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be creative! what type of new job would you like to see in Follow

#1 Feb 03 2011 at 4:30 PM Rating: Good
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So what type of job would you like to see unique to this game? Be creative!!

I would like to see a farmer. Someone who would specialize in growing certian crops.
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#2 Feb 03 2011 at 4:36 PM Rating: Good
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LillithaFenimore wrote:
So what type of job would you like to see unique to this game? Be creative!!

I would like to see a farmer. Someone who would specialize in growing certian crops.


What's the definition of "unique to this game?"

I could see a templar with a huge shield and a lance, a mounted archer or knight, but it exists somewhere else for sure
#3 Feb 03 2011 at 4:44 PM Rating: Good
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#4 Feb 03 2011 at 4:51 PM Rating: Good
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Stripper. The guild can be adjacent to the mining guild in Uldah
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#5 Feb 03 2011 at 4:53 PM Rating: Good
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I kinda don't want to see any new jobs in this game for a while. Would rather have them focus on other stuff, but with that said, would be fun to see some sorth of discipline that interacts with mobs much like beastmaster.

Also I always thought a Viking class would be cool.
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#6 Feb 03 2011 at 4:56 PM Rating: Good
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Buckeyespud wrote:
I kinda don't want to see any new jobs in this game for a while. Would rather have them focus on other stuff, but with that said, would be fun to see some sorth of discipline that interacts with mobs much like beastmaster.

Also I always thought a Viking class would be cool.


Very good idea about the viking.
I don't think we will see new classes before an expansion, which should come quite a while after the game is in proper shape and costs something to play.

Edit: unless it's a class that is already in the game dats but has not been implemented yet due to time limitation as some seem to suggest

Edited, Feb 3rd 2011 5:57pm by northernsky
#7 Feb 03 2011 at 5:44 PM Rating: Good
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Everything has been said and done pretty much.

Hunter
Uses a bow, can tame any non humanoid mob and use it to fight by their side. No taming ogres or crazy beastmen. This won't really be a possibility until SE adds a wider range of cool wildlife such as tigers, wolves, etc. If they ever do.
The hunter does not do as much direct ranged damage as an Archer. Instead he/she picks up the extra damage though their pet.
Yes much like WoW, but WoW is not the only game to use this concept.

Assassin
Think rogue or combination of Thief/Ninja. Wears middle eastern style gear and dual wields either 2 swords or kukris. Invisibility, backstab, poisons (DoT), big crits.. maybe an asura warp or shadowstep style move. Supposedly something like this is shown on a weapon/class chart found months ago under "Dark Arts" for daggers. I hope this is true and they do it right.

I just want more rogueish action.

Musketeer should be cool when it comes out for a gun class.
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#8 Feb 03 2011 at 5:49 PM Rating: Decent
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Astrologer - This would be the big magic class damage dealer, have nothing but devastating magic spells, AOEs and debuffs.

Interpreter - Like a redmage that buffs mostly, with regens and can gauge attacks to cause/recieve most/least amount of damage for themselves and party.

Navigator - (Not sure) will get back to you.

Peddler - Would be like the thief of the party, steals gil, sneak and so on.
#9 Feb 03 2011 at 6:05 PM Rating: Excellent
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Yeah I thought of:

Astromancer - a nuker who deals with star magic - as such, their magic attacks would be stronger at night when the stars are high. They could also have attacks with effects that vary by moon phase. The class would be pretty gimmicky but would give SE a great opportunity to enhance the lore of stars and planetary bodies in the sky and add more of a purpose to those elements. They could have a couple of attacks based on the sun being in the sky for daytime so they wouldn't be utterly gimped by day.

Weathermage would harness weather to do their buffing/debuffing. Another fairly gimmicky class - their buffs/debuffs would increase in strength according to the weather.

Geomancer available abilities would vary by terrain. Would be generalist mage - with buffs, debuffs and nuking potential - but a weak healer unless you were fighting near water

Necromancer: animate the bodies of slain mobs to fight for you. Mobs would be weak but you could have several pets active at a time. Abilities would be almost entirely dependent on your mobs along with drain type spells and debuffs.

