This is an AoE heavily based title with constant fights against multiple enemies.
The leve and behest system spawn mobs all through a field which is otherwise occupied by misc mobs, this causes an overlap which forbids players from using AoE skills in order to avoid random mobs that have nothing to do with their current activity.
Marauder suffers from this particulary as their weaponskills turn into AOE skills if they remain still for enough time.
Make it so the AoE of players targeting Behest and leve mobs does not reach normal mobs.
If you're targeting a leve mob, even if you're surrounded by other mobs, the AoE will only hit the nearby leve mobs. If you're targeting a normal mob, the AoE will hit everything.
also whats up with goats? they are realistic enough to follow a player but not realistic enough to run away in fear when the player swings his axe violently against other mobs?
Edited, Feb 13th 2011 11:43am by MajidahSihaam
Edited, Feb 13th 2011 2:35pm by MajidahSihaam