I'm really tired of all this whining. Changes to SP:
Official: http://lodestone.finalfantasyxiv.com/pl/topics/detail?id=e4fcac48d0f8438c429f49b7a9b1ec6c2f1e02cb How experience is awarded:
Q. Why did the version update that went live on October 15, 2010 alter the party bonus to be based upon class rank rather than the number of party members?
A. Under the previous settings, since party bonuses were calculated solely on the number of party members, even players who were too low-level to effectively participate in combat were being awarded extra skill points simply by being present in the party. The alterations to the system were made to prevent exploitation of this in the form of “power leveling.”
Q. If I am in a party with someone beyond the ±5 class rank range, will I be getting less skill points than I would be if I were playing solo?
A. No. Rather, the amount of skill points awarded in these two instances would be the same, regardless of whether the player is solo or in a party. If a party bonus is not in effect, the amount of skill points capable of being obtained will be the same.
The rank range that allows for bonus skill and experience point within a party has been expanded from ±5 to +5/-10.
Ex. In a party of three players, ranks 10, 15, and 20, the rank 10 player receives bonuses equivalent to that of a two-person party, as only one of the other players is within the rank range. From the perspectives of the rank 15 and 20 players, however, both of the other two party members fall within the rank range. They will therefore both receive bonuses equivalent to a three-person party.
The old system had it's flaw wherein you could spam actions, let the monster live and get a crap ton of exp. That was an exploit to SE, personally I don't think it is as in FFXI we had to have skill-up parties where we spammed spells on ourselves.
That said the form of power-leveling we have now to me is not that bad as I've hit fatigue on my jobs within a very short time and the rank at which it goes up after is almost 20 minutes/rank and that's just leve linking with my guild on r40's and I'm r33.
So when the R50 is running around they only experience the people get is what they would have gotten if they killed the monster solo and it WILL drop fast as they level. I know because I had a r50 friend take me from archer 10-12 and it went from 256 a kill to 175.
At Christmas I spent 1 week @ 5 hours per day leveling and I never hit fatigue once on my conjurer. I went from 14-26 just helping out in leves of my rank and soloing/duoing.
Now with the new system I went from 20-24 archer and hit fatigue in 1 day where I never played archer for 5 days prior to that. I've hit fatigue 5 times in the last week on 3 jobs >.> BUT I approve of this since I want to level others as well.
SE made this system. They told us we would still get experience if someone was outside there +/- 5 range. To me it's not an exploit. It may be unfair to those that spent the time to level to 50+ already but SQUARE wants to:
The changes were placed because:
Enable players the ability to engage in more goal-oriented content, such as the hunting of notorious monsters, at an earlier stage of play.
The above changes will serve to increase the tempo of battle, and also allow players to obtain more skill points than was previously possible.
If someone can legitimately show me this is wrong without being butthurt about it, I'm open to those opinion's as well.
As a note:
Guildwars, Aion, LOTRO all allow you to gain experience from being in the party. Some have limits such as you have to touch the monster once, or you have to be within 25 feet. Guildwars use to be that you just needed to be in same zone and they nerfed it, but did not ban anyone for it.
In aion as long as the person killing the monster gets some form of experience, even 1, then you do. Maybe they should do this with FFXIV, but I'm sure we would have an out-cry if a r50 PL'd some people in Mordhona or coerthas :(