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Final Fantasy XIV, whats the Good/bad/ugly?Follow

#1 Feb 14 2011 at 11:37 AM Rating: Excellent
11 posts
I'm considering playing Final Fantasy XIV. Have not purchased yet. From what I've read about the leveling/class system I'm intrigued. I'm not really looking for people to tell me whether I should or shouldn't. I'm looking for the good, the bad, and the ugly. Tell me the different positives and negatives. What you like and don't like.
#2 Feb 14 2011 at 11:53 AM Rating: Excellent
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222 posts
Good: Its free to play
Bad: no content
Ugly: it gets very repetitive with the content we have
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#3 Feb 14 2011 at 11:58 AM Rating: Excellent
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good: awesome class system that rewards horizontal leveling
bad: not enough content
ugly: not enough content
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#4 Feb 14 2011 at 12:04 PM Rating: Good
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Good well.. lol it looks pretty and its free to play!
Bad hmm... to much to list and was probably said time and time again
Ugly read above ^
#5 Feb 14 2011 at 12:09 PM Rating: Good
11 posts
I appreciate the responses. Thank you.

So the content is somewhat limited as of now. Is that content enjoyable? I know as long as the game doesn't plummet to its doom they will add more content, so I can deal with the lack there of.

How quickly do you level, what can I expect with 20 hours of game play if I were to focus on 2 or 3 jobs?
#6 Feb 14 2011 at 12:20 PM Rating: Decent
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good: too many to list them all, so I'll just list a few: class system allows anyone to be any job at any time, crafting is actually useful and needed, local leves make raising a crafting job possible if you don't want to farm for materials, very friendly player base, the devs are working on adding more things and they keep us updated (probably not as much as some people would like)

bad: not enough content

ugly: I can't really thing of anything besides lack of content, that's really my only issue with the game. I guess the main thing is that the lack of NPCs quests hinders immersion in the game world. They don't even have any fun dialog with each other. And there's no reason to click any NPCs, so they are little more than furniture.
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#7 Feb 14 2011 at 12:27 PM Rating: Decent
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Good: Graphics, music, writing.
Bad: Not enough differentiation between classes. No chocobos/airships/low level NMs (rare spawn) or content outside of the main story/guildleves/Behest.
Ugly: Equipment degradation, people wearing gear way above their rank. The Market Wards, although they are improving.
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#8 Feb 14 2011 at 12:35 PM Rating: Excellent
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Good:


-Easy levelling/skillup system

-Much more interesting/interactive cutscenes [with use of instances] over FFXI.

-Good soundtrack

-Can do storyline content in small groups instead of requiring a full party every time.

-Ease of changing classes on the fly, great skill customization. (Rare that two people are the same, even if they are the same class)

-More customizable armor. (Also, rare that two people look exactly the same. They have different dyes for the same armor.)

-You get a lodestone profile that updates in real time and shows your achievements and linkshell. (More info, see signature)

Bad:

-Lack of content at the moment outside of storyline, class quests, levequests, behests, crafting, levelling, or getting aetherial gates and nodes for future use.

-Lack of an Auction House. There is a Market system at the moment, but some people will still swear up and down that they want a AH. It's a very heated issue. Some people want one, some people think it's fine as is.

-There are many zones, but they're all in one region that looks exactly the same. Ie: There's Western Thanalan, Northern Thanalan, Central Thanalan, etc. So it seems like it's one massive zone that looks the same and has the same music. There are only five regions total. The Black Shroud (many people agree that this zone needs a lot of work done with it, it's just a forest with repeatable paths), Thanalan, La Noscea (this one has also notable copy/paste), Coerthas (beautiful area, must see if you play the game), and Mor Dhona (small region, but creepy as fudge). I give some credit to the dungeon areas though, those are well designed, but still largely empty save for levequests and levelling itself.

