Ok well this has been in the game for a long long time. There will not be emergency maintenance for something that was in place for 3 months.
Example, if I invite a low level and I go on Marauder and kill a Desert Peiste around Ul'dah, I get about 50 SP but they get over 500. This was pre-2/2/11 patch.
We've invited in our LS, low levels at Camp Bluefog grinds and gotten them 20 way faster than they could solo or leves. Usually its one of our already high levels but as soon as they ding 50 we have them change jobs and stay in the party.
Theres nothing wrong with this because they will stop getting massive SP after rank 24, and for that being "power leveling", once the SP bonus wears off after 20 they will hit a wall where it turns from 500 to like 40. Pre-patch you could already get from 1 to 20 in about 3 hours if you knew what you were doing, hit the behest every hour, and did a full round of leves and knew the right grind spots.
In FFXI the initial calculation of what exp everyone would obtain was made from highest level in party vs. monster level. From there, the exp scaled according to the level gap between the players. A level 1 character in a party with a level 50 character would receive next to nothing, while the level 50 character would receive full value. When I say next to nothing, I mean to the tune of maybe 3 or 4 exp. Do you think they'll resort to something like this again? In my own opinion, it was a fair system. There's no reason a low level character should be receiving any substantial amount of exp from a monster so high in level they probably couldn't even hit it if they tried. Thoughts?