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AOEs, mobs that follow you and all that.Follow

#52 Feb 15 2011 at 8:35 AM Rating: Good
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MajidahSihaam wrote:
ArchBlegan wrote:
Jefro420 wrote:
ArchBlegan wrote:
lols @ people thinking annoyances are challenges. Probably the same people who grind blues in behests because they're so hardcore and skilled.

You're right that it's not challenging per say, (as in not brain surgery) but you have to admit it's more of a challenge than just standing in one spot spamming AOE.

Except I'm not spamming AoE, I'm using the most popular WS in the game, Skull Sunder. I don't know how many times that after I look up, see no Steadfast, ready Skull Sunder on a single mob and right as my stamina bar fills up enough to execute the skill, steadfast pops and I aggro some goat. I shouldn't have to wiggle my joystick, wait a few seconds for the laggy server to register my movement and get out of position every single time I want to use a 500TP WS that any other DoW class can use without any issues, that's ridiculous.

Plus, I rely on increased parry I get from steadfast because I'm normally solo'ing mobs well above my level. And SE gives MRDs no alternative to increase their parry otherwise, the only stat to not gain benefits from HQs and I've yet to see any piece of armor that adds parry. Fracture is also useless without steadfast minus the one time I get to use it after popping Foresight. I'm not being followed by goats all the time, but...

Do you really think MRDs having the ability to turn off AoE would turn this game into easy-mode or are you just one of those guys who's of the douche variety? Because I'm not going to admit it's more challenging because its not, anyone with common sense could figure that out, in fact it makes MRD less challenging because I might as well not bother with fracture because I get so few partial parries and it's back to the same old 1,1,2,1,1,2 with a little more wiggling of the joystick.


^This. God this. People who claim it involved skill need to read this sp freaking bad.


Edited, Feb 15th 2011 9:11am by MajidahSihaam


You're the one who made this thread. You're the one complaining about not beingable to use your aoe weaponskills probably in order to avoid targetting mobs that you don't want to hit. You're the one that offered the cheap solution. And now you're pulling a 180 and basically insulting yourself.

And to the person you quoted: rank some other melee classes so you got more single target weaponskills you seem to want so desperately.
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#53 Feb 15 2011 at 9:30 AM Rating: Good
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I can use Skull Sunder on a single mob, so what's the problem again?
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#54 Feb 15 2011 at 9:45 AM Rating: Decent
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RedGalka wrote:
MajidahSihaam wrote:
ArchBlegan wrote:
Jefro420 wrote:
ArchBlegan wrote:
lols @ people thinking annoyances are challenges. Probably the same people who grind blues in behests because they're so hardcore and skilled.

You're right that it's not challenging per say, (as in not brain surgery) but you have to admit it's more of a challenge than just standing in one spot spamming AOE.

Except I'm not spamming AoE, I'm using the most popular WS in the game, Skull Sunder. I don't know how many times that after I look up, see no Steadfast, ready Skull Sunder on a single mob and right as my stamina bar fills up enough to execute the skill, steadfast pops and I aggro some goat. I shouldn't have to wiggle my joystick, wait a few seconds for the laggy server to register my movement and get out of position every single time I want to use a 500TP WS that any other DoW class can use without any issues, that's ridiculous.

Plus, I rely on increased parry I get from steadfast because I'm normally solo'ing mobs well above my level. And SE gives MRDs no alternative to increase their parry otherwise, the only stat to not gain benefits from HQs and I've yet to see any piece of armor that adds parry. Fracture is also useless without steadfast minus the one time I get to use it after popping Foresight. I'm not being followed by goats all the time, but...

Do you really think MRDs having the ability to turn off AoE would turn this game into easy-mode or are you just one of those guys who's of the douche variety? Because I'm not going to admit it's more challenging because its not, anyone with common sense could figure that out, in fact it makes MRD less challenging because I might as well not bother with fracture because I get so few partial parries and it's back to the same old 1,1,2,1,1,2 with a little more wiggling of the joystick.


^This. God this. People who claim it involved skill need to read this sp freaking bad.


Edited, Feb 15th 2011 9:11am by MajidahSihaam


You're the one who made this thread. You're the one complaining about not beingable to use your aoe weaponskills probably in order to avoid targetting mobs that you don't want to hit. You're the one that offered the cheap solution. And now you're pulling a 180 and basically insulting yourself.

And to the person you quoted: rank some other melee classes so you got more single target weaponskills you seem to want so desperately.


What the heck? I'm not going back on anything I said dude. Did you actually read what this guy said?
- Moving to the side in order to disable steadfast does not require skill, its just an annoyance due to an unpolished system.
- No other job needs to do something as annoying as wiggle their stick everytime they want to use their main weaponskill, and marauder shouldn't be forced to either.
- Steadfast is also used to parry, so it turning your weaponskills into AOE without being to disable that hampers your tanking skills.
- Giving an enable/disable AOE on steadfast button won't change the difficulty of the class.

I agree with all this, and have been preeching it since the beginning. (This is not the point of the thread however, as its not just about marauders, but AOEs in general hitting passive mobs which seem oblivious to whats going on. So much that they actually walk into the middle of the battle field and just sit there waiting to get hit.)

