Forum Settings
       
1 2 Next »
This Forum is Read Only

Poll: Repair systemFollow

#52 Feb 12 2011 at 9:41 AM Rating: Excellent
Scholar
***
1,098 posts
I knew after the first month playing solo this repair system would burn me out at Lev 30.Keeping all my jobs level high enough to repair myself just sucks the fun out of playing.
____________________________





#53 Feb 12 2011 at 9:47 AM Rating: Good
**
429 posts
Catrim wrote:
I've played a lot of games with repairs. Most of them are offline and single player and I don't understand what about the game mechanic is fun and interesting and exciting and groundbreaking. It seems like just an excuse to take some of my in game cash/supplies or some of my irl time away from me in order to extend lacking content.

Exactly what is the 'benefit' of this system? I don't see people in group going 'Woot! My gear finally broke, now I can go back to town!!!' and everyone else going 'Grats!!!! I was hoping for a break, everyone stop having fun while Catrim gets his stuff fixed'. It's not like it's a complex minigame that could be fun in order to get your stuff fixed. "Find your way through the maze and get your crap fixed" or something stupid like that... at least it would be somewhat 'fun'.

It's just a constant and all too often recurring 'time tax' that I have to pay irl every few leves. It doesn't make me feel more immersed at all, it feels like I'm having to fight the game in order to achieve the very basics of combat effectiveness.

Don't you want me to spend as much time in game having the greatest time possible, SE?

It might sound lazy, and I can agree with that. But I *am* lazy. So I'm true to form here. I'm sure all the people who leveled crafting for the sole reason of repairing their own gear would be ****** OFF at having put all that work into it if the system was just yanked out and thrown away. But in my limited/lazy opinion... yank it out and throw it away.



That's exactly what it is. A system designed to take away some of your resources.

See, unlike single player RPGs, MMORPGs have an economy AND a subscription. MMO developers want you to stick around for longer and want to make sure that their game's economy isn't a disaster. A monetary penalty for death helps solve both of those "problems".
#54 Feb 12 2011 at 10:33 AM Rating: Excellent
***
3,178 posts
Last night our party stopped to repair. Everyone compared crafts, materials and required repair materials. Then we put up what could be fixed for 1 gil and everyone fixed up. It didn't take that long and everyone ended up mostly fixed (one pair of boots was too high leather for anyone).

At the risk of blasphemy, I would have to say we actually enjoyed helping each other out. A break from the Leves and Behest, and a chance to socialize a bit. I could do without, but (at least for mid-level) it seems to be working as intended.
#55 Feb 12 2011 at 10:39 AM Rating: Excellent
***
1,636 posts
The system as it is now, is promoting interaction with crafting classes through negative reinforcement, rather than positive reinforcement.

What the system does now, is have an NPC option that is less effectual, and costs huge amounts of gil. And by picking the option the dev's want you to, rather than being rewarded, you simply have the "negative" aspects of NPC repair removed.

What I'd rather see is the "standard" option being a simple NPC gil/material sink, ie trade the right mat or pay some reasonable fee. Or instead, when getting things repaired by players, there is an option to use another mat, or an HQ mat, or maybe even nothing, and have your gear given a buff. That would be a positive reinforcement to get things done from other players.
____________________________


#56 Feb 12 2011 at 10:42 AM Rating: Good
Scholar
*
209 posts
Wolfums wrote:
Catrim wrote:
I've played a lot of games with repairs. Most of them are offline and single player and I don't understand what about the game mechanic is fun and interesting and exciting and groundbreaking. It seems like just an excuse to take some of my in game cash/supplies or some of my irl time away from me in order to extend lacking content.

Exactly what is the 'benefit' of this system? I don't see people in group going 'Woot! My gear finally broke, now I can go back to town!!!' and everyone else going 'Grats!!!! I was hoping for a break, everyone stop having fun while Catrim gets his stuff fixed'. It's not like it's a complex minigame that could be fun in order to get your stuff fixed. "Find your way through the maze and get your crap fixed" or something stupid like that... at least it would be somewhat 'fun'.

It's just a constant and all too often recurring 'time tax' that I have to pay irl every few leves. It doesn't make me feel more immersed at all, it feels like I'm having to fight the game in order to achieve the very basics of combat effectiveness.

Don't you want me to spend as much time in game having the greatest time possible, SE?

