Forum Settings
       
This Forum is Read Only

I can smell the emergency maintenace.Follow

#1 Feb 02 2011 at 9:20 PM Rating: Good
So currently a rank 50 and a rank 1 can duo on mobs in Coerthas or wherever and the rank 1 job will get mad sp. Wonder how long it will be until this gets patched.

Edited, Feb 3rd 2011 3:34pm by StateAlchemist2

Edited, Feb 3rd 2011 3:34pm by StateAlchemist2
____________________________
Humankind cannot gain anything without first giving something in return. To obtain, something of equal value must be lost.
Data Center: Primal; Server: Ultros; Free Company: The Kraken Club; Grand Company: The Maelstrom; Chocobo: Kweh
#2 Feb 02 2011 at 9:22 PM Rating: Good
*
112 posts
hopefully very very soon

-rank up for bringing this to attention.

Edited, Feb 2nd 2011 10:27pm by elevencharle
____________________________


#3 Feb 02 2011 at 9:30 PM Rating: Good
Sage
**
447 posts
In the November patch, SE ninja-fixed "power leveling".

Does it happen when a R50 and say an R20 are in a duo party? If it doesn't, I doubt they will bother addressing it. It's so easy to level to ~20 (now 25) that it's probably not worth the effort.
____________________________
Djigga, please. Highland Hyurs can't jump.

#4 Feb 02 2011 at 9:59 PM Rating: Decent
volta1 wrote:
In the November patch, SE ninja-fixed "power leveling".

Does it happen when a R50 and say an R20 are in a duo party? If it doesn't, I doubt they will bother addressing it. It's so easy to level to ~20 (now 25) that it's probably not worth the effort.


Yes.
____________________________
Humankind cannot gain anything without first giving something in return. To obtain, something of equal value must be lost.
Data Center: Primal; Server: Ultros; Free Company: The Kraken Club; Grand Company: The Maelstrom; Chocobo: Kweh
#5 Feb 02 2011 at 10:00 PM Rating: Good
Sage
**
447 posts
Then yes, I can smell it, too. ^^
____________________________
Djigga, please. Highland Hyurs can't jump.

#6 Feb 02 2011 at 10:05 PM Rating: Good
Did some testing with my fiance. I went and took on some Red Con Doblyns nearby Camp Broken Water. Pre patch I got around ~125-130 Solo at rank 35. Post patch I received 225 per kill, seems to cap there, no real variance so far. I then grouped up with her rank 20 Archer and she received 203 SP each kill on both yellow and red con doblyns. Killed about 10 and she got 203 each time, while my SP dropped to around 100-105 per kill for the same doblyns. So even if you were to use this to power level seems to really gimp the SP of the PL. I'll update if I find anything else interestingSmiley: schooled

Ok did some more testing, yellow and red con doblyns are giving 225 SP per kill every time. I then decided to try and take on a Orange con peiste figuring it would wipe the floor with me. I actually won and got 450 SP and 1125 xp for besting it. So perhaps they not only upped the SP for higher con but more SP for "challenging" mobs.

Edited, Feb 2nd 2011 10:20pm by Luceo
____________________________
#7 Feb 02 2011 at 10:49 PM Rating: Default
Archfiend Luceo wrote:
Did some testing with my fiance. I went and took on some Red Con Doblyns nearby Camp Broken Water. Pre patch I got around ~125-130 Solo at rank 35. Post patch I received 225 per kill, seems to cap there, no real variance so far. I then grouped up with her rank 20 Archer and she received 203 SP each kill on both yellow and red con doblyns. Killed about 10 and she got 203 each time, while my SP dropped to around 100-105 per kill for the same doblyns. So even if you were to use this to power level seems to really gimp the SP of the PL. I'll update if I find anything else interestingSmiley: schooled

Ok did some more testing, yellow and red con doblyns are giving 225 SP per kill every time. I then decided to try and take on a Orange con peiste figuring it would wipe the floor with me. I actually won and got 450 SP and 1125 xp for besting it. So perhaps they not only upped the SP for higher con but more SP for "challenging" mobs.

