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#1 Feb 12 2011 at 11:16 PM Rating: Decent
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Ok I know that originally FF14 was not going to be ported to xbox360 but with the current state of FF14 I was thinking SE could do this to further boost subs when they finally decide its right to release the ps3 version of FF14 thoughts on this?
#2 Feb 12 2011 at 11:19 PM Rating: Good
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The more the merrier as far as I go, but without looking at the specs of 360, not sure if the system can handle it smoothly.
#3 Feb 12 2011 at 11:21 PM Rating: Decent
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Only problem would be hardware limitations. I don't want FFXIV to be limited by XBOX360 hardware in the way FFXI was limited by PS2 hardware.
#4 Feb 12 2011 at 11:23 PM Rating: Good
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Buttsniffa wrote:
The more the merrier as far as I go, but without looking at the specs of 360, not sure if the system can handle it smoothly.


This is true but is the ps3 going to even be able to play FF14 unless theres a downgrade to optimize performance and stability?
#5 Feb 13 2011 at 12:12 AM Rating: Good
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FFXIV did not go to XBOX because SE and Microsoft couldn't come to an agreement over XBOX Live. Personally,I think it would be better to take one platform and fully optimize the game for it,
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#6 Feb 13 2011 at 12:17 AM Rating: Excellent
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#7 Feb 13 2011 at 12:37 AM Rating: Decent
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Would've been nice to have one central game where PC, PS3, and xbox360 players were capable of playing with each other.
#8 Feb 13 2011 at 1:11 AM Rating: Default
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These are old like I said you never know and the main reason from what it seems was Microsoft wanted a cut from the subs not to much to ask considering SE was going to use Microsofts Xboxlive service to connect to the game. Also let's not forget the cash to be made from selling copy's of the game plus Microsoft getting more people to get Xbox360 consoles and the Xboxlive service. Plus Tanaka is gone although the final decision falls on Microsoft and SE namely Yoshi Wada you never know things might change.
#9 Feb 13 2011 at 1:18 AM Rating: Good
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**** no.
Why?
FFXI was incredibly laggy on Xbox 360, INCREDIBLY. The 360 also overheats during MMOs as we saw during FFXI, because it always got too hot and crashed during Besieged.

How many thousands of people remember the 360 locking up during besieged and dynamis? And it had horrible performance at Fafnir, like <10 FPS.

The 360 is just not suited for MMOs, if a 8 year old MMO made the system crawl, a 6 month old MMO would destroy it.
Even DC Universe is lagging on the PS3.
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#10 Feb 13 2011 at 1:19 AM Rating: Default
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Now a cut from the subs I guess would probably come from the xbox360 version if there was one I mean
#11 Feb 13 2011 at 1:26 AM Rating: Default
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Eadieni wrote:
**** no.
Why?
FFXI was incredibly laggy on Xbox 360, INCREDIBLY. The 360 also overheats during MMOs as we saw during FFXI, because it always got too hot and crashed during Besieged.

How many thousands of people remember the 360 locking up during besieged and dynamis? And it had horrible performance at Fafnir, like <10 FPS.

The 360 is just not suited for MMOs, if a 8 year old MMO made the system crawl, a 6 month old MMO would destroy it.
Even DC Universe is lagging on the PS3.


Never had a problem overheating often I could leave FF11 on for days and never shut off plus the problem with overheating was from faulty thermal paste on the CPU of the Xbox360 thats been solved and also another reason came from people placing their console in a very closed area allowing poor ventilation causing it to over heat. But you are right often besiged and other high traffic areas would lag which makes you think how the PS3 version of FF14 will fare
#12 Feb 13 2011 at 2:00 AM Rating: Excellent
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Eadieni wrote:
**** no.
Why?
FFXI was incredibly laggy on Xbox 360, INCREDIBLY. The 360 also overheats during MMOs as we saw during FFXI, because it always got too hot and crashed during Besieged.

How many thousands of people remember the 360 locking up during besieged and dynamis? And it had horrible performance at Fafnir, like <10 FPS.

The 360 is just not suited for MMOs, if a 8 year old MMO made the system crawl, a 6 month old MMO would destroy it.
Even DC Universe is lagging on the PS3.


