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Ask the Devs! - Gear Condition and Damage (02/04/2011)Follow

#1 Feb 04 2011 at 4:13 AM Rating: Excellent
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The development and management teams continue to address the questions and concerns of the community in an ongoing FAQ. The topic addressed this time around is gear condition and damage.

Gear Condition and Damage

Q. What happens when my gear suffers damage and the condition worsens?

A. Certain gear stats, such as attack and defense (see chart below), will decrease as an item sustains damage and it's condition worsens, lessening the benefits it provides to the character equipping it.

Dev Table


Q. What are the Gear Damage and Heavy Gear Damage statuses I sometimes see?

A. These statuses reflect the current condition of one or more pieces of equipped gear. When an item's condition falls below 50%, a character will be afflicted with the Gear Damage status. Should further damage be sustained without repairing, the Heavy Gear Damage status will appear, indicating that an equipped item's condition has fallen below 20%. As with other statuses, the icons will appear in the upper portion of the screen. Currently, gear stats will decrease at a certain rate up until the Heavy Gear Damage status appears, after which point they will decline much more rapidly.

Q. My arms always seem to get damaged so quickly. Why?

A. There are currently changes planned that will balance the rate at which gear condition worsens. This will affect not only arms, but also tools, armor, and accessories.


Edited for clean-up~

Edited, Feb 4th 2011 5:40am by GuiltyBoomerang
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#2 Feb 04 2011 at 4:19 AM Rating: Good
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There are currently changes planned that will balance the rate at which gear condition worsens. This will affect not only arms, but also tools, armor, and accessories.


not sure if this is the first they confirmed it, but this makes me very very happy
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#3 Feb 04 2011 at 4:31 AM Rating: Good
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pixelpop wrote:
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There are currently changes planned that will balance the rate at which gear condition worsens. This will affect not only arms, but also tools, armor, and accessories.


not sure if this is the first they confirmed it, but this makes me very very happy



Agreed. This does make me happy as well. After one party some of my gear and especially my weapons are down into heavy gear damage status.
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#4 Feb 04 2011 at 4:39 AM Rating: Excellent
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Q. What are the Gear Damage and Heavy Gear Damage statuses I sometimes see?

A. These statuses reflect the current condition of one or more pieces of equipped gear. When an item's condition falls below 50%, a character will be afflicted with the Gear Damage status. Should further damage be sustained without repairing, the Heavy Gear Damage status will appear, indicating that an equipped item's condition has fallen below 20%. As with other statuses, the icons will appear in the upper portion of the screen. Currently, gear stats will decrease at a certain rate up until the Heavy Gear Damage status appears, after which point they will decline much more rapidly.

I wish they'd be more specific - for example, when do we start to incur a penalty? Do we recieve no penalty whatsoever until "Gear Damage"? I can't tell from this.

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#5 Feb 04 2011 at 4:41 AM Rating: Good
Coyohma wrote:
Quote:
Q. What are the Gear Damage and Heavy Gear Damage statuses I sometimes see?

A. These statuses reflect the current condition of one or more pieces of equipped gear. When an item's condition falls below 50%, a character will be afflicted with the Gear Damage status. Should further damage be sustained without repairing, the Heavy Gear Damage status will appear, indicating that an equipped item's condition has fallen below 20%. As with other statuses, the icons will appear in the upper portion of the screen. Currently, gear stats will decrease at a certain rate up until the Heavy Gear Damage status appears, after which point they will decline much more rapidly.

I wish they'd be more specific - for example, when do we start to incur a penalty? Do we recieve no penalty whatsoever until "Gear Damage"? I can't tell from this.



Rough estimate (DPS Reduction):

0% on 100-50% Durability
5-10% on Yellow Status
15-20% on Red Status
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#6 Feb 04 2011 at 5:18 AM Rating: Decent
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GuiltyBoomerang wrote:

Dev Table


Q. What are the Gear Damage and Heavy Gear Damage statuses I sometimes see?

A. These statuses reflect the current condition of one or more pieces of equipped gear. When an item's condition falls below 50%, a character will be afflicted with the Gear Damage status. Should further damage be sustained without repairing, the Heavy Gear Damage status will appear, indicating that an equipped item's condition has fallen below 20%. As with other statuses, the icons will appear in the upper portion of the screen. Currently, gear stats will decrease at a certain rate up until the Heavy Gear Damage status appears, after which point they will decline much more rapidly.


Based on this chart, regardless of the status of your armour, DoH will never get - Craft. or - Mag. Craft.
This will cause of lot of us to stop repairing anything but Tolls. Just doesnt seem right!