Hagiographer: masters of angel magic and holy rites, these mages specialize in healing and buffing parties through their intercession with divine forces. Abilities would include sneak, invis, haste, and high powered cures. Must summon a spirit in order to cast their spells, and enemy hate is directed towards the spirit rather than the caster. Unable to equip drain spells or debuffs. Only one spirit can be cast at a time, each one unlocking certain abilities. Cannot attack enemies - must level through protecting parties.
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#10 Feb 03 2011 at 6:05 PM Rating: Decent
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Blue mage or more a style like final fantasy 3 US version used by Gau you watch your enemy's attack and eventually you earn them. Make some mp required and some TP moves while other might be useable for slash or blunt type attacks.


#11 Feb 03 2011 at 6:08 PM Rating: Good
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Dark Culinarian! Beats people to death with a frypan, and then cooks them. MUHAHAHA!
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#12 Feb 03 2011 at 6:13 PM Rating: Decent
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Sneak King : Someone that goes around the cities and surprises people with, get this, chocoburgers...... oh wait..
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#13 Feb 03 2011 at 6:37 PM Rating: Good
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This idea was thrown around a good bit before the game was released, but with sticking to FF jobs Chemist would be a really interesting class. Might make you have to level alchemist with it :D. I would also like a class somewhat similar to Corsair from FFXI. I always thought that class was pretty interesting offering some DD and support. Who knows maybe musketeer might be like corsair from XI but we'll have to wait and see.
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#14 Feb 03 2011 at 6:39 PM Rating: Good
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Someone who uses fireworks as ranged weapons. They could throw them at enemies, and SE could get creative with how they look and what colors they could be. They could have abilities that draw the enemies' attention away from the tank for a short time (for reasons such as healing the tank or recasting a buff on them) so this class would have a higher defense then most, but not as high as a tank class such as gladiator. They would also be good at dealing some damage.

Name for this new job I don't know maybe distractor haha.
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#15 Feb 03 2011 at 6:40 PM Rating: Excellent
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Accountant: has skills to make gil multiply. Main Hand: Pen. Off Hand: Shredder
#16 Feb 03 2011 at 6:41 PM Rating: Good
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MrStyles wrote:
Someone who uses fireworks as ranged weapons. They could throw them at enemies, and SE could get creative with how they look and what colors they could be. They could have abilities that draw the enemies' attention away from the tank for a short time (for reasons such as healing the tank or recasting a buff on them) so this class would have a higher defense then most, but not as high as a tank class such as gladiator. They would also be good at dealing some damage.

Name for this new job I don't know maybe distractor haha.


Change Fireworks to Explosives and you got yourself an Engineer.
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#17 Feb 03 2011 at 6:41 PM Rating: Good
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Olorinus the Vile wrote:
Yeah I thought of:

1)Astromancer - a nuker who deals with star magic - as such, their magic attacks would be stronger at night when the stars are high. They could also have attacks with effects that vary by moon phase. The class would be pretty gimmicky but would give SE a great opportunity to enhance the lore of stars and planetary bodies in the sky and add more of a purpose to those elements. They could have a couple of attacks based on the sun being in the sky for daytime so they wouldn't be utterly gimped by day.

2)Weathermage would harness weather to do their buffing/debuffing. Another fairly gimmicky class - their buffs/debuffs would increase in strength according to the weather.

3)Geomancer available abilities would vary by terrain. Would be generalist mage - with buffs, debuffs and nuking potential - but a weak healer unless you were fighting near water

4)Necromancer: animate the bodies of slain mobs to fight for you. Mobs would be weak but you could have several pets active at a time. Abilities would be almost entirely dependent on your mobs along with drain type spells and debuffs.

