Forum Settings
       
« Previous 1 2
This Forum is Read Only

Possible Changes to Class NamesFollow

#1 Feb 02 2011 at 1:05 AM Rating: Decent
Scholar
*
88 posts
"Changes to class names: Possible introduction of traditional names such as paladin, monk, white mage, etc." - From the Lodestone regarding the Letter from the Producer II.

If they seriously change the class names to more traditional final fantasy jobs such as warrior, thief, dark knight etc, I can see myself playing FF14 again full time.

It may sound like a trivial change to some people, but I have a strong fondness to the traditional classes of Final Fantasy. If they can expand on the available jobs and allow the different jobs to have a bit more uniqueness to them, I think FF14 will have taken a big step in the right direction.

What are your guys' thoughts?
____________________________


#2 Feb 02 2011 at 1:08 AM Rating: Good
*****
16,959 posts
I don't particularly care either way.

I've gotten used to the current names, and actually like them now, but I wouldn't be opposed to any name changes.
____________________________
MyAnimeList FFXIV Krystal Spoonless
#3 Feb 02 2011 at 1:27 AM Rating: Decent
Edited by bsphil
******
21,739 posts
Don't really care, but the FFXIV job names always felt like SE just found synonyms to make the game feel different from FFXI.
____________________________
His Excellency Aethien wrote:
Almalieque wrote:
If no one debated with me, then I wouldn't post here anymore.
Take the hint guys, please take the hint.
gbaji wrote:
I'm not getting my news from anywhere Joph.
#4 Feb 02 2011 at 2:08 AM Rating: Good
*
213 posts
I don't REALLY care if they change them, but I kinda hope they do.

on a side note;
Also, I wish your weapon didn't change your job for you. Being able to use several weapons is fun. A warrior should be able to use many weapons, and I wish they would change this too.
____________________________


#5 Feb 02 2011 at 3:54 AM Rating: Good
I care...
I play Thaumaturge and I never know how to say it and make a fool of myself... CHANGE IT!!!! lol
____________________________

#6 Feb 02 2011 at 3:54 AM Rating: Good
*
130 posts
I wouldn't mind having the 'old' names back, I loved my RDM and SMN but I also got used to my CON and THA. I'd rather have them change the skills to make the classes more unique (as they planned) to just change the names, which won't make too much sense while keeping the current armory system (although I could finally have a more melee oriented RDM :-D).
____________________________

yfaithfully wrote:
To add to those, if you can get this DeLorean up to 88 MPH, you'll be able to play this game in 2019 when they've finally implemented mounts.

#7 Feb 02 2011 at 3:58 AM Rating: Excellent
*
70 posts
In case somebody from SE reads this, one more vote for original class names!
#8 Feb 02 2011 at 4:55 AM Rating: Good
Avatar
**
531 posts
I like the idea of new names like we have now, but if they go back to traditional FF names I would not mind.
____________________________






#9 Feb 02 2011 at 5:10 AM Rating: Good
Sage
Avatar
*
197 posts
The name change alone won't make me feel different about my class. I actually grew to love my Conjurer. If they were to change it to BLM/WHM/RDM or whatever, without the change in skills, then it just feels like a scam of some sort.... like ordering a Coke, but you get Pepsi - in a Coke bottle. Dunno....
#10 Feb 02 2011 at 5:13 AM Rating: Good
***
3,416 posts
I don't like that Yoshida is changing the class names for the English version. I understand that the names in Japanese leave much to be desired, but there's nothing wrong with the English names- the core problem everyone is ******** about lies elsewhere.
____________________________
SE:
Quote:
We really want to compete against World of Warcraft and for example the new Star Wars MMO.

#11 Feb 02 2011 at 6:10 AM Rating: Decent
Scholar
***
2,153 posts
Well, the Japanese names are just Weaponname+Fighter. `cept for
THM and CON, which actually have better names in Japanese. Perhaps
it would be best if they allowed us to use skills from different
weapons, and decide on one parallel "main" profession that gives
some unique and fixed extra skills. Want to be a spear-wielding
Paladin? Here you go.

The Paladin "Job" would give you some nifty and job-specific extra
skills (increased defense and auto-regen for example) which you
could fill up with cross-class skills according to your liking.

