I like the increase, but it may be too much...
imo it cheapens the sense of accomplishment, but many do not. I'd be happy with a system like 11, where 200 would be the max you could get (for a long time), with bonus modifiers added when applicable.
I propose a question to everyone who thinks "It's great!!! gimmie 1000 sp per kill!"
Do you wish you simply started your character at rank 50 because ranking up is a time sink?
Why is this always the retort people give? Just because someone doesn't like spending days of game time to gain a level does NOT mean that they want to be handed r50. It's funny, because your highest battle class is r32, so you really have absolutely no clue how awful the grind was before this change. Getting a single rank at 40+ was a mind-numbing process filled with hours upon hours of soloing or 15 man leve groups that seemed to span an entire day.
Now, ranking up isn't so bad. After 3 hours of leves and party SP, I gained basically a full rank (42-43). Compare that to ffxi, and you will immediately see that the scale is very similar. Just because people see these huge numbers, they assume that the system must be broken, but the truth of the matter is that MOST of these huge numbers are only coming in a group on linked leves with Guardian's Aspect. For the MAJORITY of events, SP ranges from about 150-350 per mob. If you consider the fact that to get to r44 I need 81000 sp, perhaps then it will make more sense.
It really baffles me that people can see this as a bad thing. To me, this was SE removing one of the larger roadblocks that they had put in to KEEP people from leveling too fast, and is a sign that we are going to see some pretty extensive content updates in the near future.