Forum Settings
       
This Forum is Read Only

A Beginner's Guide to Eorzea (2/8/2011)Follow

#1 Feb 08 2011 at 3:09 AM Rating: Good
**
482 posts
The Lodestone wrote:
The following post is to help new players to FINAL FANTASY XIV become more familiar with Disciples of the the Hand and synthesis.


Q.What are Disciples of the Hand good for?

A.Many things. The primary task of Disciples of the Hand is to take materials obtained via combat and gathering, and turn them into myriad items through acts of synthesis. It is in this manner that crafters earn skill points, and come to learn more complex recipes as they rank up.

Disciples of the Hand are also able to make use of materials treated with items from the Dyes category to create wares of various colors.

A crafter may earn gil by selling synthesized wares to NPCs or PCs, or, in the case of equippable items, may strap them on and make use of them straightaway.

There are certain materials that can only be obtained during seasonal events, such as the Starlight Celebration and Heavensturn. It is the crafters who make use of these materials to create any of a number of event-specific items.

Furthermore, apart from a handful of NPCs, only crafting classes are able to repair damaged items, restoring their condition.*. Having an NPC repair an item will not improve the condition rating beyond 75%. When a crafter repairs an item, however, it is possible to restore an item's condition to 100%.

* The class required to conduct repairs varies from item to item.

Q.I can't decide which crafting class to be. What's the difference between them all?

A.Below is a list of all Discipline of the Hand classes, together with a brief description of each. Just like all other classes, players can switch to a crafting class simply by equipping an appropriate primary tool in the main hand. Of course, the classes are not mutually exclusive, and so it is also possible to rank up as many as you like. Feel free to explore them all!

Carpenter
Wood is a primary ingredient in many of the realm's weapons, tools, and armor. As such, it is the carpenter, with trusty saw in hand, who fashions the arrows of archers, the spears of lancers, and the wands of conjurers. Various lumber is also rendered into defensive wear, including masks, footwear, and shields. Beyond the implements of war, woodworking also creates a number of tools used by Disciples of the Land, such as hatchets and lures. The expertise of the Carpenters' Guild renders raw wooden material into a true cornucopia of useful items.

Blacksmith
The heat of the forge, the din of hammer on anvil, the breath of the bellows. All know of the smiths and their deeds, most notably the masterful creation of elaborate blades and axes from lifeless lumps of metal and ore. Yet they are equally skilled at the fashioning of tools used by other Disciples of the Hand, such as the hammer and saw. Other crafters also turn to the smiths for nails, grips, and other various constituent parts that are essential to their own synthesis endeavors.

Armorer
Armorers are most renowned for their expert transformation of mesh and ingot into chain and plate, gauntlet and greave, all the forms of armor relied upon by the Disciples of War. In addition to this, they also craft shields and various metallic implements used by the other crafters and gatherers. Rather than working with raw ores and lumber obtained directly from Disciples of the Land, the armorers more commonly work with materials that have been modified from their natural state in some way.

Goldsmith
The Goldsmiths' Guild concerns itself with all things fanciful and ornate, the fullest expression of which is realized in the resplendent jewelry crafted by its members. Their wide-ranging finery, painstakingly fashioned from delicate metals and precious stones, can be see adorning the ears, fingers, and necks of distinguishing Eorzeans everywhere. In addition, goldsmiths are also capable of creating a number of weapons and pieces of armor, instruments of war as effective as they are elaborate.

Leatherworker
The leatherworkers are a dedicated collection of crafters who refine the hides, pelts, and furs of Eorzea's wildlife into all forms of versatile goods worn from head to toe. Foremost among their creations are various pieces leather armor, more substantial than cloth, but lighter and more pliable than chain or plate. By using materials treated with dyes, the leatherworkers are able to render their creations in nearly any color of the spectrum.

Weaver
The spinning of thread and the weaving of cloth are acts of creation stretching back countless generations. The Weavers' Guild carries on these time-honored traditions to this day, creating fiber and fabric from base materials before using them to sew and stitch the vast array of garments worn by all. Much like their colleagues at the Leatherworkers' Guild, the weavers are also able to work with dyed textiles to create items of exquisite color and splendor.