Edited, Feb 2nd 2011 10:20pm by Luceo


Yeah try having a r50 solo pieste or hyppo-somethings the piestes give 500~sp to the low level, and the hyypo things (bieng much faster kills) only ive 250~ish but they are so fast kills its actually more sp/hr then pieste
____________________________
Humankind cannot gain anything without first giving something in return. To obtain, something of equal value must be lost.
Data Center: Primal; Server: Ultros; Free Company: The Kraken Club; Grand Company: The Maelstrom; Chocobo: Kweh
#8 Feb 02 2011 at 11:33 PM Rating: Decent
Scholar
*
105 posts
What about raptors? I did grass raptors those ones by rolling boulders at R47 GLA, and net around 250~ SP per kill solo. Do the R1s get like 500 SP cap?
____________________________

#9 Feb 03 2011 at 12:06 AM Rating: Good
**
465 posts
I tested at r46 on Sphene Doblyns with a friend who was around 13.. My SP was almost cut in half, down to 100~, but they got 300 SP. So if they don't change this, 50s PLing will be a big issue.
____________________________
Lodestone
#10 Feb 03 2011 at 7:08 AM Rating: Default
**
557 posts
So the big new patch broke a core game principle?
____________________________


#11 Feb 03 2011 at 7:18 AM Rating: Good
*
146 posts
yfaithfully wrote:
So the big new patch broke a core game principle?


Broke is a big word. Most probably the SP bonus they added to mobs much higher than you overwhelm the rank difference penalty. They will fix it.
#12 Feb 03 2011 at 10:04 AM Rating: Default
**
602 posts
Archfiend Luceo wrote:
Did some testing with my fiance. I went and took on some Red Con Doblyns nearby Camp Broken Water. Pre patch I got around ~125-130 Solo at rank 35. Post patch I received 225 per kill, seems to cap there, no real variance so far. I then grouped up with her rank 20 Archer and she received 203 SP each kill on both yellow and red con doblyns. Killed about 10 and she got 203 each time, while my SP dropped to around 100-105 per kill for the same doblyns. So even if you were to use this to power level seems to really gimp the SP of the PL. I'll update if I find anything else interestingSmiley: schooled

Ok did some more testing, yellow and red con doblyns are giving 225 SP per kill every time. I then decided to try and take on a Orange con peiste figuring it would wipe the floor with me. I actually won and got 450 SP and 1125 xp for besting it. So perhaps they not only upped the SP for higher con but more SP for "challenging" mobs.

Edited, Feb 2nd 2011 10:20pm by Luceo


For what I'm reading here it needs no balancing. I mean sure the lowbie y leeching but he'd be getting more SP for killing tons of mobs his level. This doesnt seem much different from duoing with someone your range and going afk.

What I do think though is that they went overboard with the SP
____________________________
FFXI: Dashiel. (Asura) Puppetmaster.
FFXIV: Majidah Sihaam. (Besaid)
Marauder, Weaver & Alchemist.

#13 Feb 03 2011 at 10:55 AM Rating: Good
**
395 posts
Ok well this has been in the game for a long long time. There will not be emergency maintenance for something that was in place for 3 months.

Example, if I invite a low level and I go on Marauder and kill a Desert Peiste around Ul'dah, I get about 50 SP but they get over 500. This was pre-2/2/11 patch.

We've invited in our LS, low levels at Camp Bluefog grinds and gotten them 20 way faster than they could solo or leves. Usually its one of our already high levels but as soon as they ding 50 we have them change jobs and stay in the party.

Theres nothing wrong with this because they will stop getting massive SP after rank 24, and for that being "power leveling", once the SP bonus wears off after 20 they will hit a wall where it turns from 500 to like 40. Pre-patch you could already get from 1 to 20 in about 3 hours if you knew what you were doing, hit the behest every hour, and did a full round of leves and knew the right grind spots.
____________________________

http://www.prismaticllama.com/
http://www.sologensystems.com
The Prismatic Llama - Peru's llamas got nothing on us.
#14 Feb 03 2011 at 11:57 AM Rating: Good
**
435 posts
Eadieni wrote:
Ok well this has been in the game for a long long time. There will not be emergency maintenance for something that was in place for 3 months.

Example, if I invite a low level and I go on Marauder and kill a Desert Peiste around Ul'dah, I get about 50 SP but they get over 500. This was pre-2/2/11 patch.

We've invited in our LS, low levels at Camp Bluefog grinds and gotten them 20 way faster than they could solo or leves. Usually its one of our already high levels but as soon as they ding 50 we have them change jobs and stay in the party.

Theres nothing wrong with this because they will stop getting massive SP after rank 24, and for that being "power leveling", once the SP bonus wears off after 20 they will hit a wall where it turns from 500 to like 40. Pre-patch you could already get from 1 to 20 in about 3 hours if you knew what you were doing, hit the behest every hour, and did a full round of leves and knew the right grind spots.


