Mistress Theonehio wrote:
i highly doubt japanese will even enjoy World of warcrap.
Starcraft ... is CRAP when you have Koei and Konomi over there with BANDAI reign supreme in strategy base game.
Seriously, starcraft 2 is horrible and i would give it a 2/10 when you actually have options like me who know various languages and have access to various game platform.
Americans are trap in their own jail cells. **** tastes amazing when you never taste anything else in the world.
At first I figured you got rate down for calling "THE GREATEST MMO ON EARTH!!!!!!!!!!!!!!!!!!!!!!!!!!" crap but then I rethought it and it has to be because you called Starcraft crap.
Starcraft is like the one thing I feel Blizzard did right.
Maybe you never play other strategy game in your life? I don't mind getting rate down. I am broadcasting my voice honestly. I speak what i like, this is the internet, if i have to play nice and follow what everyone thinks i wouldn't be here. That is call real life.
If you count back, there isn't a lot strategy titles in NA/EU release. I personally love Age of empire a lot more then starcrap, especially starcrap 2.
Tell me what so different from starcrap II to command and conquest or even warcraft? NONE. The game still limit to few races, few choices, everything is the same. So they add a nice story to it, but hey, Halo war have one too. What so good about starcrap II from starcrap I?
Blizzard just doesn't know how to make games, they do know how to copy and import their popular titles. But these peoples are just here to innovate their old stuff and copy others, not create new games. They are success as a company in American/European market because the NA/EU players are "frogs in the well"
As i said, when you have no competition to speak of, your only choice is to buy whatever bill gate throw at you. Monopolistic mindset in a monopoly market.
Then again, Asian don't get too many RTS, most are turn-base Strategy.
Hey your're entitled to your own opinion, but Starcraft has not based it's success in any way on having a monopoly on the RTS market. There have been many RTS contenders before and after Starcraft that have not been able to gain the massive following that Starcraft did. How many versions of Command and Conquer has there been? How many Age of____s? When Starcraft was released all the way back in 1998, there was nothing that compared to it in terms of gameplay, depth of strategy, and balance. There is also probably no other online game out there that has had more lasting power than Starcraft, as so many people still go on battle.net and other competitive servers to play everyday. Also, Starcraft inspired its own televised gaming leagues in Korea and sold over 11 million copies worldwide. Starcraft is a near-perfect balance between strategy and athleticism (you need ridiculous amounts of speed and precision to compete at the professional levels where the standard is being able to produce a pace of over 300 actions per minute over a 15-25min game). It is fast-paced, has a perfect balance between early game, mid game, and end game, and doesn't take hours to complete a single game. This is what makes starcraft imho the perfect competitive RTS why it's so entertaining to watch the best players in the world play on TV, and why so many consider it to be one of the best online pc games ever made. I recommend watching Day 9's "My Life of Starcraft" to see what Starcraft is really about: http://www.youtube.com/watch?v=NJztfsXKcPQ
As far as "Blizzard just doesn't know how to make games"?!?!? They built a GLOBAL EMPIRE on not knowing how to make games? They are not just successful to NA/EU players (who you call "frogs in the well"/thanks for insulting the majority of users on this forum), their games are also massively huge in Korea and China as well. From wikipedia: "As of January 22, 2008, World of Warcraft has more than 10 million subscribers worldwide, with more than 2 million subscribers in Europe, more than 2.5 million in North America, and about 5.5 million in Asia" Asia has more subscribers than NA/EU combined!