Edited, Feb 4th 2011 11:18am by Hugus
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#7 Feb 04 2011 at 7:00 AM Rating: Decent
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So where's in the chart is Accuracy reduction? Because I swear a lot of people claim they miss like crazy in gear damage?
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#8 Feb 04 2011 at 7:11 AM Rating: Good
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What is 'Potency'?
#9 Feb 04 2011 at 7:18 AM Rating: Good
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Mithsavvy wrote:
What is 'Potency'?


I believe it's Magic Attack.
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#10 Feb 04 2011 at 8:43 AM Rating: Good
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this is awesome first they address SP in parties now they out right confirm a decrease in gear damage. i think all my concerns about the game are completely gone if they fix this right.

I do not mind gear damage in fact i think its needed to keep crafters important. However the rate at which **** gets damaged is way to high i think everyone can agree with this
#11 Feb 04 2011 at 9:00 AM Rating: Good
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dnored wrote:
this is awesome first they address SP in parties now they out right confirm a decrease in gear damage. i think all my concerns about the game are completely gone if they fix this right.

I do not mind gear damage in fact i think its needed to keep crafters important. However the rate at which sh*t gets damaged is way to high i think everyone can agree with this


I have to respectfully disagree with you. If you are wearing gear where your job's rank is at or above the 'optimal' rank, gear deteriorates really really slow, especially armor and jewelry. Given that a single leve will give you 5K-50K, the repair cost is a small price to pay for this.

If you're R20, wear a R17 weapon and not a R22 one if you don't want to pay to fix it.
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#12 Feb 04 2011 at 9:19 AM Rating: Good
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volta1 wrote:
dnored wrote:
this is awesome first they address SP in parties now they out right confirm a decrease in gear damage. i think all my concerns about the game are completely gone if they fix this right.

I do not mind gear damage in fact i think its needed to keep crafters important. However the rate at which sh*t gets damaged is way to high i think everyone can agree with this


I have to respectfully disagree with you. If you are wearing gear where your job's rank is at or above the 'optimal' rank, gear deteriorates really really slow, especially armor and jewelry. Given that a single leve will give you 5K-50K, the repair cost is a small price to pay for this.

If you're R20, wear a R17 weapon and not a R22 one if you don't want to pay to fix it.


ok... im rank 50. so every gear is "optimal" for me. 1 leve party for me can wear 2 of my rank 48 weapons. thats too fast. its to fast for SE also cause thats why they are changing it. Dont assume everyone is not wearing the right gear. I think it should be a very long time before weapons get damaged. At LEAST twice as slow as it does now.

Also very few leves give 50k if at all. (factions mab) second to repair my body it cost 175k. (i have the rank 49 hauby that drops from the NM). that alone is prolly a full reset of leves to pay for. Of course i put it in my retainer in the menders ward every night when i sign off but still i would pay good money to not have to worry about it damaging in the next 2-3 hours

Edited, Feb 4th 2011 10:24am by dnored

Edited, Feb 4th 2011 10:25am by dnored
#13 Feb 04 2011 at 9:41 AM Rating: Decent
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People keep confusing statements about armour and weapons.

The rate at which armour degrades is acceptable and personally I dont think it should be changed.

Weapons/Toll are another story and the rate should indeed be looked into and decreased.
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#14 Feb 04 2011 at 9:55 AM Rating: Good
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Hugus wrote:
This will cause of lot of us to stop repairing anything but Tolls.

Hugus wrote:
Weapons/Toll are another story and the rate should indeed be looked into and decreased.


Everything is working as intended; Tolls are supposed to cost you lots of money.
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#15 Feb 04 2011 at 10:10 AM Rating: Decent
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Hugus wrote:
People keep confusing statements about armour and weapons.

The rate at which armour degrades is acceptable and personally I dont think it should be changed.

Weapons/Toll are another story and the rate should indeed be looked into and decreased.


Yeah, for as long as I've used my bronze curiass set it's no where near 60% durability (and I've been using it for 2 months now), whereas my weapons plummet 1% or more per battle.
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#16 Feb 04 2011 at 10:29 AM Rating: Good
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Hugus wrote:


Based on this chart, regardless of the status of your armour, DoH will never get - Craft. or - Mag. Craft.
This will cause of lot of us to stop repairing anything but Tolls. Just doesnt seem right!


Is this certain that damaged armor doesn't give a penalty to its craftsmanship/m. craftsmanship? The chart that SE gave us- is that supposed to be a comprehensive list? or just examples of what the penalty is?
#17 Feb 04 2011 at 10:38 AM Rating: Good
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I think it has to just be an example, because I can GUARANTEE you that weapons lose a lot of accuracy when they are in the red, and acc is not on that list.
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#18 Feb 04 2011 at 10:53 AM Rating: Default
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BartelX wrote:
I think it has to just be an example, because I can GUARANTEE you that weapons lose a lot of accuracy when they are in the red, and acc is not on that list.


