Forum Settings
       
1 2 3 4 Next »
This Forum is Read Only

Letter from the Producer, III (02/17/2011)Follow

#152 Feb 17 2011 at 3:11 PM Rating: Decent
**
441 posts
I'm really cool with the 8 man parties.

As far as behest goes, looks like they are adjusting the frequency/times. What if they were to make behest start randomly? Hmmm

Also am way in favor of class specfic gear. Reminds me of AF quests from FF11, those were really fun.

Also on auto-target. (yes,please) at least make it so it auto-targets. doesn't mean you have to start attacking.
____________________________
Principal: Mr. Madison, what you've just said is one of the most insanely idiotic things I have ever heard. At no point in your rambling, incoherent response were you even close to anything that could be considered a rational thought. Everyone in this room is now dumber for having listened to it. I award you no points, and may God have mercy on your soul



#153 Feb 17 2011 at 3:19 PM Rating: Decent
**
821 posts
What I like most about all the stuff is basically all content related things.

Dungeons, Raids, Quests? God I can't wait to get those.

I really hope though that "large scale" Raids are gonna be more than 8 people...that would be extremely lame if its only 8 :/
#154 Feb 17 2011 at 3:25 PM Rating: Default
7 posts
Urg, I'm worried about the loss of auto-attack. Auto-attack was something I hated in FFXI and something I was really looking forward to in FFXIV. I don't want the game doing the majority of the work for me. If they get rid of auto-attack then they'll need to have something to take its place. I want faster and more involved combat than FFXI had.

Edited, Feb 17th 2011 4:29pm by AnimaOnline
____________________________
FFXI - Mythe / Kujata Server / Inactive
FFXIV - Animaru Vizell / Selbina Server / Active
#155 Feb 17 2011 at 3:34 PM Rating: Excellent
***
1,636 posts
I think auto attack is fine, I'd love it. I think its easy to implement, just increase stamina cost on non-auto attacks, and have them interrupt the auto attack timer. Not a huge deal, except instead of pressing 1-1-1-2-1-1-1-3 etc. you're basically wait 8 seconds 2, wait 8 more 3 etc. I didnt like FFXI where I was hitting an ability every 60 seconds or so, and I don't like hitting an ability every 2 seconds now. 5-10 seconds between buttons feels good to me.

Quest markers, I can see why people who want deep immersion don't like them, I guess. Personally I think having a ! mark or whatever above a quest giver is no different than seeing a mob's health bar, they both make you aware that you are playing a game. Which is why I actually want quest giver identification, because it lets more people experience more of the game. Its cool when you find some odd quest that nobody knows about from a giver hidden away from everyone, but I think overall, its better for everyone if things are made more open.

What kinda bummed me out reading this letter, it really feels like they are playing catch up with every other game that's coming out, and even most games that have been out. I don't really know what I expected, maybe for them to leap frog over the competition, but it sounds like whats next on the agenda is to spend the next X months putting in all the features that are more or less expected by most people in MMOs. The stuff I was upset when it wasn't there to begin with.

I'm happy with the 4 and 8 man party limit, and I think a lot of other people will be too when they see it (since it will allow for FFXI style partying), and I think that too many people leads to zerging of content. I'm interested in seeing what they put out as instances and quests, but I'm not holding my breath.
____________________________


#156 Feb 17 2011 at 3:41 PM Rating: Good
***
3,178 posts
Yoshi-P wrote:

Patch 1.15a went live with all of the intended content (resulting in a bit of behest-induced fever on some forums, hehe), and the dev team is now on the next step in improving the game. After balancing skill and experience point awards in 1.15a, I logged in and clandestinely took part in a few behests. I was left with the impression that everyone seemed to be having a good time. And it reinforced my conviction that MMORPGs are all about people getting together and having a good time.

Of course, we're still on the fence a bit about balancing the degree of difficulty for fifteen-member parties, but I personally am of the opinion that everyone playing together is what makes the game fun. And so that is the direction in which I would like to take the game, and take it as quickly as possible. It was for that reason that I opted to balance the skill and experience points rewards first, with the intention of later tackling the difficulty level, rather than vice versa. Further balancing adjustments are ongoing, and are being based on the new designs in place for a maximum party size of eight members, as well as the smaller four-member party, both of which I've added to our list of intended changes.

I kept a close eye on how things went for the week or so following the release of 1.15a. Not surprisingly, the maximum number of members and levels of difficulty for behests were less than ideal. Therefore, in the coming days we'll be looking into further improvements to bonuses awarded when participating in groups of nine or more.


So after seeing everyone have a good time first hand, they decided to "improve bonuses" by penalizing parties over 9?

Something is lost in the translation?

Like you said, "tackle the difficulty", not the rewards. *sigh*

#157 Feb 17 2011 at 3:50 PM Rating: Good
***
2,010 posts
Quote:
Quote:

What if there was an option to toggle them on or off, that way you could turn them off if you didn't want to see them (e.g. I don't either) but people who do want to see them can turn them on?



