I played WoW for a bit back when some friends got me to try it, it was during the lich king era in early 2010. Overall, I wasn't that fond of the game... It was fun for a little while, but it just got boring for me after a short while. It did some things well, I'll give it that, but the overall experience left too much to be desired all things considered.
It had some fun quests. I agree. But you can't deny that it had countless xp grind quests that were not fun at all. At early levels they were good, but I got sick of them pretty fast, and when I wanted to party up, the only way of doing so was the dungeon finder, which had numerous issues of it's own. The community was often spotty, the cross server thing was a pain, the dungeons ended up getting repetitive, which I know is odd given I loved the xp grind parties in FFXI... So idk why I got bored with dungeons so easily... I think it's because the combat just felt shallow, like a hack and slash game almost.
And hearing you mention that moss quest in selbina from FFXI... hehe... Don't pretend WoW didn't have it's fair share of that... The rep grind for the purple frostsabre mount and netherwing drake comes to mind...
But, with that said... I did love the selection of mounts. And though crafting in WoW was generally terrible imo, I also really liked engineering because of the various novelty toys it got... I had a load of fun running around with the druid kitty form and the world enlarger, /dancing and throwing fireworks. ^.^
But, as much as I appreciate novelties in a game, it takes more than that to keep me playing. Now don't get me wrong, I don't think WoW is a bad game, I just don't personally like it, nor do I like the design style for the PvE in the game. And PvP is totally not my thing, and since half the game revolves around it, well yeah... Self explanatory.
My main gripe, isn't really with Blizzard. They're doing their own thing, and that's great. It's all the blatant WoW clones that irk me. I like to see companies try their own hand at making an enjoyable game, not copy paste the current best seller. So while I can respect Blizzard, while not actually wanting to play WoW, I don't have much respect for all those games you see that just rip off 90% of the mechanics and tack on a slightly modified theme.
SE does things differently, and I like their style. I had plenty of fun with certain quests in FFXI, and the missions I think were flat out amazing. So many unique and challenging battles, and such a strong focus on party play really won me over. All the missions and quests I did in WoW just had no staying power with me. The biggest highlight of the game that I remember is running around town as a tiny kitty playfully enjoying the novelty, and even that was often ruined by immature and rude players that the game had so many of.
I guess that's getting off topic though... So my point is, I'd like to see SE stick with their own style for quests, it's good to have diversity on the market. They have no need for the xp grind quests that WoW used, as the leves are basically the same concept. So I'd like to see unique experiences for quests, and I don't think we should rush SE on them if we want them to really be worth while. It's not that I think the game doesn't need them, it does... In fact, so much so that I just want them to take their time and do them well instead of rushing out half assed ones. And though taking some feedback is fine, the last thing I want to see is for them to just copy other games systems.
Yes, if they try new things, they might flounder... But it's an mmo, and they can always patch in changes later... Just look at the wards for example... I think the wards at launch were utterly terrible, but at the same time, I can appreciate that SE went out on a limb and tried something new... It didn't work, people demanded they change them, and they did, which is how it should have gone. But if you want something better than the current average, you gotta be willing to try new stuff like that, and when you do, there's bound to be mistakes. But just look at the potential and party flexibility that the armory system adds when compared to the subjob system. Yes it still needs polish, but it's a pretty **** good idea imo. Just keep giving SE feedback and let them do some tinkering on their own terms, and I think we can get a really good mmo going here.