Ugly:

-Terrible Linkshell management system. If you're a leadership type in the shell, you cannot kick/remove members unless they are:

A/ Online
and
B/ Near you in the same area.

On top of that, there's a hard coded limit on how many members you can have (128) and this includes people who are offline and/or deleted their characters/don't play.

_


Now I know I may have come off as pessimistic, but I still enjoy playing FFXIV. Some of the magic from XI is still there, but there are some things you may be left wondering "why didn't they just take this aspect from XI? It had a better implementation", and the new director eventually admitted that the old team tried to make it different than XI for the sake of being different and it set them backwards rather than forward. There is no doubt that this will eventually become a good game. Trying it now will allow you to see it as it changes wildly as the PS3 release approaches near.
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#9 Feb 14 2011 at 12:42 PM Rating: Good
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good; graphics and and gui is very good now. Crafting is awesome in this game as well. and Market wards search feautre is also very nice

bad; Needs more content and class specific abilities and gear. Game on easy mode at the moment, QQing works.

ugly; watching people rank 20s run around in full sets of rank 40s gear.
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#10 Feb 14 2011 at 1:06 PM Rating: Excellent
11 posts
Good: Graphics, class system, crafting, Music, Uldah/Limsa Lominsa

Bad: Traveling (only teleport ,walking or a long walk to the ferry), Dull weapon skill animations (reused), Gridinia (don't make it your capital), leves don't give enough equipment rewards

Ugly: Missing content, very repetitive from the start (leves, behest is only content), needs a much better tutorial for beginners (non FF11 players and people new to MMO's)

#11 Feb 14 2011 at 1:20 PM Rating: Good
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ne0jon wrote:
I appreciate the responses. Thank you.

So the content is somewhat limited as of now. Is that content enjoyable? I know as long as the game doesn't plummet to its doom they will add more content, so I can deal with the lack there of.

How quickly do you level, what can I expect with 20 hours of game play if I were to focus on 2 or 3 jobs?


The vast majority of the content is just leveling up. If you enjoy grinding or quick repetitive "quests" you have several crafting and combat classes to level up. Getting to rank 20 solo can easily be done in under 20 hours, probably with multiple classes now that they drastically increased the SP mobs of higher rank than you award. After about rank 25 leveling up solo slows down a lot and its better to join behests, leve-linking parties, or grinding parties.

Edited, Feb 14th 2011 1:21pm by Hydragyrum
#12 Feb 14 2011 at 1:27 PM Rating: Decent
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Quote:
good: awesome class system that rewards horizontal leveling

...and basically means that everybody will run around with the same skills.
#13 Feb 14 2011 at 1:31 PM Rating: Decent
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Good: Lore, Graphics, Sound Design, New approach by the dev team

Bad: Lack of partying/community, Long leve reset timers, TARGETING SYSTEM

Ugly: Spell animations, UI, Lalafells
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#14 Feb 14 2011 at 1:31 PM Rating: Decent
11 posts
Cool Cool. I think I may be buying it here in a couple weeks. I'd buy it now, but my processor is about 200 MHz slower than the system requirements. Everything else on my system is well over requirements. So once I install this quad core that I'm about to order, we should be set to GO!
#15 Feb 14 2011 at 1:37 PM Rating: Good
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Rinsui wrote:
Quote:
good: awesome class system that rewards horizontal leveling

...and basically means that everybody will run around with the same skills.

No it doesn't, there are literally hundreds of skills but only 30 slots for those skills. It's simple math, that's nearly a statistical impossibility.
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#16 Feb 14 2011 at 1:57 PM Rating: Good
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Jefro420 wrote:
Rinsui wrote:
Quote:
good: awesome class system that rewards horizontal leveling

...and basically means that everybody will run around with the same skills.

No it doesn't, there are literally hundreds of skills but only 30 slots for those skills. It's simple math, that's nearly a statistical impossibility.



I think he means that people will end up all having the same "build". They will find out which skills work the best with other skills and create the optimum build. There will always be those "what's a good build" people who don't want to mix and match skills on their own but want to be told what to pick.

