release, I will name my first born son Yoshi-P.
#18 Feb 02 2011 at 2:26 AM Rating: Decent
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Aurelius wrote:
Wolfums wrote:
No idea how Tanaka's old team managed to complete so little in such a long time with FFXIV. Either Tanaka was a slacker, or Yoshida is a total slavedriver boss.


Yashida hasn't really done anything significant yet. I'm not trying to demean what he has done, but there's a difference between better and good. Better than bad can still be bad, and if the extent of tomorrow's update is to alter stack sizes, adjust SP, and change the floating combat text, then there are some who would say there's nothing in this update to be excited about, and nothing to indicate they're on the right track.

Stack sizes and floating combat text are...trivial. Softening the "solo" SP cut at 20 so the full effect of it doesn't kick in until rank 23 is...tragic. And if the focus now is on party play while the solo players smash doblyns, they need to cease any reference to the game as being accessible to solo players because very few people going to think 8 leves every 36 hours and an exceptionally dull leveling grind experience outside of a party is something they're going to be willing to pay a monthly fee for. Not compared to other games where the solo play is actually diverse and ungated and the group experience just adds to it. It's not 2002 anymore. They can't make claims like that unless they're going to back them up relative to the industry standard, and they're way off the mark.

Most people are unhappy with XIV because it's lacking in content. Yoshida has yet to add any content. Until he does, I see nothing that inspires me.


Exactly my thoughts, most of this should have been standard from the start. Don't get me wrong I do enjoy the changes they are making to the market wards but it all should have been there from the start.

While I myself can wait until they get this game to the point where they will gain consumers, those that have left and new ones, I don't know that the game itself can wait.

I believe that if Square wants this game to ever take off Yoshi-P needs to steamroll these updates out as fast as possible and then release the PS3 version ASAP in an effort to maintain some sort of game. The longer he waits the less chance this game has to recover. At the same time if he rushes it too much the same thing happens again with the PS3 release. It's a very delicate scenario indeed.
#19 Feb 02 2011 at 2:28 AM Rating: Excellent
I agree many revisions are needed, but I'd bet most people who currently play believe the basic infrastructure of FFXIV at this point is pretty good. We need lots of tweaks, and certain parts of the UI need bigger revisions than others, but overall this game is at the point when it's ready to start filling in. There's nothing that needs to be completely scrapped.

Matter of fact, a ls mate who hadn't played since November logged in a week or two ago and was floored by how much better the game was. He was still dismayed by the lack of content -- i.e. quests -- but he said he'll definitely be back once quests are implemented and the game starts getting filled out.

I'm of the opinion that people who still want massive, ground-up revisions to multiple parts of the game are probably never going to be happy with it. FFXIV is on the up-and-up right now... sit back, relax and enjoy the ride while it's still free. Then, decide to pay and play or part ways.
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#20 Feb 02 2011 at 2:42 AM Rating: Excellent
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I believe that if Square wants this game to ever take off Yoshi-P needs to steamroll these updates out as fast as possible and then release the PS3 version ASAP in an effort to maintain some sort of game. The longer he waits the less chance this game has to recover.


Darn you, I was just about to go to bed, and then I saw this comment!

I actually disagree. Yoshi-P & crew should take as much time as they need to make a polished version of the game for the PS3. Here's why:

-SE already rushed out a version once, and it failed miserably among the masses.

-The more time that passes since the PC launch, the more people will forget about all the bad press.

-As Yoshi-P whips out these updates and puts his mark on the game, the conversation about FFXIV will continue to shift to how much it's improving, both in game and in SE's leadership.

-Putting more space between the PC and PS3 launches will increase the likelihood of the game being re-reviewed, because editors won't feel the story is redundant.

Plus, Yoshi-P is already steamrolling out updates as fast as possible... he's doing the right thing. We're going to be seeing updates every two weeks for probably at least the next few months. That's freaking fast! Honestly, you can't ask for anything more than that. This guy is getting the job done.

And for those who say he hasn't done anything significant yet, Yoshi-P has already started to change the perception of the game and Square Enix -- and that dwarfs any other challenge for saving this game. In a matter of two months, SE has gone from an oblivious, directionless dinosaur to a tuned-in, well-oiled machine that listens to its players.