5)Hagiographer: masters of angel magic and holy rites, these mages specialize in healing and buffing parties through their intercession with divine forces. Abilities would include sneak, invis, haste, and high powered cures. Must summon a spirit in order to cast their spells, and enemy hate is directed towards the spirit rather than the caster. Unable to equip drain spells or debuffs. Only one spirit can be cast at a time, each one unlocking certain abilities. Cannot attack enemies - must level through protecting parties.


I like that a lot. I could see 2 and 3 as concurrent paths for an advanced Conjurer class, and 4-5 as concurrent paths for an advanced Thaumaturge class

Edited, Feb 3rd 2011 7:46pm by northernsky
#18 Feb 03 2011 at 6:49 PM Rating: Good
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Transmigration wrote:
MrStyles wrote:
Someone who uses fireworks as ranged weapons. They could throw them at enemies, and SE could get creative with how they look and what colors they could be. They could have abilities that draw the enemies' attention away from the tank for a short time (for reasons such as healing the tank or recasting a buff on them) so this class would have a higher defense then most, but not as high as a tank class such as gladiator. They would also be good at dealing some damage.

Name for this new job I don't know maybe distractor haha.


Change Fireworks to Explosives and you got yourself an Engineer.


Nice! It could be an hybrid between DD (siege weapons, crossbow) and support (erects protective and healing structures). Could control the flow of the battle and take profit of terrain configuration.

Edited, Feb 3rd 2011 8:16pm by northernsky
#19 Feb 03 2011 at 6:53 PM Rating: Decent
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Necromancer, summons the undead, focuses on damage over time attacks, minions can assume the undead form of those he/she recently defeated in battle, undead moogle army attack

Barbarian, duel wielding axes/swords, wears leather and war garb, can play as tank with certain abilities activated or double in damage when your health is below a certain amount
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#20 Feb 03 2011 at 7:17 PM Rating: Default
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pie thrower
#21 Feb 03 2011 at 7:22 PM Rating: Decent
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Time Mage + Thief + Pistols = My dream class. I call it.. Gunthifapurge.

Edited, Feb 3rd 2011 8:28pm by BrokenFox
#22 Feb 03 2011 at 8:06 PM Rating: Decent
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I should start out and say I currently do not level any DOL jobs. This being said, I think DOL has potential to grow and expand. I feel this is where beastmaster and dragoon should appear. Lets start out simple for basic classis though. I've already mentioned a pidgen tamer class in another post, but here goes. ..

DOL: Carrier Pidgen class - not sure what it would be called, this class would use carrier pidgen taming to access delivery service, participate in distance/correspondence quests, and fish for small random items (how quickly it would return ore, fruits/vegetables, letters). The idea is it would be similar to the fishing class, but instead of pools, you could send the pidgen from anywhere - the further the distance would determine length or recast and how long it takes to return. A more advanced version would be the Hawker/Falcon class.

DOL: Hawk/Falcon tamer class - summon a bird of prey to fight by your side, fetch items such as arrows from marketwarde/retainer, retrieve small game (squirrils, fish.)

DOL: Beastmaster - I think the above two jobs are logical foundation jobs for the beastmaster, which would be further advanced to dragoon.

DOL: dragoon - don't gimp like in XI. Make this like a Tier 4 job or something. Elite.
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#23 Feb 03 2011 at 9:22 PM Rating: Good
Transmigration wrote:
MrStyles wrote:
Someone who uses fireworks as ranged weapons. They could throw them at enemies, and SE could get creative with how they look and what colors they could be. They could have abilities that draw the enemies' attention away from the tank for a short time (for reasons such as healing the tank or recasting a buff on them) so this class would have a higher defense then most, but not as high as a tank class such as gladiator. They would also be good at dealing some damage.

Name for this new job I don't know maybe distractor haha.


Change Fireworks to Explosives and you got yourself an Engineer.



Um....or Bombardier!!
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#24 Feb 03 2011 at 10:27 PM Rating: Decent
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With the addition of hamlets a DoH class, Architect. Designs the plans for the hamlet buildings. I'd like to see a Necromancer or Demonologist.
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#25 Feb 03 2011 at 10:32 PM Rating: Good
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chopstx wrote:
Stripper. The guild can be adjacent to the mining guild in Uldah


AmsaimSutavarg wrote:
Dark Culinarian! Beats people to death with a frypan, and then cooks them. MUHAHAHA!


