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What are your thoughts on instanced content?Follow

#1 Feb 17 2011 at 2:28 PM Rating: Good
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So the last question on the poll was a very strong question. Particularly when they said "as much as possible".

I like the idea of instances, but not an entirely instanced game ala WOW. I thought FFXI and Aion had the perfect amount of instanced content; about half the games' content (and arguably the hardest and most rewarding) was instanced, while the other half was open world (and offered lesser rewards for lesser effort). It's something like that, that I want to see in FFXIV.

What are your thoughts?
#2 Feb 17 2011 at 2:31 PM Rating: Decent
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If the content doesn't require instancing to be convenient to players or to make it's mechanics function properly, it shouldn't be instanced.

If the content demands some kind of special battlefield-type event like fighting bosses and such, those battlefields should be instanced.

We are playing an MMORPG. If I wanted to play hubs and instances online, I would go play Monster Hunter. It ha better gameplay anyway.

And let us not even go into Dungeon Finder.

Edited, Feb 17th 2011 11:35pm by Hyanmen
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We really want to compete against World of Warcraft and for example the new Star Wars MMO.

#3 Feb 17 2011 at 2:35 PM Rating: Decent
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It would remove a lot of RMT problems SE is pretending to act all screamish about once all the good NMs start getting added to the game.

I can't recall the inumerous instances where mine and many others' play experiences were ruined by ****-blocking RMT at NM camps.

Instances will also decrease competition, and thus, uses of third party tools used to get the upper hand.
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#4 Feb 17 2011 at 2:36 PM Rating: Good
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Quote:
Instances will also decrease competition


Open World =/= Competition

Open World =/= RMT
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We really want to compete against World of Warcraft and for example the new Star Wars MMO.

#5 Feb 17 2011 at 2:37 PM Rating: Decent
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Hyanmen wrote:
Quote:
Instances will also decrease competition


Open World =/= Competition

Open World =/= RMT


Very, very wrong.
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#6 Feb 17 2011 at 2:39 PM Rating: Decent
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All I know is that ZNM's were ruined by RMT and competition. Especially now that phasing allows for multiple copies of said NM's to be up at once.

Very, very right.
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We really want to compete against World of Warcraft and for example the new Star Wars MMO.

#7 Feb 17 2011 at 2:39 PM Rating: Excellent
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I am fine with balanced use of instances but I want most content to be in the open world. I like seeing other people in the game doing things. I like the levequest style of instancing too - so at least I can still see other people doing their thing.

I just worry about too much instancing - and for some things - the competition between players adds to the fun (like open world NMS)

A lot of the design failures of this game come from trying to design it to thwart cheaters and bots... I think they just need to bite the bullet and hire staff to catch cheaters rather than trying to design the game around them
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#8 Feb 17 2011 at 2:42 PM Rating: Good
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Hyanmen wrote:
All I know is that ZNM's were ruined by RMT and competition. Especially now that phasing allows for multiple copies of said NM's to be up at once.

Very, very right.


They have access to multiple instances yet are unable to have any control over who else gets it, hence they are not effecting the economy or other players near as much as they used to.
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#9 Feb 17 2011 at 2:46 PM Rating: Good
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I just dont want the WOW Dungeons/Raid.

It worst then Leves repetition...

Having to go into the same dungeon over and over killing same pulls of monsters, then bosses with the tricky way to kill it is just ultimately boring the 5th time.

Assaults were great and somewhat different since you could only get into 3 per day, each had a reward counter, with multiple choice.

Im confident that they wont go the instance WoW way!
#10 Feb 17 2011 at 3:01 PM Rating: Decent
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Quote:
They have access to multiple instances yet are unable to have any control over who else gets it, hence they are not effecting the economy or other players near as much as they used to.


And if that's the way to make things work in the open world, so be it. Can't have everything, but something is better than nothing.
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#11 Feb 17 2011 at 3:06 PM Rating: Excellent
Let's face it whether there is RMT or just some random player, or a douchebag with nothing better to do, in open world content someone will camp it if it is worthwhile enough.

