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What is this talk about FFXIV being dead?Follow

#1 Feb 08 2011 at 9:50 AM Rating: Good
So, it's afternoon at work and I was reading through some posts on ZAM cos I had nothing better to do ... and found a pattern where people who don't even play FFXIV anymore has the urge to state that the game is dead.
Others say that the servers are filling up with people again... WHAT DO YOU THINK? Is FFXIV really as dead with no hope as some of the people on the forum say or do we (fanbois hehe) manage to pull the game from the mud and clear the bad image the game got when it was first launched?
Is FFXIV dead?
Yes, it's dead with no hope:33 (9.6%)
It's pretty dead and only miracle will save it:64 (18.7%)
It's not dead but needs a LOT of work:105 (30.7%)
It's not dead at all and patches will make it a lot better in time :87 (25.4%)
It's very much alive and this talk of FFXIV being dead is just stupid:53 (15.5%)
Total:342
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#2 Feb 08 2011 at 9:55 AM Rating: Default
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It's very much alive and this talk of FFXIV being dead is just stupid


That is how I voted. I do not believe this game is dead at all, however, I do have to say there it does need some work. I don't see this game dieing anytime soon.
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#3 Feb 08 2011 at 9:59 AM Rating: Excellent
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It's not dead but needs a LOT of work

That was my vote. I really only log in to get in my 16 leves done. I know I could stick around and do some linking, but really there is no rush to get maxed. At least not for me. Once more gets added and actual gameplay gets exciting then I will grind away at the levels. Still holding out though =)
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#4 Feb 08 2011 at 10:00 AM Rating: Good
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i do not think this game is dead by any means but with the drastic changes they have planned, or at least are hinting at to some extend, i am finding it harder and harder to log in since i do not want to put a lot of time into a game that changes in a way i no longer enjoy it. i find myself going back and re-playing FFX and FFXII since there is really no better MMO's out right now or coming out soon "in my opinion". i find single player RPG's to be taking more of my time the last week or so. i am still very hopeful for the outcome in this game but am starting to second guess when it will be great like FFXI was.


- trying to not sound like a "fanboy" or a "troll" just losing faith in ""my" enjoyment of this game in the future.
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#5 Feb 08 2011 at 10:03 AM Rating: Default
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The game isnt dead, its obvious it isnt

but we have alot of trolls in these forums who like to come in here and stir it up by claiming it is, people who have no post count, or primarily spend all their time in other forums.
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#6 Feb 08 2011 at 10:04 AM Rating: Decent
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It was never "dead" - it was just a "failed implementation".

As long as they don't get a "Big Head" and continue to "stay in touch" and "evolve" the game, it will continue to grow. But what they have done is "just the start" and "only the beginning".

This is by no means a "finished game" - so while you have a handful of people to play with right now, don't think for a minute that it will stay that way in the long term without the continuation of communication and a massive overhaul.
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#7 Feb 08 2011 at 10:25 AM Rating: Default
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I don't think it's dead, it's just all about leveling at the moment and it has became quite enjoyable. You can now party if you're bored of leves, you can solo grind with a good feeling of accomplishement in a reasonnable amount of time if you don't have time to party.
Compared to post november patch, I even am looking forward to log in now when back from work! I mean, really first time I got that feeling back again.
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#8 Feb 08 2011 at 10:32 AM Rating: Default
I know lots of people surf around forums before they make a decision on what game to buy...

There are always posts saying "FFXI is dead" etc. and in my opinnion it gives slightly wrong image of the game and as you know... these negative posts are the ones that people always go read... because lets face it, everyone loves a bit of drama!

The reason I posted this poll was so these people could see that the majority of people hardly think that the game is dead and it is worth the £8 that it costs for example in Amazon at the moment.

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#9 Feb 08 2011 at 10:48 AM Rating: Good
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It's obviously not dead, it is online and people are playing it. That said, SE didn't fire the old dev team, replace them and make the game F2P until further notice because it was a smash hit.

Most of the people on this forum are playing the game and genuine fans. The people that quit have left, and don't come to the forums anymore. Except for a few. Any kind of poll done like this is going to be somewhat one sided by default.
#10wrongfeifong, Posted: Feb 08 2011 at 10:53 AM, Rating: Sub-Default, (Expand Post) I think people need to use their brain a little.
#11 Feb 08 2011 at 10:55 AM Rating: Decent
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KristoFurwalken wrote:
It's obviously not dead, it is online and people are playing it. That said, SE didn't fire the old dev team, replace them and make the game F2P until further notice because it was a smash hit.

Most of the people on this forum are playing the game and genuine fans. The people that quit have left, and don't come to the forums anymore. Except for a few. Any kind of poll done like this is going to be somewhat one sided by default.


