I chose "I dislike it, but with work/overhauls, I might like it"
And really, it would only take one simple change to make me like it...
Let crafters make stackable repair kits, that can be used by any class, regardless of craft levels, to repair an item to say 90% or so. You'd still need a crafter to fix it if you wanted to sell it, but for personal use, it'd be fine.
I understand all the stuff SE was trying to do with the repair system and such... But it boils down to one simple fact... Either you level every craft to 40, which is an astronomical pain in the ***, or you deal with broken gear at times, at which point you may as well run around naked. What's the point of even having gear at that point?
I didn't really get into crafting until after I capped my con. Basically, what I did, was pick out some pretty pink canvas gear, not paying any attention at all to the optimal rank, and wore that, usually broken gear, until 50. I got it fixed now and then, and around 40ish I got weaver high enough to repair canvas, but for the most part, my leather/gold/crp stuff was still usually busted, so meh.
Now, thanks to friends in my shell which I always party with who also have crafts, we tend to keep everything in good repair and have gear that's actually suitable for our level... And though I never ever solo a battle job unless farming, which there's no need for atm, if I did... I'd say ***** repairs, and just buy 10 copies of my weapon rather than taking crp to 40+, and skip jewelry/leather items unless they were 30 ranks below my job.
That's just dumb, and is not conducive to gaming at all... If we had repair kits, people could gear how they wanted without first thinking "Hmmm, how much of a pain in the *** will this be?"
Want another example? Look at the Jade Hora +1 pgl weapon.. It requires a +1 jadite to repair... Yeah, have fun with that. Basically, what it means, is that for most cases, the HQ weapon is a far worse choice then the NQ... Kind of feels the opposite of what should be the case...