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What are your thoughts on instanced content?Follow

#52 Feb 18 2011 at 5:13 PM Rating: Good
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edit: removed im in a bad mood

Edited, Feb 18th 2011 6:13pm by Metin
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#53 Feb 18 2011 at 5:19 PM Rating: Good
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Transmigration wrote:

FFXI is still going strong.


from what I hear people are pretty much only in abbysea and you can't get anything on the AH anymore
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When it comes to sitting around not doing anything for long periods of time, only being active for short windows, and marginal changes and sidegrades I'd say FFXI players were the perfect choice for politicians.


#54 Feb 18 2011 at 5:22 PM Rating: Good
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Metin wrote:

...I want to see people running around killing stuff, not going into a cave and disappearing into the ether. I want 3 parties lined up on the beach pulling pugs, searching for camp spots with people around, meeting the randoms. being the random. epic immersive world. but with instance i have to sign up to pre defined dungeon instance, go through instance, exit instance, bye bye never see you again. except the other times i do the exact same instance.


This.

I find myself agreeing with you quite often. Most of the time I just lurk though.
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#55 Feb 18 2011 at 5:44 PM Rating: Good
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I'm a fan of instancing content for the purpose of allowing more people to experience the content at the same time. Intricate "dungeons" with events/story that a small group can get into and really work at together is pretty cool.

I mean, really does having another group of people sitting and watching you fight an NM wishing they could be fighting him really add to the community/MMO feel?

IMO if a boss drops loot that the developers feel only 5% of the population should receive, then the difficulty/strategy requirement for that boss should reflect it. Let 100% of the population run in and try if they want, and let them have their chance to die. I really think the "competition" of claiming an NM is a little ridiculous. I'd rather have indirect competition based on skill than direct competition based on camping.

I'm not saying I'd like all NMs to function in this way, I think the game world definitely should be filled with awesome stuff, and there should be NMs wandering around the world to make everything feel more epic. I certainly don't want something like Guildwars where the second you leave town the entire world is an instance.

I also think lower rank instanced dungeons are great for the growing adventurer. You get to dive into something with friends people around your rank and forget there are people out there that can kill the stuff you're struggling with in 1 shot. You don't have the potential immersion of the struggle removed because someone 20 ranks higher than you ran through before you and made it a cake walk.

I know having an open world makes it more "realistic" or whatever, but it's a game, there are times when it is -very- proper to sacrifice some realism for fun. Realistically I know there are a crapload of people running around with the "echo" ability, but at least in the instanced world of my storyline quests, I can feel special and unique, or whatever.
#56 Feb 18 2011 at 6:37 PM Rating: Good
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Metin wrote:
RufuSwho wrote:
EDIT: Bah. It's Friday, I'm out!

Edited, Feb 18th 2011 5:53pm by RufuSwho


pah! and I already rated you down. rufus said dont complain about adding content or something like that. well add the content yes, just not in this detatched way. I want to see people running around killing stuff, not going into a cave and disappearing into the ether. I want 3 parties lined up on the beach pulling pugs, searching for camp spots with people around, meeting the randoms. being the random. epic immersive world. but with instance i have to sign up to pre defined dungeon instance, go through instance, exit instance, bye bye never see you again. except the other times i do the exact same instance.


I get where your coming from. I think instances have a place as well. For playing with your little brother. No one can claim our stuff and we can go at our own speed. Or if you have kids, the instance will wait for you to get back from a prolonged, and unexpected, AFK. Yes, a slice of single player in a MMO for the times you can't keep up with open world action.

The open world is not going anywhere. I think if you carefully read my post above you will see that I'm mostly advocating that all options be available. I prefer forced pop over timed-window NMS. The windows can waste a whole night. I'm not looking to compete for spawns.

Eventually, FFXI had instanced NMs, timed open world NMs, forced pop Open-World NMs, forced pop instanced NMs. Something for everyone. I'll go do some Assaults. You go camp Fafnir. Everyone is happy.


PS: What I said was
RufuSwho wrote:
"I see that the idea of instanced content is making you rather angry. Usually when I start feeling intense hatred about video game content I take it as a sign that it's time to go outside."
- A rather provocatory statement. You are backing up your opinion with solid reasoning, so I thought better of it. I get unreasonably ticked off when I get rated down and I drank WAY too much Mountain Dew today. Really far too much.
#57 Feb 18 2011 at 6:38 PM Rating: Good
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Metin wrote:
edit: removed im in a bad mood

Edited, Feb 18th 2011 6:13pm by Metin


I know exactly what you mean. :)
#58 Feb 19 2011 at 2:38 AM Rating: Good
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Vapes wrote:

I mean, really does having another group of people sitting and watching you fight an NM wishing they could be fighting him really add to the community/MMO feel?


erm, Yes. It does. Competing with others, congratulating others on their success, commiserating them on not getting the drop. Being all the more determined to get the prize next time. Seeing people going through what I went through a year ago and cheering them on. Put them in an instance and its all gone.
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#59 Feb 19 2011 at 2:44 AM Rating: Good
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RufuSwho wrote:
Metin wrote:
RufuSwho wrote:
EDIT: Bah. It's Friday, I'm out!