Magnesium02 wrote:
Accountant: has skills to make gil multiply. Main Hand: Pen. Off Hand: Shredder


geotrick wrote:
pie thrower



All three of these just made my night :)

I like some of the jobs you guys are posting :) That would be neat if SE actually looked into some of these classes...maybe should be moved to suggestions...
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#26 Feb 03 2011 at 11:06 PM Rating: Decent
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Illusionist - Support role

Main weapons: sword/dagger/staff
armor class: cloth/light armor (basically mage armor with certain melee gear available)

1) does not use MP. Native MP is small.
2) spells/abilities are on timers.
3) will be a melee class mage, with abilities that enhance melee capabilities so the job is worthwhile in the front lines.
4) There will be weapon techniques naitive to illusionist's that use TP for various effects (such as make the enemy more succeptable to critical hits, or magic damage).

this job is primarily a support job, using AoE buffs on party members like enmity up, or enmity down to make the party look more fierce or docile. There would also be offencive debuffs that could cause the target a number of status ailments and DoT, with perhaps a special ability to make a clone of ones self that the mob will have full enmity on for a brief period of time, allowing the party a chance to regain control of battle. Of course, this ability will be on a decent timer as not to abuse it.
#27 Feb 03 2011 at 11:11 PM Rating: Good
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Tickler.

No, wait, meant Beastmaster.

And I miss earning money from gardening, so some sort of gardener. Maybe have an allotment, since there's no Mog house.

Edited, Feb 4th 2011 12:13am by Grockle
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#28 Feb 03 2011 at 11:20 PM Rating: Good
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Likibiki wrote:
PUP
Likibiki wrote:
PUP
Likibiki wrote:
PUP
Likibiki wrote:
PUP
Likibiki wrote:
PUP


I can't say this enough.

Edited, Feb 4th 2011 12:20am by Louiscool
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#29 Feb 03 2011 at 11:25 PM Rating: Decent
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Well considering they offered onion gear an Onion knight would be nefty.

Another job would be nice to use katanas/short/long.

Copy cat or mime (see tactics/or ff6 Gogo character <3) would copy the moves or abilities of enemies. I would love to see something like this. Of course, it was introduced similar from ff11 blue mage.

That or just look here, lol:

http://finalfantasy.wikia.com/wiki/List_of_Final_Fantasy_Tactics_Jobs
#30 Feb 03 2011 at 11:55 PM Rating: Decent
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Beastmaster so all the whiners about casual not being solo can have a class to play.
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#31 Feb 04 2011 at 12:58 AM Rating: Excellent
A friend and I were talking in game tonight, and this is the system I proposed...

Bring back the classic FF jobs as advanced jobs in the game. Advanced jobs would be available after level 50, and you would have to CHOOSE which advanced jobs you leveled.

For example... I finally hit rank 50 on Gladiator, and at that point I can either perfect my skills as a well-rounded Gladiator, or I'd have the option to become either a Berserker or a Paladin. You couldn't do both, so this would provide opportunity for endgame customization. Plus, I like the idea of graduating into a traditional FF-named job... it would be like Cecil's transition to Paladin on Mt. Ordeal, or the advanced job attainment in the very first Final Fantasy.
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#32 Feb 04 2011 at 1:06 AM Rating: Decent
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Wow 30 posts, and I'm in before Bacon Mage. Well done, FFXIV forum. /tear

I'd like to see a Mime, one that can mimic party members directly without having to equip the abilities (or even not necessarily able to equip abilities.)

Another one I've been toying around with for a long time is a Geist; sort of a ghost-mancer, able to employ possession, invoke feelings of terror, and walk through an astral (or maybe in this case umbral) plane.