Just look at what RIFT does. A pretty good synthesis between freedom
of customization within, and uniqueness between classes.
#12 Feb 02 2011 at 7:35 AM Rating: Good
Scholar
**
812 posts
Changing the names doesn't change anything important, so yeah, I don't care either way.
____________________________
Abaddon Active Player Roster
- All your Fabul Sever are belong to us! -


#13 Feb 02 2011 at 7:35 AM Rating: Good
Scholar
***
1,275 posts
The problem is, Gladiators aren't Fighters (Fighters use many weapons, Gladiators only use swords), or Paladins (they aren't holy knights who cure people and banish undead). Lancers are Lancers, not Dragoons. Pugilists are not Monks or Black Belts (they are brawlers, not martial artists) or Thieves (they may be dirty fighters, but that's more tied to their combat style than their role as sneaky pilferers). Mauraders aren't Warriors, Archers aren't Hunters (although they're basically Rangers, I'll grant that). Each of the new job classes in FFXIV have their own feel to them, though they are certainly remeniscent of older classes (Thaumaturges are like Red Mages if they went full-on mage rather than wielding a sword, Conjurers are both White and Black Mages), and some of them have even appeared in other games (Lancer).

That's not to say I wouldn't mind seeing Blue Mages, Dark Knights, Trainers/Beastmasters or Hunter/Rangers in this game. But I think it would be better to expand on the Armory system rather than just call Gladiators "Fighters" and be done with it. As it is, you can build yourself many of the original jobs: want a Paladin? Gladiator with Conjurer abilities. A Redmage? Gladiator/Thaumaturge (and maybe some Conjurer). Thief? Gladiator/Pugilist and use daggers. Dark Knight? Start with Maurader, and add Thaumaturge, Conjurer or Lancer abilities to taste. Samurai? Thats a tough one, maybe go with Lancer and add some Gladiator abilities (Still Precision comes to mind). Yeah, you have to be a polarm Sam, but there's no two handed swords in the game as far as I know.

The point of the Armory system, I think, was to allow you to build the job you want, not the job SE dictates you play.

I posted a suggestion in the Feedback forums on this subject, but I'll sum it up here: what I would like to see is "traditional" classes implemented through special armor that, when equiped, grants you special abilities much like you get "Guard" when you equip a shield. Likewise, you would be able to gain SP in the traditional class associated with the armor while wearing it. As you gain levels in these classes, you gain the ability to wear higher level armor peices (much like the Artifact Armor in FFXI), which would have level requirements that must be met before they can be equipped. Only the highest level piece of armor worn would count for what class gains SP if multiple "traditional" class armor peices are worn at once.
____________________________
Ealdwulf wrote:
So one of the big downsides of playing PUP, and why almost everyone hates them, is that they all display the wounds of Christ?
Sephrick wrote:
I'd imagine it as descretely reaching around said person, not screaming kamehameha as I use the pld as a trampoline.
dmhlucky wrote:
the curse of good DD's is they tend to have less Defense, meaning they get high for more.
Master ketrel wrote:
Its just an emote you sick son of a *****
#14 Feb 02 2011 at 7:37 AM Rating: Excellent
10 posts
I really don't understand what the big deal is about the names. Sure you played XI for years and got used to that, but this is XIV and I am fine with it being different classes. Change the problems with the classes themselves and leave the names, it will be just fine in the long run.
____________________________

#15 Feb 02 2011 at 7:46 AM Rating: Default
20 posts
It is a whole new world so the names is understandable, but they are confusing in a way because they are new and do not really have much information on every class. But since they are changing them, that should give everyone a more understanding on the jobs. Haha Everyone should know how to run a warrior or a black mage or a theif!
____________________________


#16 Feb 02 2011 at 7:56 AM Rating: Good
*
146 posts
SeyIniuriae wrote:
I really don't understand what the big deal is about the names. Sure you played XI for years and got used to that, but this is XIV and I am fine with it being different classes. Change the problems with the classes themselves and leave the names, it will be just fine in the long run.


The overall objective of name changing (among other things) was to give XIV a stronger "Final Fantasy_ish" feeling.