It might sound lazy, and I can agree with that. But I *am* lazy. So I'm true to form here. I'm sure all the people who leveled crafting for the sole reason of repairing their own gear would be ****** OFF at having put all that work into it if the system was just yanked out and thrown away. But in my limited/lazy opinion... yank it out and throw it away.



That's exactly what it is. A system designed to take away some of your resources.

See, unlike single player RPGs, MMORPGs have an economy AND a subscription. MMO developers want you to stick around for longer and want to make sure that their game's economy isn't a disaster. A monetary penalty for death helps solve both of those "problems".


I'm going to require further schooling on this. I don't understand the 'monetary penalty for death' in regard to getting your equipment repaired... especially when I'm not dying and still need my equipment repaired. Why are resource sinks necessary to insure a good economy? Why give me the resources in the first place, why not just give me fewer resources and leave out the taxes? Why not make it fun instead... like Repair MOnster Island. A Campaign Battle, only when yer done... your gear is fixed, maybe?! It would be fun, it would be a time sink, it would be something to do, perhaps even considered 'content'. The longer I play their game, the more resources I'm going to need just to keep maintaining my char's vanilla state... not necessarily improve, or become more skilled.

Maybe these are concepts that I'm assumed to know already, or difficult to explain. I'm not trying to be argumentative or troll you, although my tone may seem a little brusque... my frustration isn't directed at you, rather at the implementers of the system. By all means, if I can be made to understand... please assist.
____________________________
Catrim Boudain - Selbina, Gridania

"He who looks for the ridiculous in everything shall find it"
#57 Feb 12 2011 at 11:01 AM Rating: Decent
*
120 posts
In my opinion the repair system is completely stupid. I understand you want FF14 to be completely different from other MMOs and FF11 and it can be without it. Repair systems are just annoying and a hassle. You have to look at the game overall as a pessimists point of view. FF14 can be fun without the repair system. If you ask majority of players, weapons and items breaking is a real turn off. Yes we know FF14 wants to be different from FF11 but there is nothing wrong with copying some of the things FF11 has been doing right and perfect. Crafting and Auction House for example I think was perfect. Everything in FF11 was not hard to navigate for a starter or and someone new to an MMO. I voted to completely remove it. Next thing you know your avatar has to drink water every 3 hours to keep them hydrated.
#58 Feb 12 2011 at 11:06 AM Rating: Decent
**
602 posts
Vedis wrote:
I hate to say it, but polls like this do not work. You already know the results before you put it up.

Given a choice between not having to ever repair, and having to deal with repairs, in ANY game, players will go with what benefits them, and that is not ever having to deal with a repair system.

Its like saying "hey im hungry, i need food" And being mad that you have to pay for it. If givenm the choice to never be hungry again and not having to deal with it(or having it always be free)....would you take that option or continue to pay for food?

Edited, Feb 11th 2011 12:04pm by Vedis



actually, I think its a good feature that helps immersion, but that it could use some adjustments to make things easier to repair (like the repair kit mentioned in other thread) and the penalties should be greater.
____________________________
FFXI: Dashiel. (Asura) Puppetmaster.
FFXIV: Majidah Sihaam. (Besaid)
Marauder, Weaver & Alchemist.

#59 Feb 12 2011 at 11:07 AM Rating: Decent
*
120 posts
dnored wrote:
so your trying to take into account people who play the game have jobs ranked up? How can you come to understand that if you do not play? I no i said i would not post to you ever but you asked in the last thread why is rank important and you answered your own question.

Not to start another debate (cause i just wont answer if you start to insult me again) but Im sorry but people who play the game have more weight to me then people who have not played since it dropped IMHO. Your allowed to post in threads because its a free world but if you have little experience in it you should not act like you know everything. Mab just mab if you took the time to use some of these systems you will enjoy it a little more.

You can write back i will read it but if you go crazy again dont expect a reply. Believe it or not im looking for a honest debate not a scream fest.


This is one reason why FF14 is kinda fail atm. "How can you understand that if you do not play?" There are three kinds of players who play this game, the casual the hardcore and the FF fans. First impressions are the most important. You have to find a a common ground with these three groups and make it fun at the same time. Why is this game good? Why is this game bad? How is the game play? I say make the game fun and challenging. Not hard annoying and boring.
#60 Feb 12 2011 at 11:10 AM Rating: Excellent
GuiltyBoomerang wrote:
SWSeeker wrote:
[quote=GuiltyBoomerang][quote=Tiger228]]
http://ffxiv.yg.com/item/jade-hora?id=4020007


Alright, I understand that that is a Pugilist weapon, but what I meant was where Tiger got the information that a +1 Hora needed a +1 Jadeite to repair at all?