Also great thread! I agree with a lot of the answers. I'm glad to see that most people posting are positive and realistic and not just doomsayers.

Quote:
I'd buy it now, but my processor is about 200 MHz slower than the system requirements.


There's a thread on this front page somewhere where a bunch of people were talking about how their computers don't meet the system requirements and yet they are able to play with reduced graphic options. Not saying "Omg buy it now" just saying some people are ok with lower end systems.

I wish I could answer your other questions, like how fast do you level, but I am a very slow leveler. I tend to try to level everything and spend way to much time in towns chatting and sorting my inventory and stuff like that. I think with the new SP gains, you can level a combat class fairly quickly though.
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#17 Feb 14 2011 at 2:16 PM Rating: Excellent
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Rinsui wrote:
Quote:
good: awesome class system that rewards horizontal leveling

...and basically means that everybody will run around with the same skills.


I have NEVER played with someone else that had the exact same bar as me, even on the same class. We may "have" the same skills but we don't all use the same skills or combine them the same way. So yeah. You're wrong. Period.

I was partying with another LNC this weekend and we didn't have the same skills at all. I mean yeah, once we got 20 we put on feint, but he wasn't even using speedsurge (while I was) I mean, crazy, right? I cannot for the life of me understand how ANYONE could think it is remotely logical to claim that a system which lets you cross-class most skills = a system where everyone uses the same skills.

Yes, there are a few skills that MANY people will equip (SAC/SAC II for example) - but people still are way less cookie-cutter than they were in XI (for example) with EVERYTHING/NIN
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lolgaxe wrote:
When it comes to sitting around not doing anything for long periods of time, only being active for short windows, and marginal changes and sidegrades I'd say FFXI players were the perfect choice for politicians.


#18 Feb 14 2011 at 2:29 PM Rating: Decent
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Good: Graphics, localization
Bad: Almost everything else
Ugly: Nothing, the game is gorgeous :P
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#19 Feb 14 2011 at 2:38 PM Rating: Decent
11 posts
As far as the sys requirements go, I just found a benchmark program on lodestone. I'll test on that. If all is well, I'll pick it up tonight while I'm at work.
#20 Feb 14 2011 at 2:41 PM Rating: Good
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ne0jon wrote:
As far as the sys requirements go, I just found a benchmark program on lodestone. I'll test on that. If all is well, I'll pick it up tonight while I'm at work.


Just to forewarn you, the benchmark isn't very representative to how the game will truly play for you. For one the game config lets you turn down/off features that the benchmark uses as a default. Also, SE has done some minor tweaking of the game engine since the benchmark was released.
#21 Feb 14 2011 at 2:47 PM Rating: Default
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Olorinus the Vile wrote:
I have NEVER played with someone else that had the exact same bar as me, even on the same class. We may "have" the same skills but we don't all use the same skills or combine them the same way. So yeah. You're wrong. Period.
Then one player will be the best, and every other player will be subpar.

If SE makes challenging PVE endgame content, then inevitably the theorycrafters will find optimal tanking, DPS, and healing builds. This means that all good tanks will have the same bar, all good DPS will have the same bar, and all good healers will have the same bar.