Maybe one sided yeah but fair in my opinion. How can someone how does not even play can judge if the game is dead or not and thus have a valid point in answering the poll? People playing are expressing their feelings about that and that's what matters, no? The question is not about how good the game is but how dead or not it is.
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yfaithfully wrote:
To add to those, if you can get this DeLorean up to 88 MPH, you'll be able to play this game in 2019 when they've finally implemented mounts.

#12 Feb 08 2011 at 11:04 AM Rating: Excellent
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I picked the middle option, needs alot of work. The game's not dead, because they are still working on it, and things do seem to be in an upswing. However, I can't really say its "alive" yet, since its 5 months in and they are still waiting on it to be a sustainable business project. I'd say its kinda in a gray area until they start pulling in regular revenue.
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#13 Feb 08 2011 at 11:06 AM Rating: Decent
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It's not dead at all and patches will make it a lot better in time


This is what I voted. I know people will say it should have been there in the beginning, and still complain about the lack of content, (and hey I can give you content) but with the patches we've seen and what we're supposed to be getting relatively soon, I have more faith in this game then I ever did after the launch.

The playerbase is certainly low, but hopefully when we get more content, and with the PS3 release (and hopefully positive reviews) we can see a substantial increase in player count.

Edited, Feb 8th 2011 11:08am by Ipwnrice
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#14 Feb 08 2011 at 11:19 AM Rating: Default
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Lol, No it it is not dead, nor is it dying. After last Wednesday's patch I have noticed an incredible spike in population (at least on the Melmond server). Ive seen players grinding that I have not seen since before the November patch. That to me is proof enough that the changes that are being implemented will not only bring the game back from the brink, but will also make it thrive in the future (provided of course that the devs keep the content coming).
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#15ragamuffin, Tarutaru Murder Suspect, Posted: Feb 08 2011 at 11:45 PM, Rating: Sub-Default, (Expand Post) Hmm..dead, would you please mind telling that to all the people on Palamecia who always seem to be doing what I wanna do in the places I wanna do it! No matter what time I log on, day or night, there are way too many white dots around, there seem to be more and more every day...damnit! someone tell them the game is dead.
#16 Feb 09 2011 at 2:46 AM Rating: Default
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The most Bias poll in all of creation
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WoW: we want to give players a more fun time with less grinding and generic quests
GW2: we want the player to feel like they are leveling while doing something fun
Final Fantasy XIV: we want less fun and more grinding
#17 Feb 09 2011 at 4:09 AM Rating: Decent
nick2412 wrote:
The most Bias poll in all of creation


Please elaborate :)

Edited, Feb 9th 2011 5:10am by LeilaniWildfire
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#18 Feb 09 2011 at 4:17 AM Rating: Excellent
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It's a poll on a target-dedicated forum with the remaining resilient
population as it's main audience. -> completely biased. Basically you
are asking shareholders whether their stock has any value.

Btw: I voted "not dead, but a lot needs to be done".
#19 Feb 09 2011 at 4:34 AM Rating: Default
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This poll is stupid, whats next a poll between who's the better MMO wow or FFXIV ? Lmao!
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#20 Feb 09 2011 at 4:37 AM Rating: Decent
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LeilaniWildfire, Goblin in Disguise wrote:
nick2412 wrote:
The most Bias poll in all of creation


Please elaborate :)

Edited, Feb 9th 2011 5:10am by LeilaniWildfire


Let's see you made a poll, in a forum where any negativity of the game gets a flood of rate down's or label as a troll or my all time favorite "If you dont like it get out, this game does not needs you" etc etc.

Come on you should be smarter than that
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#21 Feb 09 2011 at 4:48 AM Rating: Good
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And yet you still surface.

Does being perma-default stop you from voting?

If so, then I agree it's biased.

All surveys are biased.

Oh and when voting on which MMO is better, should we go by how we actually feel or because 12mil people play one and not the other? Just curious. I want to make sure I'm using the correct inaccurate information to legitimize subjective claims.
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#22 Feb 09 2011 at 5:02 AM Rating: Default
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Ostia wrote:
LeilaniWildfire, Goblin in Disguise wrote:
nick2412 wrote:
The most Bias poll in all of creation


Please elaborate :)

Edited, Feb 9th 2011 5:10am by LeilaniWildfire


Let's see you made a poll, in a forum where any negativity of the game gets a flood of rate down's or label as a troll or my all time favorite "If you dont like it get out, this game does not needs you" etc etc.

Come on you should be smarter than that


This is not a baiased Poll in the regards that to be able to answer this qustion acurratky you need to be in game. As such the correct place to post this poll is indeed in the comunity that inhabits the game.