To better explain this, I believe he was a bit confused and meant to say that Jadeite is an HQ item.

The actual synth for raw Jade makes Nephrite, the HQ of which is Jadeite and we all know HQ's are about as random as they come.

However once you obtain said piece of Jadeite it will repair all tiers of the Jade Hora. This is a synth that could benefit from the change they made to the Tortoiseshell Hora and repair with glue, I imagine for that tier of weapon Void Glue would be an appropriate fixSmiley: smile
____________________________
#61 Feb 12 2011 at 11:49 AM Rating: Excellent
***
3,530 posts
I think that the answer "with overhauls, I might like it" is an odd choice to put in a poll. Technically, anything might become likable with overhauls. I may hate the fatigue system, but with overhauls (whatever those may be) I, indeed, might like it; crafting may be one, undifferentiated bore slopped across eight barely-classes but, with overhauls, I might like that, too.

Because the answer allows one to fill in whatever they don't like about the system with "overhauls," it is an answer that doesn't really provide a clear opinion on a poll. If a system undergoes an overhaul, is it even still the same system for one to like?
____________________________
"... he called to himself a wizard, named Gallery, hoping by this means to escape the paying of the fifteen hundred crowns..." (Machen 15)

"Thus opium is pleasing... on account of the agreeable delirium it produces." (Burke para.6)

"I could only read so much for this paper and the syphilis poem had to go."
#62 Feb 12 2011 at 12:02 PM Rating: Decent
**
602 posts
KaneKitty wrote:
I think that the answer "with overhauls, I might like it" is an odd choice to put in a poll. Technically, anything might become likable with overhauls.


strange you feel that way about sodomy
____________________________
FFXI: Dashiel. (Asura) Puppetmaster.
FFXIV: Majidah Sihaam. (Besaid)
Marauder, Weaver & Alchemist.

#63 Feb 12 2011 at 12:34 PM Rating: Decent
*
86 posts
Mikhalia the Picky wrote:
dnored wrote:
Mikhalia the Picky wrote:
A factor I failed to consider in my poll, one that occurs to me now, is that it doesn't take into account whether someone is able to repair or not. It might stand to reason that whether or not you can repair your own stuff or other peoples' stuff would affect your opinion on the system as well.



so your trying to take into account people who play the game have jobs ranked up? How can you come to understand that if you do not play? I no i said i would not post to you ever but you asked in the last thread why is rank important and you answered your own question.

Not to start another debate (cause i just wont answer if you start to insult me again) but Im sorry but people who play the game have more weight to me then people who have not played since it dropped IMHO. Your allowed to post in threads because its a free world but if you have little experience in it you should not act like you know everything. Mab just mab if you took the time to use some of these systems you will enjoy it a little more.

You can write back i will read it but if you go crazy again dont expect a reply. Believe it or not im looking for a honest debate not a scream fest.

sorry for double post


Listen:

What I said in the part you quoted was that the options do not take into account whether someone can repair their own gear or others. How did you interpret that as what you said? My rank has nothing to do with whether someone can repair their own gear. Whether I'm rank 5 or rank 50, I don't need to rank up to know that some people can repair their own gear and some can't. Your post doesn't even make sense.

Furthermore, you go on to act like you're gracing me with the right to reply to me in a thread that I started. If you're going to act like I need to somehow earn the lofty honor of being responded to by you, the least you could do is write intelligibly.


Read:
no where in this post did i talk about a repair system. i clearly stated i was talking about the last thread and your lack any type of experience with the game. this post was created to prove that the system sucks and needs to be changed. Any one can look at any of your previous posts and see how much you hate everything in this game. My post clearly was asking how can you post so much about a game you know very little about? The answer is you can't.

For someone who thinks hes smart your pretty stupid. Stop trying to post "intelligibly" and learn to read.
#64 Feb 12 2011 at 12:49 PM Rating: Good
*
112 posts
dnored wrote:
Mikhalia the Picky wrote:
dnored wrote:
Mikhalia the Picky wrote:
A factor I failed to consider in my poll, one that occurs to me now, is that it doesn't take into account whether someone is able to repair or not. It might stand to reason that whether or not you can repair your own stuff or other peoples' stuff would affect your opinion on the system as well.



so your trying to take into account people who play the game have jobs ranked up? How can you come to understand that if you do not play? I no i said i would not post to you ever but you asked in the last thread why is rank important and you answered your own question.