Tbh, I think it's better to leave it in the open. The competition is nice as long as we aren't camping a 24h, 36h, or once-a-week respawn timer. For those, sure, make them instanced or whatever, but lets leave the basic NMs and simple quests in the Open world. It sems empty already, don't purposely keep it that way.
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#12 Feb 17 2011 at 3:28 PM Rating: Decent
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Both open and instanced added I do not like the fact that I have to stand around for a NM to spawn after hours of waiting just to be out claimed by another group. That's why I never really joined a HNM in ffxi it was annoying to say the least and waist of time especially if you got the claim and nothing drop...

RMT are always going to be an issue all the anti rmt stuff does need to be rolled back a bit it has a impact on the normal player base. All it does is force the player to the rmt because the dev team made the game impossible to get whatever leading that person to simply buy it and save them the time and the frustration.
#13 Feb 17 2011 at 3:29 PM Rating: Good
RMT isn't an issue if the item dropped isn't worth gil (i.e. Unique/Untradeable)
THis is why HNM drops were changed to Rare/Ex. THis completely removed all RMT activity from the HNMs, and the only side effect was the removal of super-high dollar items from the market that few on the server could afford (rmt or not) because of the demand.

Edited, Feb 17th 2011 4:31pm by StateAlchemist2
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#14 Feb 17 2011 at 3:35 PM Rating: Excellent
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My personal feelings on instanced content is, Not yet. There's so much room in the open world to put some new things, whether thats monsters, npc camps, or just a place for a few quests.

Now eventually when the open world gets filled out a little more I'd love a few challenging party dungeons. But for now I think filling in some of the open space would really help to define the world.

Edited, Feb 17th 2011 4:36pm by PyrielDD
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#15 Feb 17 2011 at 3:42 PM Rating: Default
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Let make every item rare ex so it prevents rmt good luck on your inventory space down the road.
#16 Feb 17 2011 at 3:46 PM Rating: Good
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I voted no for most content being instanced. FFXI was perfect in this regard and it was fairly instance light. Some areas definitely need to be instanced, especially if there are encounters that demand no interference, but I'm not looking for another WoW, or worse yet, another Guild Wars.
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#17 Feb 17 2011 at 3:48 PM Rating: Decent
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Grand Master Alchemist StateAlchemist2 wrote:
RMT isn't an issue if the item dropped isn't worth gil (i.e. Unique/Untradeable)
THis is why HNM drops were changed to Rare/Ex. THis completely removed all RMT activity from the HNMs, and the only side effect was the removal of super-high dollar items from the market that few on the server could afford (rmt or not) because of the demand.

Edited, Feb 17th 2011 4:31pm by StateAlchemist2


I wouldn't say it completely removed. There were some instances where I've seen them camp a popular item, claim, then hold it and ask for any buyers. If no takers they would of simply /toss. Other instances were more common, like people paying RMT groups to get specific R/EX equipment, like from sky for example.
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#18 Feb 17 2011 at 3:55 PM Rating: Excellent
Odentius wrote:
Let make every item rare ex so it prevents rmt good luck on your inventory space down the road.


Your not getting the point. We are talking about Endgame-esque gear drops from HNM mobs from FFXI, they took full alliances to kill(at some point in time). These weren't Earth Shards, or Marmot Pelts. A lot of these items we're amazing, even years down the road. RMT camped these hard because of the rare spawn + high demand for the items, so they could sell them for a rediculously large amount of gil. Se responded (eventually) by converting a lot of the -high-demand- gear drops from NMs (i.e. Leaping Lizzy, Valkurm Emperor to name a couple of easy soloable NMs) and HNMs to Rare/Ex. Not changing the ability for someone to get the item, just removing RMT from the equation. THis in turn actually allowed more players access to these items then the prior option never would allow. THere was nothing at all bad about the conversion. THey even left the original, sellable version of the items in game.