So it does not only refer to XI but to all previous titles, and other small scale changes also go in that way.
#17 Feb 02 2011 at 8:00 AM Rating: Decent
Scholar
***
1,707 posts
I'm just concerened that they chose to waste any of their precious time with this, no matter how little time it took.
#18 Feb 02 2011 at 8:14 AM Rating: Good
Well I think with their little poll, they caught onto how many of us were actual FFXI players prior to joining this game. Stuff like this provides familiarity but doesn't affect actual game play (which is what we wanted to feel new and fresh). The rest of the people coming in, didn't play FFXI, so what would it matter to them what the name was? If they ever played any other FF game, then they'd probably appreciate the old school names. I mean the same goes for the races (not that I personally care), but you go out of your way to make them look identical, but give them different names? Half the people I play with still call them by their FFXI names anyways.

If this little thing makes people want to play this game, then they might as well do it.
____________________________

#19 Feb 02 2011 at 8:20 AM Rating: Excellent
Scholar
***
2,153 posts
It's less about names and more about "roles". Something you can identify with
(arguably better than being a polearm-fighter). Since the armoury system is
already in place and some people like it, it would be dangerous to fully wipe it.

Why not simply install some of the "traditional" jobs as a specialization on top
of what we have? Become a WHM -> all your healing abilities are 50% more effective.
Become a Monk -> you are no more able to wear heavy armour, but able to counter.
Become a Ninja -> get sneak and a game-breaking shadow-image ability. .. (now THAT
was a joke ^.^/)

Full flexibility to build what you want -> happy combiners
full uniqueness to each "traditional" class -> happy role-players
#20 Feb 02 2011 at 8:22 AM Rating: Excellent
*
146 posts
Montsegurnephcreep wrote:
Well I think with their little poll, they caught onto how many of us were actual FFXI players prior to joining this game. Stuff like this provides familiarity but doesn't affect actual game play (which is what we wanted to feel new and fresh). The rest of the people coming in, didn't play FFXI, so what would it matter to them what the name was? If they ever played any other FF game, then they'd probably appreciate the old school names. I mean the same goes for the races (not that I personally care), but you go out of your way to make them look identical, but give them different names? Half the people I play with still call them by their FFXI names anyways.

If this little thing makes people want to play this game, then they might as well do it.


Well said. Many people care more about look than actual stats when buying gear. These small changes do matter.
#21 Feb 02 2011 at 8:24 AM Rating: Good
***
3,416 posts
Quote:
Why not simply install some of the "traditional" jobs as a specialization on top
of what we have?


Specialization hinders cooperation. Community demands the jobs that "specialize" in healing to heal. Community demands the jobs that "specialize" in tanking to tank. If they're not available? Let's sit around for a few hours 'till one pops up.

However, you seemed to reply to my similar point in the other thread, so you should know the answer already.

I mean, we can ask for them to do this sort of thing, and it is clear that it has it's advantages, but everything has also it's disadvantages. No matter what we want, we need to pick the choice that has downsides that we do not mind and advantages that we would prefer to have.

Which is why I hope that when people ask for this sort of thing, they are also aware of the other consequences that are not so clear.

Edited, Feb 2nd 2011 5:29pm by Hyanmen
____________________________
SE:
Quote:
We really want to compete against World of Warcraft and for example the new Star Wars MMO.

#22 Feb 02 2011 at 8:25 AM Rating: Good
Rinsui wrote:
It's less about names and more about "roles". Something you can identify with
(arguably better than being a polearm-fighter). Since the armoury system is
already in place and some people like it, it would be dangerous to fully wipe it.

Why not simply install some of the "traditional" jobs as a specialization on top
of what we have? Become a WHM -> all your healing abilities are 50% more effective.
Become a Monk -> you are no more able to wear heavy armour, but able to counter.
Become a Ninja -> get sneak and a game-breaking shadow-image ability. .. (now THAT
was a joke ^.^/)

Full flexibility to build what you want -> happy combiners
full uniqueness to each "traditional" class -> happy role-players


Hmm now this got me thinking.
How awesome it would be that if a certain % of your spells are healing spell your job name would change to for example White Mage...
I am not sure if that is what you meant but I think that would be very very interesting.
I.e. the way you "customise" your abilities and spells would make you a certain job (i.e. change the name of the job for you).