In regards to rating down I can tell you that indeed I did rate down the previous post by you in which you mearlly stated that:

Ostia wrote:
This poll is stupid, whats next a poll between who's the better MMO wow or FFXIV ? Lmao!


not because of the content of the post but because of the childish and rude approach you decided to take. On the post, also from you, which I initially quoted there was no rate down as it was put foward in a polite way and you actually went to the trouble of explaining your point of view instead of just making a statment without any though behind it.

Back to topic, since Leilani and I are on the same LS she will probably be aware but we only really started recruiting in the last two weeks and since then, along with Leilani we got an influc of about another 30 characters of which most are new players just starting out the game for the first time.
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#23 Feb 09 2011 at 5:07 AM Rating: Decent
Ostia wrote:
This poll is stupid, whats next a poll between who's the better MMO wow or FFXIV ? Lmao!


Well... if there was a poll on this forum asking which one you think is better game FFXI or FFXIV I would actually most likely vote FFXI.

Just because a poll is on a forum of the game we are talking about doesn't make it bias... people still have opinnions even if they are in the same forum.
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#24 Feb 09 2011 at 5:13 AM Rating: Decent
...the last one.

It didn't feel dead yesterday when there was so much chat in linkshell chat I coulnd't keep up in the midst of people shouting for this and that, friends /tell'ing me all over and I was on vent in the LS!

No it's not dead unless you turn off all chat (filters>hide), go off into the wilds, down into a cave and smile at the skeletons!
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#25 Feb 09 2011 at 5:24 AM Rating: Good
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Having in mind that the three of us appear to be here on the forum (while probably at work, like myself) the population in Besaid might hactually have gonne down lol lol
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#26 Feb 09 2011 at 5:26 AM Rating: Decent
Hugus wrote:
Having in mind that the three of us appear to be here on the forum (while probably at work, like myself) the population in Besaid might hactually have gonne down lol lol


LOL
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#27 Feb 09 2011 at 10:23 AM Rating: Good
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The game is not dead, but it is certainly on life-support. A previous poster was correct in stating that although XI had a similar lack of content this point after release, they had around 750K active players. XIV does not have that and is bleeding money.

The problem for SE and XIV's potential longevity is that the game needs to bring in substantial revenue, revenue that will meet the initial game production costs and server maintenance costs and exceed them so that the game constitutes a worthwhile business venture for SE. If it cannot do that, then the game by necessity will die.

So, the game has to get to a point where SE can start charging monthly subscription fees (or they will have to implement a micro-transaction system). Beyond this, they need the total number of monthly subscribers to reach a certain threshold. At this point, a liberal estimate of the total number of active players is probably 150k-200k. I've heard conservative estimates in the ballpark of 50k. Neither number is sufficient to meet the threshold necessary for SE to generate the necessary revenue. Sadly, SE removed the world population call function, leaving their most dedicated players in the dark. Last, it's safe to assume that if SE immediately started charging a monthly fee, the active player base would be halved or quartered.

With these realities in mind, and taking into account the snail pace SE has adopted in implementing content updates, it will take a miracle for this game to survive, i.e. be a sufficiently profitable business venture for SE. Here's hoping that a fantastic skeleton of a game gets fleshed out in due time.
#28 Feb 09 2011 at 11:03 AM Rating: Decent
Hugus wrote:
Having in mind that the three of us appear to be here on the forum (while probably at work, like myself) the population in Besaid might hactually have gonne down lol lol


True but I was on a break fyi! :)
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#29 Feb 10 2011 at 11:49 PM Rating: Decent
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It'll finally die when everyone flocks to Rift.
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#30 Feb 11 2011 at 12:52 AM Rating: Default
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thehellfire wrote:
It'll finally die when everyone flocks to Rift.

Lol,no.

Rift is just a wow clone,the kind of game we all hate,where everything is easy,meaningless...

The craft is awful,the quests are boring and repetitive,and the Rifts get old after 2 days.
it's just a polished clone,nothing else.

Noone in FFXIV is gonna quit for WoW2.0

Edited, Feb 11th 2011 1:53am by TheonVenethiel
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#31 Feb 11 2011 at 1:17 AM Rating: Excellent
I had enough... tonight, I quit FFXIV!


But I'll be back tomorrow, and hopefully then I won't get five synth breaks in a row.

And, yes, this game is very much alive.
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#32 Feb 11 2011 at 1:20 AM Rating: Excellent
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TheonVenethiel wrote:
thehellfire wrote:
It'll finally die when everyone flocks to Rift.

Lol,no.

Rift is just a wow clone,the kind of game we all hate,where everything is easy,meaningless...