Honestly, it's like making a game harder artificially. "I could defeat this monster easily, but I'll be naked and without abilities instead!". That just doesn't make much sense to me. If there was a difficulty setting and a perk of any kind to do that, I would be up for it. "Easy mode" and "Hard mode".


That's kind of what it seems like all these folks arguing "Immersion" sound like they want though. They just want to keep the game "harder" so that it... Doesn't turn into WoW? Doesn't get a large playerbase? Doesn't become a top tier MMO? I don't know why folks are so against it to be honest.

If it's really about immersion, turn /names off in your game entirely and call it a day. That would be a truly immersive and realistic experience - then you have to talk to each NPC to learn their name! You don't even have to worry about any annoying icons near the name, you don't have to see the name at all!


I suspect that folks are just resistant to change because they desperately want FFXIV to stand out in the crowd. The trouble is, it's standing out in such a negative way that without changes like this very basic feature of finding quest-givers, other games developed even years back have a leg up on this one. As Kuja pointed out, FFXIV is playing catch up and it sounds like a lot of you want to hold it back.
#158 Feb 17 2011 at 4:04 PM Rating: Excellent
*****
11,539 posts
Torrence wrote:
Quote:
Quote:

What if there was an option to toggle them on or off, that way you could turn them off if you didn't want to see them (e.g. I don't either) but people who do want to see them can turn them on?



Honestly, it's like making a game harder artificially. "I could defeat this monster easily, but I'll be naked and without abilities instead!". That just doesn't make much sense to me. If there was a difficulty setting and a perk of any kind to do that, I would be up for it. "Easy mode" and "Hard mode".


That's kind of what it seems like all these folks arguing "Immersion" sound like they want though. They just want to keep the game "harder" so that it... Doesn't turn into WoW? Doesn't get a large playerbase? Doesn't become a top tier MMO? I don't know why folks are so against it to be honest.

If it's really about immersion, turn /names off in your game entirely and call it a day. That would be a truly immersive and realistic experience - then you have to talk to each NPC to learn their name! You don't even have to worry about any annoying icons near the name, you don't have to see the name at all!


I suspect that folks are just resistant to change because they desperately want FFXIV to stand out in the crowd. The trouble is, it's standing out in such a negative way that without changes like this very basic feature of finding quest-givers, other games developed even years back have a leg up on this one. As Kuja pointed out, FFXIV is playing catch up and it sounds like a lot of you want to hold it back.


I don't like exclamation points over NPC heads, but that doesn't mean I have anything against other people who -do- like it. I would like the ability to turn them on if I want to look for them, but if I'm just wandering around and not currently doing quests, then the giant ! is distracting to me.

In my case it's not "I don't want anyone to have this because I want the game to be hard for everyone", it's "I personally don't want to see it, just because everyone else wants to also see it".

I don't see how it hurts anyone else if I don't see quest markers, unless of course I were dumb enough to supplement it by asking in say where the quest NPCs are. I mean, -that- would be pretty stupid right there. But I don't see how wanting to turn off exclamation points on my screen and only my screen hurts anyone else.

For all the people that argue that there are a group of players who want the game to be hard for everyone and "Why can't people understand that things don't need to be that complicated and involved to accomplish simple, trivial tasks?" it seems like there is an equally adamant group who insists that if a feature would make the game easier for them, that -everyone- should be -forced- to use it under the logic of "I think the game is harder without it, and I don't want to play a hard game, therefore no one should want the game to be harder than it needs to be by not using this feature".

In this case, I'm all for letting people play the way -they- want to play. Whether or not a marker shows up over an NPC's head on someone else's screen has literally zero effect on the way you play your game.
____________________________
[ffxisig]55836[/ffxisig]

Mikhalia: and FWIW, my posts are 95% helpful, informative, or funny.
Mikhalia: only 5% or less of my posts are utter crap.
Tyapex: 393 posts of utter crap...
Mikhalia: Sounds about right.
#159 Feb 17 2011 at 4:33 PM Rating: Decent
Scholar
**
626 posts
Metin wrote:
I'll contradict myself now, I dont like the Instanced PvE content. In every other MMO I've played I have quite disliked it. I want it to make sense in a fantasy world kinda way but it never seems to in my mind, I'm pretty sure most people will be for this change and I'm in the minority I know, it just doesnt work for me. I hope these guys can make it work well and make it make sense


for those of you that dont know, just because something is instanced, it doesnt necisarily mean that you can no longer see anyone else in the world... ive seen alot of people on these boards think this.

instancing isnt without its own technological advancements guys, its been around for a long time.
i know WoW isnt liked alot here, but in world of warcraft, you can be in your own entire instance... but wait for it.... be visibly standing right next to anyone else in the game that happens to be there and be able to chat with them.

i dont remember if you can trade or PVP with them when your in an instance (i doubt it though) but none the less, Yoshi-P has stated that he wants to work on advancing their own technologies, who is to say they cant achieve WoWs instancing system too? its not like its patented, other games do it too.

Edited, Feb 17th 2011 5:35pm by pixelpop
____________________________

#160 Feb 17 2011 at 4:42 PM Rating: Decent
Scholar
**
597 posts
pixelpop wrote:
instancing isnt without its own technological advancements guys, its been around for a long time.
i know WoW isnt liked alot here, but in world of warcraft, you can be in your own entire instance... but wait for it.... be visibly standing right next to anyone else in the game that happens to be there and be able to chat with them.


