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1.15a Has Arrived!Follow

#102 Feb 03 2011 at 10:24 AM Rating: Good
The Gathering animation that was updated makes fishing look like you're playing the animation X2 forward.

Looked very Odd and caught me off guard when I started playing.

The amount of time you have to wait to get a bite also seems to be in fast forward action... at least from what I noticed.
#103 Feb 03 2011 at 10:35 AM Rating: Good
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I noticed that my character name didn't seem to move around so much especially when running up and down stairs and hills. I made a post a week ago about how I wanted it changed since it made me a bit dizzy looking at it. Anyone else notice that?

It's either a very welcome fix or I'm imagining the whole thing Smiley: eek
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#104 Feb 03 2011 at 10:37 AM Rating: Good
Edited by bsphil
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21,739 posts
KurisimasDay wrote:
LyleVertigo wrote:
I noticed that distilled water is no longer consumable.

Rightfully so, you nutjobs!

What the @#%^ is your defect?
Distilled water is perfectly safe and healthy to consume. When I was a kid, we had an electric water still, to provide fresh DISTILLED drinking water free from the somewhat nasty minerals and crap (some of them toxic) in our well water. It's probably safer and healthier than the pre-poisoned crap most of you who live in cities have coming out of your taps.

This was the final straw that broke the camel's back for me. I patch, log in, sort my sh*t, and go grab some DoH leves to do. On the way there, I stop for a moment to chat and buff with water before crafting. No go, it's not in the list.

With this broken-*** game in as bad a spot as it's in, they shouldn't be nerfing ANYTHING, anything at all until they seriously fix it up bigtime.

Water was dirt cheap, and seemed to help a little with crafting. ****, for all I know, it was just as good as the most expensive food in the game, with so many things being broken and unfinished. Breaking that was just so petty, so unnecessary, that I just plain snapped and gave up. Gave away a few million in gil and valuable gear to my one good friend who still plays, and logged out, possibly forever.

They will have to pull a @#%^ing Jesus and walk on water to get me back at this point, and I doubt they can do it before the game is crushed under the weight of its inactive player base.

I don't even have the resolve to post a complaint/bug report ******** about this change anymore, if they can't figure out something this simple, I no longer have hope.

Rate me up, not down, so I look better and more important in Zam's Rift forums, otherwise I might have to come back here and troll and post negative things about the game. Smiley: dubious
Sarcasm detection appears to not be your strong suit.
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#105 Feb 03 2011 at 11:37 AM Rating: Decent
Not having to scroll through the leve info window is a nice ninja add... everything else seems pretty good. I hope the next one is content I think we're ready for it now.
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#106 Feb 03 2011 at 11:46 AM Rating: Good
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PerrinofSylph, ****** Superhero wrote:
Not having to scroll through the leve info window is a nice ninja add... everything else seems pretty good. I hope the next one is content I think we're ready for it now.

it wasn't a ninja-add, they told us it was coming
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#107 Feb 03 2011 at 3:26 PM Rating: Decent
7 posts
There are many minor changes I really like but the change to the Market Wards is brilliant :)
Keep it up team
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#108 Feb 03 2011 at 3:54 PM Rating: Decent
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952 posts
Square wrote:
*Main hand gathering animations have been adjusted to speed up gathering actions.

*Added February 3, 2011 at 3:00 a.m.
Together with the changes to skill and experience point awards from combat based on enemy rank, the skill and experience points gained through gathering and synthesis activities have also been adjusted to better reflect gathering point grades and level of recipe difficulty respectively.
Further adjustments to the way these features function will be ongoing. We apologize for the late notice.

*Item search results are now displayed with more detailed information.

*Up to twenty (20) search results are now shown in ascending order by price, together with the retainer name, unit of sale, and market area.

*Item search result quantities now reflect all market areas, rather than just the market area associated with the designated item's category.


Awesome.

I just hope the changes to skill and exp for gathering and synthesis is taking a step in the right direction.
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