Alchemist
The alchemists are a studious lot, well-versed in both the scientific and the arcane. Their diverse knowledge enables them to create a plethora of healing medicines and deadly poisons. It is also the alchemists who create the myriad dyes and paints, as well as other indispensable ingredients used by the other crafting classes. The application of some alchemical concoctions has even been proven to imbue items with potent enhancing effects.

Culinarian
Culinarians preside over the world of cuisine, preparing every known consumable in Eorzea. Though they lack the ability to repair items like the other crafting classes, their food and drink are highly sought after by adventurers the realm over for the highly advantageous effects they provide when eaten and imbibed.

As synthesis items vary widely from class to class, it may be helpful to first decide upon the item or items you wish to craft, and use that to determine which class to undertake. For more details on synthesis items and their recipes, visit the Lodestone and select the desired class and rank range under Play Guide » Synthesis on the left menu.

Q.How do I take up one of the crafting classes and start making stuff?

A.As with the other disciplines, each Discipline of the Hand class is associated with certain tools. Equipping one of these tools in the main hand will automatically cause a player to become that class. These tools can be obtained as rewards for completing certain levequests, or starting level versions can be purchased directly from NPCs in each of the three main cities. For further details on the synthesis process, visit the Synthesis & Repair page on the Lodestone.

Tool Vendors

Limsa Lominsa (Upper Decks/Lower Decks)

A. (7,3) Jossy (Culinarian)
B. (7,7) Smydhaemr (Blacksmith)
C. (7,7) Joellaut (Armorer) A. (5,5) Sysley (Carpenter)
B. (6,5) Zuzudesu (Alchemist)
C. (5,5) Teteu (Goldsmith)
D. (6,5) Arnald (Leatherworker)
E. (6,5) Eosilie (Weaver)



Gridania

A. (7,3) Spaerfedar (Leatherworker)
B. (8,3) Ahldiyrn (Blacksmith)
C. (7,3) Matheonien (Armorer)
D. (8,3) Mumuko (Alchemist)
E. (8,4) Stanilde (Culinarian)
F. (8,4) Gagaulu (Goldsmith)
G. (6,5) Osgar (Carpenter)
H. (7,4) Foinine (Weaver)



Ul'dah (Merchant Strip/Hustings Strip)

A. (7,4) Barryn (Carpenter)
B. (6,4) Elgiva (Leatherworker)
C. (7,4) Doesdornn (Blacksmith)
D. (6,4) P'sonjha (Culinarian)
E. (7,4) Allenaure (Armorer)
F. (6,6) Pamisolaux (Goldsmith)
G. (7,6) Norbettaux (Weaver) A. (5,6) Jemimi (Alchemist)

After changing to a crafting class, you will have to obtain the necessary materials and crystals for the desired synthesis. Since this may prove a daunting task for players who have just started the game, we suggest first undertaking a local levequest, the goals of which revolve around synthesis requests. Not only will the NPCs designated by these levequests dispense the materials called for, but conducting the requested synthesis will also not require the player to provide crystals. Local guildleves are issued by the following NPCs, all of whom can be found at the Adventurers' Guild in their respective cities.


____________________________
Jophiel wrote:
Pack your own lunch and bring nothing but Pixie Stix and Pop Rocks and get your liberty on.
#2 Feb 08 2011 at 3:11 AM Rating: Good
***
3,416 posts
Hm, 2 hours too early today. I wonder if there's something else coming.
____________________________
SE:
Quote:
We really want to compete against World of Warcraft and for example the new Star Wars MMO.

#3 Feb 08 2011 at 3:17 AM Rating: Good
Scholar
*
67 posts
thx helped a lot
#4 Feb 08 2011 at 6:28 AM Rating: Excellent
*
182 posts
Hyanmen wrote:
Hm, 2 hours too early today. I wonder if there's something else coming.


I doubt it. But I think we'll probably get our next Producer Letter this Friday.

Edited, Feb 8th 2011 7:42am by TerraSonicX
____________________________
?
#5 Feb 08 2011 at 7:13 AM Rating: Good
**
568 posts
Why are they not presenting this stuff in the game?

I know many XIV players who never look at the Lodestone...ever!

Besides they have more Eorzea lore online than in the actual game.
#6 Feb 08 2011 at 8:20 AM Rating: Decent
Avatar
*****
12,709 posts
seiferdincht wrote:
Why are they not presenting this stuff in the game?