You're thinking of phasing, and it's got its own set of unique problems that are seemingly difficult to reconcile without completely breaking suspension of disbelief. I think it's far more jarring to watch a player vanish into thin air or be suddenly fighting a mob that wasn't even there before (one that was wandering in a different phase that they happened to be in) than it is to go into an instance and kill bosses for loot.

Still, it's cool that they're able to make real-time changes in the world without affecting the experience of anyone else.
____________________________
WoW - Andorhal
Darkkiwi - 85 Gnome Unholy Death Knight - <Flaming Bunnies>
Lightkiwi - 72 Gnome Disc Priest - <Flaming Bunnies>
Kwanita - 82 Gnome Frost Mage - <Flaming Bunnies>
Maglyn - 81 Gnome Protection Warrior - <Flaming Bunnies>


Don't play that game anymore. :P
#161 Feb 17 2011 at 4:43 PM Rating: Excellent
**
952 posts
Bring on the AF! I want my Botanist AF to look like a tree.
#162 Feb 17 2011 at 4:46 PM Rating: Decent
CupDeNoodles wrote:
Bring on the AF! I want my Botanist AF to look like a tree.


^this
____________________________
Humankind cannot gain anything without first giving something in return. To obtain, something of equal value must be lost.
Data Center: Primal; Server: Ultros; Free Company: The Kraken Club; Grand Company: The Maelstrom; Chocobo: Kweh
#163 Feb 17 2011 at 4:53 PM Rating: Good
CupDeNoodles wrote:
Bring on the AF! I want my Botanist AF to look like a treant.


Fixed
____________________________
FFXI:Sylph - Perrin 75 Hume THF; Retired (At least from my use any way)
EVE Online:ScraperX; Retired
WAR:IronClaw- Peryn SW;SkullThrone- Grymloc BO; Retired


#164 Feb 17 2011 at 4:54 PM Rating: Decent
PerrinofSylph, ****** Superhero wrote:
CupDeNoodles wrote:
Bring on the AF! I want my Botanist AF to look like a treant.


Fixed


No wait... Mandragora! I always liked the mandie hats.
____________________________
Humankind cannot gain anything without first giving something in return. To obtain, something of equal value must be lost.
Data Center: Primal; Server: Ultros; Free Company: The Kraken Club; Grand Company: The Maelstrom; Chocobo: Kweh
#165 Feb 17 2011 at 5:10 PM Rating: Good
Scholar
**
626 posts
Quote:
I think auto attack is fine, I'd love it. I think its easy to implement, just increase stamina cost on non-auto attacks, and have them interrupt the auto attack timer. Not a huge deal, except instead of pressing 1-1-1-2-1-1-1-3 etc. you're basically wait 8 seconds 2, wait 8 more 3 etc. I didnt like FFXI where I was hitting an ability every 60 seconds or so, and I don't like hitting an ability every 2 seconds now. 5-10 seconds between buttons feels good to me.

your in the vast minority of MMO gamers though.
alot of hardcore MMO players into endgame and bosses and stuff like button rotations, i personally do too since im not bad at it.
____________________________

#166 Feb 17 2011 at 5:31 PM Rating: Decent
31 posts
Don't see what the big deal on auto attack is.

I think it would make combat a lot more smoother than it is right now. This talk about auto attack killing button rotations has no merit. Are you just going to use auto attack the whole time and not WS?
____________________________


#167 Feb 17 2011 at 5:36 PM Rating: Good
***
1,636 posts
pixelpop wrote:
Quote:
I think auto attack is fine, I'd love it. I think its easy to implement, just increase stamina cost on non-auto attacks, and have them interrupt the auto attack timer. Not a huge deal, except instead of pressing 1-1-1-2-1-1-1-3 etc. you're basically wait 8 seconds 2, wait 8 more 3 etc. I didnt like FFXI where I was hitting an ability every 60 seconds or so, and I don't like hitting an ability every 2 seconds now. 5-10 seconds between buttons feels good to me.

your in the vast minority of MMO gamers though.
alot of hardcore MMO players into endgame and bosses and stuff like button rotations, i personally do too since im not bad at it.


Eh, I've done the endgame rotaion thing, and I don't mind it. But I didn't really feel that FFXIV was there. Doesn't seem to want to be an attack spamming game, which is why the basic attacks stick out so much now. So working with what it is now, I'd rather use fewer, more meaningful abilities, than just hiting a button every 2 seconds.
____________________________


#168 Feb 17 2011 at 5:45 PM Rating: Excellent
Scholar
***
1,948 posts
AlexiaKidd wrote:
I can't understand why people are so up in arms over Auto-Attack. It will only be for basic attack it's not like it will use all your abilities and weapon skill's for you. I for one welcome it as it will allow me time to focus on using my other abilities as opposed spamming basic attack then having to scoot around my bars to get to abilities. As I play with a controller this will help me a lot as I won't have to keep going back to select 1 or 2 for my basic attacks.