Why bother making such a comment? You have to know you are just being...well I can't think of anything nice to say, so I'll cut this sentence short.
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#19 Feb 17 2011 at 3:57 PM Rating: Good
LyleVertigo wrote:
Grand Master Alchemist StateAlchemist2 wrote:
RMT isn't an issue if the item dropped isn't worth gil (i.e. Unique/Untradeable)
THis is why HNM drops were changed to Rare/Ex. THis completely removed all RMT activity from the HNMs, and the only side effect was the removal of super-high dollar items from the market that few on the server could afford (rmt or not) because of the demand.

Edited, Feb 17th 2011 4:31pm by StateAlchemist2


I wouldn't say it completely removed. There were some instances where I've seen them camp a popular item, claim, then hold it and ask for any buyers. If no takers they would of simply /toss. Other instances were more common, like people paying RMT groups to get specific R/EX equipment, like from sky for example.


True, true. But let's face it, there was a lot less demand for actual collusion with RMT (going out and being with them in public) then meeting in a back alley, or in the hustle and bustle of a busy AH, where few would notice a clandestine transaction of gil/tradeable item for $$$.
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#20 Feb 17 2011 at 4:02 PM Rating: Good
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I think people are having trouble wrapping their heads around instances as a tool to deliver content, and jumping to the conclusion that they'll be nothing more than WoW-style mob/loot holes. I see instances as being an ideal way to deliver intimate, story-driven group content that people can enjoy without having to worry about things like camped spawns or voke bots.
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#21 Feb 17 2011 at 4:11 PM Rating: Excellent
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Yeah but how it was worded was they wanted to see if people would prefer the mine, tunnels and caves to be all instanced. I'd be sad at the loss of all open world dungeons just because people wanted them to be instanced.
#22 Feb 17 2011 at 4:15 PM Rating: Decent
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Personally I don't mind if they will be instances, nothing beats camping a 24hr respawn HNM(Faf/Behe/Turtle) and trying to claim w/ ~200 people in the area. I'd rather play the game when/how I like i.e instances, not like a job like FFXI is having to camp day in & day out just to get your stuff and hoping that either 1: You claim it, 2: It drops, 3: You get it. Either way SE will never be able to kill RMT they will always find another way of making gil even if u make the high-end items r/e.

Edit: 1st post!

Edited, Feb 17th 2011 5:16pm by Antzz
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#23 Feb 17 2011 at 4:18 PM Rating: Good
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Quote:
then bosses with the tricky way to kill it is just ultimately boring the 5th time.

i CAN agree as ive had to farm gear from POS without any luck for weeks, however... i think having bosses with a slight tricky way to kill them (ie. party play mechanics) is alot more interactive than having a boss that only needs to be zerged (like alot of FFXIs bosses and just about every mob in FFXIV).

bosses that go through phases and need crowd control and things like that are what ive been dreaming for in FFXIV so i got my fingers crossed ^^
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#24 Feb 17 2011 at 4:19 PM Rating: Decent
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Antzz wrote:
Personally I don't mind if they will be instances, nothing beats camping a 24hr respawn HNM(Faf/Behe/Turtle) and trying to claim w/ ~200 people in the area. I'd rather play the game when/how I like i.e instances, not like a job like FFXI is having to camp day in & day out just to get your stuff and hoping that either 1: You claim it, 2: It drops, 3: You get it. Either way SE will never be able to kill RMT they will always find another way of making gil even if u make the high-end items r/e.

Edit: 1st post!