The craft is awful,the quests are boring and repetitive,and the Rifts get old after 2 days.
it's just a polished clone,nothing else.

Noone in FFXIV is gonna quit for WoW2.0


I was actually going to post a podcast with Scott Hartsman (CCO for Rift) here today just as a general point of interest with another point of view on MMO development but I figured too many people would get their jammies in a wad because it came from a Rift guy so I opted to hold off. He raised a lot of interesting points that were relevant to FFXIV's struggles, but it's mostly preaching to the choir at this point. Either you grasp why FFXIV was such a disappointment at launch and realize the full extent of what Yoshida is going to have to do to turn things around, or you live under a rock and sustain yourself on hope and fandom.

Too even imply that nobody will leave FFXIV for Rift is pure folly, which is a shame. I've got nothing against people still playing XIV whether they're truly enjoying themselves or not, but there's a difference between loyalty and naive stupidity. Rift's launch is going to hit FFXIV's population like a ten ton hammer, and you can take that to the bank.
#33 Feb 11 2011 at 1:41 AM Rating: Excellent
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Rift's launch is going to hit FFXIV's population like a ten ton hammer, and you can take that to the bank.


I'm not sure to what extent this is true. Most of the people who have been playing FFXIV have been playing since launch, and we've endured about the worst that anyone could endure... and we're still here!

Now the game is getting much, much better.. it's way better than it was a couple months ago... and with the promise of updates happening twice a month for the foreseeable future. Server populations are starting to increase again, making the game more lively. And the game is free. And, perhaps most importantly, it's Final Fantasy. RIFT is not Final Fantasy. Why would die-hard Final Fantasy fans be clamoring to play RIFT?

Perhaps people who already left FFXIV will go play RIFT, and from that perspective, you may be right... but I don't see a lot of current FFXIV players heading out to play, and the incoming PS3 population won't be affected in the slightest.

EDIT: After watching some YouTube footage of RIFT, I also wonder how long RIFT will stay afloat when people could just play WoW, which looks incredibly similar.

Edited, Feb 11th 2011 12:17am by Thayos
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#34 Feb 11 2011 at 2:48 AM Rating: Excellent
Thayos wrote:

it's Final Fantasy. RIFT is not Final Fantasy. Why would die-hard Final Fantasy fans be clamoring to play RIFT?

Edited, Feb 11th 2011 12:17am by Thayos


considering the current estimated population...
Final Fantasy fans arent even clamoring to play Final Fantasy games.


Also if die hard FF fans do end up playing RIFT, it might have something to do with those people liking fun games. WoW clone it may be, but its in a fresh new world that has yet to adopt WoW's community(wich for many is WoW's main downside) and its looks a **** of alot better than WoW.

The patch thats supposed to be due at the end of this month could be the deciding factor to what world people will be loggong into come march.
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#35 Feb 11 2011 at 2:52 AM Rating: Excellent
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I tend to agree with Thayos about FFXIV not losing many current players, to Rift or any other MMO for that matter. People in game currently have to be pretty loyal and resilient. But Rift will take away just about any future prospects.

If the PS3 version ever happens, I think DCUO will hurt FFXIV on that platform. I personally don't like DCUO but it's getting some pretty good reviews, phenomenal reviews compared to FFXIV. I don't know why a person would buy the PS3 version of FFXIV if they are looking to play an MMO on the console, when DCUO is more popular and better reviewed. Unless they are just a pure FF fan and waiting for the PS3 release.

As for just being able to play WoW, rather than Rift. Well, there are a few things WoW does better than Rift, but just a few. For the most part Rift is a better game. WoW's boards are currently full of entire guilds leaving WoW for Rift. It's going to be around awhile. The dungeon design in Rift is superb, maybe the best I have ever seen. A level 17 dungeon in Rift is more challenging, and better designed than a level 80+ WoW dungeon.WoW was an out dated PoS 4 years ago. And the company keeps alienating whole sections of their play base.

Also the Rift devs are gooooooood. We have seen them build and implement entire game features in a matter of days. Example, after one beta phase there was talk on the beta forums about it being difficult to make raids on the fly while doing a Rift event. So between betas, about a week, a public grouping system was built from the ground up, dedicated gui and all, and from first implementation it was almost flawless. Keep in mind, this happened while the normal 2 or 3 dozen beta changes were being worked on. They didn't just forget everything else and focus attention on this one thing. Now, compare that to SE devs that take 3 months to figure out a /clock, and cant work out a way to boot inactive LS members..






