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Final Fantasy XIV - Not Heroic?Follow

#1 Feb 11 2011 at 7:12 AM Rating: Good
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Well,


I remember playing Final Fantasy XI and it had a lot of factors that made the player feel like he was actually molding a hero in an MMORPG. But when you login to FFXIV day to day, do the quests, trudge through the content you end up kind of reflecting on your char.

A.) He's something called a Gladiator, Conjurerer etc. so, a low class version of what your XI characters could become.

B.) He's poor, and hapless. He can't get a chocobo, he can't acquire any legendary gear, one or more of his items is always messed up or at 75% because he only has time for 3 Craft jobs without making his life too boring to stand.

C.) He's got no theatrical value whatsoever, random animals have better skill effects than he does, Lancer has this skill called Moonrise and it's practically nothing visually, but a wolf has something called Night Howl and it's a crescent moon? Why not give Moonrise that effect repainted at least?

Overall,

It feels to me almost like the original developers intended to craft a game where you could be mediocre at best, and that's really just not Final Fantasy at all, that's more like the other MMO's out there. Final Fantasy has always been a story where someone becomes magnificent, and sure, my character can do the whole "echo" thing, but that's no fun as it's not really applied in game for anything. Sure he's got a companion, but he can't call her in the field to assist while adventuring without other adventurers etc.

Aside from the UI, they really need to fix the story factor of this game up, very uninspiring thus far in comparison to XI.
#2 Feb 11 2011 at 7:21 AM Rating: Decent
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It is also hard trying to be evil as well. Just comes off annoying at best :/
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#3 Feb 11 2011 at 8:05 AM Rating: Decent
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Yoshi-P is adding "Quests revolving around the danger facing Eorzea." Just give it time, you'll feel like a hero one day kid :)
#4 Feb 11 2011 at 8:16 AM Rating: Good
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don't forget:

We also cannot own land and no longer have slave moogles.
Taking part in the weekly conquest made you feel a part of your nation, in FFXIV we're just some lazy wanderers
All the NPC's have amazingly crafted weapons that were bejeweled and bedazzeled by crafters that are far beyond a skill level even attainable by us.
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#5 Feb 11 2011 at 9:11 AM Rating: Good
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Quote:
We also cannot own land and no longer have slave moogles.

Oh, but we have slave zombies.
Mine are happily twitching around in the retainer ward.
I presume.
#6 Feb 11 2011 at 9:24 AM Rating: Good
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Rinsui wrote:
Quote:
We also cannot own land and no longer have slave moogles.

Oh, but we have slave zombies.
Mine are happily twitching around in the retainer ward.
I presume.


But there's no delicious brains in the market wards, save for the occassional hapless fool that wanders in alone. :o
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WoW - Andorhal
Darkkiwi - 85 Gnome Unholy Death Knight - <Flaming Bunnies>
Lightkiwi - 72 Gnome Disc Priest - <Flaming Bunnies>
Kwanita - 82 Gnome Frost Mage - <Flaming Bunnies>
Maglyn - 81 Gnome Protection Warrior - <Flaming Bunnies>


Don't play that game anymore. :P
#7 Feb 11 2011 at 9:37 AM Rating: Decent
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Quote:
But there's no delicious brains in the market wards, save for the occassional hapless fool that wanders in alone. :o


Plants Vs Zombies. One of the best indie games of the last few years. ^.^/
#8 Feb 11 2011 at 9:58 AM Rating: Excellent
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When I think of my time spent playing FFXI it's probably something like 3% saving the world, 10% running from A to B, and 87% ganging up with 5 other people in order to slaughter poor helpless crabs who never did anything to harm us (except Robber crabs, those deserved to die a painful death).

The story will become more heroic, don't worry. If there's one thing SE does well it's that they can weave a good story into their games. When you look back at FFXI nothing before the Shadow Lord mission was terribly heroic. When comparing to FFXI try not to compare all 8 years of story. Look at what you did in FFXI during your first 30 or 40 levels rather than the culmination of RoZ, CoP, etc.

I do hope visual effects get updated though. Or maybe rank 40+ skills are flashier than rank 20 skills? Using the same 3 or 4 animations for every combat skill is getting old.
#9 Feb 11 2011 at 10:02 AM Rating: Good
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Rinsui wrote:
When you look back at FFXI nothing before the Shadow Lord mission was terribly heroic.


Really? I remember killing a dragon and spelunking into the 3 beastman strongholds trying to collect the coloured rocks they were using to revive him. :o

Edited, Feb 11th 2011 11:02am by Quanta
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WoW - Andorhal
Darkkiwi - 85 Gnome Unholy Death Knight - <Flaming Bunnies>
Lightkiwi - 72 Gnome Disc Priest - <Flaming Bunnies>
Kwanita - 82 Gnome Frost Mage - <Flaming Bunnies>
Maglyn - 81 Gnome Protection Warrior - <Flaming Bunnies>


Don't play that game anymore. :P
#10 Feb 11 2011 at 10:11 AM Rating: Excellent
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1,636 posts
What I want a game to provide, is a reason as to why being an "adventurer" is a profitable/logical career choice. FFXI its basically because beastmen are around, and the cities militaries are stuck only doing defense, they need others to venture out etc. FFXIV just doesn't really feel like its addressed that yet. Its a lore thing I guess, yes there's an "evil empire" on the boarder (I know I didn't get too far into the game, but it had never been explained to me why they were bad guys, for all I know they're people for the ethical treatment of marmots), but most of the game is killing wildlife, recapturing escaped imps, and killing the odd bandit/skeleton. I'd almost be happy with beastmen castles in the background, and replacing every levequest mob with some kind of beastmen.
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#11 Feb 11 2011 at 10:50 AM Rating: Good
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Quanta wrote:
Rinsui wrote:
When you look back at FFXI nothing before the Shadow Lord mission was terribly heroic.