Yeah, pretty sure that an Xbox 360 would literally EXPLODE if it tried to run XIV for 24 hours straight, or at the bare minimum short circuit.
#13 Feb 13 2011 at 2:17 AM Rating: Good
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IF the game is released to the PS3 and is successful and pulls in a subscription base for a period of time and IF the game is at a point where expanding further is a smart move and IF the game has a build that runs properly on the 360, than there is zero reason not to attempt to release it to another console.
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#14 Feb 13 2011 at 2:38 AM Rating: Excellent
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Rankin657 wrote:
Ok I know that originally FF14 was not going to be ported to xbox360 but with the current state of FF14 I was thinking SE could do this to further boost subs when they finally decide its right to release the ps3 version of FF14 thoughts on this?


Ignoring the problems with dealing with M$ mentioned earlier, SE delayed PS3 release because they weren't able to synchronize two systems at the same time as they had planned. It went from "simultaneous release" to "three months apart" to "we'll get back to you on that."

Since, right now, SE is struggling with the PC version alone while indefinitely delaying the PS3 release, I see neither why nor how they would take on another port.

Maybe after SE manages to fix FFXIV, and after they complete the PS3 version, and after they reach an agreement with Microsoft... for when they feel like they have some extra time on their hands, you know, because the game will just be too darn stable and popular... XBOX version will probably never happen.


Edited, Feb 13th 2011 3:38am by KaneKitty
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#15 Feb 13 2011 at 2:41 AM Rating: Default
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What i read was that ther eis a version of FFXIV that works on 360 its not the same version we are playing andd has been permanantly mothballed.

Its not SE or system specs its microsoft being jerkoffs.

Microsoft wont let any game be on their network that isnt free or pay a sizable chunk of the monthlys to them as blood money.

So because microsoft is a bunch of greedy ******* we most likely will never see FFXIV on the 360.

Edited, Feb 13th 2011 3:42am by cornyboob
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#16 Feb 13 2011 at 2:43 AM Rating: Default
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You could always mod your 360 and add active cooling to it and reduce the lockups but yeah any system with passive cooling on the gpu and cpu is doomed in a multiplayer game.
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#17 Feb 13 2011 at 3:18 AM Rating: Default
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Eadieni wrote:
**** no.
Why?
FFXI was incredibly laggy on Xbox 360, INCREDIBLY. The 360 also overheats during MMOs as we saw during FFXI, because it always got too hot and crashed during Besieged.

How many thousands of people remember the 360 locking up during besieged and dynamis? And it had horrible performance at Fafnir, like <10 FPS.

The 360 is just not suited for MMOs, if a 8 year old MMO made the system crawl, a 6 month old MMO would destroy it.
Even DC Universe is lagging on the PS3.


Yes, because a company that's known for doing the absolute bare minimum to get a port running and sold is *clearly* indicative of the power of a console.

*rolls eyes*

People need to get off of this moronic anti-360 bandwagon. The PS3 hasn't been all roses either since it launched.
#18 Feb 13 2011 at 3:59 AM Rating: Good
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Vech, we are actually referring to the maximum processing capabilities of the 360 vs those of a PC or PS3. A 360 uses windows-based software, making it ideal for ports from PC, however the hardware is pretty much a generation behind the curve in terms of maximum capabilities, not to mention the fact that Microsoft has decided to never again allow Xbox Live users to play with users of anything other than the Xbox series.

Just imagine how awesome it would be if the 360 allowed you to play with people using a windows-based PC, considering more than half the multiplayer games on the 360 are also on PC.