Edited, Feb 11th 2011 4:05am by KristoFurwalken
#36 Feb 11 2011 at 3:30 AM Rating: Decent
KristoFurwalken wrote:


If the PS3 version ever happens, I think DCUO will hurt FFXIV on that platform. I personally don't like DCUO but it's getting some pretty good reviews, phenomenal reviews compared to FFXIV. I don't know why a person would buy the PS3 version of FFXIV if they are looking to play an MMO on the console, when DCUO is more popular and better reviewed. Unless they are just a pure FF fan and waiting for the PS3 release.


I had a look at DCUO and I can say even without trying the game that it is not my cup of tea. Just like I never liked Halo or WOW (two other very populare games) on other platforms (and DCUO is not even THAT popular)...
For example I would rather play offline games than waste my time on a very well reviewed WOW, which simply is not my kind of game - I had a try of Rift Beta as well, and guess what it's just the same for me.
DCUO and FF are completely different games and I don't think they would even compete for the same audience... so in MMORPG side of things, I think when the PS3 release happens, and if FF14 keeps going to the direction it is now headed, it has nothing to worry about.... and especially not when it comes to DCUO.

Online games for me is not just about "playing with other people" - if you strip that element off it still needs to provide me that something that would keep me playing it and quite frankly even in this state of FFXIV I will most likely be sticking around for quite some time since I know it all will start happening soon.
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#37 Feb 11 2011 at 4:12 AM Rating: Excellent
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Thayos wrote:
Quote:
Rift's launch is going to hit FFXIV's population like a ten ton hammer, and you can take that to the bank.


I'm not sure to what extent this is true. Most of the people who have been playing FFXIV have been playing since launch, and we've endured about the worst that anyone could endure... and we're still here!

Now the game is getting much, much better.. it's way better than it was a couple months ago... and with the promise of updates happening twice a month for the foreseeable future. Server populations are starting to increase again, making the game more lively. And the game is free. And, perhaps most importantly, it's Final Fantasy. RIFT is not Final Fantasy. Why would die-hard Final Fantasy fans be clamoring to play RIFT?

Perhaps people who already left FFXIV will go play RIFT, and from that perspective, you may be right... but I don't see a lot of current FFXIV players heading out to play, and the incoming PS3 population won't be affected in the slightest.

EDIT: After watching some YouTube footage of RIFT, I also wonder how long RIFT will stay afloat when people could just play WoW, which looks incredibly similar.

Edited, Feb 11th 2011 12:17am by Thayos


Hmm-hmm. I tried RIFT for 30 minutes. And I have to say, in these 30 minutes it has impressed me a *great* deal. The starting zone is filled with bustling activity, and introduces you to the core of the storyline right away. Why I quit after 30 minutes? Definitely not because it was bad per se; I just didn't like seeing prisoners being tortured to death in the first 15 minutes of gameplay. Just not my cup of tea.

But this game is, at least in the first 30 minutes, miles ahead of FFXIV in puncto immersion. You immediately start to feel "important". Relatively low system requirements my also help to win over some PS3 owners who also own an aging PC; so I fear even that possible new FFXIV-player population is not 100% "immune". Don't underestimate RIFT as a serious competitor. As far as I can tell, it does a lot of things pretty right pretty much right from the start ;).

(Including truly unique yet very much customizeable classes).

I don't mind FFXIV being a niche game. I just wouldn't like it getting a niche game for lifeless addicts and hardcore-crafting-nerds and botters.
#38 Feb 11 2011 at 5:44 AM Rating: Good
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I'll start playing when the game is enjoyable as I don't want to cap out my character while i'm bored.

Pretty sure it isn't dying though, if it was i'd be sad I had nothing to come back to, eventually.
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#39 Feb 11 2011 at 6:14 AM Rating: Good
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TheonVenethiel wrote:
thehellfire wrote:
It'll finally die when everyone flocks to Rift.

Lol,no.

Rift is just a wow clone,the kind of game we all hate,where everything is easy,meaningless...

The craft is awful,the quests are boring and repetitive,and the Rifts get old after 2 days.
it's just a polished clone,nothing else.

Noone in FFXIV is gonna quit for WoW2.0

Edited, Feb 11th 2011 1:53am by TheonVenethiel


Seriously this kind of post make my week, where do you get this idea that anything in FFXIV is worthwhile ? there is no hard content, there is not even content, everything is easy, grinding is easy(Boring but easy) the crafts are boring, there is no direction, all you do is level for the sake of leveling, there is nothing awaiting you at cap level, just do more leves and kill mobs for gil, that is it.

