Forum Settings
       
This Forum is Read Only

Will SP adjustment mean a change in mob check difficulty?Follow

#1 Feb 02 2011 at 3:47 PM Rating: Decent
In FFXI a monster's difficulty was based on your level. It did not change once you joined a party (i.e. -party- level vs. monster level). How will the SP gains effect how a monster will check to a party? Will a "blue" mob to a party still give less SP than if you disbanded and soloed it (seeing how if you disbanded and checked the same monster now it will be 'red').

I am very curious to see how this will play out. It seems like if this -is- the case that duoing or trioing may be a better alternative to large-scale parties. Any thoughts?

(Also I realize no one can test this -now-, but once the maintenance is over would be a good idea to post any finds here, or in a new thread so that we can get a general consensus of people experiences so we can lay down a new standard for SP gains.)

(edit: punctuation and spelling)

Edited, Feb 2nd 2011 4:47pm by StateAlchemist2
____________________________
Humankind cannot gain anything without first giving something in return. To obtain, something of equal value must be lost.
Data Center: Primal; Server: Ultros; Free Company: The Kraken Club; Grand Company: The Maelstrom; Chocobo: Kweh
#2 Feb 02 2011 at 3:50 PM Rating: Decent
**
602 posts
Grand Master Alchemist StateAlchemist2 wrote:
In FFXI a monster's difficulty was based on your level. It did not change once you joined a party (i.e. -party- level vs. monster level). How will the SP gains effect how a monster will check to a party? Will a "blue" mob to a party still give less SP than if you disbanded and soloed it (seeing how if you disbanded and checked the same monster now it will be 'red').

Edited, Feb 2nd 2011 4:47pm by StateAlchemist2


I'm pretty sure this is the case. At least thats how I understood it. Otherwise you wouldn't know what kind of mob you'd be engaging as a party.

This is pretty nice since balancing the ammount of party members against the chosen mob will give us a lot more variety as to where and what to exp on.
____________________________
FFXI: Dashiel. (Asura) Puppetmaster.
FFXIV: Majidah Sihaam. (Besaid)
Marauder, Weaver & Alchemist.

#3 Feb 02 2011 at 4:22 PM Rating: Decent
MajidahSihaam wrote:
Grand Master Alchemist StateAlchemist2 wrote:
In FFXI a monster's difficulty was based on your level. It did not change once you joined a party (i.e. -party- level vs. monster level). How will the SP gains effect how a monster will check to a party? Will a "blue" mob to a party still give less SP than if you disbanded and soloed it (seeing how if you disbanded and checked the same monster now it will be 'red').

Edited, Feb 2nd 2011 4:47pm by StateAlchemist2


I'm pretty sure this is the case. At least that's how I understood it. Otherwise you wouldn't know what kind of mob you'd be engaging as a party.

This is pretty nice since balancing the amount of party members against the chosen mob will give us a lot more variety as to where and what to exp on.


Well on FFXI it was a matter of trial and error I assume way back in the beginning, but we already know what level mobs are its just a matter of saying hey, we are gonna pt on a mob 5-10 levels higher than us to get good sp, and then finding an easy mob in that range to kill. I don't like a party-based difficulty check, because you could have 2 identical parties and one may kill and the other may be all noobs and die. You can't really judge a mobs difficulty based on your party dynamics. That would be determined almost completely by player skill.
____________________________
Humankind cannot gain anything without first giving something in return. To obtain, something of equal value must be lost.
Data Center: Primal; Server: Ultros; Free Company: The Kraken Club; Grand Company: The Maelstrom; Chocobo: Kweh
#4 Feb 02 2011 at 4:32 PM Rating: Good
**
291 posts
I doubt their changing it.

I assume it means parties can't just gather together and kill Blue either.
They'll have to find Green or Yellow prey to their combined level. That should be fun.
____________________________
Battle Mage Kiru
#5 Feb 02 2011 at 4:41 PM Rating: Excellent
Sage
**
447 posts
Kirutaru wrote:
I doubt their changing it.

I assume it means parties can't just gather together and kill Blue either.
They'll have to find Green or Yellow prey to their combined level. That should be fun.


I also doubt this is changing.

Other than the fact that a more complex 'balance adjustment' to SP mechanics is harder (and thus more time-consuming) by definition, let's take a look at the *exact words* from SE's patch notes, and interpret them literally (colloquialisms don't compute well through translation, after all...):

Quote:
Party bonuses have been adjusted to award larger amounts of skill and experience points based on party size.

Larger amounts...based on party size. The bigger your party, the bigger the bonus.

Quote:
Defeating an enemy of a higher rank than oneself now awards more skill and experience points, while defeating lower rank enemies yields less skill and experience points.

Higher *relative rank*, more SP (and vice-versa). Nowhere is the color of the mob's target display orb mentioned. While it's true that the target's color is directly related to rank differential when you are *solo*, this is not the case in a party. Mobs don't get weaker (and thus reward less SP) when you are in a party.

Mobs do, however, get stronger when you raise the 'star' difficulty of a guildleve. Hmm......
____________________________
Djigga, please. Highland Hyurs can't jump.

#6 Feb 02 2011 at 4:46 PM Rating: Good
**
291 posts
Well, taking it literally it does say "higher than oneself" which could mean that what's Blue or Green to 6 people will be higher than you yourself and thus more SP.

I guess it's a toss up.

I still don't think they are changing the way the color orbs appear, though.
____________________________
Battle Mage Kiru
#7 Feb 02 2011 at 4:47 PM Rating: Good
@ Volta1 ^This...is probably the best answer I have had to a question of mine in a while. Rate up. ^^ Way to be thorough.

Edited, Feb 2nd 2011 5:48pm by StateAlchemist2
____________________________
Humankind cannot gain anything without first giving something in return. To obtain, something of equal value must be lost.
Data Center: Primal; Server: Ultros; Free Company: The Kraken Club; Grand Company: The Maelstrom; Chocobo: Kweh
#8 Feb 02 2011 at 4:53 PM Rating: Good
Sage
**
447 posts
Kirutaru wrote:
Well, taking it literally it does say "higher than oneself" which could mean that what's Blue or Green to 6 people will be higher than you yourself and thus more SP.

I guess it's a toss up.

I still don't think they are changing the way the color orbs appear, though.


Thanks for the kind words, State Alchemist.

To Kirutaru, if you *really* want to be literal, as you note it says 'oneself' implying a 1:1 comparison. If it applied to a 2 person party, it would've said "twoself" ;)
Seriously, though, I think that if it were a party rank comparison, it would've said so. But hey, time (about 1/2 hour or so now) will tell.
____________________________
Djigga, please. Highland Hyurs can't jump.

#9 Feb 02 2011 at 5:05 PM Rating: Good
^ Your sig comment makes me giggle.

(Although it may soon be untrue... adding jump feature... yes, please. SOmething for me to do in town now.^^)

Edited, Feb 2nd 2011 6:06pm by StateAlchemist2
____________________________
Humankind cannot gain anything without first giving something in return. To obtain, something of equal value must be lost.
Data Center: Primal; Server: Ultros; Free Company: The Kraken Club; Grand Company: The Maelstrom; Chocobo: Kweh
This forum is read only
This Forum is Read Only!
Recent Visitors: 21 All times are in CST
Anonymous Guests (21)