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Log Parse Results! Effect of (INT PTY RANK) on Phantom DartFollow

#1 Feb 07 2011 at 8:38 PM Rating: Good
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Note: This test is part of a compilation of tests. The goals of these tests and the scopes are defined in the following thread. This thread is a subthread of the master thread:
TEST CENTRAL <== Massive updates, thread rewritten!

3/21 Update: Reparsed Results and converted to a single spreadsheet for more consistent, comprehensive, readable results.


========= I. BACKGROUND

I just finished developing a custom Perl Script that gathers, calculates, reports statistics divided between the ranks of the mobs you are fighting. This allows for the greatest accuracy due to rank difference, as well as showing the impact simply ranking up has on your damage calculation. The large test samples I gathered took several days, as well as developing the script using object-oriented Perl. Now that I have the base code developed, I am excited to expand it into a wider range of tests.


========= II. PURPOSE

This test is strictly testing the effects of INT and PTY on Phantom Dart and Damnation Damage and Accuracy, versus Rank 55-59 Sphene Doblyn, at Thaumaturge Ranks 43 and 48. I did not get Physical Level Rank 50 until the THM48 Test. I attempting to test the point allocations at values that would test both the soft cap and demonstrate proportional damage scaling.


========= III. EXPERIMENT CONSTANTS, VARIABLES. EXPERIMENT RESULTS
Note the spreadsheet has multiple pages:
https://spreadsheets.google.com/ccc?key=0AqPW5UqaHw3JdHBoQjg1X3NLQlJyYXJtdGRPN3U3UVE&hl=en

NOTE ON DATA ACCURACY
Please note the sample size and keep it in mind that the more samples, the closer the averages come to converging on the 'true' value before the game's random number modifier. Only with 1000 samples do we start to see consistency due to the randomness, especially with miss rates. The Rank 43 Tests are not as accurate with the miss rates, but are accurate with the damage averages.


========= IV. PHANTOM DART CONCLUSIONS

  • 1. Effect of (DELTA)PlayerRank/MobRank: 43,48 VS 55,56,57,58,59
    • Conclusion:
    • HITAVG & CRITAVG increases due to a function in direct proportion when the (DELTA)PlayerRank/MobRank increases. Further, there seems to be a point where the rank difference dramatically changes damage. This was observed on the Rank 59 mob.
    • Data Citation:
    • See spreadsheet. Damage steadily decreases as mob rank increases at least 2-4% per step. In the Rank 48 tests with 1000+ trials, between mob rank 58 and 59, the damage went from down a mere 2-4% to a whopping 18-22%. This may be due to the mob stats not being set consistently, not necessarily the damage formula.
    • Discussion:
    • Damages scales exponentially, such that the closer the player rank is to the mob rank, the less damage changes when mob rank changes. So a player might fight against a mob group and encounter the highest rank of that group and have a much harder time. The exponential effect explains why you can do 1000+ damage with a normal attack at level 50 on a level 5 mob outside town, and do only 10 damage to that Rank 80 NM you shouldn't have attempted early. Conversely, when you TAKE damage, this explains why if a mob 25 levels higher than you hits you it does 2000 damage, but when you are close enough rank to kill it, suddenly it is much more manageable and may only do 400 damage to you. Apparently from this data, the (DELTA) Mob/Player Rank dramatically affects the damage inconsistently, not on a smooth curve.

    • Conclusion:
    • MISS% has NO CORRELATION between changes in (DELTA)PlayerRank/MobRank.
    • Data Citation:
    • See spreadsheet. Even with 200-300 trials per mob rank, comparing the miss rates show no pattern, but seem to converge around the average.
    • Discussion:

  • 2. Effect of INT: R43(141 VS 171) & R48(166 VS 184)
    • Conclusion:
    • HITAVG & CRITAVG increases due to a function in direct proportion when INT increases.
    • Data Citation:
    • See spreadsheet page "Conclusion: INT". In R43, the % damage increase was .52-.58% per 1 INT. In R48, the % damage increase was .25-.28% per 1 INT.
    • Discussion:
    • These results could have been more telling if there was a larger gap in the INT change. It was not the goal of this test to show a pattern of damage scaling with dramatic changes in INT. It was the goal to establish the existence of a damage soft cap by showing the damage increased at all at these values (See OTHER CONCLUSIONS). Future tests will benefit from knowledge of a soft cap. Comparing the return in DMG per 1 INT to this experiment will reveal the cap.

  • 3. Effect of PTY: R43(100 VS 80) & R48(100 VS 40)
    • Conclusion:
    • MISS% has NO CORRELATION between changes in PTY.
    • Data Citation:
    • See spreadsheet page "Conclusion: PTY". Even with 1066 and 1356 trials, there is no consistent pattern, sometimes increasing, sometimes decreasing, but always not far from the average.
    • Discussion:
    • In fact, the miss rate went UP 3.15% when PTY went DOWN 60 points in the R48 tests, and those two tests total 2500 data points! The static miss rate for Phantom Dart in this entire experiment was 2762 potential hits, 496 misses = 17.96% Hit Rate.