[quote]Personally I don't mind if they will be instances, nothing beats camping a 24hr respawn HNM(Faf/Behe/Turtle) and trying to claim w/ ~200 people in the area. I'd rather play the game when/how I like i.e instances, not like a job like FFXI is having to camp day in & day out just to get your stuff and hoping that either 1: You claim it, 2: It drops, 3: You get it. Either way SE will never be able to kill RMT they will always find another way of making gil even if u make the high-end items r/e.


this
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#25 Feb 17 2011 at 4:32 PM Rating: Good
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Instanced Scenerios are appropriate for end-game or mission related combat only. They can work fine if properly regulated, something SE has refused to do in the past. SE's Laize-faire attitude towards this lead to the developement of bot driven HNMS groups and for a certain time embedded RMT LS. Unless SE is ready to change their attitude towards this and assume direct controls over scheduling you will have the same problems that have been endemic in FFXI i.e. competing calanders as well as rouge groups swooping in to steal the time slot. Dynamis was a prime example of this.
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#26 Feb 17 2011 at 4:35 PM Rating: Decent
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mjv wrote:
Yeah but how it was worded was they wanted to see if people would prefer the mine, tunnels and caves to be all instanced. I'd be sad at the loss of all open world dungeons just because people wanted them to be instanced.


Truthfully, they don't even have to eliminate open-world dungeons. Just add an additional door or cave, and approaching it pops up a prompt along the lines of "You have a baaaaaaaaad feeling about this path. Are you sure you want to continue?"
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#27 Feb 17 2011 at 4:36 PM Rating: Good
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I think instanced events/dungeons/combat allow for more interesting and meaningful combat. I think the bread and butter should still be open world, but I like the idea of storming instanced dungeons, or engaging in fights that involve more movement and strategy than open world events, which usually just feel like tank and spank gear checks.

Quote:
Yeah but how it was worded was they wanted to see if people would prefer the mine, tunnels and caves to be all instanced. I'd be sad at the loss of all open world dungeons just because people wanted them to be instanced.


what I feel about what FFXIV calls dungeons now, is that they are just underground zones. there isn't anything special too them now. They can stay as is, just put in something more interesting at the bottom maybe.

Edited, Feb 17th 2011 5:37pm by KujaKoF
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#28 Feb 18 2011 at 5:51 AM Rating: Good
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Already suggested they do something like that via a npc or a ??? point or something as such to put you in an instanced area, rather than hurf, durf no more grind spots in mun tuy or the mines for you! all instanced now, now go grind the same 3 dungeons for the rest of the game for gears.
#29 Feb 18 2011 at 6:38 AM Rating: Good
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Instances taste like Marmite
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#30 Feb 18 2011 at 6:53 AM Rating: Good
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Well, guildleves are in a way already 'instanced content'. None other than the party starting a leve can interfere or interact with the mobs, and yet they take place in the open world - so who knows, maybe something more elaborate along that lines can work.
I voted for 'as much as possible' having both this, and old-school dungeon type instances in mind. There still should be a lot of content outside instances of course.
#31 Feb 18 2011 at 6:59 AM Rating: Good
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Briker wrote:
and old-school dungeon type instances in mind.


I must be getting really old. Instances are still new and scary to me... I feel like grandpa Simpson, "I used to know what it was, then they changed what it was, now whats it is new and scary to me"

/cry
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#32 Feb 18 2011 at 7:29 AM Rating: Decent
If they reduce the instancing to just boss battle or special 'endgame' quests then thats fine, I dont want to click a leve and be portled to a instance to then complete said leve thats a no no. Also if they could keep the objectives the same but randomise the dungeon layout then that would keep it fresh and intresting.
#33 Feb 18 2011 at 7:57 AM Rating: Excellent
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Metin wrote:

I must be getting really old. Instances are still new and scary to me... I feel like grandpa Simpson, "I used to know what it was, then they changed what it was, now whats it is new and scary to me"

/cry


Haha loved that reference :P but yeah, as I said, we pretty much already have instanced content.

Oldschool instance usually is a private dungeon, for you or your party. Meaning, nothing within the instance, mobs or loot, can be accessed by no one other than you or your party.

What we have is leves, which aren't in a dungeon, but have mobs and loot (those random chests) that can't be accessed by no one other than you and your party. The only difference is that during leves, some random player can run to you and heal or buff you, as you're not locked in a dungeon or anything.