Yeah, FFXIV should have been more updated at the start... but it wasn't. If you really want to play this game, you need to get over that and move on, and focus on what's being done for the game -now-. What happened in September is irrelevant now. What matters is the game now, and the game in the future. The game now is almost where it should have been when monthly fees were supposed to start... and here we are, still playing for free, so what's the problem?

That's me playing a bit of devil's advocate, but I think you get the point. This game will soon be beyond where it should have been at launch, and we'll *still* be playing for free, and Yoshi-P's team will still be pushing out updates at a pace we've never seen before.

Will people still be complaining then, really?
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#21 Feb 02 2011 at 3:56 AM Rating: Decent
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He's on the right track for now with giving up his outline and updates. The problem is that he isn't implementing content. There needs to be more areas to explore more places to go and things to do. Even if the battle system needs to be overhauled significantly he needs to give the players something to do while hes doing that. The content that was released at the start just isnt enough to hold people over for the next 4 + months. It would have been sufficient if he had been brought in back at release but at this point the content provided has been exhausted. I agree he is doing the best he can with what he has but the content should have been # 1 or 2 on his list.

With releasing these outlines for upcoming patches there is no mention of content implementation. The players are becoming restless. No matter how good the battle system, leve changes are you are still standing around waiting for something to do. How can i enjoy a better battle system when im already at max level having explored every zone? Should i go out and whail on monster for the heck of it? Frustration is setting in with most people.

The addition of party mechanics is great because i love that system. However, I feel that he is walking himself into another trap with this. You add party ability and they do nothing because a vast majority of the population is at or near cap or wants nothing to do with it. Again, when there is no content to explore this system basically goes to waste.

In the end i think hes doing a good job at communicating and tyring to get the game to a worth while standing. SE cant ask for more than that when the release was such a disaster. What i would like to see is content added in small doses at the minimum. What would make me excited is somewhere on his outline a content addition column other than basic leve changes. I dont even care if it has a Mid march timeframe for atleast another zone or a few quests. I just want to know they are working on it and not spending 90-100% of thier time on chatlogs and auction houses.
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#22 Feb 02 2011 at 4:55 AM Rating: Good
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Even though im wishing for YoshiP to open Ishgard, add more zones with Grade 6 or 7 trees and a new rank cap of r60 (with all that comes with cap increase), i think he needs to try and delay this content for a long as possible. If people still are not enjoying the way the game plays then they will not enjoy the new content therefore the game fails again. If he waits and waits and gathers feedback, implements the changes every 2 weeks to the point where if he opens up all this content, it succeeds and is therefore ready for a PS3 launch.
#23 Feb 02 2011 at 5:22 AM Rating: Excellent
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Hrm, I feel like we're giving slightly too much credit to Yoshida here. Not because he isn't doing a great job, but because it's not exactly all him.
It's clear the new developers they brought in are just as determined to make the game greaat and have been working at 3x the pace of the old ones. I feel like he's getting all the attention, when really, the producer can only produce things at the speed his developers can develop things.

His ideas are great though, but I think we should also be thanking the ENTIRE new dev team as well...
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#24 Feb 02 2011 at 5:24 AM Rating: Excellent
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It's moving towards better, that's for sure. I do believe that in time they'll turn XIV into something that, I personally, can't wait to log into when I come back from work. It just depends how long the current and possible future players are willing to wait. For now, I know I'm excited whenever there's a new update from the dev team about patches - more than I'm excited about actually playing @_@;

(As a bit of an offtopic; I still, from time to time, can't help but ask myself, how the heck did SE let this, what we have with XIV, happen.... I mean really.... how? Their biggest franchise, their biggest project that was supposed to get them the most money.... Just, how? Don't really need an answer but, as I said, can't help but wonder).
#25 Feb 02 2011 at 6:02 AM Rating: Decent
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Quote:
so 1.15b will most likely be the content patch for February.


Sorry, but that`s something people are pulling out of their asses.
I wouldn`t hold by breath for yet another lightning-fast miracle
patch.
#26 Feb 02 2011 at 10:25 AM Rating: Good
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I'm surprised that people are willing to cheer on a guy as the savior of the game, when he hasn't actually released anything yet. I'm holding off my judgment until I see some patch notes.
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#27 Feb 02 2011 at 10:29 AM Rating: Good
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Was I the only one who thought of flying mounts when first reading the headline? I was like "Man, this Yoshida dude is crazy!"
#28 Feb 02 2011 at 10:31 AM Rating: Good
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Quote:
Sorry, but that`s something people are pulling out of their asses.
I wouldn`t hold by breath for yet another lightning-fast miracle
patch.