Not to start another debate (cause i just wont answer if you start to insult me again) but Im sorry but people who play the game have more weight to me then people who have not played since it dropped IMHO. Your allowed to post in threads because its a free world but if you have little experience in it you should not act like you know everything. Mab just mab if you took the time to use some of these systems you will enjoy it a little more.

You can write back i will read it but if you go crazy again dont expect a reply. Believe it or not im looking for a honest debate not a scream fest.

sorry for double post


Listen:

What I said in the part you quoted was that the options do not take into account whether someone can repair their own gear or others. How did you interpret that as what you said? My rank has nothing to do with whether someone can repair their own gear. Whether I'm rank 5 or rank 50, I don't need to rank up to know that some people can repair their own gear and some can't. Your post doesn't even make sense.

Furthermore, you go on to act like you're gracing me with the right to reply to me in a thread that I started. If you're going to act like I need to somehow earn the lofty honor of being responded to by you, the least you could do is write intelligibly.


Read:
no where in this post did i talk about a repair system. i clearly stated i was talking about the last thread and your lack any type of experience with the game. this post was created to prove that the system sucks and needs to be changed. Any one can look at any of your previous posts and see how much you hate everything in this game. My post clearly was asking how can you post so much about a game you know very little about? The answer is you can't.

For someone who thinks hes smart your pretty stupid. Stop trying to post "intelligibly" and learn to read.



all i hear when i read this is "blah blah blah, this game is lame and we both know it so lets argue for no reason because we are not in the game since it sucks.

i don't know why people still complain about this game, if any other product came out as bad as this one people would just move on. and seeing as how awesome SE has been to their customers in the past it amazes me that anyone still thinks its worth even giving them another chance.

____________________________


#65 Feb 12 2011 at 1:39 PM Rating: Excellent
***
1,313 posts
Rekia wrote:
I don't like repair in games unless I can fix it myself (or someone else can fix it easily). I get kind of OCD about repairs in games like WoW where the only way to repair is in town at the repair NPC. I either click the guy five or six times while going about my business in town, thinking "oh god, don't forget to repair... oh I already did", or I completely forget to do it and join a party with almost broken stuff and everyone gets mad. I would hate to see the repair system become something like that.

I picked that I don't necessarily like it, but I could with fixes.


Good thing WoW has a repair NPC in hundreds of locations within 5 minutes of any zone. :/ SE could learn a thing or two from that IMO if they're going to keep the system.
____________________________
Eithne Draocht
My IG: archaicmachinery - Friend me!
#66 Feb 13 2011 at 6:41 PM Rating: Good
*
211 posts
SylOdinsdottir wrote:
Tiger228 wrote:
I didn't really get into crafting until after I capped my con. Basically, what I did, was pick out some pretty pink canvas gear, not paying any attention at all to the optimal rank, and wore that, usually broken gear, until 50. I got it fixed now and then, and around 40ish I got weaver high enough to repair canvas, but for the most part, my leather/gold/crp stuff was still usually busted, so meh.

I don't get why you have to be around 40ish to repair your canvas gear. I can repair almost all canvas gear by the time I'm r28 Weaver. With the rule being 10 ranks below optimal item rank, and not needing any extra ranks for HQ gear, you can comfortably cap all your crafts at r40 if you're so inclined to, although most gear can be repaired in the upper 30s already.


I didn't mean I had my weaver at 40ish to repair my canvas gear. I meant I waited until my Con was about 40ish before I leveled weaver high enough to repair canvas, and that I used the same canvas gear the whole time while leveling, and never had any problems staying alive, healing a party of 15, or capping SP at 500 minus surplus on the old sp system. Keep in mind that with that sp system, more dmg to the party meant more sp for healers, so we actually deliberately let our gear break, used lower level armor, and even went naked sometimes. Only after I hit 50 con, which was right before they changed the sp system, did I start leveling crafts more than a nominal amount... Which was good, since I wasn't about to go solo a battle job, so it gave me something to do. :P