Of course, the limiting factor will be how many players have leveled up the relevant classes, but I suspect by the time endgame content is released all the extant players will have taken advantage of the SP buff and will have multiple classes at 50.
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#22 Feb 14 2011 at 2:48 PM Rating: Decent
11 posts
Thanks for the heads up. Other than my processor, all the other specs on my comp are actually higher than those recommended. But since I only have dual core with 1.8 MHz, I want to make sure my it doesn't get in the way too much. Honestly, I could probably adjust the clipping distance and it wouldn't be an issue. So we are probably good to go... still gonna order the faster CPU, so I wouldn't be dealing with it for too long.
#23 Feb 14 2011 at 3:01 PM Rating: Decent
Edited by bsphil
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ne0jon wrote:
Thanks for the heads up. Other than my processor, all the other specs on my comp are actually higher than those recommended. But since I only have dual core with 1.8 MHz GHz, I want to make sure my it doesn't get in the way too much. Honestly, I could probably adjust the clipping distance and it wouldn't be an issue. So we are probably good to go... still gonna order the faster CPU, so I wouldn't be dealing with it for too long.
I'd very seriously question your ability to run the game at all on that. You could probably still squeak by with minimal settings, but it also depends on what graphics card you have. I can only assume it's not good if you're still using a 1.8 ghz dual core.

Anyway:

Good: Character models look nice, modular abilities can be pulled from any other class you have leveled, currently free
Bad: Graphics are inefficient and need relatively high system requirements, lack of definition between classes because of modular abilities, still need to buy the box of the game to play despite being free right now
Ugly: Massive lack of content across the board makes leveling feel pointless, the music is horrendous (personal opinion) and not suitable for the kind of repetition MMOs require.

Seriously, I can't stand a lot of the music. It gets old very quickly, and the synth makes it sound cheesy. Uematsu is old and set in his ways, what was ok for a single player ps1/snes game isn't necessarily good for a current gen MMO. Naoshi Mizuta did a better job in FFXI's soundtrack. But let's be honest, just about everyone eventually mutes the music and listens to something else.

Edited, Feb 14th 2011 3:14pm by bsphil
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#24 Feb 14 2011 at 3:20 PM Rating: Good
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bsphil wrote:
But let's be honest, just about everyone eventually mutes the music and listens to something else.



I do that with every MMO. I think the soundtrack for XIV is fine - it is just that ANY music played over and over and over and over is... well not ideal.
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lolgaxe wrote:
When it comes to sitting around not doing anything for long periods of time, only being active for short windows, and marginal changes and sidegrades I'd say FFXI players were the perfect choice for politicians.


#25 Feb 14 2011 at 3:31 PM Rating: Decent
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yfaithfully wrote:
Olorinus the Vile wrote:
I have NEVER played with someone else that had the exact same bar as me, even on the same class. We may "have" the same skills but we don't all use the same skills or combine them the same way. So yeah. You're wrong. Period.
Then one player will be the best, and every other player will be subpar.

If SE makes challenging PVE endgame content, then inevitably the theorycrafters will find optimal tanking, DPS, and healing builds. This means that all good tanks will have the same bar, all good DPS will have the same bar, and all good healers will have the same bar.



Yeah, I somehow doubt that. I agree that some skills will be pretty mandatory, but I think most of it will be situational. I mean, I can see situations for example, where EVERYONE in the party has featherfoot on their bar (to avoid some sort of horrible AOE move) - but then other mobs or battles won't have that requirement.

The one thing I think we can count on is that people will change their bars according to the situation.

I am also doubtful that theorycrafters will have an easy time of figuring out what is truly best at anything. The possible combinations are already pretty huge just at R50 - when we are at R75 - and when more jobs are added?!? I am not a math person, so I can't tell you the number of possible skill combinations available RIGHT NOW, but I think that it would be incredibly hard to test them all against each other. I'm sure it isn't impossible, but I am doubtful it will be done with any haste... and then MORE jobs will be added.

Also as more classes are added, the fact is that although some skills will be seen as super essential, a great part of the playerbase simply won't have them - not for a long time anyway. I mean look at what people are suggesting they would like for their "ultimate bar" already - and then tell me that won't take a LONG time to get? And this is before level cap raise and before jobs are added...

So yeah maybe there will be a few people with what they think is the ultimate bar but

a) They will have a devil of a time proving it truly is the ultimate bar
b) They will constantly need to re-evaluate the bar in light of new jobs
c) In the end, situations will trump even parsers
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lolgaxe wrote:
When it comes to sitting around not doing anything for long periods of time, only being active for short windows, and marginal changes and sidegrades I'd say FFXI players were the perfect choice for politicians.