Is Rift a wow clone ? yes it is, i played the beta, but it was fun, i did more quest in 3 day's that i ever did in FFXIV and i played it for like 3 weeks XD!
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#40 Feb 11 2011 at 8:02 AM Rating: Excellent
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So much potential and yet they're in F2P life support mode. IMHO it's going to take a lot of positive major game changing redesigns plus some new jobs to lure people back in masses. I'm going to take a good hard look at their magic & crafting systems before subscribing again.
#41 Feb 11 2011 at 8:22 AM Rating: Excellent
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Hmm-hmm. I tried RIFT for 30 minutes. And I have to say, in these 30 minutes it has impressed me a *great* deal. The starting zone is filled with bustling activity, and introduces you to the core of the storyline right away. Why I quit after 30 minutes? Definitely not because it was bad per se; I just didn't like seeing prisoners being tortured to death in the first 15 minutes of gameplay. Just not my cup of tea. But this game is, at least in the first 30 minutes, miles ahead of FFXIV in puncto immersion. You immediately start to feel "important". Relatively low system requirements my also help to win over some PS3 owners who also own an aging PC; so I fear even that possible new FFXIV-player population is not 100% "immune". Don't underestimate RIFT as a serious competitor. As far as I can tell, it does a lot of things pretty right pretty much right from the start ;).
(Including truly unique yet very much customizeable classes).


I always prefer the game experience of the FF universe, especially the look & feel of everything in FFXI. FFXI wasn't my first MMORPG, but I compare all games to both EQ1 and FFXI. What I found intriguing about Rifts was soul(job) system. It looks like a great blend of the job switching system from FFXIV and the profile swapping mirror (Mirror of Reflected Achievements)from EQ2. On top of that, you can customize your character with three active jobs at once. Now you can also unlock profiles so you don't have to respec to get points back so you can re-customize your character. So you can have a profile for soloing, one for teaming and another for raiding.

But switching gears, some visual & design portions of the Rift universe that don't fit in to my EQ1/FFXI view of what a MMORPG should look like.
#42 Feb 11 2011 at 9:02 AM Rating: Good
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@rubina
That's what I'm telling people for 3 weeks now -.-/
Rift's class/job system is a *clear* and *obvious* rip-off of FFXIVs armoury system.
They even admit in an interview that they re-designed their original system once they
"looked around a bit".

The sad part is, that they actually pulled off the stunt of implementing everything
good from the armoury system and weed out some of its major flaws. As an "afterthought".
Way into the game's development. And they did better than SE in a couple of years >.>/.

The game may have other flaws; but their root/branch system beats FF's "unlimited freedom"
(= unlimited averageness) by miles.

Edit: To thwart the notion that I might be a RIFT employee: the graphics are sooooo dated,
some of the races look like from a comic book, I heard it's completely unbalanced and...
and... one of the developers is a *** black jew that smells like hello kitty's poophole.

Edited, Feb 11th 2011 10:06am by Rinsui
#43 Feb 11 2011 at 10:08 AM Rating: Decent
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Thayos wrote:
Quote:
Rift's launch is going to hit FFXIV's population like a ten ton hammer, and you can take that to the bank.


I'm not sure to what extent this is true. Most of the people who have been playing FFXIV have been playing since launch, and we've endured about the worst that anyone could endure... and we're still here!

Now the game is getting much, much better.. it's way better than it was a couple months ago... and with the promise of updates happening twice a month for the foreseeable future. Server populations are starting to increase again, making the game more lively. And the game is free. And, perhaps most importantly, it's Final Fantasy. RIFT is not Final Fantasy. Why would die-hard Final Fantasy fans be clamoring to play RIFT?

Perhaps people who already left FFXIV will go play RIFT, and from that perspective, you may be right... but I don't see a lot of current FFXIV players heading out to play, and the incoming PS3 population won't be affected in the slightest.


Final Fantasy XIV is still a shell of the game. Refining the ward search, tweaking the UI, and rescaling SP gain do nothing to change that. Everything Yoshida has done with XIV to date are things you might have expected to see done long before the game even launched. You might even say that those are the kinds of changes that, under better circumstances, they might have implemented early on in the beta testing.

There aren't enough people who will play an MMO simply because it's Final Fantasy to keep XIV afloat. You talk like everyone currently playing is thoroughly enjoying themselves. Yet the poll in this very thread suggests otherwise or you wouldn't have 80% of respondents voicing an opinion ranging from lost cause to not dead but nowhere near good. I think you overestimate FFXIV's draw, and given the only two things to happen to the MMO scene since XIV's launch have been Cataclysm and DCUO, my sense is that there are a lot of people trapped in Eorzea who are just looking for an alternative before they make their exit.

Quote:
[quote]EDIT: After watching some YouTube footage of RIFT, I also wonder how long RIFT will stay afloat when people could just play WoW, which looks incredibly similar.