    ========= V. DAMNATION CONCLUSIONS

  • 1. Effect of (DELTA)PlayerRank/MobRank: 43,48 VS 55,56,57,58,59
    • Conclusion:
    • HITAVG & CRITAVG increases due to a function in direct proportion when the (DELTA)PlayerRank/MobRank increases. Further, there seems to be a point where the rank difference dramatically changes damage. This was observed on the Rank 59 mob.
    • Data Citation:
    • There are not enough trials in the R43 tests to conclude. Whereas the R48 tests indicate the damage scales just like Phantom Dart, where we see a spike when going from the R58 to R59 mobs.
    • Discussion:
    • See spreadsheet. Random notes about Damntion: Note that Damnation does not ever critically hit. Note also the game occasionally displays the miss message "The Sphene Doblyn evades your Damnation." instead of "Your Damnation misses the Sphene Doblyn.", unlike Phantom Dart.

  • 2. Effect of INT: R43(141 VS 171) & R48(166 VS 184)
    • Conclusion:
    • Damnation's HITAVG & CRITAVG has NO CORRELATION with change in INT! As opposed to Phantom Dart even.
    • Data Citation:
    • See spreadsheet page "Conclusions: INT". The damage barely changes between tests, and it changes with no pattern.
    • Discussion:
    • Raising your INT has no effect on Damnation, under these testing conditions. Perhaps the INT cap was met, or INT is not even in the formula.

  • 3. Effect of PTY: R43(100 VS 80) & R48(100 VS 40)
    • Conclusions:
    • MISS% has NO CORRELATION between changes in PTY.
    • Data Citation:
    • See spreadsheet page "Conclusion: PTY". Even with 176 and 233 trials, there is no consistent pattern, sometimes increasing, sometimes decreasing, but always not far from the average.
    • Discussion:
    • The static miss rate for Damnation in this entire experiment was 453 potential hits, 121 misses = 26.71% Hit Rate.



    ========= VI. OTHER CONCLUSIONS

    Proposed INT Soft Cap, Does It Exist?
    In my Rank 48 Test I was attempting to prove/disprove the theory that at INT 166 points, (166 being the point where VIT and MND no longer contribute to HP and MP), THEREFORE the same MAY hold true for other stats. See this thread for details on the HP and MP soft caps:
    "Stat Caps Per Rank [WIP]" by Beregren. Last updated 1/22/2011

    Between Rank 48 Test 1 and 2, my INT INCREASED from 166 to 184. The soft cap for HP and MP at 43 is 166. The HIT AVG and CRIT AVG damage consistently increased (see spreadsheet page "Conclusions: INT".

    Conclusion: The soft cap IS higher than 166 for Phantom Dart & Damnation OR does not exist at all.

    Between Rank 43 Test 1 and 2, my INT INCREASED from 141 to 171. The soft cap for HP and MP at 43 is 146. I observed an increased of 10% to 13% damage.

    Conclusion:
    The soft cap IS higher than 141 for Phantom Dart & Damnation OR does not exist at all.

    Edited, Mar 24th 2011 6:43pm by DeusBahamut

    Edited, Mar 25th 2011 5:29pm by DeusBahamut
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    #2thejones, Posted: Feb 08 2011 at 3:08 PM, Rating: Sub-Default, (Expand Post) Huge waste of time: <found it!>
    #3 Feb 08 2011 at 3:57 PM Rating: Decent
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    Why did the critical hit % decrease and miss % increase when you went from rank 43 to 48? That seems counter-intuitive.
    #4 Feb 08 2011 at 5:26 PM Rating: Default
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    Spirit Dart/Phantom Dart is waste of stamina in party play, and I just use Siphon/Stygs while soloing :3

    Is there a dire need to maximize dart damage?

    Edited, Feb 8th 2011 6:27pm by levelxplane
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    #5 Feb 08 2011 at 6:05 PM Rating: Excellent
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    levelxplane wrote:
    Spirit Dart/Phantom Dart is waste of stamina in party play, and I just use Siphon/Stygs while soloing :3

    Is there a dire need to maximize dart damage?

    Edited, Feb 8th 2011 6:27pm by levelxplane


    I like using Phantom/Spirit Dart.

    Quote:
    Huge waste of time: <found it!>


    Is there a dire need to criticize people who are actually testing things in the game to find out more information? Cuz the way I see it everything in this game is pretty much just "We don't know/see/hear the results just put these points here without knowing their effects. We'll take SE's word for it."