They have said they're trying to release a patch twice a month from now on. They've also said content and adjustment patches are separate, and will be released one after another.

But most of them won't be miracle patches, that's for sure. However each of them together can bring out some miracles to say the least, in a few months timeframe.
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We really want to compete against World of Warcraft and for example the new Star Wars MMO.

#29 Feb 02 2011 at 10:34 AM Rating: Excellent
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Quote:
I'm surprised that people are willing to cheer on a guy as the savior of the game, when he hasn't actually released anything yet. I'm holding off my judgment until I see some patch notes


A valid objection; yet, he has already managed to speak to
the playerbase thrice in less than a month (!) and actually
asked us (!!) what we want. That alone makes him a pretty
unusual exception from SE policy. -.^/

Edited, Feb 2nd 2011 11:35am by Rinsui
#30 Feb 02 2011 at 10:36 AM Rating: Excellent
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I still think the game needs content before many people can start to enjoy it. Currently, everything that has been done to this point, including the current patch, are all usability improvements.

Now, I'm not saying that this is a bad thing; there have been a lot of improvements that HAVE improved the quality of the game. Usability improvements -are- a good thing. But you're not going so see people start coming back until there's -something to do- in the game. Given that they're currently talking about the battle system, I'm getting the feeling that we probably won't start seeing new content until at least March/April, but usability improvements are still a good thing.

You can't play with a deck that is missing 20 of the cards, or where the cards are torn, bitten, and full of holes. But even a brand new deck of cards is boring if you don't know many card games.

Yoshi-P is working on getting us a new deck of cards, but the game won't be fun until we can play something other than go fish.

EDIT: to clarify, I have faith that Yoshida -will- do that eventually. I just don't expect content patches until we see him putting out a couple usability patches first.

Edited, Feb 2nd 2011 11:37am by Mikhalia
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#31 Feb 02 2011 at 10:36 AM Rating: Decent
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Baby steps. Just give it time...
#32 Feb 02 2011 at 10:39 AM Rating: Good
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Thayos wrote:

That's me playing a bit of devil's advocate, but I think you get the point. This game will soon be beyond where it should have been at launch, and we'll *still* be playing for free, and Yoshi-P's team will still be pushing out updates at a pace we've never seen before.

Will people still be complaining then, really?


You keep using the word "soon". You do realize that what Yoshida and his team are doing is tantamount to making an expansion for the game, and that MMO expansion intended to last players a solid year typically take over a year to make, right? It's not a bug fix here and expanding a window there. In addition to all the base level changes they're making, they need to pump out the equivalent of an expansion worth of content. That's not likely to happen "soon". The game isn't likely to arrive at the place it "should" have been at launch "soon". Months and months. There is no "sit back and enjoy the ride". There's no ride to enjoy.
#33 Feb 02 2011 at 10:58 AM Rating: Decent
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There is no "sit back and enjoy the ride". There's no ride to enjoy.


Well, I don't know about you, but I'm being almost as entertained here as I was when I started XI years ago. And I don't even play.

Maybe our definition of "ride" is different then. Watching Yoshida shape the game is almost as fun as actually playing the game would be.
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#34 Feb 02 2011 at 10:59 AM Rating: Excellent
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Daishihan wrote:


With releasing these outlines for upcoming patches there is no mention of content implementation.


Actually yeah, quests are at the top of the big list. I imagine programming/creating cut scenes and writing creative stories takes a bit longer than tweaking SP or speeding up the frame-rate of gathering/etc. So yeah - content is at the top of the list - but it takes time to actually create it.

I, for one, am willing to give him a break on content as long as he keeps these tweaks coming. Besides - he said quests would be coming this month, didn't he? It's Feb. 2. Lets give him a couple weeks.
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#35 Feb 02 2011 at 11:32 AM Rating: Good
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Hyanmen wrote:
Quote:
There is no "sit back and enjoy the ride". There's no ride to enjoy.


Well, I don't know about you, but I'm being almost as entertained here as I was when I started XI years ago. And I don't even play.