Back when FFXI was in it's heyday, people said similar things about WoW. "I've seen beta footage and there's nothing to worry about." And then WoW launched and XI took a 20% hit to its population. XIV can't afford a 20% hit to its population. It can't afford a 1% hit to its population. All these people "coming back" to XIV aren't going to stick around. There aren't many people who want a grind MMO anymore, but if you've made an investment in the retail box and don't have anything else on the market to peak your interest, making the grind less grindy might be something you want to check out until you realize that even fast SP and no reason to earn it doesn't make for a good game.

I'm sure Yoshida has a great many things on deck for XIV and I have no desire to see him fail in his mission to turn it around, but what do you think is going to attract more attention? "So far, the record is 574 people in one zone participating in a zone event and our servers held up perfectly," or "we have plans to add quests."

?

Denial ain't just a river in Egypt.
#44 Feb 11 2011 at 1:33 PM Rating: Excellent
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That's what I'm telling people for 3 weeks now -.-/
Rift's class/job system is a *clear* and *obvious* rip-off of FFXIVs armoury system.
They even admit in an interview that they re-designed their original system once they
"looked around a bit". The sad part is, that they actually pulled off the stunt of implementing everything
good from the armoury system and weed out some of its major flaws. As an "afterthought".
Way into the game's development. And they did better than SE in a couple of years >.>/.
The game may have other flaws; but their root/branch system beats FF's "unlimited freedom"
(= unlimited averageness) by miles.


I love to tinker around with magic systems and Rift does offer an interesting magic system. I like being able to explore 8 different magic using jobs and see which combinations of abilities & spells can be made. You get to feel like a mage and toss out spells about instead of auto-attacking with your spoon/wand. With FFXIV you level each job. With Rift the level stays a global constant while you swap jobs. You don't have to hold onto low level gear to level a new job so to speak. I'm just saying they're offering an interesting compilation of multi-job system cherry picked from other games. You get to choose how many points you want to invest in each job's tree.

There is one mob behavior that is common which I haven't seen since vanilla Anarchy Online. Mobs of opposing alignment will start attacking each other. Let's say there is a typical static spawn camp of goblins. An opposing band of critters who are on their way to attack a town happens to go through the camp. They'll duke it out until one side is chocobo chow. You can also find yourself in the middle of two opposing band of mobs as they're marching through the wilderness. It's a very unusual feature for a MMORPG.




Edited, Feb 11th 2011 2:34pm by rubina
#45 Feb 11 2011 at 1:46 PM Rating: Good
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Quote:
There is one mob behavior that is common which I haven't seen since vanilla Anarchy Online. Mobs of opposing alignment will start attacking each other. Let's say there is a typical static spawn camp of goblins. An opposing band of critters who are on their way to attack a town happens to go through the camp. They'll duke it out until one side is chocobo chow. You can also find yourself in the middle of two opposing band of mobs as they're marching through the wilderness. It's a very unusual feature for a MMORPG.


And yet, that's right what we were told wildlife in FFXIV would be like.
Many months ago, long before the alpha tests.
Yet another not-implemented "perhaps sometimes in 2024".
#46 Feb 11 2011 at 2:39 PM Rating: Excellent
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This game is dead, at least on Istory. I took a break from the game for three weeks, just logged in today to give it another shot. But seeing Ul'dah as deserted as it was, (total of about 30 people (25 afk) in the area in adventurer's guild, outside the guild on the steps, outside the wards, and near the repair NPC) I had no desire to play again. I thought maybe it was because more people are out fighting now so I did a quick teleport across the world, Nanawa, Horizon, Nophica, Cedarwood, Cassiopeia, Humblehearth and Mun-tuy. Just as dead. Three weeks ago, I would see at least ten people (not including gilsellers) at Horizon consistently. Now I see five and no idea where the gilsellers are. Maybe they decided to not bother. No doubt SE took off the world player count to hide the dwindling population.

My LS leader quit because the patches are offering too little, too late. The sack holders don't even log on anymore whereas before they would either be playing or afk but logged on all day. I've noticed the number of online people in my four other LS's has stayed the same, although the number of recruited members has doubled in three of them, meaning the "veterans" are gone and the new people are giving it a shot but will probably soon be gone also unless SE releases the miracle patch pronto! --Oh who are they kidding? We've been waiting for that patch since beta.

Edited, Feb 11th 2011 12:41pm by ylferyf
#47 Feb 11 2011 at 2:48 PM Rating: Excellent
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LeilaniWildfire, Goblin in Disguise wrote:
It's not dead but needs a LOT of work


I went with the above. In order to compete with all of the recent and soon-to-be-out MMOs, FFXIV really does need a lot of work. It's not only that the game needs work, but it needs to be done VERY quickly. Let's face it, no one is going to wait another 6 months to a year while FFXIV gets to where SE and the customer's want it to be. People are going to check out Rift, GW2, SWTOR, Tera, etc..