Edited, Feb 2nd 2011 9:26am by LeilaniWildfire
____________________________

#23 Feb 02 2011 at 8:49 AM Rating: Good
Scholar
***
2,153 posts
Bingo, Leilani. Now we are talking business. There's so many ways
to improve, I wonder what route the duck has in his mind.

@Hyanmen
Not... necessarily. I know it will look like I am a total RIFT fanboy;
actually I have to admit I never even played that game yet, but spent
a few hours reading about the system. Please forgive if I always pull
out the same card as an example; I'm not aware of its flaws, since those
are - naturally - not advertised on the official website.

Anyway, what RIFT *seems* to do is to have several jobs that can do
a similar thing (e.g. "healing" or "tanking"), but the mechanics and
playstyle involved are rather unique in each case. Of course they do
have traditional healers and Paladin-type tank. But they also have melee
healers, that heal their PT depending on the damage they themselves do,
and "Riftstalker" tanks that survive by constantly warping out of reality.

Together with the abilities that are truly unique to each class and cannot
be copied by another (while cross-class stuff is, to a certain extent, well
possible), each "job" just feels quite a bit more "special" than yet another
Marauder/Gladiator/Pugilist using Second Wind and Sacrifice.

So, they (seem to) have enough variablility to allow for several different
party setups, and still give room for real unique characters within those
party roles.

Edited, Feb 2nd 2011 10:08am by Rinsui
#24 Feb 02 2011 at 8:55 AM Rating: Decent
*
146 posts
BadJoRed wrote:
I don't REALLY care if they change them, but I kinda hope they do.

on a side note;
Also, I wish your weapon didn't change your job for you. Being able to use several weapons is fun. A warrior should be able to use many weapons, and I wish they would change this too.


They did not help themselves by allowing GLA, THM and CON to yield multiple types of weapons. Unless they introduce advanced classes from existing classes instead of brand new.

Otherwise, what type of weapon could a thief, summoner, or red mage like class equip?
#25 Feb 02 2011 at 8:58 AM Rating: Decent
***
3,416 posts
Quote:
summoner, or red mage like class equip?


Red mage can wield rapiers (and BLU can wear sabers), while summoner can wear a special type of staff (like Arcanist), or even something completely different.
____________________________
SE:
Quote:
We really want to compete against World of Warcraft and for example the new Star Wars MMO.

#26 Feb 02 2011 at 9:07 AM Rating: Decent
Scholar
***
1,030 posts
The armory system fails on so many levels. It's tedious, illogical, and in my opinion, boring as ****. There is no sense of identity, no cool factor. Just a mish-mash of generic abilities and a lot of leveling.

Look at RIFT for an example of a good 'build your own class' system, or better yet, Final Fantasy XI.

I really hope Yoshida goes full throttle on the changes. This game needs it, or it'll be history.
#27 Feb 02 2011 at 9:09 AM Rating: Decent
Scholar
30 posts
My guess of how they are renaming classes if they do change the names.

Archer = Ranger.
Gladiator = Paladin.
Lancer = Dragoon.
Marauder = Warrior.
Pugilist = Monk.

Conjurer = White Mage or Black Mage.
Thaumaturge = Red Mage.
#28 Feb 02 2011 at 9:11 AM Rating: Excellent
Scholar
***
2,153 posts
Quote:
There is no sense of identity, no cool factor. Just a mish-mash of generic abilities and a lot of leveling.


Harsh words I wouldn't use in that way myself, but yes, basically that's how I feel, too.

The current system is nothing but a hardcore nerd's wet dream: if you invest 5000 hours
to get all classes to 50, you'll be able to combine EVERY ability from EVERY class and
be a "perfect" character.

Without the slightest bit of "personal character" left. A Mime-Clone from ****.

Edited, Feb 2nd 2011 10:19am by Rinsui
#29 Feb 02 2011 at 9:16 AM Rating: Decent
***
3,416 posts
Quote:
However, the current system is a hardcore nerd's wet dream: if you invest 5000 hours to get
all classes to 50, you'll be able to combine EVERY ability from EVERY class and be a "perfect"
character.