Edited, Feb 3rd 2011 11:06pm by Kachi
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#33 Feb 04 2011 at 1:30 AM Rating: Decent
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Please just give me my Thief back. :(
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#34 Feb 04 2011 at 3:52 AM Rating: Decent
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i D like to see a Rapier user class in this game there are no mmo with that class so far
#35 Feb 04 2011 at 3:52 AM Rating: Good
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I've always thought they should put a Geomancer in a new FF game.

How about a class that can summon plants to grow around the enemy and also create mini weather effcts in a small area?

Chocobo knight would be cool.

A job that tames monsters and can summon them pokemon style?

New type of summoner job where you actually control the actions of the summoned beast like in X and XII.

Onion Knight for the truly hardest of the hardcore.

A pirate that uses guns and can summon a cannon support from an off-screen ship.
#36 Feb 04 2011 at 4:22 AM Rating: Decent
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I think Onion Knight for end-game hardcore players where the class gets stronger depending on how many lvl capped jobs you have, Tactics style~ they would have a unique Onion Sword and gear that has 0 stats and increases as you get more jobs to lvl cap!

...well one can dream...

However there's bound to be a Samurai and/or Ninja type job (it just makes sense!), I for one cannot wait for that to be introduced! :D
#37 Feb 04 2011 at 4:49 AM Rating: Decent
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Mammet..master. Come on, they take automatons, somehow make them even more awesome and then make them NPC characters only D:
Seriously, if I could slap a stormwaker outfit on a mammet, it would be a FF-style black mage, they even have the eyes!

EDIT: Also I wish they'd implement Arcanist, they have cool looking staves :(

Oh, and I'd really like some classes that use 2 different types of weapons, for example perhaps some kind of theif-corsair style class that uses a dagger and a pistol together, that'd be really neat.

Edited, Feb 4th 2011 5:57am by Dlaqev
#38 Feb 04 2011 at 7:43 AM Rating: Good
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+1 for Viking! (SE are you reading this?)

I've been wearing a pot helm on my miq'ote ever since I started playing because they look like a viking helmet. What I wouldn't give to have an actual class to fit the image!

Now that the pie in the sky class is taken care of, the realist in me just wants musketeer.
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#39 Feb 04 2011 at 8:56 AM Rating: Good
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Thayos wrote:
A friend and I were talking in game tonight, and this is the system I proposed...

Bring back the classic FF jobs as advanced jobs in the game. Advanced jobs would be available after level 50, and you would have to CHOOSE which advanced jobs you leveled.

For example... I finally hit rank 50 on Gladiator, and at that point I can either perfect my skills as a well-rounded Gladiator, or I'd have the option to become either a Berserker or a Paladin. You couldn't do both, so this would provide opportunity for endgame customization. Plus, I like the idea of graduating into a traditional FF-named job... it would be like Cecil's transition to Paladin on Mt. Ordeal, or the advanced job attainment in the very first Final Fantasy.


THIS would be an incentive to rank up.
Don't you think that having to make a definite choice is a bit harsh? Or maybe they could limit the freedom to change on the fly between advanced class from the same basic class?

edit: lol is someone camping the thread and rating everyone down?


Edited, Feb 4th 2011 7:27pm by northernsky
#40 Feb 04 2011 at 11:30 AM Rating: Good
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Personally for now, I would just like to see a pet job, support job similar to Bard or something, and a Dark Knight type class. Really need a class that wields 2h swords and one that uses scythes.
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#41 Feb 04 2011 at 12:02 PM Rating: Good
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Beastmaster!
#42 Feb 04 2011 at 12:18 PM Rating: Good
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Mithsavvy wrote:
Beastmaster!

Mithsavvy wrote:
Beastmaster!

Mithsavvy wrote:
Beastmaster!

Mithsavvy wrote:
Beastmaster!

Mithsavvy wrote:
Beastmaster!

Mithsavvy wrote:
Beastmaster!

Mithsavvy wrote:
Beastmaster!

Mithsavvy wrote:
Beastmaster!

Mithsavvy wrote:
Beastmaster!