Really? I remember killing a dragon and spelunking into the 3 beastman strongholds trying to collect the coloured rocks they were using to revive him. :o

Edited, Feb 11th 2011 11:02am by Quanta


Are you nuts? I never wrote that!
#12 Feb 11 2011 at 10:58 AM Rating: Good
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Fight an HNM yet?
#13 Feb 11 2011 at 11:12 AM Rating: Excellent
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Quanta wrote:
Rinsui wrote:
When you look back at FFXI nothing before the Shadow Lord mission was terribly heroic.


Really? I remember killing a dragon and spelunking into the 3 beastman strongholds trying to collect the coloured rocks they were using to revive him. :o

Edited, Feb 11th 2011 11:02am by Quanta


I also remember saving this one guy from night terrors by giving him bat wings and helping some young boy running around San D'Oria saving up for his grandmothers medication.

Then again, that boy kept scamming other adventures daily so I suspect he's a liar.

Edited, Feb 11th 2011 12:13pm by Louiscool
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#14 Feb 11 2011 at 11:22 AM Rating: Good
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Louiscool wrote:
Then again, that boy kept scamming other adventures daily so I suspect he's a liar.

Edited, Feb 11th 2011 12:13pm by Louiscool


He needed a LOT of bat wings. ;P
____________________________
WoW - Andorhal
Darkkiwi - 85 Gnome Unholy Death Knight - <Flaming Bunnies>
Lightkiwi - 72 Gnome Disc Priest - <Flaming Bunnies>
Kwanita - 82 Gnome Frost Mage - <Flaming Bunnies>
Maglyn - 81 Gnome Protection Warrior - <Flaming Bunnies>


Don't play that game anymore. :P
#15 Feb 11 2011 at 10:41 PM Rating: Excellent
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1,313 posts
Quanta wrote:
Louiscool wrote:
Then again, that boy kept scamming other adventures daily so I suspect he's a liar.

Edited, Feb 11th 2011 12:13pm by Louiscool


He needed a LOT of bat wings. ;P


I considered posting a short clip from the movie Waiting, but I'm pretty sure it'll be against the rules.


Edited, Feb 11th 2011 11:42pm by Transmigration
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#16 Feb 11 2011 at 11:06 PM Rating: Excellent
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No doubt, there was more/better "micro" story in FFXI, at the time of US release. I can talk to every NPC in Ul'Dah and the only way I can interact with them beyond a stock response is if I've been given a local levequest that directs me to them, or they're part of the main storyline and I'm on an active quest. There are no NPC quests whatsoever. Doing little things around town to build fame and get low level weapons/gear/scrolls when you first start out in FFXI definitely helps with the immersion. Building fame in a city makes you feel more like a hero. So does earning conquest points for your city as it competes with the other cities. The early missions also gave you more content and had more depth. The dragon to get rank 3 was a pretty big one that you do at around level 20. Getting khazam keys (ok, an expansion, I understand) at 25 was pretty big. Doing the rank 5 mission to get an airship pass was huge. Heck, climbing the spire in Quifm to fight the giant at the top was pretty big. Not to mention sub job quests, chocobo license and the original walk to jeuno. It seems like there's very little denying that there's a MAJOR lack of story and content in XIV. People keep trying to say XIV is new and there hasn't been an expansion yet but...

FOR COMPARISON:

In XIV as of right now I'm level 20 LNC, 22 Physical, with several classes at 11. I'm starting the fourth (?) major storyline mission in the merchant ward in Ul'Dah. I haven't LEFT Ul'Dah or experienced ANY other town since I started. In fact, I haven't been more than 30 yards away from Camp Horizon/Drybone, at my very furthest from Ul'Dah.

In XI, by level 22/11, starting rank 4 missions, I'd have been in Bastok, N/S Gustaberg, Konstacht, Valkurm, Lathiene, Jugner, Batalia, Jeuno, Quifm... not to mention perhaps Selbina, Palborough Mines, Dangruf Wadi, Delkfut's Tower, Gusgen Mines. I'd have a Chocobo license. I'd have killed the 2-3 Dragon BCNM and been to the top of Delkfut to kill the giant. I'd feel SO MUCH more like an adventurer and hero than I do in XIV right now.

So far, in XIV, I've been grinding on rats and dodos in the desert without changing the scenery or traveling at all and I'm technically along. I'm not sure how much of that content came from expansions, but I'm pretty sure most of it was there from day one, even in Japan. At some point you call a spade a spade and admit XIV is lacking in this area big time.
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