I think I'd actually really like seeing more "open world" instances, some more elaborate leves that aren't just -kill set amount of mobs in 30 minutes-. I'd also find it fun running across a group doing some harder leve/quest/raid boss out in the open like that or some other quest-related actions. You can't really bother them but at least they're not separated from the rest of the playerbase in an artificial way.
#34 Feb 18 2011 at 8:48 AM Rating: Default
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I think the "open world" instances are incredibad.

Treasure chests that only you can see?

Mobs only you can attack?

Why even bother making an MMO?
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#35 Feb 18 2011 at 9:05 AM Rating: Decent
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yfaithfully wrote:
I think the "open world" instances are incredibad.

Treasure chests that only you can see?

Mobs only you can attack?

Why even bother making an MMO?

I don't get the connection.
Instances are fine, but they shouldn't be the game. Currently there are choices in instance vs non-instance. I think as much as possible is how I picture wow, and I won't touch it. I like open-world options and quests, and mobs. But, I also like going into a bcnm and kicking the **** out of some NM... Or getting my **** kicked. It's like having ice cream, you ask a kid if they want it all the time, and they will almost always say yes. However, if you make them eat it all the time, they start complaining about how much they hate this flavor or that flavor...
#36 Feb 18 2011 at 1:26 PM Rating: Good
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With regards to things like Dynamis and time slots, there's no reason why they couldn't make multiple copies of the instance. I think only having one group in a place like that at a time is stupid, and it sucks for anyone who may want to attempt low man stuff but can't find a slot. Things like Dynamis, Assault, and BCNMs worked in FFXI because they involved a currency that you collected and traded in for permission to enter. Instancing these is completely acceptable. Dynamis could be it's own zone through a portal, but instancing it just makes more sense with the story. Most of these drops ended up being rare/ex, and the ones that you could sell sold decently because they were only attainable in a couple of areas. Even if RMT were to abuse that, the way the wards are makes it so that you have just as much power as anyone else. If you want to sell a scorpion harness for 100k instead of 1 mil, you can. Some idiot will probably buy it.

As far as instanced quests go, it kind of makes me sad. I hate the idea of zoning out of the real Eorzea and porting into NPC ****, but with main storyline quests I guess it's okay. Full instanced copies of Thanalan or La Noscea are kind of depressing and can probably be worked on (ie; instance a cave not a field), but battlefields and stuff like that are alright.

Notorious monsters are another thing. They are called notorious... It's like being a bounty hunter - you compete with people, deal with it. If you have to go with long respawns, make them 6-12 hours instead of 24, make some comparable gear from other HNMs to space people out at camps. Don't instance copies of the most badass dragon in the game just so people can get stuff; make it so that they wait weeks for it instead of months or years. Sometimes at 3AM our linkshells would randomly party up to kill stuff like Jorm out of boredom; nobody's gonna want to waste their instances on stuff like that. Some fights can be instanced, but most should not.

Oh, and you can't say you didn't have epic times in Aery or Behemoth's Dominion. Competing linkshells = mad funi, or more importantly, people SOCIALIZING.



Edited, Feb 18th 2011 2:27pm by Kidzukai

Edited, Feb 18th 2011 2:30pm by Kidzukai
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#37 Feb 18 2011 at 1:32 PM Rating: Good
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Hyanmen wrote:
If the content doesn't require instancing to be convenient to players or to make it's mechanics function properly, it shouldn't be instanced.

If the content demands some kind of special battlefield-type event like fighting bosses and such, those battlefields should be instanced.

We are playing an MMORPG. If I wanted to play hubs and instances online, I would go play Monster Hunter. It ha better gameplay anyway.

And let us not even go into Dungeon Finder.

Edited, Feb 17th 2011 11:35pm by Hyanmen


Agreed. I actually liked seeing the beastmen attack during wings in FFXI.
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#38 Feb 18 2011 at 1:47 PM Rating: Decent
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Kidzukai wrote:

Notorious monsters are another thing. They are called notorious... It's like being a bounty hunter - you compete with people, deal with it. If you have to go with long respawns, make them 6-12 hours instead of 24, make some comparable gear from other HNMs to space people out at camps. Don't instance copies of the most badass dragon in the game just so people can get stuff; make it so that they wait weeks for it instead of months or years. Sometimes at 3AM our linkshells would randomly party up to kill stuff like Jorm out of boredom; nobody's gonna want to waste their instances on stuff like that. Some fights can be instanced, but most should not.