Unless you got the game source from sowhere there is no way you can
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it. We all need to make statments like they are certanties without the least bit of proof or compreensive testing
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#19 Feb 04 2011 at 10:56 AM Rating: Good
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Given that a single leve will give you 5K-50K, the repair cost is a small price to pay for this.


well sir, after repairing my rank 31 thm weapon on my R33 THM, it is almost back to 0 after a behest and a handful of leves.
my point for wanting gear wear to be lessened is because having to constantly ask around for crafters or seek out a nation NPC a few times a day is a bit rediculous.

Edited, Feb 4th 2011 12:01pm by pixelpop
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#20 Feb 04 2011 at 11:04 AM Rating: Decent
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Mistress Theonehio wrote:
Hugus wrote:
People keep confusing statements about armour and weapons.

The rate at which armour degrades is acceptable and personally I dont think it should be changed.

Weapons/Toll are another story and the rate should indeed be looked into and decreased.


Yeah, for as long as I've used my bronze curiass set it's no where near 60% durability (and I've been using it for 2 months now), whereas my weapons plummet 1% or more per battle.

It's kind of weird,my DoW armor degrades 15 times slower than my DoH armor.

In fact,i never had to repair my Bronze Haubergeon,and i am using it since rank 27,but i already repaired 10-15 times my DoH armor.
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#21 Feb 04 2011 at 11:36 AM Rating: Decent
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Attack and potency are used because they are modifiers for damage and accuracy (for attack) and damage, duration, and accuracy (for potency).

Hmm, when I first read this I thought they were saying that the drop starts at 50%, however, after reading it a few times, they state that the % of drop starts right away, but is very gradual until you reach 20%... It's just that the stats drop more significantly after they hit the 20% mark. So the 50% thing is just a warning that your stats have taken a hit, and to imply that something could need repair if you don't want it heavily damaged. But that is just a literal read from what is there, and that doesn't always work.

And it is not a static drop, but a % of loss: (Currently, gear stats will decrease at a certain rate)

And when you receive heavy damage, your % of drop in stats is more noticeable: (after which point they will decline much more rapidly)

Also, DOH armor is impacted, resistance controls stability (mentioned in the crafters Dev letter), so, the following statement implies (quite literally) that DOH crafts will have more stability issues the more your armor is damaged: (Defense, Magic Defense, Evasion, Resistances (eg. Slashing 3%, etc.))
#22 Feb 04 2011 at 5:10 PM Rating: Good
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I think the gear repair will also add to frustrating parties... when partying actually becomes good and needs organization. I could just see having to stop every 5 minutes because someone needs a repair, or some people even leaving if can't get repairs.

IMO, weapons degrade way to fast. Armor seems a little bit better with its rate of wear. But still, they want us to play multiple jobs, and I find myself needing constant repairs, and the problem is just multiplied since I use multiple jobs. I stop what I am doing, change to my craft job, repair 1-2 pieces of gear, change back to my DoW job, fight for 5 minutes, and then 1-2 other pieces need repair. It just goes on and on. Its really a headache when I can't repair them myself.
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#23 Feb 04 2011 at 5:36 PM Rating: Excellent
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I need it to degrade 50% in about an 8hr play session. Longer would be better. That way I can get on and play a reasonable amount of time without having to deal with repairing I need to be able to play uninterrupted sessions without being hounded by the durability gods.
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#24 Feb 06 2011 at 11:50 AM Rating: Decent
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The gear performance degradation thing is done PERFECT in Rift. In my opinion, it's the best thing Rift offers as far as MMO originality. Basically they took the concept of WoW's "when you die you suffer 10% armor damage per item", but instead made it "You can die 10 times before you start suffering armor damage that effects performance - but after that your armor will start to degrade - repairing will restore you fully and you can die 10 times before gear starts to degrade your performance again".

What I hated about WoW's armor system was that sometimes a piece would break earlier than other pieces, so if you went and repaired, it was still pretty random as to when a certain piece might fail you (especially as a tank) and you suffer the consequences of that gear offering you no stat gain. In Rift, it's almost perfect, you are still setting yourself up for a penalty, and you'll always have to spend before a "group event", but at least you aren't sucking because your gear isn't functioning and you aren't aware. It's a ****-near perfect system.

Edited, Feb 6th 2011 12:50pm by FUJILIVES
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