#26 Feb 14 2011 at 3:56 PM Rating: Good
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The good: Graphics
The bad: combat lacks fluidity, lack of bag space for multi-classing.
The ugly: Goat agro
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#27 Feb 14 2011 at 3:58 PM Rating: Decent
11 posts
Actually I'm running a 1 gig radeon hd and 4 gigs of ram on windows 7 pro. I'm pushing 1080p to my 50" plasma, and can still play Mass Effect 2 at maxed out settings. Games are only started becoming so reliant on CPUs over the past year. Its still 1.8 per core, .2 lower than the box says it requires. I may be able to limp by on a lower but stable frame rate, and it still look pretty good.
#28 Feb 14 2011 at 4:11 PM Rating: Good
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Olorinus the Vile wrote:
bsphil wrote:
But let's be honest, just about everyone eventually mutes the music and listens to something else.



I do that with every MMO. I think the soundtrack for XIV is fine - it is just that ANY music played over and over and over and over is... well not ideal.


?
So am I the only one who overplays the more repetative 8-bit versions of FF overworld music while playing? Some of those songs have like 40 second repeats. But they are GOLDEN


Good: Huge potential for the FF universe

Bad: Too many useless windows (i.e. crafting - merge some of those bit#s)

EDIT: I would probably even play an 8bit version of this - is SE figured that out, they might ease up on some lag.

Ugly: I got jumped by a pack of NM billygoats after completing a leve and NOBODY at camp wanted to go kill them :S


Edited, Feb 14th 2011 5:17pm by WolfOak
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#29 Feb 14 2011 at 4:33 PM Rating: Good
11 posts
Just finished benchmark and it runs just fine. I'll be running fantastic graphics after I get my new cpu.
#30 Feb 14 2011 at 5:50 PM Rating: Good
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ne0jon wrote:
Just finished benchmark and it runs just fine. I'll be running fantastic graphics after I get my new cpu.


glad to hear it!
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lolgaxe wrote:
When it comes to sitting around not doing anything for long periods of time, only being active for short windows, and marginal changes and sidegrades I'd say FFXI players were the perfect choice for politicians.


#31 Feb 14 2011 at 5:51 PM Rating: Good
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Nothing but net for the Ugly for the magic system. :(
#32 Feb 14 2011 at 11:22 PM Rating: Excellent
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Good
Graphics
Character animations (drastically more realistic than other mmos imo)
Music (some areas)
Lore
Crafting System
Local Levequests (raise crafting slowly without paying for mats)
Behests (when your party members actually target the red mobs...)

Bad
Lack of content, which makes many "good" things seem bad due to repitition

Ugly
Battle/combat system, which currently favors sheer numbers/mindless zergs rather than skill/teamwork/party organization

The only thing that is unlikely to be fixed any time soon is the battle system, which is my biggest concern at this point...
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#33 Feb 15 2011 at 12:58 AM Rating: Good
11 posts
Alright, its installing. I picked it up while I was working the Marvel vs Capcom 3 release tonight. I got the collectors edition for $46, discounts are nice, and its also nice that the games cheaper at GameStop than almost anywhere else right now.
#34 Feb 16 2011 at 3:00 PM Rating: Decent
22 posts
Good:
-The class system.
-The graphics and animation for the characters,armor,mobs.

Bad:
- The very pathetic graphic for spells. and animation for spellcaster ( very very boring to watch )
- It's not a fun game.

Ugly:
- Even if they are letting people play for free, most people prefer not playing it. ( Yes I know some people still play... but then again some people think Yoshi p. is god and want to have his baby even if he has yet to actually change anything at all )
#35 Feb 16 2011 at 3:14 PM Rating: Decent
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ne0jon wrote:
Alright, its installing. I picked it up while I was working the Marvel vs Capcom 3 release tonight. I got the collectors edition for $46, discounts are nice, and its also nice that the games cheaper at GameStop than almost anywhere else right now.

