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FFXIV Players' Poll the Second-The Battle SystemFollow

#52 Feb 17 2011 at 4:02 PM Rating: Decent
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Eadieni wrote:
I hope y'all all put EXP Chains in the comment box :D

Quote:
"2. Removal of physical levels, and the addition of class-specific allotment of attribute points for each class based on rank."

Did everyone pick this? PLEASE TELL ME EVERYONE PICKED THIS! SOMEONE MAKE A POLL TO ENSURE EVERYONE PICKED THIS ;_;

oh I hadnt seen the results link. *huff*huff* its winning by a small margin!


No I didn't pick that because I like physical levels. We had to earn those levels and XP, and it makes leveling alts easier because of extra stat points. If you remove physical level, all classes will be nerfed to essentially be a synchronized Rank and Phys with balanced stats. So a Level 50 Rank 10 won't exist, instead you'd have ... a Rank 10 Level 10

Edited, Feb 17th 2011 12:53pm by Eadieni


That might be fine for people who only play one Class most of the time...but I for instance play several classes and I'd rather be effective in all of them whenever I change the class, then having to reallocate attribute points everytime...

Cause your example only applies if you're low in rank and your stats will be capped for a while...but as soon as you hit higher ranks, you won't be near the stat caps you would have, if you allocate your attributes just for that class.

And if we get a set amount of stats depending on class rank only, that will make each class individually better.

In my example, I'm GLA50, but I play CON as well...my Intelligence, Mind and Piety is down the drain after R20+ if I don't reallocate them...but I won't do that everytime I change the class...so this actually helps in grinding different classes.

Edited, Feb 17th 2011 10:07pm by Shezard
#53 Feb 17 2011 at 4:08 PM Rating: Good
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I dont really like instances as it takes away from the feeling of immersion in the game world. Besides, we already have a massive empty world so why dont we try and fill that first? Hope the question 10 on the poll is wrong on this one.
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#54 Feb 17 2011 at 4:16 PM Rating: Good
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I would like to see instanced dungeons to supplement the world, e.g. Promyvion areas, Salvage areas, Assault Areas, etc. I would not, however, like to see a fully instanced world, e.g. DDO. A balance -is- possible; it doesn't have to be black or white.

I do home SE understands the concept of balancing intanced areas properly though and not overdoing or underdoing it, or worse, doing it wrong. Given the current implentation of "instances" in FFXIV, and the fact that "instances" exist in FFXIV and yet are nothing like what most people would consider to be an "instanced area", I worry that when they say "instances", perhaps they don't mean what we mean.

I've mentioned this before, but you only need to think back to when we asked for "A Windower", wherein we wanted the ability to alt tab and use addons, and the result was the ability to play the game in a window, still no alt-tab, still no addons.

I really really hope that SE understands that what we mean when we say "instances" is NOT what they currently have implemented as instances.
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#55 Feb 17 2011 at 4:58 PM Rating: Decent
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yeah i dont really understand why we cant have both WoW dungeon crawl instances and FFXI BCNM type instances, id rather have half of both than a full amount of either or.
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#56 Feb 17 2011 at 5:18 PM Rating: Default
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Quote:
No, the FFXI equivalent would be someone with maxed merits with merits not being scaled down vs a first time leveler.


Except they are being scaled down... there is a hard cap in place.
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We really want to compete against World of Warcraft and for example the new Star Wars MMO.

#57 Feb 17 2011 at 7:06 PM Rating: Decent
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I just took the Official poll and all my comments were about Targeting.

Now that I se that PvP is coming, I see why you can target players with offensive abilities. Blarg.

I would far prefer that PvP was never included in FFXI if it is going to change the way they design the PvE aspects of the game. Then there's Class balancing - Ugh. Just thinking about PvP considerations ******** up FFXIV from the get-go gives me a headache.
#58 Feb 17 2011 at 7:51 PM Rating: Excellent
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In FFXI a ton of abilities were balanced for the sake of PvP but were not adjusted for PvE. There is no reason why it won't be the same in FFXIV.
#59 Feb 17 2011 at 10:06 PM Rating: Good
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So far some of the choices are close to even. I can't wait to see the JP/EU choices in the official results.
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#60 Feb 18 2011 at 12:39 AM Rating: Good
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I agree with most of the choices people have made so far.

On the instance question, I said no because of the wording of the question. I really wouldn't mind something like Nyzul Isle or Assault to be implemented, even instanced Limbus/Dynamis would have been nicer than having to deal with the people jacking zones and the wait times. I like world spawns and hope we can have those as well. A good balance would be ideal.

However the "* “Instances” refer to those events and areas that can only be occupied by a single party, or certain characters, at once. This serves to prevent players from competing with one another for the same enemies" part kinda scared me. I would absolutely hate if they tried to make instanced zones for ranking. Something like MMM for exemple. That would completely kill the immersion for me, and I know it's a feature that was fairly popular with the Japanese crowd in XI. MMM was fun in small doses, but if they start instancing leveling zones I would lose all interest in this game.

I don't mind some events being instanced, but don't go overboard, I want to feel like I'm playing in a living world, I want to see people around me.
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#61 Feb 18 2011 at 3:00 AM Rating: Good
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If their goal is pvp, I would still rather they only let offense spells target other players when they become hostile to me, rather than having my entire party become a liability when I want to cast a spell. I would *really* like a way to select a previous target. Right now I pretty much use the mouse for all targeting purposes because it's faster than trying to fiddle around with the keyboard.