Maybe our definition of "ride" is different then. Watching Yoshida shape the game is almost as fun as actually playing the game would be.


I'd say that's a pretty unfortunate statement about the state of the game when sitting on a forum reading about the little wooden marionette hoping someday to become a real boy is as enjoyable as the game is today.

Edited, Feb 2nd 2011 12:32pm by hexaemeron

Edited, Feb 2nd 2011 12:33pm by hexaemeron
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#36 Feb 02 2011 at 11:48 AM Rating: Good
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Thayos wrote:
-The more time that passes since the PC launch, the more people will forget about all the bad press.


Your other points are decent but this is where you're incorrect.

Video game players are a vengeful and spiteful bunch; they never forget.

-- I haven't ever forgotten getting slammed with a 3 day ban for refusing to move for a Japanese party that wanted to take our spot and the GM jailed us for 'griefing'.

-- I haven't forgotten my first impressions of games. I've gone back to try them, but no matter how much better they are, SOMETHING minor ends up ******* me (and others) off that just makes the taste even more bitter in your mouth

-- You can ask someone about an MMO and the worst 'public' impressions are all what they remember. Ask them about AoC and it's usually "Didn't questing stop after 30 and it was grinding up to 80?" Ask them about FFXI and they'll ask "Wasn't that the game where players got sick after trying to kill a boss for over a day? // Wasn't that the one where endgame was just waiting around for bosses to spawn and never getting them because someone botted?"

****, there are still people ****** about the early termination of the Dreamcast and refuse to buy any Sega studio game. People simply do *not* forget bad impressions with time. Just take a look around on pretty much any gaming forum.

Edited, Feb 2nd 2011 12:50pm by StrijderVechter
#37 Feb 02 2011 at 11:52 AM Rating: Default
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StrijderVechter wrote:
Thayos wrote:
-The more time that passes since the PC launch, the more people will forget about all the bad press.


Your other points are decent but this is where you're incorrect.

Video game players are a vengeful and spiteful bunch; they never forget.

-- I haven't ever forgotten getting slammed with a 3 day ban for refusing to move for a Japanese party that wanted to take our spot and the GM jailed us for 'griefing'.

-- I haven't forgotten my first impressions of games. I've gone back to try them, but no matter how much better they are, SOMETHING minor ends up ******* me (and others) off that just makes the taste even more bitter in your mouth

-- You can ask someone about an MMO and the worst 'public' impressions are all what they remember. Ask them about AoC and it's usually "Didn't questing stop after 30 and it was grinding up to 80?" Ask them about FFXI and they'll ask "Wasn't that the game where players got sick after trying to kill a boss for over a day? // Wasn't that the one where endgame was just waiting around for bosses to spawn and never getting them because someone botted?"

****, there are still people ****** about the early termination of the Dreamcast and refuse to buy any Sega studio game. People simply do *not* forget bad impressions with time. Just take a look around on pretty much any gaming forum.

Edited, Feb 2nd 2011 12:50pm by StrijderVechter

Maybe YOU drag that petty **** around like a ball and chain, most people just want to have fun with a good game...
#38 Feb 02 2011 at 11:55 AM Rating: Default
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I'd say that's a pretty unfortunate statement about the state of the game when sitting on a forum reading about the little wooden marionette hoping someday to become a real boy is as enjoyable as the game is today.


Honestly speaking, this applied to XI as well for the longest time. It doesn't have anything to do with hoping, I just like seeing the game change, that's all lol.
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#39 Feb 02 2011 at 11:55 AM Rating: Decent
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BrokenFox wrote:
Maybe YOU drag that petty **** around like a ball and chain, most people just want to have fun with a good game...


Your post was both insightful into your personality and engaging to read.

ditx wrote:
Hrm, I feel like we're giving slightly too much credit to Yoshida here. Not because he isn't doing a great job, but because it's not exactly all him.
It's clear the new developers they brought in are just as determined to make the game greaat and have been working at 3x the pace of the old ones. I feel like he's getting all the attention, when really, the producer can only produce things at the speed his developers can develop things.

His ideas are great though, but I think we should also be thanking the ENTIRE new dev team as well...


That's true, but programmers take their job because it's what they want to do. Most programmers I personally know welcome the fact that they're good at what they do and DON'T have to interact with the public. Keep supporting the company they work for so they get paid and that's usually the thanks they want.