Which game are we talking about, XI or XIV?

I remember what the community thought of those with a Maat's cap, lulz.
____________________________
SE:
Quote:
We really want to compete against World of Warcraft and for example the new Star Wars MMO.

#30 Feb 02 2011 at 9:22 AM Rating: Excellent
Scholar
***
2,153 posts
Just that, even with a Maat's Cap, you couldn't combine the
most powerful abilities from all jobs on a single setup.
#31 Feb 02 2011 at 9:26 AM Rating: Decent
***
3,416 posts
That sounds a bit silly, as if you're a DD it would be dumb to pick the "ultimate" enfeebling skill to your ******** I seriously doubt you need to play more than 3-4 classes, and those to around rank 40 to gain everything you would want for your class.

Hm, sounds familiar. Not to mention those people lost their "personal character" regardless. Although at least to me that was a "character" in itself. A jack of all trades, a master of none (as was usually the case).
____________________________
SE:
Quote:
We really want to compete against World of Warcraft and for example the new Star Wars MMO.

#32 Feb 02 2011 at 9:40 AM Rating: Decent
Scholar
***
2,153 posts
Quote:
I seriously doubt you need to play more than 3-4 classes, and those to around rank 40 to gain everything you would want for your class.


We'll see.
#33 Feb 02 2011 at 9:41 AM Rating: Decent
***
3,416 posts
For a single, "ultimate" set-up I mean. Of course there can be situational set-ups to which you need to level more than that.
____________________________
SE:
Quote:
We really want to compete against World of Warcraft and for example the new Star Wars MMO.

#34 Feb 02 2011 at 9:52 AM Rating: Excellent
***
3,530 posts
GailC wrote:
Gladiators aren't Fighters (Fighters use many weapons, Gladiators only use swords), or Paladins (they aren't holy knights who cure people and banish undead). Lancers are Lancers, not Dragoons. Pugilists are not Monks or Black Belts (they are brawlers, not martial artists) or Thieves (they may be dirty fighters, but that's more tied to their combat style than their role as sneaky pilferers). Mauraders aren't Warriors, Archers aren't Hunters


That is the problem, because it's significantly less fun playing "Guy with Sword," "Guy with Spear," and "Guy who Punches" as opposed to jobs with some sort of personality and character behind them. A Pugulist is a Monk without the more interesting abilities.
____________________________
"... he called to himself a wizard, named Gallery, hoping by this means to escape the paying of the fifteen hundred crowns..." (Machen 15)

"Thus opium is pleasing... on account of the agreeable delirium it produces." (Burke para.6)

"I could only read so much for this paper and the syphilis poem had to go."
#35 Feb 02 2011 at 9:59 AM Rating: Good
***
3,416 posts
Quote:
That is the problem, because it's significantly less fun playing "Guy with Sword," "Guy with Spear," and "Guy who Punches" as opposed to jobs with some sort of personality and character behind them.


That's not a name issue (in Japanese version it is). The classes also have personality and character to them, it just doesn't translate to the playstyle well enough, yet.
____________________________
SE:
Quote:
We really want to compete against World of Warcraft and for example the new Star Wars MMO.

#36 Feb 02 2011 at 10:03 AM Rating: Good
*
169 posts
give me a class that can use sword no shield (I do belive if i play glad w/o shield and act as DD, ppl ll call me nub for sure)or instead of sword give the class rapier instead and have gun as 2nd wep <------- will be popular class

ninja edit: IF there is class change, I d like to change Conjure to Elementalist simple because they can use elemental and heal, rename em to sorc wont fit very well

Edited, Feb 2nd 2011 11:07am by Shneibel
#37 Feb 02 2011 at 10:14 AM Rating: Excellent
***
1,636 posts
I really don't see how we can move to using traditional names, unless they remove the armory system. I think they are fairly mutually exclusive, in that every suggestion I've seen that tries to use both comes across as clunky, or the classes not really being what they are named after. I'm more in that camp that doesn't care what the classes are called, as long as they're different and interesting, which they aren't right now.
____________________________


#38 Feb 02 2011 at 10:18 AM Rating: Decent
Scholar
***
1,030 posts
KujaKoF wrote:
I'm more in that camp that doesn't care what the classes are called, as long as they're different and interesting, which they aren't right now.