Edited, Feb 18th 2011 2:27pm by Kidzukai

Edited, Feb 18th 2011 2:30pm by Kidzukai



I agree, but I think in addition to overworld NMs, S-E should implement a system like the mark board in FFXII, where players can accept a challenge to go kill a NM, but the mob is only up while the challenge is active. It would fit well within the world S-E has created so far.
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#39 Feb 18 2011 at 2:03 PM Rating: Default
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If it's between instances and camping Argus (72 hour WINDOW pop, 50% chance of spawning).. I take instances.


I think they'll find the right balance, but I would like some sweet instanced dungeons to crawl like WoW. Basically I would like some specifically crafted experiences to crawl through with some friends. Many times doing Promyvions we would be following right behind a group or two so there was no challenbge because everything was dead.
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#40 Feb 18 2011 at 3:05 PM Rating: Decent
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I think instanced content coupled with a completely new battle system are the only things that can save this game.
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#41 Feb 18 2011 at 3:14 PM Rating: Decent
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Some people loved camping 50+ hours for a 5% chance at a drop, but I personally hated it. That's 50 wasted hours if that 5% doesn't proc. It's true that everyone wants that +10 acc, +10 att, +10 to all stats, +10 to winning the internet on their gear. But the same gear can be made just a rare by making it instance and reducing the drop rate to <1%. Monoblos hearts anyone?
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#42 Feb 18 2011 at 3:28 PM Rating: Decent
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Very little instances is what I'd like to see.

As far as RMT, if player's stopped buying, then people would stop RMTing. We can't blame the RMT without the players that buy.

But, its a game, I don't let it bother me. I'd rather have the fun and excitement other than what we have now.
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#43 Feb 18 2011 at 3:32 PM Rating: Decent
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Anyone play Phantasy Star Universe?

There you have a game where the ONLY content is instances and it's pretty fun. Set the instance to open or locked. Set the loot distribution. Instances give you some manner of control, but they cannot replace the awesome Open World HNMs.

The HNMs in FFXI were Epic, but a casual palyer (me) would spend a whole night camping one with the LS and then miss the claim and now it's time for bed. YAWN.

Honestly, I had more fun just being chased and killed by Guivre.

The forced pop bosses in Sky could at least be depended on to show up to the battle.
#44 Feb 18 2011 at 3:40 PM Rating: Good
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The problem I have with some instance only games are that they become a multiplayer game and not have that MMO feel anymore. *cough*guildwars*cough*

I like it when traveling from Windurst to Juno and seeing that random guy soloing mobs along the way. It makes the world seem so much more alive.
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#45 Feb 18 2011 at 3:43 PM Rating: Decent
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I am very biased in favor of instanced dungeons, since the only other MMO i've seriously played, DDO, is basically all instanced with the exception of rare live events and all the city areas. The idea of a group of people camping a particular one of a kind boss with the expectation of being the only group in the game with the chance to get the drop for that time frame, is completely foreign to me. And honestly dosen't seem like a problem that I would enjoy encountering. I havent seen this taking place here yet, but as the server pop grows, I'd imagine we could expect that to begin.
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#46 Feb 18 2011 at 4:26 PM Rating: Good
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closed instances are like a double whammy of geekness. I'll shut myself off and play a game, then ill shut myself off from the online community too and play in a private instance with a few select people. I absolutely hated doing it and I dont want to do it. its completely self centred. if it becmoes integral to the game i'll probably leave. open world instances are a tollerable half way house. other people are around could toss you a heal perhaps but still a bit retarded. There are issues with everything being in an open world but its more immersive and community centred.
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Metin - Phoenix - BLM75 WHM48 Retired

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#47 Feb 18 2011 at 4:32 PM Rating: Excellent
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55 posts
Metin wrote:
closed instances are like a double whammy of geekness. I'll shut myself off and play a game, then ill shut myself off from the online community too and play in a private instance with a few select people. I absolutely hated doing it and I dont want to do it. its completely self centred. if it becmoes integral to the game i'll probably leave. open world instances are a tollerable half way house. other people are around could toss you a heal perhaps but still a bit retarded. There are issues with everything being in an open world but its more immersive and community centred.