Also it might mean I can actually socialise with my party for a change because as it is now if I stop to type out a message it will kill my DPS.

My guess is they will probably make it an on/off toggle anyway so you can turn it off for important fights to stop you from accidently hitting something you shouldn't and where timing is important.

Also if they are doing this I hope they get rid of stamina. Just use cool down timers on abilities, it gets really annoying when you have to stun something quickly only to find out you don't have enough stamina to use it quick enough. Yes I know some people will say use your stamina more efficiently then but it still seems like an completely unnecessary mechanic in the game. If cool downs were adjusted properly then it would be fine. If all my abilities are all ready to be used at the same time and I feel like using them all to put together a huge assault then I should be able to.

As for the MP regen I agree with others. For me it doesn't seem to be an issue with Siphon MP I never run short. If they were to decrease it and make you able to /sit to regain MP though they would need to address a few things. As it is at the minute grind parties are roaming ones. You don't really stop in one spot like in FFXI to give you a chance to /sit and regain MP so not sure if maybe this is something they could look at with mob placements.

All in all I am looking forward to all the changes and can't wait for the updates.


Edited, Feb 17th 2011 10:25am by AlexiaKidd


alcide wrote:
AlexiaKidd wrote:
Also if they are doing this I hope they get rid of stamina. Just use cool down timers on abilities, it gets really annoying when you have to stun something quickly only to find out you don't have enough stamina to use it quick enough. Yes I know some people will say use your stamina more efficiently then but it still seems like an completely unnecessary mechanic in the game. If cool downs were adjusted properly then it would be fine. If all my abilities are all ready to be used at the same time and I feel like using them all to put together a huge assault then I should be able to.


That's exactly what i'm afraid they'll do after adding the auto-attack feature. This will make FFXIV just like all the others MMOs we've seen in years. Even if it has flaws we all have to admit the current battle system is something new and it has potential and that's the thing i like the most about this game.

[OT] I so miss your parties Alexia ; ; didn't touch my lancer since you reached rank 50 [/OT]


Lack of Auto Attack and Stamina system isn't new, the closest thing to it is Allods Online and unfortunately despite being released well earlier than FFXIV they did it right. What they did is increase the significance of a normal attack, and differentiate the Stamina cost of normal attack of each weapon type. For example I played a 2h sword Paladin, and my normal attack is "slow" in a sense that it uses 35% of the Stamina bar each time (An 1h would uses like 15%-20%), hence I can only spam 2 before waiting for the bar to replenish. But that two swings are quite significance because they "mark" the enemy each swing, and "marks" are required to use advance skill with the more "marks" on enemies, the better skill gets (maximum 3 marks, and they also have a timer before they expire); and those swings are pretty heavy as expected of a 2h weapon, in that it does a significant chunk of damage compare to one hand (more than double). Like in PvP, just those 2 normal swings can bring down the Hp of a mage similar level by 30%-40%. So yes in that game, even the normal attack require strategy more than spam 1, 2, because more so than FFXIV it's a game geared toward PvP and you don't expect players to stand there for you to spam 1, 2 etc.

And then there's action oriented like B&S or TERA, no Auto-attack obviously.
____________________________




#169 Feb 17 2011 at 6:33 PM Rating: Excellent
***
3,178 posts
Really digging the idea of a toggle for the Quest NPC icon visibility. Everyone is happy.
#170sandpark, Posted: Feb 17 2011 at 7:01 PM, Rating: Sub-Default, (Expand Post) I knew with the rushed launch and the exchange of the producers things would change. I was afraid the game would begin to become dummified or copied to gain numbers back quickly. And low and behold, bit by bit. My fears are becoming reality. The alpha battle system was superior to the stamina system and auto attack in every shape and form. It had the potential to allow control over power and accuracy using a skill based system with no button mashing. I don't enjoy hack and slashers over long durations either. BUt I don't want a game playing itself for me via auto attack, regens(aka skills that don't require player input). The alpha system was ditched due to limited polishing time and player whining(I want perfect now). Again with the guildleves. There are 28 different types which Imo were supposed to be all original and unique types for each Virtue. But it was rushed and not implemented properly. The armoury system was supposed to offer versatility in standard xp parties up until 50. Then after the level caps raised. SE would add in more job uniqueness and make each job more role based. The market wards had potential to be more unique and steamlined enough in future updates over an AH. I believe the talks on companies, team based crafting, and company airships has gone silent. Because SE is now afraid of how it would be received due to all the constant I WANT PERFECT NOW. If the direction of this game is to just stay afloat and survive, then I am sad about that. Because this game had so much potential to become great and be pretty unique. I can't recommend a game to my friends that plays like XI combat wise, has quest completely similar to mainstream mmos. Again no disrespect to XI or wow, but if people want the same experience as those games. They can play those games with 100x the content. Yoshi has done a fine job streamlining the game. BUt I haven't read anything on how he is gonna blow this game open with content and unique content at that in the future. The main thing killing this game is lack of content. Imo all threads complaining about minor doodie should cease and focus on crying for content. Because all the minor streamlines take away development focus on CONTENT. Every other mmo releasing soon isnt bragging about how Wow they are minus rift. They are bragging about free targeting systems, fully voiced dialogue, 100% unique content per class story, dynamic events, content, etc. Everything XIV has going for it is being stripped or dumbied down. What will XIV have to brag about in 6 months?
#171 Feb 17 2011 at 7:19 PM Rating: Good
**
401 posts
Mikhalia the Picky wrote:


I don't like exclamation points over NPC heads, but that doesn't mean I have anything against other people who -do- like it. I would like the ability to turn them on if I want to look for them, but if I'm just wandering around and not currently doing quests, then the giant ! is distracting to me.