I would also greatly prefer my attribute points to be based upon the level of my class as I'm hoping that will get rid of the pointless waiting period when you try to reallocate your attributes because you enjoy playing a magic class as well as a physical class. I also think it would be easier to balance the game around this sort of system.
#62 Feb 18 2011 at 4:15 AM Rating: Decent
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This is what I wrote on the last question:

Chaining skills, an example, Spirit Dart > Spirit Dart > Fire (Fire damage enhanced or adds a condition i.e. fire damage over time). Implementation of "Loadouts" on the Armory system or Macro lines executing in an instant, in addition, expanding the number of lines on a Macro to support changing classes in one Macro command.

Obviously, the 400 character limit severely cripples the amount of information SE is able to gather.
#63 Feb 18 2011 at 4:29 AM Rating: Good
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Hyanmen wrote:
Quote:
No, the FFXI equivalent would be someone with maxed merits with merits not being scaled down vs a first time leveler.


Except they are being scaled down... there is a hard cap in place.

Yes, but a first timer won't get anywhere near the cap while the L50 can easily cap every stat. The difference is huge.
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#64 Feb 18 2011 at 5:41 AM Rating: Excellent
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THe link to the offical survey is now a separate article on Lodestone
#65 Feb 18 2011 at 8:22 AM Rating: Decent
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I see a lot of people disagreeing with the poll's options, I honestly don't see what the issue is. All of the answers to me sounded "alright", but there are some I'd prefer.

I'm all for the removal of Physical levels, I got Phsyical 50 way before Rank 50 and I think having that advantage over the lower newer players leads to elitism.. Even I myself have thought at times.. "God this person is so weak compared to me!" despite us being the same rank.

I genuinely hope they add instances ala FFXI. I hate the idea of **** being over camped and Ninja'd in raid content (Dynamis, Salvage, BCNM's.. Why NOT!). There is no downside as right now we have NO content!

This is still a mildly short term fix if anything, a year down the line once FFXIV has an expansion under its belt I'm sure SE will get a lot more detailed and expansive on the content they choose to add, but for now I say take what is offered to us and and the people that don't like it.. Can quit! Afterall this game is free right now anyway!!
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#66 Feb 18 2011 at 8:28 AM Rating: Decent
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Why can't I take the Kwik poll thing?! I can't select anything.. I just see the results..
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#67 Feb 18 2011 at 8:37 AM Rating: Decent
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Abraxai wrote:
Why can't I take the Kwik poll thing?! I can't select anything.. I just see the results..

You're probbaly using the second link, try using the first one.
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#68 Feb 18 2011 at 8:46 AM Rating: Decent
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Quote:
Skill experience and loot going to only the first party to deal damage to an enemy. 108 45%

Skill experience and loot going to all parties taking part in an enemy’s defeat. 134 55%


For the people that chose the second option (I chose the first)...

As a rank 20 GLA you been looking for some NM which drops a hard to get shield for your range and the NM that drops it finnally poped. You been fighting it for a couple mins when a r50 something comes up and starts lashing at it and eventually the mov dies and drops the shield which happens to drop to the r50.

Now how fair can that be???? I would like to ask the people that chose the socond option to explain to me why they made that choice in general situations and specifically in this example.

Now if you tell me that the r50 will only be able to engage if the r20 let's it happen then there shouldn't be any need to have this question on the poll since it either would work as in FFXI that "shouting for help" would negate the drops or this could be considered the same as inviting someone to your party/alliance and as such you would still be entitled loot/exp/SP on both cases (Answer 1 and 2).
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#69 Feb 18 2011 at 10:23 AM Rating: Decent
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MajidahSihaam wrote:
"2. Removal of physical levels, and the addition of class-specific allotment of attribute points for each class based on rank."

Did everyone pick this? PLEASE TELL ME EVERYONE PICKED THIS! SOMEONE MAKE A POLL TO ENSURE EVERYONE PICKED THIS ;_;

oh I hadnt seen the results link. *huff*huff* its winning by a small margin!

Edited, Feb 17th 2011 10:52am by MajidahSihaam



I Did! Great poll! thank you! I think this is a great poll from SE and I'm feeling very good about the direction they are going.
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#70 Feb 18 2011 at 1:17 PM Rating: Good
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@ Hugus, I think they just worded it poorly. If you read the first option it sounds like they mean parties as in grouping. However, if you read the second option it sounds more like parties as in legal talk (parties of the first part... etc.). Now I don't know if that's what happened, but I agree with your example and went with option 1. If Jam wrong, then I am shocked that so many people would welcome unstopable interference from other random players, that would steal your kills and get your loot/exp. I just can't see why that type of thing would be chosen over a first claim system.
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#71 Feb 18 2011 at 1:40 PM Rating: Decent
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This is what I put for number 11. I was wondering if anyone wrote anything similar.
11. Please tell us what you feel would benefit the battle system, or any features you would like to see implemented. (up to 400 characters)

We need a memory system so when we change class our abilities reset to how we left it. This should also apply to point allotments. Currently you can't play effectively if you switch between DOW and DOM. One point reset is not enough. We should be able to have all of our points changed to how we had them set for each class. Also stat points and elemental points need to reset separately.
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#72 Feb 18 2011 at 2:19 PM Rating: Decent
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AmsaimSutavarg wrote:
@ Hugus, I think they just worded it poorly. If you read the first option it sounds like they mean parties as in grouping. However, if you read the second option it sounds more like parties as in legal talk (parties of the first part... etc.). Now I don't know if that's what happened, but I agree with your example and went with option 1. If Jam wrong, then I am shocked that so many people would welcome unstopable interference from other random players, that would steal your kills and get your loot/exp. I just can't see why that type of thing would be chosen over a first claim system.

I also picked #1 for this reason. You can't just let people KS mobs with impunity.
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