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Can any class in FFXIV solo like RDM could in FFXI?Follow

#1 Feb 16 2011 at 12:55 PM Rating: Good
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I mean the type of soloing where you would wear down really tough enemies over long periods of time by doing small amounts of damage while keeping yourself alive by kiting, binding, gravity, etc.

It seems that every mob that I have come accross in FFXIV can either spit on you, burp on you, throw his nuts at you, or hit you with some other type of ranged attack. It makes me think that kiting will not be an option in FFXIV for staying alive for long periods of time. Not to mention the fact that you run slower when in battle mode, and you have to stop running to toggle back and forth between passive and battle modes.

Has anyone found class combos that can survive indefinately ahwile whittling down an enemies hp?


#2 Feb 16 2011 at 12:55 PM Rating: Decent
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Thaumaturge.
Also if you get Lancer Rank 20 you can buy an ability that lets you move as fast in combat mode as you do in passive. (Although it's not as fast until your Rank 30)

Edited, Feb 16th 2011 1:56pm by Eadieni
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#3 Feb 16 2011 at 1:03 PM Rating: Good
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One thing I've noticed is on the pull, a melee mob will use it's ranged attack. Right after the AI will try and get the mob to within melee range. At this point, you'll have a chance to kite the mob for quite some time.
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#4 Feb 16 2011 at 1:09 PM Rating: Good
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I think the best would be a THM spec'd LNC, you get some seriously strong WS's. You get access to some of the higher defense gear in game, you get a bind attack that lets you kite to heal if needed. Assuming you can land the THM dot based spells as a LNC with proper stat allocation I think LNC would work the best. I've seen some pretty tough looking solo's from a few LNC's with lots of cross class skills.

LNC gets the only real form of haste and it is LNC only trait that also grants HP drain.
LNC gets gravity WS that procs 100% if the hit is not evaded.
LNC gets fleet of foot for full movement speed when active.
LNC has the only blink type ability at this point(even though is sucks and barely procs) it has the potential to be the blink type job.

Without real utsusemi there is no class that can really solo super high IT's like in FFXI
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#5 Feb 16 2011 at 1:11 PM Rating: Decent
There are certain instances in which any job could kite kill (given cross abilities.) I know that a kiting method of running around a large rock is used to allow the tank to pull off the zombie pikemen in the halitali LQ without having to fight the zombie mages. (Just as an example.) I am sure you can prob run that mob around that rock for a long time with nothing but DoT on it, and it will eventually die.
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#6 Feb 16 2011 at 1:33 PM Rating: Good
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aj7418 wrote:
I think the best would be a THM spec'd LNC, you get some seriously strong WS's. You get access to some of the higher defense gear in game, you get a bind attack that lets you kite to heal if needed. Assuming you can land the THM dot based spells as a LNC with proper stat allocation I think LNC would work the best. I've seen some pretty tough looking solo's from a few LNC's with lots of cross class skills.

LNC gets the only real form of haste and it is LNC only trait that also grants HP drain.
LNC gets gravity WS that procs 100% if the hit is not evaded.
LNC gets fleet of foot for full movement speed when active.
LNC has the only blink type ability at this point(even though is sucks and barely procs) it has the potential to be the blink type job.

Without real utsusemi there is no class that can really solo super high IT's like in FFXI


I hear you... but I'm talking about mobs that will kill you in two or three hits regardless of the defensive stats on the gear. There were lots of jobs in FFXI that had bind type effects on WS, but it was impractical to try to utilize those to solo.

I was mainly wondering about kiting out of ranged attack range, fleet type skills (the lnc ability is interesting indeed). And really, it might come down to MP. Will THM run out of MP in a 2hr battle? I'm not familiar with all of the MP recovery abilities, but if they require a constant supply of TP then they might not be useful. I am unaware of MP refresh gear at this point in time.

I was also not sure about the way the mobs in FFXIV lose interest when you run away. Will this lead to claim losses while trying to kite? As a former BST I was all too familiar with people stealing NMs from me between pet swaps.

#7 Feb 16 2011 at 1:36 PM Rating: Good
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Mithsavvy wrote:
aj7418 wrote:
I think the best would be a THM spec'd LNC, you get some seriously strong WS's. You get access to some of the higher defense gear in game, you get a bind attack that lets you kite to heal if needed. Assuming you can land the THM dot based spells as a LNC with proper stat allocation I think LNC would work the best. I've seen some pretty tough looking solo's from a few LNC's with lots of cross class skills.

LNC gets the only real form of haste and it is LNC only trait that also grants HP drain.
LNC gets gravity WS that procs 100% if the hit is not evaded.
LNC gets fleet of foot for full movement speed when active.
LNC has the only blink type ability at this point(even though is sucks and barely procs) it has the potential to be the blink type job.

Without real utsusemi there is no class that can really solo super high IT's like in FFXI


I hear you... but I'm talking about mobs that will kill you in two or three hits regardless of the defensive stats on the gear. There were lots of jobs in FFXI that had bind type effects on WS, but it was impractical to try to utilize those to solo.