As a side note, I kind of miss the old SP system... I hated that it encouraged playing like noobs, like for example, you'd think with a mob that has front side AoE, it'd be a good idea for the DD to stand to the side, and wear good gear etc... Nope, it was best to have everyone pile on top of the tank, wear crummy gear, and take as much damage as possible without dying, meanwhile the mages would spam the smallest cures they could to maximize SP, and every DD with voke would spam it for extra sp, etc. But, at the same time, those parties were a lot more fun than the solo grinds and easy prey shredding that followed. I'd like to see the new sp system, but in a way that focuses on tougher fights. Whose gonna fight ferocious high level raptors or drakes that take a bit to kill, when shredding coblyns in a party is still better? I for one hope SE ninja patches coblyns into ridiculously tough rapemode mobs that give about 2k sp per hour with the best of setups. ;p

Anyway, most of my current gear is rank 47 or 48, so while I could go for 38 crafts, I figure the extra couple levels might make for less failed repairs... Not saying I'm gonna get those crafts to 40 anytime soon, but eventually, that's where I plan on taking them. I don't have a problem getting repairs now, but I just like to be self sufficient, and with little else to do besides NM's, I figure leveling some crafts here and there doesn't hurt.

And as for the HQ repair thing, I'm not a pgl, I just heard a lot of complaints about it. I assume what that other guy said about me misunderstanding it is probably what happened... All the people I hear mention it probably refer to the jadeite itself as the HQ mat, rather than a jadeite +1, since you need to HQ the jade to get it and the NQ is nephrite. That makes more sense. But yeah, still... Our linkshells 50 goldsmith is always looking for more jade +3's to use when making repair mats, as well as the weapons themselves. Would just be a little nicer if they needed a more common mat like glue or a nugget or something, given how fast they break. Maybe when SE rebalances how fast things break, that will clear it up a bit.
____________________________
PvR fun!
http://www.youtube.com/watch?v=-KYqooGHd2g




#67 Feb 13 2011 at 6:59 PM Rating: Good
*
129 posts
I suspect when S-E rebalances things, the Jade Hora will go the way of the Tortoise Shell Hora and a glue will be used to repair it much like what happened with most of the items that needed some pretty ridiculous and high ranked mats to repair--like eyewear--and we'll get adjustments to the durability of items so your tools and weapons won't break after half a leve cycle.

I think S-E was clever enough to use the repair system as a way to nudge players into exploring crafter classes. Honestly, it would be interesting to see how many people decided to take crafting up because they wanted to repair their own gear and not waste gil on the NPC repair. I suspect it'd be an overwhelming majority, with "I was bored" and "I wanted to pad my PL" coming in a distant second and third.

That being said, I don't mind the current system. It could use a lot of improvements and streamlining, and tweaks, but I don't mind making extra gil and interacting with other players while I'm doing it. Even better, I can sell what I gather to almost anyone and not just crafters. I suspect that my feelings about the repair system are purely selfish and greed profit-driven. ^_~
#68 Feb 13 2011 at 8:20 PM Rating: Decent
Avatar
***
1,569 posts
Catrim wrote:
It might sound lazy, and I can agree with that. But I *am* lazy. So I'm true to form here. I'm sure all the people who leveled crafting for the sole reason of repairing their own gear would be ****** OFF at having put all that work into it if the system was just yanked out and thrown away. But in my limited/lazy opinion... yank it out and throw it away.
I voted for major overhaul, but I agree with this sentiment too.

As has already been said, the intention is very clear on why things are like they are. They wanted to make crafters relevant beyond those gear and HQ synths that everyone else kills each other over at the AH/Market Wards. It was a noble goal, seeing that 75-90% of crafts in games are one-use professions with no hopes of seeing steady income unless you had a mass of people buying gear and weapons on a regular basis (which doesn't happen in games where gear can be resold). That's kind of why I say stuff like consumables are the pillars of an in-game economy.

The problem is that at the same time it creates a notable inconvenience to others around, specially those of us with no interest in crafting.

In all honesty, the only thing that bothers me about the repair system is that it requires some sort of material to do a repair. I understand that the material need is there for the sake of DoL, but I also have that worry that once you get the super rare or difficult to acquire gear it'll need also super rare and difficult to acquire materials to repair. It's going to be a tricky thing to work with as the game continues moving ahead.
Quote:
See, unlike single player RPGs, MMORPGs have an economy AND a subscription. MMO developers want you to stick around for longer and want to make sure that their game's economy isn't a disaster. A monetary penalty for death helps solve both of those "problems".
The system as is doesn't do much for the latter, as it does not remove money from the economy. Money paid to NPCs for services leave the economy. Money exchanged between players does not, however. And I doubt anyone wants to fork over money for substandard repairs. That's where one flaw in the system lies.