In my case it's not "I don't want anyone to have this because I want the game to be hard for everyone", it's "I personally don't want to see it, just because everyone else wants to also see it".

I don't see how it hurts anyone else if I don't see quest markers, unless of course I were dumb enough to supplement it by asking in say where the quest NPCs are. I mean, -that- would be pretty stupid right there. But I don't see how wanting to turn off exclamation points on my screen and only my screen hurts anyone else.

For all the people that argue that there are a group of players who want the game to be hard for everyone and "Why can't people understand that things don't need to be that complicated and involved to accomplish simple, trivial tasks?" it seems like there is an equally adamant group who insists that if a feature would make the game easier for them, that -everyone- should be -forced- to use it under the logic of "I think the game is harder without it, and I don't want to play a hard game, therefore no one should want the game to be harder than it needs to be by not using this feature".

In this case, I'm all for letting people play the way -they- want to play. Whether or not a marker shows up over an NPC's head on someone else's screen has literally zero effect on the way you play your game.


Agreed and rate up for you. It'd make people on both sides happy, i'm not so sure if they'd actually implement that though.
____________________________
FFXI: Server Ifrit
Licksthekitty - 68THF/41WHM/37NIN/30BLM/20COR Mithra Retired

WoW: Realm Darkspear
Claybosmash - 80 Orc Warrior Retired
Ipwnrice - 70 Undead Rogue Retired


#172 Feb 17 2011 at 7:31 PM Rating: Good
Sage
*
139 posts
sandpark wrote:
I knew with the rushed launch and the exchange of the producers things would change. I was afraid the game would begin to become dummified or copied to gain numbers back quickly. And low and behold, bit by bit. My fears are becoming reality. The alpha battle system was superior to the stamina system and auto attack in every shape and form. It had the potential to allow control over power and accuracy using a skill based system with no button mashing. I don't enjoy hack and slashers over long durations either. BUt I don't want a game playing itself for me via auto attack, regens(aka skills that don't require player input). The alpha system was ditched due to limited polishing time and player whining(I want perfect now). Again with the guildleves. There are 28 different types which Imo were supposed to be all original and unique types for each Virtue. But it was rushed and not implemented properly. The armoury system was supposed to offer versatility in standard xp parties up until 50. Then after the level caps raised. SE would add in more job uniqueness and make each job more role based. The market wards had potential to be more unique and steamlined enough in future updates over an AH. I believe the talks on companies, team based crafting, and company airships has gone silent. Because SE is now afraid of how it would be received due to all the constant I WANT PERFECT NOW. If the direction of this game is to just stay afloat and survive, then I am sad about that. Because this game had so much potential to become great and be pretty unique. I can't recommend a game to my friends that plays like XI combat wise, has quest completely similar to mainstream mmos. Again no disrespect to XI or wow, but if people want the same experience as those games. They can play those games with 100x the content. Yoshi has done a fine job streamlining the game. BUt I haven't read anything on how he is gonna blow this game open with content and unique content at that in the future. The main thing killing this game is lack of content. Imo all threads complaining about minor doodie should cease and focus on crying for content. Because all the minor streamlines take away development focus on CONTENT. Every other mmo releasing soon isnt bragging about how Wow they are minus rift. They are bragging about free targeting systems, fully voiced dialogue, 100% unique content per class story, dynamic events, content, etc. Everything XIV has going for it is being stripped or dumbied down. What will XIV have to brag about in 6 months?
For the record im not an SE hater. Have enjoyed all thier games, some more than others. My hope is that XIV doesn't become a 100% themepark or watered down experience that only focuses on pure gear progression and no other forms.


I actually read this. Not only did I read it, but I had to stop my cat from shredding the towels midway through and I could not find where I left off and had to start over.

I am not trying to be rude, but please use the "enter" key. Also please use complete sentences if you can. I have a really hard time understanding a bunch of fraction sentences all mushed together into a wall of text and I can't be the only one. If you want your point to get across, try to make it clear, that's all I'm saying.

I'm not really sure that I understand the point of your post, but I think you have not been keeping up on the recent updates and info that has been released on the Lodestone. They are planning great things for this game. I don't think you have to worry about everything being "dumbied" [sic] down.