Definitely. I think most people, including myself, have more of a problem with what the classes ARE rather than what they are called.
#39 Feb 02 2011 at 10:37 AM Rating: Decent
Scholar
***
2,153 posts
Agreed.
Yet I find it difficult to point out what exactly it is that makes them feel so generic/similar.
Perhaps I'm just ****** that every single DoW I meet alone in the open uses *my* beloved THM toys
(Sacrifice, stygian spikes, absorb MP, torment), hahahahaha!

Edited, Feb 2nd 2011 11:40am by Rinsui
#40 Feb 02 2011 at 10:49 AM Rating: Excellent
***
1,636 posts
Rinsui wrote:
Agreed.
Yet I find it difficult to point out what exactly it is that makes them feel so generic/similar.
Perhaps I'm just ****** that every single DoW I meet alone in the open uses *my* beloved THM toys
(Sacrifice, stygian spikes, absorb MP, torment), hahahahaha!

Edited, Feb 2nd 2011 11:40am by Rinsui


I'll throw my $.02 in because I've hated the armory system since the release because I saw the limitations coming from it.

Way too many of the early abilities are Weapon skills. There really isn't any need to equip more than 2-4. Because weapon skills are so similar (come in catagories, attack + debuff, some kind of AOE, conditional use), people just tend to use the best of each they have, there is just so much crossover.

Not enough of the early abilities are great. A few self heals on huge cooldowns, a couple rather generic buffs.

THM and CON are the classes that get all of the actual "toys". And since the DOWs have plenty of MP for a single guildleve without any points in mind, theres no reason not to equip spells. Everyone has plenty of slots to use, and THM or CON offer far more useful 'off-class' abilities than every other DOW put together.
____________________________


#41 Feb 02 2011 at 11:51 AM Rating: Excellent
****
9,526 posts
I like thaumaturge just the way it is.

I would rather they implement "traditional" classes in addition to the ones we have instead of messing with them.

Also, they could allow classes to use multiple weapon types... just some daggers would be for gladiators and some would be for thieves. Some axes would be for MRD and some for warrior... It could be listed on the weapon. No biggie. Like... I mean we have goldsmith hammers and blacksmith hammers... doesn't seem to matter much.

Edited, Feb 2nd 2011 9:51am by Olorinus
____________________________
lolgaxe wrote:
When it comes to sitting around not doing anything for long periods of time, only being active for short windows, and marginal changes and sidegrades I'd say FFXI players were the perfect choice for politicians.


#42 Feb 02 2011 at 1:06 PM Rating: Decent
**
568 posts
Olorinus the Vile wrote:
I like thaumaturge just the way it is.

I would rather they implement "traditional" classes in addition to the ones we have instead of messing with them.

Also, they could allow classes to use multiple weapon types... just some daggers would be for gladiators and some would be for thieves. Some axes would be for MRD and some for warrior... It could be listed on the weapon. No biggie. Like... I mean we have goldsmith hammers and blacksmith hammers... doesn't seem to matter much.

Edited, Feb 2nd 2011 9:51am by Olorinus


BLM and WHM spells are already in use on both mages so how would that be possible? Also giving a BLM and WHM completely new spell sets would take away any "FF feel" they're trying to evoke wouldn't it?

Personally I really would like to see by looking at a character if he's what my pt needs. For example distinct WHM gear with red triangle sleeves.

I think digging up old FF skills would help the class differentiation a great deal. I have so many skills on my character that have so long and complex descriptions that honestly I have no idea what they're good for.

Even the very basic stuff like clear elemental weaknesses would make me happy.
#43 Feb 02 2011 at 1:09 PM Rating: Good
Avatar
*****
12,704 posts
SeyIniuriae wrote:
I really don't understand what the big deal is about the names. Sure you played XI for years and got used to that, but this is XIV and I am fine with it being different classes. Change the problems with the classes themselves and leave the names, it will be just fine in the long run.