I stopped logging into FFXIV about a month ago. At the time I was mostly crafting. One day, I was like 'WTF am I doing!' Instead of enjoying a movie I was sitting there crafting while watching it and not really enjoying either one. With all of the changes that SE is going to implement, I'd rather wait and have a fuller gaming experience than play now.

Recently, I heard about Rift from a buddy I met in FFXIV. I checked out the site, the game didn't seem great or anything. Then I read about it being a 'WoW clone' which really turned me off to it. I thought I'd give it a shot since people on the forums were raving about it, so I decided to try Beta 5.

At first, I thought the game was horrible. Then, I started playing with the graphics, customized a few other settings and went out to hunt. After about an hour, I was hooked (took me a while to get used to a non-FF combat stlye). Even in beta, the game is VERY polished and everything is well thought out. What really sold me on the game was how inclusive it was; grouping was a breeze. I ran into one of the rifts, joined a public group (the option just pops up) and proceeded to run around with the group chasing rifts in the area. It was fun, relaxing and gave xp/loot. The thing that I like the most is that TRION is making great choices in the tweaks that they make and really listening to the community.

Sorry about posting about Rift on the FFXIV section of ZAM, but I think it is relevant to this poll and the current discussion.
____________________________
FFXIV: Tebhi Liontamer 37 Elezen Marauder Besaid
FFXI: Luk 75 Hume Beastmaster Gilgamesh / Tehbst 85 Taru Beastmaster Ifrit
#48 Feb 11 2011 at 3:02 PM Rating: Excellent
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2,010 posts
Quote:

That's what I'm telling people for 3 weeks now -.-/
Rift's class/job system is a *clear* and *obvious* rip-off of FFXIVs armoury system.
They even admit in an interview that they re-designed their original system once they
"looked around a bit".

The sad part is, that they actually pulled off the stunt of implementing everything
good from the armoury system and weed out some of its major flaws. As an "afterthought".
Way into the game's development. And they did better than SE in a couple of years >.>/.

The game may have other flaws; but their root/branch system beats FF's "unlimited freedom"
(= unlimited averageness) by miles.


The major difference between developers like this and Square Enix is that other developers aren't afraid to change their minds and move in entirely new directions. SE is still trying to cram their original ideas down our throats instead of scrapping bad ideas and replacing them with ones that are more thought out.

I hate saying it be SE really is a one-trick pony.
#49 Feb 11 2011 at 6:00 PM Rating: Good
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Quote:
And yet, that's right what we were told wildlife in FFXIV would be like.
Many months ago, long before the alpha tests. Yet another not-implemented "perhaps sometimes in 2024".


And this shows how backward the developers of Anarchy Online were back then. Here they had a really cool mob behavior concept and what do you think they did? Yep they recoded the mobs so they would stop attacking each other. The opposing patrolling mobs would simply ignore each other when they pass. What a waste of an idea. I thought it brought some dynamic feeling to the environment instead of static camps and roving mobs ignoring each other.
#50 Feb 11 2011 at 6:00 PM Rating: Good
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Quote:
SE is still trying to cram their original ideas down our throats instead of scrapping bad ideas and replacing them with ones that are more thought out.


I wonder how much manpower + energy they have already wasted on
their attempt to give us something better than an Auction House >.>/
Those retainers are still sticking in my throat.

At first it was 200 in the first ward, and 0 in all others.
Then it was 150 in the battlecraft ward, 50 in the sorcerer's ward and 0 in the rest.
Then it was 300 in the battlecraft ward, 100 in the sorcerest ward and 0 in the rest (two retainers/player).
Then it was many in many wards, but most in middle taylor's ward.
Then those many were decorated with pink stars.
Then it became possible to see the prices for marmot meat.
Then they started to twitch.

Took how long? Like... 5 months total?
#51 Feb 11 2011 at 6:07 PM Rating: Good
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Quote:
I wonder how much manpower + energy they have already wasted on
their attempt to give us something better than an Auction House >.>/
Those retainers are still sticking in my throat.


The whole retainer system reminds me of a throw back to the player selling area back in EQ1. Where you had to purchase a special bag, equip it, and add all the items you wanted to sell. Then you had to park your character an stay logged in so other players can struggle to find your "shop". There was a way to pull up a list of everything for sale in the selling area and a button to help locate the player shop. Of course when you click on help, all it did was spin your character in the general direction of where the player shop was located in the mass of other players. it was pretty sad. But why in the world would they use such a system for FFXIV? Where they trying to save money on having to purchase & maintaining a database backend for an AH?
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