Edited, Feb 13th 2011 9:22pm by Ruisu
____________________________
Products of boredom: 1 2 3 4 5
Besieged
Hopes for FFXIV: Fencer | Red Mage
#69 Feb 13 2011 at 11:56 PM Rating: Good
I have to say this is the worst thing ive ever experienced in any game.

Get rid of it completely. It is extremely useless and not only devalues your gear but the whole game in general.

Socialization or making a use for the craft classes by implementing a ridiculous repair system is no way to go about it.
To repair a sword or boots after a month of use may be tolerable but after about an hour is beyond silly. You couldn't wear or equip full anything before something wares out.
Unless you don't almost forcibly level every craft class then you'll spend most of you time running round seeking repairs all the time.
This severely interrupts your adventuring and wastes time.

It feels like a penalization instead of an incentive.
Replace the useless repair with some useful augments and special things many would love to go after.

For example:
Magician's staff would have an augment or special that would make protect and shell last longer thus a better use for craft classes and they could even be included in the battle fields.

Archer's Bow could have a special added that would pull a mob without linking that would normally link.

There is great potential to be used here so i say to SE to start by getting rid of the repair system altogether.
____________________________
One day maybe:
ShaolinGate.com
#70 Feb 15 2011 at 12:59 PM Rating: Good
***
3,178 posts
Latest poll results show that "Remove it!" is winning by a large margin. Interesting.

Battle system is next SE priority.

But I predict the repair system will be re-examined at some point before PS3 release.
#71 Feb 15 2011 at 1:20 PM Rating: Excellent
Scholar
*
194 posts
Quote:
...you can comfortably cap all your crafts at r40 if you're so inclined to, although most gear can be repaired in the upper 30s already.


Don't think this deserves to be said so flippantly. Nothing "comfortable" about having to grind a craft up to r30+ or r40. Even applying the most hardcore definition of "casual", a casual gamer can't be expected to (and should not have to) endure the current DoH grind through rank 30 and beyond just to be able to repair their own gear.

I wasted the last 3-4 months just leveling a few crafts up 20+ and I'm cringing at the thought of having to take them further. Since the SP buff, my DoM are quickly outleveling my current gear, and sure enough, if I want to be able to repair that new canvas / velveteen armor and the shiny new CON and THM weapons, I'll have to get back on the crafting treadmill sooner than later.

SE should set the current repair system on fire, drive it off a bridge, drown it, dredge it up from the river bed, shoot it, at least twice, and then leave it for dead on the riverbank.
#72 Feb 15 2011 at 1:34 PM Rating: Good
***
1,004 posts
I don't mind it, but requiring random items to "repair" manually (for the 100%) is a pain in the ***.

They should let NPCs repair to 100% (who the **** thought letting them repair to 75% was a good idea?). There should also be repair NPCs at the outposts, because going to your home nation to repair just because you aren't skilled in whatever-random-trade and don't have whatever-random-items you need to do full repairs 'in-the-field' is just dumb.

And the repairs that are done to gear should be segmented off to a handful of basic items, like whatever the cheapest starting leather, metals, wood, or perhaps their related items might be. Needing 'rings' to repair a suit of armor is... well it's retarded. In every way. If they "dumbed" down the system to basic vendor available items, it'd be a good way to skill up crafting and keeping armor functioning "in the field", and thus an incentive to continue using it. If items fall into classifications, higher quality leathers, metals, woods, etc being "optional" and having a chance of increasing an items quality, would also be incentive. But right now the scenario created literally makes you question weather or not you will ever even be able to wear an item realistically, because repairing it might require reagents that are ridiculous to obtain.
____________________________
Posting from just above the generator.
#73 Feb 15 2011 at 3:59 PM Rating: Default
**
602 posts
I don't get why people complain breaking your equipment isn't fun. That's like saying a death penalty isn't fun.
They are penalties. They aren't supposed to be enjoyable. They help game immersion though.

Just having to socialize with crafters or giving a crafter the opportunity to go around the mender's ward doing his thing or even leaving your char in certain socially agreed upon area so they can fix your stuff.
____________________________
FFXI: Dashiel. (Asura) Puppetmaster.
FFXIV: Majidah Sihaam. (Besaid)
Marauder, Weaver & Alchemist.