I know many XIV players who never look at the Lodestone...ever!

Besides they have more Eorzea lore online than in the actual game.


I look at other MMORPG sites and I see beginner FAQs...problem? It's something that should have came with an instruction booklet like XI's but with the game being rushed out and all..it didn't. I don't see why this would be presented in game unless you mean like the generic MMORPGs that uses a Help Module that connects to the website?
____________________________

#7 Feb 08 2011 at 10:02 AM Rating: Decent
**
568 posts
Mistress Theonehio wrote:
seiferdincht wrote:
Why are they not presenting this stuff in the game?

I know many XIV players who never look at the Lodestone...ever!

Besides they have more Eorzea lore online than in the actual game.


I look at other MMORPG sites and I see beginner FAQs...problem? It's something that should have came with an instruction booklet like XI's but with the game being rushed out and all..it didn't. I don't see why this would be presented in game unless you mean like the generic MMORPGs that uses a Help Module that connects to the website?



I understand that the game lacks tutorials but what I don't understand is the waste of perfectly good writing that never appears in the game.

I remember the post where they wrote about the origins of the roads in Eorzea and while it was all very fascinating I couldn't help but wonder "why the **** won't you put this in the game!?"

Same thing happened with the Xmas event. A nice story that isn't told by the NPC receiving the quest item nor the interactive bell that gives item next to a perfectly alive nearly mute NPC.

I know it's a minor thing but this kind of thing is getting really getting to my nerves. You have the writing you have the nice NPCs but instead I'll "talk" to a bell (via menu I might add) and will never know the origins of this event unless I log OUT of the game.

Well This probably won't be an issue anymore if they deliver the quests and put their NPCs to some use.
Might be just the current lack of story that makes these decisions stick out like a sore thumb to me.
#8 Feb 08 2011 at 10:09 AM Rating: Good
***
3,530 posts
SE wrote:
Q.What are Disciples of the Hand good for?


With this question I thought they were going to reveal something I didn't know, something that would make me stop criticizing DoH for being portrayed as "full classes," but all I got for an answer was, "well, they craft sh*t."

I guess it did warn me that it was for beginners... apparently beginners who don't even know what a "carpenter" is ("they use wood for stuff!"). XD
____________________________
"... he called to himself a wizard, named Gallery, hoping by this means to escape the paying of the fifteen hundred crowns..." (Machen 15)

"Thus opium is pleasing... on account of the agreeable delirium it produces." (Burke para.6)

"I could only read so much for this paper and the syphilis poem had to go."
#9 Feb 08 2011 at 10:09 AM Rating: Decent
**
557 posts
Do people read stuff in game much?

I kinda like lore, but when I'm wandering around Azeroth and I find a book on a table that has a "use" icon over it when I mouse it, I know I don't want to read it. First, the text looks like garbage; second, I'm busy. In real life, if I were out shopping or going to a meeting I wouldn't sit down and start reading. When I'm not playing, I like reading.

However, there's no reason they can't announce updates to the Lodestone when you log-in. A "news" message when you log into something isn't just a staple of MMOs, but of client-server systems at large. Unfortunately, given, by default, FFXIV doesn't let you swap to a different application mid-game, if they made the news "clicky" half the players would end up crashing the game.
____________________________


#10 Feb 08 2011 at 10:12 AM Rating: Decent
Avatar
*****
12,709 posts
yfaithfully wrote:
Do people read stuff in game much?

I kinda like lore, but when I'm wandering around Azeroth and I find a book on a table that has a "use" icon over it when I mouse it, I know I don't want to read it. First, the text looks like garbage; second, I'm busy. In real life, if I were out shopping or going to a meeting I wouldn't sit down and start reading. When I'm not playing, I like reading.

However, there's no reason they can't announce updates to the Lodestone when you log-in. A "news" message when you log into something isn't just a staple of MMOs, but of client-server systems at large. Unfortunately, given, by default, FFXIV doesn't let you swap to a different application mid-game, if they made the news "clicky" half the players would end up crashing the game.


XIV will eventually do it as XI does it. The problem with them getting rid of POL (because people like to complain about it) was they lost an "ingame" portal of sorts.
____________________________

This forum is read only
This Forum is Read Only!
Recent Visitors: 25 All times are in CST
Anonymous Guests (25)