Also I bolded one line so I could reply to it, they are planning to add more content soon. If you are interested in it, I would recommend reading through some of the stuff they have planned for this game. It's all very exciting in my opinion :)
____________________________

#173 Feb 17 2011 at 7:53 PM Rating: Decent
Scholar
**
970 posts
Sorry about the wall of text. I am typing using my ps3 controller atm. I do see alot of things being announced and am keeping up with the info. The problem is all of it is mostly examinations, adjustments, or redesigning existing features, Quest announced seem to be more of what we have now. And the pve content spoken of has no details. New players will not know half of what all these fixes entail. Example: Guild Wars 2 showcased the Shatterer. Where is the tangible content that will shock and awe newcomers? The most exciting feature not yet implemented to me is companies and the voice has gone silent there.
#174 Feb 17 2011 at 8:00 PM Rating: Excellent
*****
11,539 posts
RufuSwho wrote:
Really digging the idea of a toggle for the Quest NPC icon visibility. Everyone is happy.


Indeed. There are upsides and downsides to implementing some way of calling attention to quest NPCs. There are upsides and downsides to having quest NPCs blend in and making you find them. But I can see nothing but upsides for implementing a way to point out quest NPCs and allow it to be toggled of for the people who don't want to see it.
____________________________
[ffxisig]55836[/ffxisig]

Mikhalia: and FWIW, my posts are 95% helpful, informative, or funny.
Mikhalia: only 5% or less of my posts are utter crap.
Tyapex: 393 posts of utter crap...
Mikhalia: Sounds about right.
#175 Feb 17 2011 at 8:02 PM Rating: Good
Sage
*
139 posts
sandpark wrote:
Sorry about the wall of text. I am typing using my ps3 controller atm. I do see alot of things being announced and am keeping up with the info. The problem is all of it is mostly examinations, adjustments, or redesigning existing features, Quest announced seem to be more of what we have now. And the pve content spoken of has no details. New players will not know half of what all these fixes entail. Example: Guild Wars 2 showcased the Shatterer. Where is the tangible content that will shock and awe newcomers? The most exciting feature not yet implemented to me is companies and the voice has gone silent there.


Wait, you can type with the ps3 controller? I use an Xbox 360 controller, which is stupid really, I don't even use the Xbox that much, but they were just out of ps3 controllers when I went to the store. I prefer the keyboard but if I had to type with my game pad, how would I do it?

I agree that a lot of the changes listed are fixes to stuff that really shouldn't have been released the way it was. However, some of the stuff mentioned on that huge list is along the lines of "more quests, more story-line, instanced PVE/ dungeons". Those the three content things I'm mostly looking forward to. Overall I have high hopes for this game.
____________________________

#176 Feb 17 2011 at 8:14 PM Rating: Decent
Scholar
**
970 posts
I am at my brother's home currently. I am browsing the forums using the crappy ps3 browser lol. After I click reply. I click on the sites text box. Then use the ps3 textbox user interface to type. Glad there is no lag or typing would suck big time with the ps3.
#177 Feb 17 2011 at 8:23 PM Rating: Good
Sage
*
139 posts
sandpark wrote:
I am at my brother's home currently. I am browsing the forums using the crappy ps3 browser lol. After I click reply. I click on the sites text box. Then use the ps3 textbox user interface to type. Glad there is no lag or typing would suck big time with the ps3.


Oh, boo. I was hoping there was a way to type with the controller while using the PC, so I could use it in game basically. I hate how many things I can not do with the game pad (target for example, at least not very well). I feel like I have to use the keyboard, the mouse and the game pad just to play :P
____________________________

#178 Feb 17 2011 at 9:33 PM Rating: Decent
Scholar
**
626 posts
Quote:
The alpha system was ditched due to limited polishing time and player whining(I want perfect now). Again with the guildleves.


i read in an interview when beta 1 went live that the alpha battle system was nothing but the release days battle systems place holder. they said they never intended the alphas system to be taken seriously, so no it wasnt due to player whining, players were largely mixed on their opinions of the new system since beta


Quote:
Oh, boo. I was hoping there was a way to type with the controller while using the PC, so I could use it in game basically. I hate how many things I can not do with the game pad (target for example, at least not very well). I feel like I have to use the keyboard, the mouse and the game pad just to play :P


i have a legit question, i could have swore the PS3 is technicly compatible with(maybe certain?) USB keyboards and mice and that PS3 in fact have keyboards and mice specificly made for the ps3.......

sooooo what i dont get is why not make the game keyboard/mouse specific and gamepad optional, this way they can focus on getting rid of the 1 and only action bar so we can assign keys like E and stuff to spells/abilities.
sure not everyone could afford a keyboard and mouse for their ps3, but shouldnt there be a draw back to playing an MMO on a console? you can do so much more quicker in an MMO on a keyboard.

its so difficult going from a lifetime of MMOs using only a keyboard and mouse to all of a sudden playing an MMO designed for a gamepad. people in my position tend to consider this a step back lol.

