It used to be fun for you, though. Having spent so much of your life with games like EQ and XI. Or at least it sounded a bit like that in your previous post.
MMORPGs are time consuming. The more time and effort you put into your character tackled by frustrations makes your bond with your avatar become stronger.
You said it yourself. Your generation had enough time to enjoy games like this due to your freetime. Why must MMORPGs shift and younger generations experience something less immersive because you have less time to spend actually playing the game? Why must the new FFXIs and EQs grow up with the generation that played them when the former generation enjoyed them so much and invested so much time into them?
Wouldn't it make more sense for said generation to come to terms with the fact that maybe they are too old to be the fastest to get to the max rank at games that are this time consuming when they have so many real life obligations?
And honestly, who can't put more than 2 hours into a game on a sunday? Almost no one in my linkshell plays less than 2 hours a day and its full of engineers and office men. Our age range goes from 20 to 29 and I'd say most players spend the same or close to the same ammount of time an old school FFXI player spent playing.
To the part I bolded I just have to say: It's because today's generation does not want games to be like they were in 1996. Today's generation doesn't even read the quest dialog, the most interesting part of the quest! The problem with a forum is that we are only talking to a certain dynamic of a group of people, usually the really opinionated. If we did a poll on whether or not you would like a death penalty, we would not have a clear idea on what the average gamer wants, we would only know what the average "FFXIV forum goer" wants. I don't really think the average gamer wants a game like EQ or FFXI and I don't think it would be a good business decision to try to cater to that market.
You can have a challenging experience in a game without punishing the player for dying. Dungeons and Dragons online had some pretty fun little puzzles in their instanced dungeons. I would love to see something like that implemented. I love puzzles, but I hate dying, and being punished for dying just makes it even worse, it's like insult to injury. Not only did I fail and die, but now I am punished for it.
Also I can't put 2 hours in on Sunday sometimes. Technically I should have been working today, but my project was delayed (what a surprised) so I am at home, for now (as soon as I try to take a nap, they will call me in, I just know it). Yeah office people have cool 9-5 jobs with weekends off, but it's becoming more common for people to have non-traditional hours these days.
If the younger generation wants games like FFXI and EQ, then by all means, go play those games. I think most people want something different though.
I think it's worth noting that some things in EQ drove me absolutely crazy
. But we used to deal with things that drove us crazy because there was a very limited selection of massively multi player games out there. Today's market is flooded with MMOs. Just on this computer alone I have 10 different ones to choose from (most inactive, who could afford all the subscription fees :P). My boyfriend's computer has a couple I don't have too.
I used to use dial-up to connect to the internet. There is no way I would settle for such a low standard of performance for my internet connection now days. My expectation is much higher because I have a lot more to choose from.
PS: I tried to proof read this, but I have decided I need to get more sleep, so I'm sorry if it doesn't make sense!