This is exactly right.

Besides, 500 SP from a single mob that's much higher level is nothing when you could instead be getting 800ish for mobs you can kill at your level in levequests.
____________________________

#15 Feb 03 2011 at 1:00 PM Rating: Good
***
3,178 posts
yfaithfully wrote:
So the big new patch broke a core game principle?


It made an existing issue more noticable.

You are still not even required to hit a mob to get SP, correct?
#16 Feb 03 2011 at 1:56 PM Rating: Default
RufuSwho wrote:
yfaithfully wrote:
So the big new patch broke a core game principle?


It made an existing issue more noticable.

You are still not even required to hit a mob to get SP, correct?


COrrect.
____________________________
Humankind cannot gain anything without first giving something in return. To obtain, something of equal value must be lost.
Data Center: Primal; Server: Ultros; Free Company: The Kraken Club; Grand Company: The Maelstrom; Chocobo: Kweh
#17 Feb 03 2011 at 2:06 PM Rating: Good
1 post
The SP system doesn't allow for simple leeching as you might think. Yesterday I was trio'ing with LS mate and hubby. LSmate was r45, hubby was r37, I was r30. Fighting sphene doblyns, LSmate got 130sp (with high fatigue), hubby got 150sp (with fatigue), and I got 75sp (no fatigue).

Then later that day, hubby and I were duoing iron coblyns as r23 (him) and r21 (me). We were both getting 230sp until he dinged r24. Then he got 150sp and I still got 230sp.

So it's not simply the lower the rank, the more sp you get. I'm thinking it's related to a hidden "optimal rank" for fighting the particular mob. And how much you deviate from it is how your sp is calculated.
#18 Feb 03 2011 at 2:13 PM Rating: Good
**
291 posts
Grand Master Alchemist StateAlchemist2 wrote:
RufuSwho wrote:
yfaithfully wrote:
So the big new patch broke a core game principle?


It made an existing issue more noticable.

You are still not even required to hit a mob to get SP, correct?


COrrect.


That would be because not all roles in a party participate by hitting the monster.
____________________________

#19 Feb 03 2011 at 2:21 PM Rating: Decent
Scholar
*
74 posts
Quote:
Yeah try having a r50 solo pieste or hyppo-somethings the piestes give 500~sp to the low level, and the hyypo things (bieng much faster kills) only ive 250~ish but they are so fast kills its actually more sp/hr then pieste


This isn't new. My friend was 40 LNC and I changed to a rank 1 job. He killed nannygoats and i got 325 SP a kill. I was 30 THM, and he wanted 10 MRD so I started killing lowly rats outside LL for him and he got 150 SP a kill. I've done rank 10 LQs on 5 stars for low rank people who got up to 1k SP a kill. This was all pre-patch. It only happens in parties of two, and it quickly died off at rank 20 pre patch(probably 24 now).
#20 Feb 03 2011 at 2:27 PM Rating: Default
Everyone keeps describing different scenarios with different ranks. I was talking about r50 with a low rank job as a partner.

My brother did this on his character... He was rank 17 and partner was rank 50 in coerthas, killing pieste for basilisk eggs. every kill was 496sp for him (not sure what the r50 got but it doesnt matter because they are already rank 50). In fact it also happened (496sp) on skeletons in nanawa mines...again rank 16~17 with a rank 50 partner.

If you dont duplicate the experiment without changing varibles, you cant expect to get the same result everytime.

One thing I havent looked into is having a r50 damage a mob down to like 1% thats impossible for someone to solo at a lower rank, then disengage let them leave combat and have the lower rank person 'finish' it. Wonder if this would give unusually high sp gains. (this would be with the two people being solo)
____________________________
Humankind cannot gain anything without first giving something in return. To obtain, something of equal value must be lost.
Data Center: Primal; Server: Ultros; Free Company: The Kraken Club; Grand Company: The Maelstrom; Chocobo: Kweh
#21 Feb 03 2011 at 2:55 PM Rating: Excellent
*
82 posts
Eadieni wrote:
Ok well this has been in the game for a long long time. There will not be emergency maintenance for something that was in place for 3 months.

Example, if I invite a low level and I go on Marauder and kill a Desert Peiste around Ul'dah, I get about 50 SP but they get over 500. This was pre-2/2/11 patch.

We've invited in our LS, low levels at Camp Bluefog grinds and gotten them 20 way faster than they could solo or leves. Usually its one of our already high levels but as soon as they ding 50 we have them change jobs and stay in the party.