Edited, Feb 17th 2011 10:40pm by pixelpop
____________________________

#179 Feb 17 2011 at 9:41 PM Rating: Default
*
63 posts
CupDeNoodles wrote:
Bring on the AF! I want my Botanist AF to look like a tree.


lol today i was saying in my ls how much i wanted a r50 checked shirt for my botanist xD
____________________________


#180 Feb 18 2011 at 12:32 AM Rating: Default
*
93 posts
Auto attack good thing spamming 1 1 1 1 1 1 1 for a simple attack is stupid and it will not even effect mages anyways. Now for mp auto regen hmm well if it was a spell like the red mage refresh then ok but a auto as I walk I am kinda against that plus spells/abilitys like syphon mp when i can drain mp from dead mobs or ones that dont even have mp (like we know which ones have mp anyways) is kinda lame and being able to keep mp at full so easily is overpowered in my opinion.
#181 Feb 18 2011 at 12:32 AM Rating: Decent
33 posts
I personally not anti auto attack, because I need a way to free my two hand to interact with PT members for tactical instruction or just chatting, or response to LS member's greetings.

Maybe there is a way to quickly switch auto attack feature by a slash command so I can turn it on or off with a single macro...

____________________________
それではよい旅を。

#182 Feb 18 2011 at 4:30 AM Rating: Decent
1. Yay for gear limits (bring on the AFs!) - one of my pet peaves has been low level people running around in rank 50 gear.
2. Yay for auto attack - I talk a lot... I say no more.
3. Yay for party sizes - hopefully no more 15 people grind fests!
4. Yay for fanfair when you ding (I know a small thing but oh so FF style!)


There was some other things that was touched like for example adjusting buffs (I hope this means longer lasting Protect and Shell) and adjustment to debuffs (this was one of the options in the poll)... which I personally hope to see tweaked in the future updates.

Then there was some other stuff that I wasn't so happy about.

1. NO WAY for marks above quests NPCs... Someone mentioned that the world is nice when it looks real - I totally agree on this! The names are enough, we DO NOT NEED NPCs marked. Why does everything have to be so easy nowadays? Anyone played Sierra's old Kings Quest, Space Quest, Police Quest etc. games where you actually had to type the correct command to move forward in the game???? I loveeeed those games because they challenged my young brain to think for myself.
In fact I already thought that the map showing where the NPCs were was a bit much...

2. MP re-generation - I actually think the current MP management is very nice and works well... why fix something that is not broken?

All in all... I am still very happy about these updates and I am looking forward to actually seeing these all be implemented. /Cheer "Yoshi-P"

Oh and one more thing... wouldn't it be nice to have your own name on the party list (like in FFXI) - No one has mentioned this before though...

Edited, Feb 18th 2011 5:32am by LeilaniWildfire
____________________________

#183 Feb 18 2011 at 9:51 PM Rating: Excellent
Scholar
**
847 posts
Pardon me for trying to be the voice of reason here, but aren't ya'll jumping the gun just a little by assuming that there'll be big yellow exclamation points on top of NPCs with quests? Personally, I can't help but think it's a good thing that there will be a way to figure out where the quests are, and how to do them without checking a wiki or an online guide. Now, how they do it is a good question, but I do have some faith that it won't be some big huge yellow exclamation point.

Really, my biggest concern is that this game becomes too much like Final Fantasy XI. I want Final Fantasy XIV to be its own game with its own flavor, and I really don't want to end up playing XI-2.
#184 Feb 18 2011 at 10:52 PM Rating: Decent
27 posts
I thought that DoH SP remains the same but the rate of EXP has been reduced?
____________________________
Setzar - Ramuh
75 war blm rdm
merit# 232
#185 Feb 19 2011 at 4:43 AM Rating: Good
*
182 posts
Davemustaine wrote:
I thought that DoH SP remains the same but the rate of EXP has been reduced?


You are correct.
____________________________
?
#186 Feb 19 2011 at 5:24 AM Rating: Good
Avatar
*****
12,707 posts
Keylin wrote:

Really, my biggest concern is that this game becomes too much like Final Fantasy XI. I want Final Fantasy XIV to be its own game with its own flavor, and I really don't want to end up playing XI-2.


I rather play XI-2 (Seriously there's nothing wrong with XI if anything they SHOULD be pulling from it) than play another ******* generic MMORPG clone that others seem to want this game to end up as. I don't get why it seems like such a bad thing to take from their PREVIOUS MMORPG THAT IS ALSO A FINAL FANTASY GAME.

But maybe I just don't understand cardinal sins.
____________________________

#187 Feb 19 2011 at 6:14 AM Rating: Excellent
Scholar
**
847 posts
Quote:
I rather play XI-2 (Seriously there's nothing wrong with XI if anything they SHOULD be pulling from it) than play another @#%^ing generic MMORPG clone that others seem to want this game to end up as. I don't get why it seems like such a bad thing to take from their PREVIOUS MMORPG THAT IS ALSO A FINAL FANTASY GAME.

But maybe I just don't understand cardinal sins.


A bit overdramatic are we?

I'm not saying that they shouldn't take good ideas from Final Fantasy XI, any other good MMO, I'm just saying that XIV should be its own game, with its own flavor and game style. It's one of the things that I've admired about the Final Fantasy series as a whole.

If I wanted to play Final Fantasy XI, I'd play Final Fantasy XI. Last I checked (as of today), the game is still running.

