I've been reading threads about how people love the new job/class system, people hate the new job/class system, people want it more like FF11, people like it flexible, people like it more specialized, people want old classes, ect....
lots of opinions and lots of great points to support them.
So I got to thinking... for the party dynamic of it... what if they implemented special sets of abilities that were sort of... multiplayer in a way? For instance, if you had a gladiator and a conjurer working together, it would unlock a more potent paladinesque ability that would only be available for the duration the two of them are together. But it could work like a spell. Both would have to activate it and it would be on timers just like everything else. I feel like they could really play around with this and experiment with lots of different job combinations.
For those of you who have played these games its sort of a combination of crystal chronicles's spell stacking and disgaea's magi-change stuff.
Could be fun, right?