I'm not saying they should disable aggresive mobs. We are talking about passive mobs that get hit by AOEs. Pulling the actual leve target to the side does not require skill at all. What skill is involved there people? Equipping a single ranged skill and shooting it once from afar? It doesn't even link with anything, get real.

Edited, Feb 15th 2011 10:46am by MajidahSihaam
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#55 Feb 15 2011 at 9:54 AM Rating: Good
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It's not skill per say, but forethought. If there is a mob you don't want to hit in the way of your aoe, don't use aoe.
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#56 Feb 15 2011 at 9:56 AM Rating: Decent
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Jefro420 wrote:
It's not skill per say, but forethought. If there is a mob you don't want to hit in the way of your aoe, don't use aoe.


"BUT MRD DOESN'T HAVE A CHOICE!"

...anyway I honestly never seen MRDs have AoE issues, mages (should) know better by time they get into AoE using battles (higher Guildleves where slowga etc would be helpful).
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#57 Feb 15 2011 at 10:11 AM Rating: Good
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Mistress Theonehio wrote:
Jefro420 wrote:
It's not skill per say, but forethought. If there is a mob you don't want to hit in the way of your aoe, don't use aoe.


"BUT MRD DOESN'T HAVE A CHOICE!"

...anyway I honestly never seen MRDs have AoE issues, mages (should) know better by time they get into AoE using battles (higher Guildleves where slowga etc would be helpful).

They can choose to move left or right before using skull sunder, they do have a choice. They are choosing to AOE. If I can do it, anyone can else can do it to.
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#58ArchBlegan, Posted: Feb 15 2011 at 11:44 PM, Rating: Sub-Default, (Expand Post) On your warrior? GG.
#59 Feb 16 2011 at 5:42 AM Rating: Good
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ArchBlegan wrote:
Tankue wrote:
How is AE hard to deal with?

Oh my, I can't spam any ability I feel like?!?!?!

This guy especially doesn't know what he's talking about.
Having played with Tank before, I feel pretty confident in saying that he does know what he's talking about. That guy knows more about the game than I do, by a long shot.

I don't want to get involved in flaming anyone, but my main is Marauder, and I will say that it annoyed me before I understood how Steadfast works. But once I figured it out, moving quickly to the left or right to switch off Steadfast was just so easy that it didn't really occur to me that there was anything to complain about.

Yes, you lose the ability to parry when you lose Steadfast (although you can also use Foresight every 30 seconds, which is like an insta-parry ability). So it's a trade-off that you have to consciously make. Do you want the parry? Or do you want to run the risk of hitting a random mob?

And that's part of the challenge (yes, I said "challenge") of some leves. Marauders have this fantastic AOE ability that makes so many leves so much easier. But like many abilities in the game, that strength can sometimes be a weakness. So under some circumstances, Mars have to work harder to succeed at leves. We actually have to pay attention to where we start fights.

So you can level your Glad to get Provoke, you can level your Pug to get Taunt, or you can buy/make some throwing axes, and then you can pull the fight into an empty area. And if a random mob approaches -- as they sometimes do -- then I'll either just be more careful, or if I'm already fighting multiples, then I'll just back up until I can use my AOEs in space. You don't have to disengage to do it; Mars have surprisingly long range, so they can back up and still hit the mob, and the mob will often try to close the distance to hit you. Before you know it, you've moved the fight to a safe place.

And keep in mind that under Steadfast, Skull Sunder hits in a cone to the front. So you can pull the mob you want to hit, get in between that mob and the random, and then Skull Sunder like a madman. And if you want to keep your Steadfast ability up while moving, Mars can pop Enduring March, dance a jig, and then move the fight to a new location without ever losing Steadfast.

Anyway, from the sound of it, I doubt any of my suggestions will keep you from being annoyed. But I thought I'd throw out a few ways that I've tried to deal with the issue. Hope they help.
#60 Feb 16 2011 at 6:21 AM Rating: Good
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Re: goats
The billygoats stomp their hooves and lower their horns when they get near you. Territorial badasses, I guess. I have no explanation for nannygoats.

Also, I wouldn't mind keeping an unlocked AoE system if unclaimed targets awarded full EXP/SP. That way, goats would be a bonus rather than a nuisance.

Also,
Jefro420 wrote:
per say
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#61 Feb 16 2011 at 6:33 AM Rating: Excellent
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My only problem with Steadfast, is that it's way too easy to slip out of it unintentionally.

If the mob is slightly too far, or other players/mobs wander around and force the target to move, you move a "yalm" when you next attack and lose Steadfast.
Critical attacks sometimes end up moving you an inch from where you were standing, causing you to lose Steadfast.

I think Steadfast would be a lot more reasonable if it had a bit of leeway. Rarely have I had to make a split decision on whether not to use an AoE attack.

I've thought up a few ways they could make Steadfast easier to use, but nothing really concrete yet.

I really like the concept of Steadfast, but it could be improved.

Edited, Feb 16th 2011 5:33am by Kirby
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