Also, so you know, XI is an Everquest clone. ;)
#188 Feb 19 2011 at 7:41 AM Rating: Decent
*
110 posts
Having Auto-Attack will make the fight more strategic similar to FFXI, since the battle pace is alrdy diecided and its up to each players in the party to figure out a way to bring the mobs HP down faster(like SATA), also since the TP is alrdy set, you have to use it in a more stretegic way, thats why 100TP in FFXI was way much more important than 1000TP in FFXIV. Current system is just mindless spamming and once your stamina bar reaches 0.. well its kinda like an auto attack from there except you have to press the button.

If they wish to implement Auto-Refresh it should be like 1MP/tick and they should increase resistant to siphon MP, also maybe future suuport jobs will have MP giving skills/abilities which would take the system to more strategy based.

Edited, Feb 19th 2011 8:44am by Truesynapse
____________________________


#189 Feb 19 2011 at 8:53 AM Rating: Default
Avatar
*****
12,707 posts
Keylin wrote:

Also, so you know, XI is an Everquest clone. ;)


It's an everquest clone that plays like a FF game, big difference than a "WoW clone" that plays and feels like WoW. FFXI at least made it feel differently whereas most MMOs today doesn't even bother.
____________________________

#190 Feb 19 2011 at 8:57 AM Rating: Decent
***
3,416 posts
It only matters if you have played Everquest before. Most XI players hadn't, therefore XI wasn't an "EQ clone" to them.

Same applies to WoW, pretty much. Even if to some people it was a "DAoC" clone, to the great majority of people WoW was their first MMO experience, therefore calling it an "DAoC" clone would be pointless.

Nowadays, though? Everyone has played WoW, thus calling a game "WoW" clone is not pointless. For those who have never played WoW or a game like it that comment is pointless, but that does not apply to the vast majority of current MMO gamers. The new games do not really pull in that many new players either, they try to steal players from WoW instead.
____________________________
SE:
Quote:
We really want to compete against World of Warcraft and for example the new Star Wars MMO.

#191 Feb 19 2011 at 10:23 AM Rating: Excellent
**
568 posts
Immersion can I have it?

I don't really care what they do to achieve this but the lack of it is very upsetting.

having quest arrows and no death penalty certainly won't help me feel any more involved in the events of this world.

I hope they fix it.

I'm not a RP player but when I think about Van'diel it's almost like a second home to me.

Eorzea is cold and way too game-like =(
#192 Feb 19 2011 at 1:37 PM Rating: Excellent
Avatar
**
676 posts
Quote:
2. MP re-generation - I actually think the current MP management is very nice and works well... why fix something that is not broken?
Currently only a few classes actually have a way to restore their MP without visiting an aetheryte. That to me is broken, at least to some extent, since it forces players to take skills like Siphon MP just to recover in the field. With no 'Rest' command as there was in FFXI some classes are left behind in terms of MP regen and that's bad when you consider that even melee classes now use MP.

A few things stick in my mind with this letter.

1) They're working their socks off getting most of the things in that we asked for (yay!)
2) They're making it even harder to level DoH classes. (boo!)
3) Potential auto-attack system (yay!)
4) Potential XP penalty on death (boo!)

I'll address those in turn. Firstly, DoH. I love playing as a crafter because it's a break away from the usual grind. That being said, you only really get the chance to level quickly on local levequests, since you'll require materials for anything else. Recipes are vastly increased in complexity over Final Fantasy XI, making them harder to obtain materials for. Not only do I need to be an accomplished weaver, but also an accomplished leatherworker and an accomplished goldsmith as well for various items. All this just to craft a single tunic. Purchasing the aforementioned items gets expensive, so crafting your own materials is not only more ideal, it's practically necessary if you want to level at any speed. Reducing the gains on crafting seems like a backwards step, and I really hope it's balanced out with recipe changes if they decide to give it the go ahead.

Next up a possible XP penalty on death. I'll be the first to admit I hated FFXI's death penalty. Not only did it slap you in the face with a cruel lengthy weakness effect, making you statistically no stronger than an amoeba, but it also beat you over the head with a nasty 10% experience loss causing potential level-downs in large scale fights or bosses. Theres a real danger that the same thing will find its way into FFXIV as they're concerned with people blood-warping back to their last Aetheryte, and with good reason. It's hard to know how to deal with this without some kind of SP or XP penalty yet I really dread seeing that in the game.

Overall its good news but I still have growing concerns over what action might be taken to address those two.
____________________________

FFXI: Siren Server: Seiowan Lvl 99 WHM, SCH, BLM
FFXIV: Ragnarok Server: Lemuria Glitterhands All Classes 50
#193 Feb 20 2011 at 2:31 AM Rating: Good
**
422 posts
All they need to do to keep both groups happy is have quest indicators, npc locators, or whatever to be toggled on or off in the settings. Be upset if you can't configure it because that would be 100% laziness on their part.

About instances, they can do a mix of non-instanced out door raid bosses and instanced Dynamis for example.




Edited, Feb 20th 2011 12:32am by DaemonFaust
1 2 3 4 Next »
This forum is read only
This Forum is Read Only!
Recent Visitors: 22 All times are in CST
Anonymous Guests (22)