Edited, Feb 13th 2011 4:00am by Uryuu
#19 Feb 13 2011 at 4:31 AM Rating: Default
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If it can be ported to PS3 I dont see a reason why it can't be done for Xbox360 besides both consoles can run Crysis2 and that game is way ahead of FF14 in terms of graphical power

Edited, Feb 13th 2011 5:41am by Rankin657
#20 Feb 13 2011 at 4:39 AM Rating: Default
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Let's not forget that there is ALOT less bottlenecks on a console compared to a pc and a note on Crysis 2 I do realize that FF14 and Crysis 2 are to totally different games but seeing as how consoles can handle it FF14 tuned to a console should have no problems
#21 Feb 13 2011 at 4:42 AM Rating: Decent
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What killed the 360 in XI was the fact that it has major issues rendering multiple unique characters and multiple spell effects at the same time. The biggest issue is the 360's specs. The Xbox 360 cpu is a 3.2 GHz PowerPC Tri-Core Xenon and the GPU is a 500mhz ATI Xenos. Literally a generation behind in CPU and even more behind in the GPU category.

The PS3, on the other hand, uses a new type of CPU called a "Cell processor" ,running at 3.2GHz, which has seven active cores and an 8th "spare" core. The issue is that this new core type requires specialized programming, which makes PS3 games a bit harder to port to old-style quad and lower core platforms, as well as other games harder to port to the PS3. The GPU is based on a NVIDIA G70.
http://en.wikipedia.org/wiki/PlayStation_3_hardware





Edited, Feb 13th 2011 4:52am by Uryuu
#22 Feb 13 2011 at 5:23 AM Rating: Default
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Not this debate, what are we in 2005 again?
The 360 is more than capable of running XIV, it would be easy to port too. In fact if anything the Xbox 360 will look visually better, because it has more RAM than the PS3, which is what the developers were quoted as saying was a big problem for them. The 360 has the equivilent raw power of 6 cores, which is only 1 usable less than the PS3, and still 2 more than the average mid-end PC.

Anyway regardless of that, its hard to tell with the new producer. He could happily give in to Microsofts demands of a Gold sub for all we know amd that'd be problem solved.
If he remains adamant they we shouldn't be two subs to play a game, however, it will all depend of the PS3 launch. Microsoft aren't gonna bend out of their way to put a game that they think is gonna bomb on their console.

Oh and Besieged crashing had nothing to do with overheating. Not in the slightest. If it did it wouldn't happen on the newer models due to the fact they don't overheat, but it still does. It was just ******** coding.

Oh and one more thing, don't expect the PS3 version to look anything like the PC version. They said the same thing about XIII looking exactly the same, and look how that turned out.
Edited, Feb 13th 2011 6:27am by ditx

Edited, Feb 13th 2011 6:29am by ditx
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#23 Feb 13 2011 at 5:46 AM Rating: Decent
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Actually, they have exactly the same amount of RAM, but the 360 uses shared RAM while the PS3 uses half for both the CPU and GPU. However, the PS3's RAM runs over 4x as fast as the 360's RAM, meaning that it is roughly 2x as strong after considering the fact that it only uses half the possible RAM at a time for graphics. In addition, the PS3's processor runs at a maximum of 230 GFlops, while the 360 gets a measly max of 77.
http://en.wikipedia.org/wiki/FLOPS explains what a GFLOP is.

Don't try to turn this into some sort of PS3 Vs XXX argument. It has been proven time and time again that the PS3 is the superior console in terms of what's under the hood. The issue is its just a royal pain in the rear end to code for because of the next-gen Cell Processor, sort of like how the DreamCast was miles ahead of its time but didn't manage to get enough devs on their side to stay afloat due to the same issues+bad marketing.



Edited, Feb 13th 2011 5:49am by Uryuu
#24 Feb 13 2011 at 6:05 AM Rating: Good
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Quote:
Don't try to turn this into some sort of PS3 Vs XXX argument. It has been proven time and time again that the PS3 is the superior console in terms of what's under the hood


I think you need to take your own advice there, all I've seen you post in this thread are attacks on the 360 using baseless facts.

And stop reading wikipedia articles and pretending you know the processing capabilities of each console. Your destinct lack of knowledge makes stick out like a soar thumb. The PS3 is far from Vastly superior. The consoles processing powers are equal, Microsofts software compesates more than enough from the single missing core that the PS3 has. Anyone who cared to actually research this would know.
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#25 Feb 13 2011 at 6:12 AM Rating: Decent
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ditx wrote:
Not this debate, what are we in 2005 again?
The 360 is more than capable of running XIV, it would be easy to port too. In fact if anything the Xbox 360 will look visually better, because it has more RAM than the PS3, which is what the developers were quoted as saying was a big problem for them. The 360 has the equivilent raw power of 6 cores, which is only 1 usable less than the PS3, and still 2 more than the average mid-end PC.