I needed to do that.
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#43 Feb 04 2011 at 12:18 PM Rating: Good
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For serious, I really want a pet class.
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When it comes to sitting around not doing anything for long periods of time, only being active for short windows, and marginal changes and sidegrades I'd say FFXI players were the perfect choice for politicians.


#44 Feb 04 2011 at 1:21 PM Rating: Decent
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WolfOak wrote:
I should start out and say I currently do not level any DOL jobs. This being said, I think DOL has potential to grow and expand. I feel this is where beastmaster and dragoon should appear. Lets start out simple for basic classis though. I've already mentioned a pidgen tamer class in another post, but here goes. ..

DOL: Carrier Pidgen class - not sure what it would be called, this class would use carrier pidgen taming to access delivery service, participate in distance/correspondence quests, and fish for small random items (how quickly it would return ore, fruits/vegetables, letters). The idea is it would be similar to the fishing class, but instead of pools, you could send the pidgen from anywhere - the further the distance would determine length or recast and how long it takes to return. A more advanced version would be the Hawker/Falcon class.

DOL: Hawk/Falcon tamer class - summon a bird of prey to fight by your side, fetch items such as arrows from marketwarde/retainer, retrieve small game (squirrils, fish.)

DOL: Beastmaster - I think the above two jobs are logical foundation jobs for the beastmaster, which would be further advanced to dragoon.

DOL: dragoon - don't gimp like in XI. Make this like a Tier 4 job or something. Elite.



I like this idea but i would lump it all up into 1 job, so the starting lower ranks would be an animal that is weak and eventually over time and quests you are able to unlock new animals that you can summon to your aid and or tell them to do stuff. I would hope the final animal you can obtain would be something like a mythical dragon or some other cool beast. I would also make this job more like a combo between FFXI summoner and beastmaster. A DoW job and not a DoL job. Although i like the idea of u can send off ur pet to harvest or farm something while you are doing something else. Then over a certain amount of time it will come back with whatever it has obtained. Then i would like the possibility to increase the level of each animal so they dont become useless. For example a bird like a hawk or a falcon u get at a low rank u can rank up that animal so now u can go from attacking lower rank marmots to darmouse marmots. Air attacking mobs have an advantage over ground attacking mobs, mobs like a hedgemole can burrow underground and shoot out spines at air attacking mobs (also they can gather ores instead of mining). Sure this will make it a time sync since u would want to level up every animal to its max so it can be the best it could be, but what MMORPG isnt a time sync
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#45 Feb 04 2011 at 1:44 PM Rating: Good
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Politicians: The class has special ability charm other players (who are compatible with them) to do their bidding. However, players who are not compatible with the class will immediate aggro and range attack (mostly stone throw, and if you are lucky, a shoe). Main hand - a mic, off hand - teleprompter. Special equipment, a mobile septic tank to put all the political promises.
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#46 Feb 04 2011 at 1:50 PM Rating: Good
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I'm surprised no one has said summoner yet.

+1 for Viking and +1 for Chemist.

I'm going to say we need a real Scholor, not the fake one we got in FFXI. Need Scan and Libra, and maybe give it a Widescan ability and/or improved item effectiveness.
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#47 Feb 04 2011 at 2:09 PM Rating: Default
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Viking, already said multiple times before but could always be said again.
Thayos wrote:
A friend and I were talking in game tonight, and this is the system I proposed...

Bring back the classic FF jobs as advanced jobs in the game. Advanced jobs would be available after level 50, and you would have to CHOOSE which advanced jobs you leveled.

For example... I finally hit rank 50 on Gladiator, and at that point I can either perfect my skills as a well-rounded Gladiator, or I'd have the option to become either a Berserker or a Paladin. You couldn't do both, so this would provide opportunity for endgame customization. Plus, I like the idea of graduating into a traditional FF-named job... it would be like Cecil's transition to Paladin on Mt. Ordeal, or the advanced job attainment in the very first Final Fantasy.

