I don't always fast travel either, but the fact is that I usually do. It makes the game feel smaller and less like a grand adventure. It's the little things, that might not be super convenient, and some people might think are a waste of time, that really make a game have atmosphere.
I don't really see a difference between clicking "retainer go fetch this item for me" than "buy now" and it appears in your mail box, besides the fact that one is a little more fun, a little more atmospheric.
So long as I click one button and the item is now in my inventory, what the button says is irrelevant to me :)
And you could always force yourself to not fast travel. Try playing the game through without fast traveling at all if you want to feel more immersed. I've done it before.
Furthermore, ask yourself how many people who have played games with fast travel options would have given up on them if they actually had to hoof it from town to town whenever they wanted to go anywhere.
Also to this part I just wanted to say that I know a lot of people who preferred the system of travel in Morrowind over Oblivion because it made the world feel larger and more mysterious. Who knows what you will encounter while you walk to the next town? There was actually a player made mod for Oblivion that removed the fast travel ability. Unfortunately that game was made with fast travel in mind, so there was very little to find while traveling between cities.
This game was made with the market wards in mind and not an auction house. I think it's a good system, it needs work, but it's a nice change from what every single other game out there has.
I don't think walking to the retainers is inconvenient at all, you are trying to put words in my mouth. BUT as a human being, I would most likely take the path of least resistance if there were two paths to take. I do not think that walking to the fridge to get a drink is inconvenient, it actually had never occurred to me before, but if I had a cold drink closer, which one would I probably grab?
See, you didn't even need a mod to remove fast travel; that's just silly. If you don't want to use it, just don't use it. No part of the game actually forces you to use it.
The current system is tolerable, but it still has a lot of unnecessary hurdles to it that need to be overcome. I'm not saying scrap the whole thing and start over, but if they'd just add:
- The option to buy and sell from the interface
- The option to search by item name (by typing the name in rather than a tree view) or by stats or whatnot
- Notifications when sales are made
Then it would be great. In fact, I'll go one further and tell you how they could make the system much better than any other system out there, hands down:
- Add the ability to put up "Want to buy" listings, and let the sellers browse those. Let's say you have a sword and want to get rid of it; rather than listing it and waiting for it to sell, search to see if anyone wants to buy it. Oh, three people are trying to buy that item because none are on AH right now. I'll just click one of their names and BAM! That guy bought my weapon!
Add in a feature as powerful as that and watch people talk about how awesome the system is.
(Edit: Rufus beat me to the suggestion, but I totally agree with him; you can't do that with an AH but the current system is set up to allow it and if they added it, it would make the wards better than an AH)
You're right that humans do tend to prefer the path of least resistance in most cases, however the solution to this should not be to FORCE them to do more work than they should need to do to accomplish something.
You wouldn't see an actual store where you had to solve a puzzle before the cashier rang you up. You wouldn't see a market for hand crank cars. You wouldn't see an MP3 player that requires you to manually type in the name of the artist and the name of the song to listen to it... There's just no good reason to make everyone perform some trivial, irrelevant, pointless task to accomplish what they want to do.
So I'm not against leaving the wards in, and you're probably right that people would tend toward buying from the interface, but if buying from the interface is what people want to do, why not let them do it? Why intentionally make everyone perform extra work on every single transaction, all because some people think it "Adds immersion"?
Let the people who want the immersion be immersed and go into the wards. I'm fine with that. But you shouldn't have the game make -everyone- do more work than they need to. Edited, Feb 10th 2011 5:52pm by Mikhalia