if you play like a robot.
you will feel like a robot.
This. I don't know about you guys... when I first started and I got haymaker, I tried it but I sucked with the timing and I didn't evade much so, I though "oh this is dumb" and put red lotus blade on my PUG instead.
Now I evade so much that I feel the need to have both jarring strike AND haymaker on my bar. And while some of you talk about the weapon skills having no meaning - I feel good when I time things nicely - featherfoot, then raging strike - then holding my guns for the evade (positioning myself, gaining back some stamina) EVADE - JARRING STRIKE.
Then bash bash - oh, my invigorate timer is up, turn that on, bash, EVADE haymaker! featherfoot, raging strike EVADE jarring strike, trammel.
There is a rhythm with it - I feel good when I pull it off, and there is
a difference between playing well and playing poorly. If you think that it was harder sitting doing nothing in XI while auto-attack did all the work - well, I don't know what to say. I love the reactionary weaponskills in this game, and I think battle is way more fun and engaging than in XI.
I like the skillchains/magic burst system in XI better so far [edit: and I miss self skill-chaining with MB on my BLU ;;) but that is partially because I haven't mastered the battle regimens - so I can't accurately judge which is better. I think skillchains were more intuitive though, for sure.
As for skills being interchangeable etc - I completely disagree. There is a big difference between jarring strike and red lotus blade. I equip them for different situations. When I am worried that I will miss a lot (fighting monsters significantly above my rank) I equip red lotus and use it in conjunction with raging strike - because it is never miss damage.
When I want to hit hard and fast I equip tons of 250/500 TP weaponskills and absorb TP. That way I am always ready to deliver a hard strike.
I think that it takes awhile to get the hang of this system - and that if you don't have a lot of jobs leveled, you really miss the benefits of it. Things seem interchangeable and bland when you don't have a lot to choose from... but I find myself changing my bar all the time depending on the size of the party - whether I am tanking or DDing - what rank our mages are, what we are fighting - etc.
If everything was "interchangable" then why would I bother changing my bars at all? Edited, Feb 11th 2011 11:33am by Olorinus