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Players Poll: The SecondFollow

#1 Feb 17 2011 at 6:12 AM Rating: Good
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The new update and players poll regarding the battle system.

I am particularly excited about the new quest additions and class specific gear. Everywhere you look on Yoshi-P's chart it says -NEW

lodestone.finalfantasyxiv.com/pl/topics/detail?id=c445fc7766b876ae754d967dcabbc24abc29469f

1. What do you feel are the most significant issues with the battle system? (up to three answers) *
Spamming actions.
Lack of class uniqueness.
Lack of party-based battle tactics.
Insufficient effect from attributes.
Lackluster battle animations.
Cumbersome Battle Regimens.

2. What type of class role would you like to use in combat? *
Tank. (protect allies by holding enemy enmity)
Melee (attack enemies at close range)
Ranged. (attack enemies at long range)
Healer. (heal allies with restorative abilities)
Buffer. (support allies with enhancing abilities)

3. How frequently would you like to engage in party-based play? *
I’m a solo player.
Just on the weekends. (between 1-3 hours)
Just on the weekends. (more than 3 hours)
Weekends and weekdays. (between 1-3 hours)
Weekends and weekdays. (more than 3 hours)

4. What types of game content would you like to undertake while in a party? (up to three answers) *
Ranking up.
Farming/gathering.
Questing.
Guildleves.
Behests.
Small-scale player versus environment (PvE) content.
Large-scale player versus environment (PvE) content.
Player versus player (PvP) content.

5. What types of game content would you like to undertake while playing solo? (up to three answers) *
Ranking up.
Farming/gathering.
Questing.
Guildleves.
Behests.
Synthesis.
Small-scale player versus environment (PvE) content.
Player versus player (PvP) content.

6. In addition to enhancing class differentiation with essential attributes and distinct appearances, we are also looking into introducing class and rank requirements for equipping gear. How do you feel about the implementation of such a system? *
I am for it.
I am against it.
Either way is fine with me.

7. The fatigue system currently in place aims to prevent excessive “grinding” of skill and experience points. Have you felt the effects of this system while playing? *
Yes.
No.

The bonus point allotment system was intended to be a means by which players could customize their character's individuality. The free distribution of attribute points has given rise to certain problems, however, such as compatibility issues with the Armoury system, and the lowered effectiveness of the attributes themselves. In particular, this lowered effectiveness of attributes also extends its influence to items, and is therefore something that we feel must be rectified. To do so, we are currently looking into the following two options:

1. Removal of the bonus point system, and the addition of automatic allotment of attribute points based on class
2. Removal of physical levels, and the addition of class-specific allotment of attribute points for each class based on rank.


8. Would you prefer option 1, option 2, or the current system? *
Option 1.
Option 2.
The current system.

9. If the current target claiming system were done away with, would you be in favor of a system that rewards skill, experience, and loot only to the party that first deals damage to an enemy? Or would you be in favor of skill, experience, and loot being distributed amongst all parties that contributed to an enemy’s defeat? *
Skill, experience, and loot going to only the first party to deal damage to an enemy.
Skill, experience, and loot going to all parties taking part in an enemy’s defeat.

10. If the current target claiming system were done away with, would you prefer for content such as dungeons and battle to be converted into instances as much as possible?* (“Instances” refer to those events and areas that can only be occupied by a single party, or certain characters, at once. This serves to prevent players from competing with one another for the same enemies, for example.)
* “Instances” refer to those events and areas that can only be occupied by a single party, or certain characters, at once. This serves to prevent players from competing with one another for the same enemies, for example. *
Yes.
No.



Edited, Feb 17th 2011 7:36am by kainsilv
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#2 Feb 18 2011 at 1:16 PM Rating: Decent
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I'm confused about the claiming system questions. Doing away with claiming would mean what exactly? Anybody and their brother could fight any mob, regardless of who claimed it? If that's what it means... Well, I guess option 2 would be the way to go, otherwise as a level one I could do the initial damage to a high ranking mob, and then a high ranked char could kill it for me, awarding a ton of exp and sp, right? Maybe? I guess I'm confused. I do know its pretty obnoxious that I can't fight one mob and kill a second with AoEs and get any sp or exp from it. It just "dies" because it's not claimed. And if I happen to kill the first one first, then switch to the second with half its hp gone, I only get "credit" for that second half of the hp, even though technically I did all that damage. It's annoying. If I'm missing something, help me out!

Edited, Feb 18th 2011 2:23pm by Jerynh
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#3 Feb 19 2011 at 3:23 PM Rating: Decent
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Jerynh wrote:
I'm confused about the claiming system questions. Doing away with claiming would mean what exactly? Anybody and their brother could fight any mob, regardless of who claimed it? If that's what it means... Well, I guess option 2 would be the way to go, otherwise as a level one I could do the initial damage to a high ranking mob, and then a high ranked char could kill it for me, awarding a ton of exp and sp, right? Maybe? I guess I'm confused. I do know its pretty obnoxious that I can't fight one mob and kill a second with AoEs and get any sp or exp from it. It just "dies" because it's not claimed. And if I happen to kill the first one first, then switch to the second with half its hp gone, I only get "credit" for that second half of the hp, even though technically I did all that damage. It's annoying. If I'm missing something, help me out!

Edited, Feb 18th 2011 2:23pm by Jerynh


I had that same confusion, then came the next question. If they are linking parties to fight NM or other type of monsters and all parties start at the beginning, then I am for it. I am not for the person coming in at the end to fight after you have mostly killed the monster. Therefore, I chose instances in this case.

It was hard because on one hand, I said yes, on the next, I said no. Also, if soloing with simple enemies, then instances are not required.

I did add, however, that I would like to see more summoning in this game, and enhanced battle graphics. Personally, I would also like to see combination attacks, which gives more to strategy attacks.
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