The problem is, Gladiators aren't Fighters (Fighters use many weapons, Gladiators only use swords), or Paladins (they aren't holy knights who cure people and banish undead). Lancers are Lancers, not Dragoons. Pugilists are not Monks or Black Belts (they are brawlers, not martial artists) or Thieves (they may be dirty fighters, but that's more tied to their combat style than their role as sneaky pilferers). Mauraders aren't Warriors, Archers aren't Hunters (although they're basically Rangers, I'll grant that). Each of the new job classes in FFXIV have their own feel to them, though they are certainly remeniscent of older classes (Thaumaturges are like Red Mages if they went full-on mage rather than wielding a sword, Conjurers are both White and Black Mages), and some of them have even appeared in other games (Lancer).
That's not to say I wouldn't mind seeing Blue Mages, Dark Knights, Trainers/Beastmasters or Hunter/Rangers in this game. But I think it would be better to expand on the Armory system rather than just call Gladiators "Fighters" and be done with it. As it is, you can build yourself many of the original jobs: want a Paladin? Gladiator with Conjurer abilities. A Redmage? Gladiator/Thaumaturge (and maybe some Conjurer). Thief? Gladiator/Pugilist and use daggers. Dark Knight? Start with Maurader, and add Thaumaturge, Conjurer or Lancer abilities to taste. Samurai? Thats a tough one, maybe go with Lancer and add some Gladiator abilities (Still Precision comes to mind). Yeah, you have to be a polarm Sam, but there's no two handed swords in the game as far as I know.
The point of the Armory system, I think, was to allow you to build the job you want, not the job SE dictates you play.
I posted a suggestion in the Feedback forums on this subject, but I'll sum it up here: what I would like to see is "traditional" classes implemented through special armor that, when equiped, grants you special abilities much like you get "Guard" when you equip a shield. Likewise, you would be able to gain SP in the traditional class associated with the armor while wearing it. As you gain levels in these classes, you gain the ability to wear higher level armor peices (much like the Artifact Armor in FFXI), which would have level requirements that must be met before they can be equipped. Only the highest level piece of armor worn would count for what class gains SP if multiple "traditional" class armor peices are worn at once.
So one of the big downsides of playing PUP, and why almost everyone hates them, is that they all display the wounds of Christ?
I'd imagine it as descretely reaching around said person, not screaming kamehameha as I use the pld as a trampoline.
the curse of good DD's is they tend to have less Defense, meaning they get high for more.
Master ketrel wrote:
Its just an emote you sick son of a *****