Mikhalia the Picky wrote:
Question: Is the typical evolution of an MMO (updates, expansions, etc.) assumed? Or would that be included in "improvements"?
It is assumed that the MMO will grow beyond release. The question refers to whether or not you feel the game is essentially in a state that, if released today, would receive favorable reviews and would be worth paying for to most people.
It's a tricky question, in the sense that I'm satisfied with the overall state of the game now, but I want more content and challenge.
These are flaws that come out with time but I think the first few weeks of play are pretty enjoyable currently so I think it "would" get a decent review.
Yeah, that's why the poll is not aimed towards: "Are you currently happy with the game?" but rather "Do you think the game is in a state where it could be released and would sell well and would please most people who buy it?"
If the question were "Are you currently happy?" the results would be decidedly different, as many people who believe that change is still needed are happy regardless. It's not accurate to ask "Are you happy" and then say "Everyone's happy, so we don't need to fix anything"
EDIT: Interestingly, this brings up a relevant data point:
Our monthly meeting at work was yesterday, and they were going over the year end results for the employee satisfaction survey. Questions such as "I feel like my performance has an impact on our clients" or "I like my coworkers" or "I would recommend [our company] to a friend who was looking for a job" were high and questions such as "If I were offered a position elsewhere at the same rate" were low, but the statistical anomaly was "I feel I am happy with my job", which was low, which conflicted with pretty much everything else. Senior management could not figure out why everyone said they agreed with statements that indicated that they liked their position, they like the company, they feel the company is financially stable, but "I feel I am happy with my job" was lower than they felt it should have been.
Suggestions for the anomaly included the possibilities of compensation (the one thing everyone can agree on is that they aren't making enough money) and external factors (e.g. family related stress, bills, even particularly troubesome clients) that were largely out of the control of the company, but would still affect someone's attitude.
I mean, I love my job and I think it's a great place to work myself, but I can't really say I wake up in the morning and think "Oh boy, work!" as I get dressed in the morning.
That's the thing about data when it comes to personal enjoyment; the question has too many factors to accurately gauge anything causal from the data. All you can gather is whether people are having fun in FFXIV or not, and not their actual opinion of the game as a whole in terms of quality, marketing, etc. Edited, Feb 3rd 2011 3:02pm by Mikhalia