    Edited, Feb 8th 2011 7:07pm by Kitprower
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    #6 Feb 08 2011 at 6:51 PM Rating: Excellent
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    Kitprower wrote:


    Quote:
    Huge waste of time: <found it!>


    Is there a dire need to criticize people who are actually testing things in the game to find out more information? Cuz the way I see it everything in this game is pretty much just "We don't know/see/hear the results just put these points here without knowing their effects. We'll take SE's word for it."

    Edited, Feb 8th 2011 7:07pm by Kitprower


    I agree with Kitprower. I wouldn't have checked this thread if I knew what did what.
    This is helping us to work out what significance the particular stats are having on the abilities in the log.
    We all know that you can go without adding much to INT and PTY, but do we know what kind of percentage gain we're really missing out on? Some people actually like to get even the smallest of gains to better themselves in the long run.

    To the OP, thank you for your research.
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    #7 Feb 08 2011 at 8:57 PM Rating: Good
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    levelxplane wrote:
    Spirit Dart/Phantom Dart is waste of stamina in party play, and I just use Siphon/Stygs while soloing :3

    Is there a dire need to maximize dart damage?

    Edited, Feb 8th 2011 6:27pm by levelxplane


    There isn't, but you need Dart to do Battleregimen that reduce mob M.Def.
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    #8 Feb 08 2011 at 9:11 PM Rating: Good
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    Quote:
    Is there a dire need to maximize dart damage?

    Spirit Dart and Damnation is more damage per second and more reliable than nukes to both Red and Blue soloable mobs. (I can easily prove this after my spell tests are posted). My SP/hr alone proved it. Also the conclusions I am drawing here will not be just Phantom Dart and Damnation, it will also give us important clues to how DEX works on a DoW. Stay tuned.

    Have you ever noticed how your magic damage does not scale to the mob's rank like Phantom Dart does? That's why Phantom Dart sucks on super high rank mobs but your Shadowsear will always do 606 or 909 damage no matter what mob. That's another reason why this skill is a special case, and why not all conclusions are completely obvious until more testing is done on a wider variety of skills.

    Quote:
    Why did the critical hit % decrease and miss % increase when you went from rank 43 to 48? That seems counter-intuitive.

    This is a good question. It actually didn't, it is fluctuating by a random factor. The more test samples that are taken, the closer the rate converges to the true, fixed, miss rate. You may notice there were far less hit samples I was able to take in the LV43 test (100 vs 1000). It may be more advantageous to compare the miss rates between the different ranked mobs in the LV48 test, if you are looking to see the effect of rank on miss rate. As you can see, rank has little effect on miss rate with Phantom Dart and Damnation. Stay tuned for more thorough and precise conclusions.


    Edited, Feb 9th 2011 1:20am by DeusBahamut
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    #9 Feb 09 2011 at 4:04 AM Rating: Default
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    Why is this thread called u?
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    #10 Feb 09 2011 at 6:37 AM Rating: Decent
    THis thread is misleading. Being called 'u' I thought it would be about me...or about the letter 'u'. :P
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    #11 Feb 09 2011 at 8:32 AM Rating: Good
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    Maybe this thread was brought to us by the letter "u?" It's always good to acknowledge your sponsors.
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    #12 Feb 09 2011 at 9:21 AM Rating: Default
    yfaithfully wrote:
    Maybe this thread was brought to us by the letter "u?" It's always good to acknowledge your sponsors.


    That's got to be it! :D
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    #13 Feb 09 2011 at 10:12 AM Rating: Default
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    u got to be joking.
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    #14 Feb 09 2011 at 9:55 PM Rating: Good
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    It was a mistake due to so many edits. At least now I'm getting feedback.
    #15 Feb 09 2011 at 10:59 PM Rating: Excellent
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    I sent you a PM ~

    It may help to start using some statistical analysis as your sample sizes start to increase. While some of your results can be sufficiently 'eye-balled', you can probably draw a lot more conclusions safely with some stats.
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    #16 Mar 21 2011 at 6:03 PM Rating: Good
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    3/21 Update: Reparsed Results and converted to a single spreadsheet for more consistent, comprehensive, readable results.
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    Necro Warning: This post occurred more than thirty days after the prior, and may be a necropost.
    #17 Mar 22 2011 at 5:28 PM Rating: Good
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    Cleaned up all conclusions to new format.
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    #18 Mar 24 2011 at 4:41 PM Rating: Good
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    Final update: Mathematically proved all conclusions. The data is completely analyzed. It should now be organized enough to follow along easily. There's a lot going on here. I added several new sections to illustrate on the spreadsheet, and will be applying this methodology to future tests.

    I've come to some new interesting never-before-seen conclusions we would have only known from data parsing.


    Edited, Mar 24th 2011 6:45pm by DeusBahamut
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    #19 Mar 24 2011 at 4:43 PM Rating: Decent
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    Thanks a lot man :)
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