Anyway regardless of that, its hard to tell with the new producer. He could happily give in to Microsofts demands of a Gold sub for all we know amd that'd be problem solved.
If he remains adamant they we shouldn't be two subs to play a game, however, it will all depend of the PS3 launch. Microsoft aren't gonna bend out of their way to put a game that they think is gonna bomb on their console.

Oh and Besieged crashing had nothing to do with overheating. Not in the slightest. If it did it wouldn't happen on the newer models due to the fact they don't overheat, but it still does. It was just ******** coding.

Oh and one more thing, don't expect the PS3 version to look anything like the PC version. They said the same thing about XIII looking exactly the same, and look how that turned out.
Edited, Feb 13th 2011 6:27am by ditx

Edited, Feb 13th 2011 6:29am by ditx


As people have already said the 360 firmware isnt much differant to windows where it matters, i mean 360 even uses directx for games, because of this it would have been hard to port the ps2 verson of xi to 360, but would have been easy to port the pc verson, and the pc verson never crashes/locks up. I could imagine that SE would have used the pc version to port xi to 360 because it would only require minimal coding and they would have known that.

XIV on 360 wouldnt be a pleasent experiance the main problem with 360 is that it just sucks compared to ps3 and pc the cpu would be ok for it just the graphics card wouldnt be up to par to offer what ps3 and pc could offer, and it would ultimatly not look anywhere near as nice and would lag alot, my laptop has the same speed gpu as 360 which is 500Mhz, and xiv does lag alot and I can only run it on low-medium settings.

No matter how fast a cpu is, if there is one bottleneck in the specs it would lag alot.

in short no there shouldnt be a 360 port, there would just be alot of trolling about how bad it runs.
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#26 Feb 13 2011 at 6:52 AM Rating: Default
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I think you guys are forgetting the fact that consoles are NOT pc's and there are a lot less bottlenecks a console has to deal with if any at all so less specs doesn't mean their lacking heck FF14 itself is based off DirectX 9 and were on what 11 now? Plus look at Crysis 2 or Gears of War heck Mass Effect 2 was AMAZING as does some other titles like Deadspace 2. I hardly think any of the 2 consoles are underpowered in terms of running FF14 I wasn't trying to compair the 2 just thinking a Xbox360 port would be a good idea to bring in more subs but like others have said I guess only time will tell
#27 Feb 13 2011 at 7:08 AM Rating: Decent
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ditx wrote:


baseless facts.

Deinition of baseless
adj.
Having no basis or foundation in fact; unfounded.

Of reasoning, that is based on something that is not true

"Baseless facts" is a contradictory statement. I laid out the facts gathered by many different sources including several major techie publications, you choose to ignore them. I, and many others, are simply pointing out that, since they completely dropped the 360 version due to Microsoft's D-baggery, the amount of recoding required by the time MS or SE gives in (keep in mind its not Yoshi's decision whether or not to accept Microsoft's demands of Xbox-Only servers and a large share of the monthly subs) would take about a year if they continued development of the game itself, assuming the game keeps getting updates at the rate it has been these past few months. Not only that, they would probably have to set the game at "lowest" graphics for the 360 version.

Also, in regards to your Crysis comment, I present this:

Crysis 2 on consoles=Low settings on PC version.

Crysis 2 on consoles is sub-HD

Video of graphics comparison of your average gaming PC to a 360 with annoying background music

Crysis 2, Ps3 Vs 360 Version

Edited, Feb 13th 2011 8:21am by Uryuu
#28 Feb 13 2011 at 7:11 AM Rating: Default
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Wolfums wrote:
Only problem would be hardware limitations. I don't want FFXIV to be limited by XBOX360 hardware in the way FFXI was limited by PS2 hardware.


360 has a better memory setup than the PS3 does actually.