I was tossing this idea around as well, ie MRD advancing to either Viking (DD tank) or Dark Knight (pure DD). Also making leveling the advanced job as hard as it was before the patch and allow casual people to sit on their R50 (now fairly easily obtained) starter job so they can experience endgame content too. I like the irreversibility idea as well and even perhaps making only a few (or none) of the advanced jobs' skills usable by other classes.

I wouldn't even mind if these jobs didn't get a skill every two levels either, 5 specialized abilities would be enough considering all the abilities we have access too because of how the armoury system is designed. For example, the DRK would need to level up THM for the Absorb spell line and THF would need to level LNC for Collusion.

Could just be a pipe-dream for the PS3 launch, but I don't see another way for SE to switch over to classical FF jobs given how spread out their abilities are on the current classes.
#48 Feb 04 2011 at 2:10 PM Rating: Decent
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557 posts
Whaler - throw harpoons, drag your mob around until it expires. Also, have wooden teeth.

Frolfer - throw Frisbees at mobs. Use Frisbees to deflect arrows and spells.

Psionic - Use your mind to throw things at a mob. Or just squint really hard and watch their head explode.
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#49 Feb 04 2011 at 3:24 PM Rating: Good
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1,275 posts
Viking's already in the game, it's called Marauder ;) just doesn't have the horn-helm (neither did historical vikings, but that's neither here nore there). But they're both sea-faring raiders.

I wouldn't mind seeing the job though :) as long as they have an ability called "Pillaige"

I posted a few ideas on a thread a while back, but I can't find it. Here's a couple of them I remember:

Herald (DoM): Uses banners (Banners/Seals of Authority) with heraldic crests to buff party members, has abilities that can increase or decrease the hate generation of other party members, maybe grant other buffs by designating places for the other party members to stand, enhance the effects of their job abilities, or grant them new abilities that are only available when they are under the effect of the Herald's command.

Merchant (DoH): Traders (Scales/Abacus) who gain SP from buying and selling in the markets or to venders.

Peasant (DoL): Farmers (Pitch Fork/Trowel) who can cultivate fields of crops, making use of weather and topography to determine what grows. Only they can harvest from their fields, but they would get an ability that would let other Peasants and Botonists harvest as well.

Bold Text Wielders of hand-axes (Battleaxe/Atlatl) who buff their party members using abilities like War Dance and War Party, and who self buff with various "masks" using the War Paint ability.

Knave (DoW): Club wielders (Singlestick/Sling), rogues, courtiers and vagabonds who use stealth and skullduggery to debuff their enemies. Abilities like Waylay (Stun), Lurk (invisible), Eavesdropp (scan).

Wayfarer (DoL): Wanderers who gain SP by traveling and finding new areas. Abilities that increase movement speed, mark their map, and allow them to "teleport" through short cuts from one destination to another as long as they've been there before. They would also have a "Malocchio" or Evil Eye ability that would scare or debuff monsters to ward them off, making travel safer.

Minstrel (DoH) Singers and players of instruments who harness the music of the spheres to assist others in battle. Their songs would actually alter the battle music as well as grant buffs.
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Ealdwulf wrote:
So one of the big downsides of playing PUP, and why almost everyone hates them, is that they all display the wounds of Christ?
Sephrick wrote:
I'd imagine it as descretely reaching around said person, not screaming kamehameha as I use the pld as a trampoline.
dmhlucky wrote:
the curse of good DD's is they tend to have less Defense, meaning they get high for more.
Master ketrel wrote:
Its just an emote you sick son of a *****
#50 Feb 04 2011 at 3:52 PM Rating: Decent
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186 posts
How about some hybrids?

Like for example, combining a gladiator with a pugilist to create ASSASSIN. A melee fighter who specializes in close-quarters combat with all sorts of bladed weapons.

Or an elemental archer by combining a conjurer and an archer.

I posted this as a suggestion for Square-Enix on a separate forum.
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Watch who you are calling Douchebags, jerk. BANNED
#51 Feb 04 2011 at 4:27 PM Rating: Good
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74 posts
Why are we getting rated down for? All these ideas sound great.
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