I know a lot of people want to believe that the game will survive the epically failed launch. I myself am one of those, having looked forward to it since the demo some five years ago; however, reality is starting to sink in for even the most hardcore defenders of the game.
We are sitting at the six-month mark of the game. Yes, there have been some much needed improvements, but the truth is that all of these things are unquestionably items we were promised/rightfully expected as part of our starter game purchase. The result is that the number of returning players seems to be far below the number that are only doing leves, already quit, or are planning to leave soon without some content updating.
Sure, there's been promises to bolster the game in every aspect, but it's just too slow for many people. I understand that development takes time, but all of these things coming in the next few months should have been developed and implemented from day one. That is still the major, overarching problem that people have and had with the game.
If the newer dev team doesn't start pumping out a serious amount of additional content, and scrap some of the half-baked ideas, the game will die. Players will be continuing to lose interest, and SE will sink further and further into the red, and there just won't be a reason to continue for anyone concerned. I'm guessing the breaking point for them will be within three months, which is likely when they'll determine whether or not to push out a PS3 release as well.
Even at best case scenario, XIV will become a niche game with around 100k subs at peak i'd wager. Too many people were left with a bad taste in their mouth, and in the fickle MMO market (and with RIFT, SWTOR and GW2 around the corner), there isn't a reason to stick around for long.
Jerri Blank (Strangers with Candy):
"I may still be doing all the wrong things, but now i'm doing them the right way!"