BrokenFox wrote:
Baby steps. Just give it time...


Invalid statement is invalid.
#40 Feb 02 2011 at 12:03 PM Rating: Good
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Maybe a system where you queue up attacks...


So you want FFXIII's battle system.

I have to agree with Strider. As much as Yoshi is busting his *** making the game good FFXIV will probably be a dark horse MMO at best still. ****, I have FFXI friends who still ***** that FFXIV is a lost cause and that FFXI should just get a makeover. They're not even open to the thought of FFXIV making any sort of rebound.
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#41 Feb 02 2011 at 12:04 PM Rating: Default
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****, I have FFXI friends who still ***** that FFXIV is a lost cause and that FFXI should just get a makeover. They're not even open to the thought of FFXIV making any sort of rebound.


Woah, looks like all hope is lost then.
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We really want to compete against World of Warcraft and for example the new Star Wars MMO.

#42 Feb 02 2011 at 12:13 PM Rating: Excellent
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BrokenFox wrote:
Maybe YOU drag that petty **** around like a ball and chain, most people just want to have fun with a good game...


Sorry, but that's what it is. People not only focus on the negative aspects of [insert thing here], but they also hold on to first impressions regardless of how well it improves. That, and there's a bandwagon effect.

If I could remember the names for these biases, I would get them for you. If you don't have these biases, then I'm legitimately glad for you; however, I'd say that the vast majority of people do have them and it helped ruin a LOT of otherwise good MMOs.
#43 Feb 02 2011 at 12:14 PM Rating: Good
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Daishihan wrote:

He's on the right track for now with giving up his outline and updates. The problem is that he isn't implementing content. There needs to be more areas to explore more places to go and things to do.


Game fixes first, content last. It's seemingly only NA/EU gaming base that's really worried about content while Japan seems to be more worried about socializing and actually the gameplay.
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#44 Feb 02 2011 at 12:57 PM Rating: Good
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Ha! I was right.

I wonder if I am the only one that immediately thought of the rocky song when I read the title "Gonna Fly Now?" I was pretty surprised to see that you really were referencing the motivational instrumental from a classic Stallone film.

I have all of those rocky songs on my workout playlist. Good stuff. Maybe Yoshi listens to Eye of the Tiger while he writes his letters to us.


Edited, Feb 2nd 2011 12:57pm by Mithsavvy
#45 Feb 02 2011 at 1:08 PM Rating: Default
Aurelius wrote:
Thayos wrote:

That's me playing a bit of devil's advocate, but I think you get the point. This game will soon be beyond where it should have been at launch, and we'll *still* be playing for free, and Yoshi-P's team will still be pushing out updates at a pace we've never seen before.

Will people still be complaining then, really?


You keep using the word "soon". You do realize that what Yoshida and his team are doing is tantamount to making an expansion for the game, and that MMO expansion intended to last players a solid year typically take over a year to make, right? It's not a bug fix here and expanding a window there. In addition to all the base level changes they're making, they need to pump out the equivalent of an expansion worth of content. That's not likely to happen "soon". The game isn't likely to arrive at the place it "should" have been at launch "soon". Months and months. There is no "sit back and enjoy the ride". There's no ride to enjoy.
Then quit? I don't understand what you want them to do. I guess they could hire Harry Potter, Merlin, and Gandalf, and fix all the play problems and add a bunch of content all at the same time. If "you" don't "enjoy" the "ride," then "get" off the "bus." """"""""
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#46 Feb 02 2011 at 1:11 PM Rating: Excellent
Wolfums wrote:
No idea how Tanaka's old team managed to complete so little in such a long time with FFXIV. Either Tanaka was a slacker, or Yoshida is a total slavedriver boss.


One of SE's biggest mistakes during the Beta was not actively responding to player feedback.

Don't get me wrong, I do enjoy playing the game. However there is much improvement that needs to be done. In Tanaka's defense, this game was very wrongly and hastily pushed out the door. I suspect by Yoichi Wada for fiscal reasons. Tanaka/SE should have:
1. Not released XIV until about March '11
2. Taken much more seriously the beta tester's feedback

Imagine if during the Beta period, they responded to the feedback like they are today. However, they didn't... and ******** about these facts (not saying you personally, Wolfums) will not change the reality of what is. XIV is what it is, and we know it's on it's way to becoming a better game. It has to be; there's too much money at stake.