Eadieni wrote:
**** no.
Why?
FFXI was incredibly laggy on Xbox 360, INCREDIBLY. The 360 also overheats during MMOs as we saw during FFXI, because it always got too hot and crashed during Besieged.

How many thousands of people remember the 360 locking up during besieged and dynamis? And it had horrible performance at Fafnir, like <10 FPS.

The 360 is just not suited for MMOs, if a 8 year old MMO made the system crawl, a 6 month old MMO would destroy it.
Even DC Universe is lagging on the PS3.


It's called a shoddy port. Online games run perfectly fine on the console if it's DESIGNED WELL. FFXI was a straight port from the PC which was a straight port from the PS2, let that sink in for a second.


Edited, Feb 13th 2011 5:14am by Theonehio
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#29 Feb 13 2011 at 9:09 AM Rating: Decent
I personally believe that if SE makes a good enough turnaround with FFXIV on the PS3 launch, that Microsoft may reconsider negotiating with SE. However, due to the fact that we don't even know when FFXIV will hit PS3 we could very well see a new platform from Microsoft by that time, in which a port to their platform may very well be highly beneficial to both companies (to help boost subscribers on FFXIV, and to boost sales of a new system for Microsoft.) Let's face it xBox360 has been out for 6 years(since 2006), and was released a mere 5 years after xBox(2001). It's just about time for a new debut from Microsoft in the console world. With that being said, we may very well see FFXIV not come to PS3 at all but instead come to the PS4 considering PS3 came out in 2006 (not long after xBox 360) 6 years after PS2's launch in Japan(2000). Given that time frame we can expect A new xBox in 2011/2012, and a new PlayStation in 2012/2013.

Both of these new systems would, no doubt, be able to handle FFXIV. Be interesting to see what will happen with this.

Edited, Feb 13th 2011 10:11am by StateAlchemist2
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#30 Feb 13 2011 at 10:06 AM Rating: Decent
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I don't know, FFXI worked like a champ on my PS2. I believe FFXIV would work just fine on the PS3 and probably, 360. It's not like they need to handle PC-like graphics or anything.
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#31 Feb 13 2011 at 12:34 PM Rating: Decent
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Eadieni wrote:


The 360 is just not suited for MMOs, if a 8 year old MMO made the system crawl, a 6 month old MMO would destroy it.
Even DC Universe is lagging on the PS3.


So much of this has to do with SE's terrible coding. Their games run sh*tty on everything and don't look good enough to back it up. The game looks great but not $2,000rigcan'trunwithAOon great.

*You rate me down for truth? Meh. Go back to your bubble.



Edited, Feb 14th 2011 4:47pm by Transmigration
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#32 Feb 13 2011 at 3:10 PM Rating: Decent
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Transmigration wrote:
Eadieni wrote:


The 360 is just not suited for MMOs, if a 8 year old MMO made the system crawl, a 6 month old MMO would destroy it.
Even DC Universe is lagging on the PS3.


So much of this has to do with SE's terrible coding. Their games run sh*tty on everything and don't look good enough to back it up. The game looks great but not $2,000rigcan'trunwithAOon great.

If FFXI ran ****** on Xbox 360, and FFXIII looked ****** on 360, and Star Ocean was ****** on 360, I think it's very safe to say SE can't code good games on the 360, FFXIV included.

If they even managed to get it on 360, it would probably be sub 480p like 376p to keep the FPS above 15.
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#33 Feb 13 2011 at 3:54 PM Rating: Decent
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In terms of performance: http://gear.ign.com/articles/111/1116182p1.html

In terms of SE PR, they've stated multiple times that they don't want to make their customers pay two subscriptions for one of their games, or have their customers playing on servers they do not control. I can get the links but did not think it was necessary for such an observation. I honestly don't care if Xbox gets the game or not. It will not affect me. But if I were to make a call if SE would, I would voice that the chances of it happening are <10%. Due to the controversy of the Xbox not being able to stack up and perform, whether it's true or not.

*Note though that the majority of people on this thread partial to playstation are making arguments and comparison and the majority of Xbox advocates are saying "nuh uh" and attacking the posters. Once again, the majority, its a generalization.

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