Theres nothing wrong with this because they will stop getting massive SP after rank 24, and for that being "power leveling", once the SP bonus wears off after 20 they will hit a wall where it turns from 500 to like 40. Pre-patch you could already get from 1 to 20 in about 3 hours if you knew what you were doing, hit the behest every hour, and did a full round of leves and knew the right grind spots.


In FFXI the initial calculation of what exp everyone would obtain was made from highest level in party vs. monster level. From there, the exp scaled according to the level gap between the players. A level 1 character in a party with a level 50 character would receive next to nothing, while the level 50 character would receive full value. When I say next to nothing, I mean to the tune of maybe 3 or 4 exp. Do you think they'll resort to something like this again? In my own opinion, it was a fair system. There's no reason a low level character should be receiving any substantial amount of exp from a monster so high in level they probably couldn't even hit it if they tried. Thoughts?
#22 Feb 03 2011 at 3:04 PM Rating: Good
*****
11,539 posts
Elswick78 wrote:
Eadieni wrote:
Ok well this has been in the game for a long long time. There will not be emergency maintenance for something that was in place for 3 months.

Example, if I invite a low level and I go on Marauder and kill a Desert Peiste around Ul'dah, I get about 50 SP but they get over 500. This was pre-2/2/11 patch.

We've invited in our LS, low levels at Camp Bluefog grinds and gotten them 20 way faster than they could solo or leves. Usually its one of our already high levels but as soon as they ding 50 we have them change jobs and stay in the party.

Theres nothing wrong with this because they will stop getting massive SP after rank 24, and for that being "power leveling", once the SP bonus wears off after 20 they will hit a wall where it turns from 500 to like 40. Pre-patch you could already get from 1 to 20 in about 3 hours if you knew what you were doing, hit the behest every hour, and did a full round of leves and knew the right grind spots.


In FFXI the initial calculation of what exp everyone would obtain was made from highest level in party vs. monster level. From there, the exp scaled according to the level gap between the players. A level 1 character in a party with a level 50 character would receive next to nothing, while the level 50 character would receive full value. When I say next to nothing, I mean to the tune of maybe 3 or 4 exp. Do you think they'll resort to something like this again? In my own opinion, it was a fair system. There's no reason a low level character should be receiving any substantial amount of exp from a monster so high in level they probably couldn't even hit it if they tried. Thoughts?


Totally agree.
____________________________
[ffxisig]55836[/ffxisig]

Mikhalia: and FWIW, my posts are 95% helpful, informative, or funny.
Mikhalia: only 5% or less of my posts are utter crap.
Tyapex: 393 posts of utter crap...
Mikhalia: Sounds about right.
#23 Feb 03 2011 at 4:04 PM Rating: Decent
Scholar
***
1,431 posts
Elswick78 wrote:
Eadieni wrote:
Ok well this has been in the game for a long long time. There will not be emergency maintenance for something that was in place for 3 months.

Example, if I invite a low level and I go on Marauder and kill a Desert Peiste around Ul'dah, I get about 50 SP but they get over 500. This was pre-2/2/11 patch.

We've invited in our LS, low levels at Camp Bluefog grinds and gotten them 20 way faster than they could solo or leves. Usually its one of our already high levels but as soon as they ding 50 we have them change jobs and stay in the party.

Theres nothing wrong with this because they will stop getting massive SP after rank 24, and for that being "power leveling", once the SP bonus wears off after 20 they will hit a wall where it turns from 500 to like 40. Pre-patch you could already get from 1 to 20 in about 3 hours if you knew what you were doing, hit the behest every hour, and did a full round of leves and knew the right grind spots.


In FFXI the initial calculation of what exp everyone would obtain was made from highest level in party vs. monster level. From there, the exp scaled according to the level gap between the players. A level 1 character in a party with a level 50 character would receive next to nothing, while the level 50 character would receive full value. When I say next to nothing, I mean to the tune of maybe 3 or 4 exp. Do you think they'll resort to something like this again? In my own opinion, it was a fair system. There's no reason a low level character should be receiving any substantial amount of exp from a monster so high in level they probably couldn't even hit it if they tried. Thoughts?


If left as is, especially after yesterdays xp/sp increase, we will also see a (quick) rise in R50 RMTs all over the place.
However, at this time I don't think SE can afford to worry that much about RMT. ****, if it gets more people to log on they might (temporarily) ignore it!

This forum is read only
This Forum is Read Only!
Recent Visitors: 21 All times are in CST
Anonymous Guests (21)