Tanaka may have been a slacker, but there's no real way to know that. What we can pretty accurately surmise, I listed above. I do kinda feel for the guy though. He seems to have become SE's fallout boy.

I share Thayos's hope that Yoshi-P will turn this game around. (Psst Yoshi-P: once you do.... advertising!)
#47 Feb 02 2011 at 1:14 PM Rating: Decent
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In Tanaka's defense, this game was very wrongly and hastily pushed out the door.


Which is the part of the project that Tanaka handled. It's not in his defense, that much is certain.
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#48 Feb 02 2011 at 1:18 PM Rating: Excellent
Hyanmen wrote:
Quote:
In Tanaka's defense, this game was very wrongly and hastily pushed out the door.


Which is the part of the project that Tanaka handled. It's not in his defense, that much is certain.


Are you saying Tanaka made the decision to release in September? I don't remember ever reading that. Link?
All I remember is Wada's continual assurances that the game will make the '10 deadline. That to me seems like he pressured the game out the door. I admit, this is supposition on my part. But do you have actual evidence to show otherwise?
#49 Feb 02 2011 at 1:24 PM Rating: Decent
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Are you saying Tanaka made the decision to release in September? I don't remember ever reading that. Link?


Handling the schedule and budgets is the Producers job. I am sure he did not make the decision by himself, but ultimately he was responsible for the timely delivery and final quality of the game. That much is certain.

Not to mention he performed the same stunt with FFXI as well. That time it worked. This time people's higher expectations came in the way.
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#50 Feb 02 2011 at 1:24 PM Rating: Decent
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Osarion, Goblin in Disguise wrote:
Hyanmen wrote:
Quote:
In Tanaka's defense, this game was very wrongly and hastily pushed out the door.


Which is the part of the project that Tanaka handled. It's not in his defense, that much is certain.


Are you saying Tanaka made the decision to release in September? I don't remember ever reading that. Link?
All I remember is Wada's continual assurances that the game will make the '10 deadline. That to me seems like he pressured the game out the door. I admit, this is supposition on my part. But do you have actual evidence to show otherwise?


He'll probably cite the "Making of" video where Tanaka basically says it will be launched better than it is. While it could have been but it's very obvious a higher up forced XIV out the door to make `10 as well as for the next financial period. That's why they wanted people to hold off reviewing the game because they knew it was being rushed out.

Everyone loved Chrono Cross (for what I seen) and if it got rushed out as well you can bet people would've been just as assy towards Tanaka's direction like they are with XIV now.
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#51 Feb 02 2011 at 1:48 PM Rating: Good
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Osarion, Goblin in Disguise wrote:
One of SE's biggest mistakes during the Beta was not actively responding to player feedback.

Don't get me wrong, I do enjoy playing the game. However there is much improvement that needs to be done. In Tanaka's defense, this game was very wrongly and hastily pushed out the door. I suspect by Yoichi Wada for fiscal reasons. Tanaka/SE should have:
1. Not released XIV until about March '11
2. Taken much more seriously the beta tester's feedback

Imagine if during the Beta period, they responded to the feedback like they are today. However, they didn't... and ******** about these facts (not saying you personally, Wolfums) will not change the reality of what is. XIV is what it is, and we know it's on it's way to becoming a better game. It has to be; there's too much money at stake.

Tanaka may have been a slacker, but there's no real way to know that. What we can pretty accurately surmise, I listed above. I do kinda feel for the guy though. He seems to have become SE's fallout boy.

I share Thayos's hope that Yoshi-P will turn this game around. (Psst Yoshi-P: once you do.... advertising!)


I think it was less not caring about player feedback and more that they still had so much sh*t to do, that they didn't get to the feedback. Pretty sure Tanaka's team was caught completely off guard and someone told them to release in 2010. The game was definitely not ready for alpha and beta testing when they started those (as evidenced by all the delays and downtime), and the alpha/beta testing phases were extremely short in addition.

I don't know if that means Tanaka was a slacker (sorry Tanaka-san!), or if they simply had goals that were too lofty.

But I agree that either Wada or someone else was trying to make their end-of-year report look better.

Edited, Feb 2nd 2011 2:49pm by Wolfums
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