I have to admit, I love this thread. I went into this thread thinking, wow, people like my wife and me... Only to find out there are people (some are the same people who complained about fatigue), talking about how it's bad that people can get tons of exp in a short period of time. Considering We (me and my wife) can only do leves once or twice a week, we can now get on, and gain a level, and go about what we have to do at home. It really seems leves have regained their usefulness for those who casually play. And normal mobs out in the world giving 300-500 exp a kill sounds great. That was on par with 11, and seems more meaningful and realistic.
As for fatigue suddenly going from the worst idea ever to completely useless, TOTALLY blows my mind. If fatigue didn't change, how did it suddenly become a non issue?
I can see both sides, personally I think it takes a little away from leveling, but the people it really takes away from, are the people who are going to shoot to level cap anyways, so it just makes their trip shorter. For us slowpokes, it just makes our time leveling more meaningful. Get more done in a short period of time.
Since I don't play the game (and I am 99.9999999999999999999999999999999999999% sure that no one does) to grind away at levels, I don't see how making experience gain less painful is truly a bad thing (considering the HUGE jump between partying and leves, and to be honest, they should have left leves at 48 hours, and done this from the start). There should be (and already on Mysidia the Japanese are partying like mad, and there are constant party shouts in a single day).
This change definitely created the incentive to grind, and there are those who are embracing it, and those who are shunning it (SHUN THE UNBELIEVER!... sorry, had to say it). But either-way, it's a change for the better. It brings people on to level, and it brings people together to get better experience. Soloing wasn't damaged for those of us who do solo/duo, so all around, I would say that SE knocked this one out of the park.
I really can't wait to see more changes, at the rate they are going, I think people are going to be much more active in the game, as long as there are big baddies, and some epic quests (and hopefully a TON of dink, and multi-area quests, and of course NMs).