Unfortunately, according to the website the CE is back to $75 at GameStop and the SE, only available in brick and mortar GameStops, is back to $50.

Supply must be dwindling. I'm tempted to get the CE for $63 on Amazon.
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#36 Feb 16 2011 at 3:16 PM Rating: Excellent
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ElFrereDeLautre wrote:
Good: Ugly:
- Even if they are letting people play for free, most people prefer not playing it. ( Yes I know some people still play... but then again some people think Yoshi p. is god and want to have his baby even if he has yet to actually change anything at all )


What are you talking about? The UI lag is pretty much gone, the inventory issues are fixed (you now have way more inventory space with items stacking to 99 and having 100 slots and 2 retainers), and the market ward is actually functional now that you can search. I just came back to this game because of the recent improvements.

The game is steadily making progress, saying that YoishiP hasn't actually changed anything is just blatantly wrong. You're just trying to be as negative as possible to the point where you refuse to look at how things are getting better. I'm not saying the game is perfect and everything is sunshine and rainbows, but I am saying that people like YoshiP because he has a positive attitude and he is getting things done.
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#37 Feb 16 2011 at 7:00 PM Rating: Decent
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I'll happily return to the game once there is enough content to give me something to do other than grind... I do love alot about the game, heck I am a proponant of the market wards from day 1, I hate the idea of makeing some cheap trashy auction house just cuase it's easier. If you realy want an easy game go play WoW :P Unfortunatly mind numbing grind is not my idea of fun so I'm waiting and lurking till there is enough content to make it fun.
#38 Feb 16 2011 at 10:25 PM Rating: Good
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Rekia wrote:

What are you talking about? The UI lag is pretty much gone, the inventory issues are fixed (you now have way more inventory space with items stacking to 99 and having 100 slots and 2 retainers), and the market ward is actually functional now that you can search. I just came back to this game because of the recent improvements.


woupidelidou! This is great. Before I was able to not have fun and have my inventory full... now I am able to not have fun with an empty inventory.
The point being that it is still not fun and nothing has changed in that respect.

Don;t get me wrong, I'm a big fan of the FF series and also a big fan of FFXI...
I did put some positive point, but even if the only bad point was "Not fun" it does cancel out all of the good stuff, it is a game after all.

Day 1 : buggy unplayable boring game.
few months later : less buggy, barely playable, still as boring.
#39 Feb 16 2011 at 10:31 PM Rating: Default
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zurinadrg wrote:
I'll happily return to the game once there is enough content to give me something to do other than grind... I do love alot about the game, heck I am a proponant of the market wards from day 1, I hate the idea of makeing some cheap trashy auction house just cuase it's easier. If you realy want an easy game go play WoW :P Unfortunatly mind numbing grind is not my idea of fun so I'm waiting and lurking till there is enough content to make it fun.



You are an idiot Sir! Having an auction house, does NOT! Make a game any easier than another, FFXI has an auction house, can we both agree that it was more hardcore than wow ? Yes it was, all while being way less efficient than wow just for kicks
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#40 Feb 16 2011 at 11:34 PM Rating: Good
Interesting when I signed up it notified me that I would be charged 9.99 + 3.00 = 12.99USD per month after the 30 day trial was up.
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#41 Feb 17 2011 at 10:44 PM Rating: Default
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Good: Final Fantasy
Bad : XIV
UGLY : patch 1.15b
#42 Feb 17 2011 at 11:15 PM Rating: Good
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SimpleMajority wrote:
Interesting when I signed up it notified me that I would be charged 9.99 + 3.00 = 12.99USD per month after the 30 day trial was up.


Yeah I quit before it was free so I had to re sign up when I came back. It says 12.99 and then at the end it says something like "-12.99 = 0.00". Something like that.
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