This.
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#48 Feb 18 2011 at 4:49 PM Rating: Excellent
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9,526 posts
legendof7th wrote:
Metin wrote:
closed instances are like a double whammy of geekness. I'll shut myself off and play a game, then ill shut myself off from the online community too and play in a private instance with a few select people. I absolutely hated doing it and I dont want to do it. its completely self centred. if it becmoes integral to the game i'll probably leave. open world instances are a tollerable half way house. other people are around could toss you a heal perhaps but still a bit retarded. There are issues with everything being in an open world but its more immersive and community centred.


This.


We are in agreement here.

I don't mind some instanced content (like BCNMs) but I want most of the game to be in the open world. I find the open world instancing of behest and levequests to be tolerable, but competing over scarce resources or running into other PCs in the open world add depth to the game. Yeah it can be annoying when you want to farm caterpillars and someone else comes and starts killing them - but that's life. It is worth the frustrations for the cool parts.

I do think SE should avoid having super rare NMs with the best drops, however... lots of that content can be in BCNM type instances or have a lot of good gear come from completing long involved quest chains. If they want to add NMs with 1 week spawn times or whatever, they shouldn't drop much of value - then people will kill them for the fun and challenge versus camping them for the loot.
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lolgaxe wrote:
When it comes to sitting around not doing anything for long periods of time, only being active for short windows, and marginal changes and sidegrades I'd say FFXI players were the perfect choice for politicians.


#49 Feb 18 2011 at 4:51 PM Rating: Good
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3,178 posts
EDIT: Bah. It's Friday, I'm out!

Edited, Feb 18th 2011 5:53pm by RufuSwho
#50 Feb 18 2011 at 5:00 PM Rating: Good
Scholar
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437 posts
RufuSwho wrote:
EDIT: Bah. It's Friday, I'm out!

Edited, Feb 18th 2011 5:53pm by RufuSwho


pah! and I already rated you down. rufus said dont complain about adding content or something like that. well add the content yes, just not in this detatched way. I want to see people running around killing stuff, not going into a cave and disappearing into the ether. I want 3 parties lined up on the beach pulling pugs, searching for camp spots with people around, meeting the randoms. being the random. epic immersive world. but with instance i have to sign up to pre defined dungeon instance, go through instance, exit instance, bye bye never see you again. except the other times i do the exact same instance.
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Metin - Phoenix - BLM75 WHM48 Retired

http://cojenova.enjin.com/ff14forum
[ffxivsig]1061324[/ffxivsig]
#51 Feb 18 2011 at 5:10 PM Rating: Decent
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1,313 posts
Metin wrote:
RufuSwho wrote:
EDIT: Bah. It's Friday, I'm out!

Edited, Feb 18th 2011 5:53pm by RufuSwho


pah! and I already rated you down. rufus said dont complain about adding content or something like that. well add the content yes, just not in this detatched way. I want to see people running around killing stuff, not going into a cave and disappearing into the ether. I want 3 parties lined up on the beach pulling pugs, searching for camp spots with people around, meeting the randoms. being the random. epic immersive world. but with instance i have to sign up to pre defined dungeon instance, go through instance, exit instance, bye bye never see you again. except the other times i do the exact same instance.


Didn't your mother teach you anything about tattle taling?

Quote:
I want 3 parties lined up on the beach pulling pugs, searching for camp spots with people around, meeting the randoms.


FFXI is still going strong.
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