I've gotten used to the names for over 20 years, not just the last 8 I've played XI. With name changes they can also probably specialize the jobs more (like people want.)
____________________________

#44 Feb 02 2011 at 1:12 PM Rating: Default
***
3,416 posts
Quote:
I've gotten used to the names for over 20 years


That's absolutely no reason to change the names.
____________________________
SE:
Quote:
We really want to compete against World of Warcraft and for example the new Star Wars MMO.

#45 Feb 02 2011 at 1:20 PM Rating: Good
Traditional names are ok , I dont mind really that they decided to go with different names expanding the types of FF classes that exist, It would maybe be better idea to reform the jobs so they can meet a more specialized 'target' job, then add some more jobs.

of course I also feel that once they address Party as a whole we'll all start to find each jobs niche.
____________________________

#46 Feb 02 2011 at 1:25 PM Rating: Excellent
***
1,313 posts
As a few have mentioned before, I like the idea of bringing main classes back as a sort of advanced job. One of the better examples was after you take conjurer to 30, it unlocks black mage and white mage for you to specialize in if you choose, then perhaps another combo could unlock a redmage style class. It would take a lot of planning and thought to get it right, but I think it would be very cool.

Either way, I really like the old names. As long as the game picks up in the content department though, I can get used to whatever names they choose for us.
____________________________
Eithne Draocht
My IG: archaicmachinery - Friend me!
#47 Feb 02 2011 at 1:26 PM Rating: Good
Avatar
*****
12,704 posts
Hyanmen wrote:
Quote:
I've gotten used to the names for over 20 years


That's absolutely no reason to change the names.


Indeed, especially considering I'm pretty sure my post also said:

Quote:
With name changes they can also probably specialize the jobs more (like people want.)


As people want the classes to be more than just a paperdoll.
____________________________

#48 Feb 02 2011 at 1:29 PM Rating: Decent
***
3,416 posts
Quote:
With name changes they can also probably specialize the jobs more (like people want.)


Nothing would imply that they can not make the classes more diverse with the names (and roles) they have now.

Edited, Feb 2nd 2011 10:29pm by Hyanmen
____________________________
SE:
Quote:
We really want to compete against World of Warcraft and for example the new Star Wars MMO.

#49 Feb 02 2011 at 1:31 PM Rating: Good
*
82 posts
bsphil wrote:
Don't really care, but the FFXIV job names always felt like SE just found synonyms to make the game feel different from FFXI.


I've always felt this way as well. Yes, I'm "that guy" who still sometimes calls a PUG a MNK, a Lalafell a Taru, and M'Quote (or however the **** you spell it) a Mithra. Sorry. I'm old as dirt. I don't change well anymore. :)
#50 Feb 02 2011 at 2:24 PM Rating: Good
*
131 posts
Olorinus the Vile wrote:
I like thaumaturge just the way it is.

I would rather they implement "traditional" classes in addition to the ones we have instead of messing with them.

Also, they could allow classes to use multiple weapon types... just some daggers would be for gladiators and some would be for thieves. Some axes would be for MRD and some for warrior... It could be listed on the weapon. No biggie. Like... I mean we have goldsmith hammers and blacksmith hammers... doesn't seem to matter much.

Edited, Feb 2nd 2011 9:51am by Olorinus


Agreed. None of the classes current in game really act like past FF classes anyway, aside from conjurers being like a sage. Gladiators dont fit the Paladin style aside from using a sword and shield, so it would be better to just let people unlock advanced specialized classes by ranking up certain "beginner" jobs.


Still waiting on my great swords lol.
____________________________
#51 Feb 02 2011 at 3:04 PM Rating: Decent
**
602 posts
I think there are two groups of people: those who don't care if they change it and those who want them changed. So yeah. Go ahead and change it.

Although know what would be cool? If the classic named jobs would be high level unlockable jobs.
____________________________
FFXI: Dashiel. (Asura) Puppetmaster.
FFXIV: Majidah Sihaam. (Besaid)
Marauder, Weaver & Alchemist.

« Previous 1 2
This forum is read only
This Forum is Read Only!
Recent Visitors: 12 All times are in CST
Anonymous Guests (12)