I was mainly wondering about kiting out of ranged attack range, fleet type skills (the lnc ability is interesting indeed). And really, it might come down to MP. Will THM run out of MP in a 2hr battle? I'm not familiar with all of the MP recovery abilities, but if they require a constant supply of TP then they might not be useful. I am unaware of MP refresh gear at this point in time.

I was also not sure about the way the mobs in FFXIV lose interest when you run away. Will this lead to claim losses while trying to kite? As a former BST I was all too familiar with people stealing NMs from me between pet swaps.



after reading this the answer is no

no job plays like rdm used to

MOST mobs in the game have ranged attacks,m staying out of range no longer works
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#8 Feb 16 2011 at 1:55 PM Rating: Good
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Mithsavvy wrote:
I'm not familiar with all of the MP recovery abilities, but if they require a constant supply of TP then they might not be useful. I am unaware of MP refresh gear at this point in time.


Most MP recovery abilities don't use TP - except the lame CON/THM weaponskills. Siphon MP/Siphon MP II are incredibly useful, and the timer isn't too long on a THM - a bit longer on other jobs though. If you are a caster the 10 minute MP skills are a great boost to MP. Stygian Spikes wouldn't be much use unless you wanted to/were taking hits.

Ethers are also available in game - NQ non-elemental ethers restore 50 MP. +1 ethers restore 60. I imagine +2 restore 70 and +3 restore 80, but that is just speculation on my part. They do result in a "medicated" like effect, however so you can't spam them.

That said any mob that took two hours to kill would kill you in 1 hit. There really isn't much in between things that one shot you and things you can kill with a lot of skill and strategy, IMO. I think that is a problem, honestly, but not the most pressing one in the game.

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#9 Feb 16 2011 at 4:29 PM Rating: Good
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Archers have shadowbind, and can hit with it at max range, then step out of range. So if you can land 1 hit, and be sure shadowbind will stick, you can fight for quite some time.

Fire a stacked up multishot, followed by a shadowbind, step out of range, heal the 1 hit worth of damage and wait for shadowbind to come off CD (30sec). You can also use Decoy to eat a hit every 1.5min, but it won't fall in line w/ the shadowbind CD, so you can't use it every time, but it can stay up to make sure you don't get hit a 2nd time.

Unfortunately anything big enough to kill you so fast you're going to have a hard time having shadowbind stick every time. But if you want to get out of range, ARC is probably your best bet. Unfortunately this can't be combined with DoT damage as it would break shadowbind.
#10 Feb 16 2011 at 6:38 PM Rating: Good
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Vapes wrote:
Archers have shadowbind, and can hit with it at max range, then step out of range. So if you can land 1 hit, and be sure shadowbind will stick, you can fight for quite some time.

Fire a stacked up multishot, followed by a shadowbind, step out of range, heal the 1 hit worth of damage and wait for shadowbind to come off CD (30sec). You can also use Decoy to eat a hit every 1.5min, but it won't fall in line w/ the shadowbind CD, so you can't use it every time, but it can stay up to make sure you don't get hit a 2nd time.

Unfortunately anything big enough to kill you so fast you're going to have a hard time having shadowbind stick every time. But if you want to get out of range, ARC is probably your best bet. Unfortunately this can't be combined with DoT damage as it would break shadowbind.



Sounds like THM is the best bet. Just need to wait around for some movement speed gear. Also, as time goes on and caps get raised, there are bound to be combos that people figure out.

I'm having fun w/ Archer for now, but I will surely bring up thm & con next.
#11 Feb 16 2011 at 7:30 PM Rating: Good
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Simple answer is yes. Unfortunately thats the problem. If you build your character the right way, you can basically be an all in one. With enough cross-class abilities and correct distribution of stats, you can solo pretty well. I imagine it will only become more true as better and newer gear comes out.
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#12 Feb 16 2011 at 8:56 PM Rating: Good
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Well...

I watched 3 Thaumaturge beat Dodore.
I realized they didn't solo it so it's not a true RDM, but considering Dodore has like 8 friends hanging around (that they also killed) I have to say I was pretty impressed with how they utilized the skills available to them to take out the (arguably) hardest NM.

Though I don't think their tactic would work on Mosshorn, but it was something to see.

I have to say Thaumaturge has the potential to be the new RDM.

Personally I solo on Gladiator (R30) with a lot of Thaum abilities (R25). Because of the high defense and the debuff/DOT spam (and sword/shield) it certainly feels like RDM a lot of the time.
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#13 Feb 16 2011 at 9:13 PM Rating: Decent
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Saw these two Tier 3 faction NM solo videos the other day. Definitely think THM is closest to being a soloable class.

http://www.youtube.com/watch?v=N8VaV5JJLCU

http://www.youtube.com/watch?v=sDk94b3oZbs


Edited, Feb 16th 2011 10:35pm by Downguard
#14 Feb 16 2011 at 10:47 PM Rating: Good
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wow the THM in that video kicked **** - should have been carrying some remedies, however, he almost got pwned when he got silenced
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