#74 Feb 15 2011 at 7:00 PM Rating: Decent
*
213 posts
lol, I had no clue so many people don't like it.

I love it, voted bottom choice. wish we got a little more Sp from it while repairing higher level stuffs

I'm amused people play mmos only to complain so much about things that take a few extra minutes of time to deal with. I've always been under the impression that an RPG was a slow paced style of game, and obviously, it's players must like this style of game, because they play them. If you don't like slow paced games, shouldn't you be playing action and sidescrollers? Or should we just try to make a FPS game? Let's make it a FPS with swords and magic!! FPSFANTASY XIV!!!
____________________________


#75 Feb 15 2011 at 7:41 PM Rating: Good
**
401 posts
Quote:
I like it as-is, but with changes, I might end up thinking it's great


This is the closest to what I think of the current system. I like being able to repair stuff. However everyone can pretty much agree that durability (mostly on main/off hand equipment) needs to decrease at a much slower rate. I also think the NPC should be able to repair anything (especially accessories! grr) to 100%, but it can retain the higher cost. Just give people the option if they can't get the cheaper repair or don't care to look, to just pay a higher amount and be on their way.
____________________________
FFXI: Server Ifrit
Licksthekitty - 68THF/41WHM/37NIN/30BLM/20COR Mithra Retired

WoW: Realm Darkspear
Claybosmash - 80 Orc Warrior Retired
Ipwnrice - 70 Undead Rogue Retired


#76 Feb 15 2011 at 8:05 PM Rating: Excellent
Scholar
**
255 posts
I think part of it why people dislike it is because 'repairs' and 'penalties' sounded negative and compulsory.

Instead of using negative words like 'penalties' and 'repairs', they should have used positive words like 'bonus' and 'boost'.
Personally, I think repairing and buffing are just different sides of the same coin.

A hypothetical example, lets say a weapon with Attack rating of 50 at 100% drops to 40 at 0%.
What they should have done from the start is to release the same weapon at Attack 40, and claim that a crafter can boost it to Attack 50.

It's just the same thing, but worded differently to make it sound nicer.
I'm sure more people will react differently to this.
#77 Feb 16 2011 at 11:23 AM Rating: Good
*
146 posts
SylOdinsdottir wrote:
Mikhalia the Picky wrote:
A factor I failed to consider in my poll, one that occurs to me now, is that it doesn't take into account whether someone is able to repair or not. It might stand to reason that whether or not you can repair your own stuff or other peoples' stuff would affect your opinion on the system as well.


There's so many avenues to get stuff repaired that I think this might be a non-issue. As a previous poster mentioned, there's a whole ward dedicated to repairs, and generally most crafters will make a trip or two through that ward to repair gear. Also, I haven't had much trouble putting my stuff up for repair at camps along with an appropriate amount of gil/crystal/shards as a reward. If it's a rare repair mat, I'll usually put it up for sale in my bazaar and factor that into my repair reward.

Also, most people that belong to an LS will have at least a couple people who craft and can repair your gear---even better if you grind/leve-link with them. Then there is the option to rank up a craft on your own to repair gear. And as a last resort you can always use the NPC Repair which isn't advisable since they really like to gouge prices.


Honestly if they made it easier to repair stuff on the fly (repair NPC at camps, no need to unequip when seeking) and allowed NPCs to repair to 100% (so you can sell your stuff back), I'll be happy with the repair system once they slow down the speed at which gear gets damaged.

The system just needs to be a bit more convenient IMO
#78 Feb 16 2011 at 2:34 PM Rating: Good
***
1,606 posts
Mikhalia the Picky wrote:
Torrence wrote:
I still think your polls really just obscure the options with redundant answers and never clearly show where the playerbase stands on it. You can bet that if changes are made they will either be nominal or drastic - it would nice to see how folks divide up without watering down the choices so heavily.


I like to do multiple options in incremental variations where each one is slightly different, because if I just water it down to "I like it" and "I don't like it" then you don't factor in how strongly people feel about their choice. For example, I would note a major difference between the first two options or even the last three in terms of opinion.

Rather off topic but that's something that really irks me about Netflix. Don't like there's nothing between like and dislike. Some movies were OK.. Doesn't mean I would ever go out of my way to watch it but if it happens to be on a TV when I'm in the room I might watch it. Need a just OK option or a Meh option or something like that.
1 2 Next »
This forum is read only
This Forum is Read Only!
Recent Visitors: 19 All times are in CST
Anonymous Guests (19)