Edited, Feb 18th 2011 5:53pm by RufuSwho


pah! and I already rated you down. rufus said dont complain about adding content or something like that. well add the content yes, just not in this detatched way. I want to see people running around killing stuff, not going into a cave and disappearing into the ether. I want 3 parties lined up on the beach pulling pugs, searching for camp spots with people around, meeting the randoms. being the random. epic immersive world. but with instance i have to sign up to pre defined dungeon instance, go through instance, exit instance, bye bye never see you again. except the other times i do the exact same instance.


I get where your coming from. I think instances have a place as well. For playing with your little brother. No one can claim our stuff and we can go at our own speed. Or if you have kids, the instance will wait for you to get back from a prolonged, and unexpected, AFK. Yes, a slice of single player in a MMO for the times you can't keep up with open world action.

The open world is not going anywhere. I think if you carefully read my post above you will see that I'm mostly advocating that all options be available. I prefer forced pop over timed-window NMS. The windows can waste a whole night. I'm not looking to compete for spawns.

Eventually, FFXI had instanced NMs, timed open world NMs, forced pop Open-World NMs, forced pop instanced NMs. Something for everyone. I'll go do some Assaults. You go camp Fafnir. Everyone is happy.


PS: What I said was
RufuSwho wrote:
"I see that the idea of instanced content is making you rather angry. Usually when I start feeling intense hatred about video game content I take it as a sign that it's time to go outside."
- A rather provocatory statement. You are backing up your opinion with solid reasoning, so I thought better of it. I get unreasonably ticked off when I get rated down and I drank WAY too much Mountain Dew today. Really far too much.


yeah, i guess...

this game is gonna be epic.

ps. thats not what you said xD :P

im in a better mood this morning

Edited, Feb 19th 2011 3:44am by Metin
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#60 Feb 19 2011 at 5:50 AM Rating: Decent
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I like instances because I don't need to be scheduling around some spawn timer. As far as what kind of gear is dropped there, I definitely don't want to have too much of the best gear be obtainable through instances. I think open world HNMs should be the most challenging monsters in the game with some of the best loot.

Although I'd be happier if they expanded the mechanics they use for leves/behests and just have us fight some of the instanced HNMs in the open world. Doing an entire dungeon in the open world would be a little odd for people outside the instance, but single boss battles don't necessarily need to be hidden in some far away dimension. Might need to allow AoE damage to outsiders though, wouldn't want them to become as annoying as those nannygoats.
#61 Feb 22 2011 at 3:46 AM Rating: Good
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Olorinus the Vile wrote:
Transmigration wrote:

FFXI is still going strong.


from what I hear people are pretty much only in abbysea and you can't get anything on the AH anymore


Not true. At least not on Valefor. There is plenty on auction, people doing level sync parties, etc. Jeuno is lively again (yay!) and imagine after getting to level 90 you can go through and solo/lowman all those PMs you never got to do (even if only for the story), not to mention everything that came after.
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#62 Feb 22 2011 at 5:04 AM Rating: Decent
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Fill the open world with some NMs/quests. Then add some good instanced stuff a la Salvage/Assault.
#63 Feb 22 2011 at 5:27 AM Rating: Good
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568 posts
Olorinus the Vile wrote:
I am fine with balanced use of instances but I want most content to be in the open world. I like seeing other people in the game doing things. I like the levequest style of instancing too - so at least I can still see other people doing their thing.

I just worry about too much instancing - and for some things - the competition between players adds to the fun (like open world NMS)

A lot of the design failures of this game come from trying to design it to thwart cheaters and bots... I think they just need to bite the bullet and hire staff to catch cheaters rather than trying to design the game around them



I agree. Also seeing what other people are doing makes the world feel more real and not a lobby of different game sessions.
#64 Feb 22 2011 at 5:38 AM Rating: Decent
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I liked the way Warhammer online handled its instanced content. Certain dungeons had instanced public quest(ie. public Leves) where there could be any number of people in there and not just one group. The places were instanced so you could do the special mechanics and such but allowed any number of people to help kill it. The looting systems for that was much to be desired but that is another challenge altogether. At the end of the dungeons was another instance with a single boss fight that only allowed 1 party in. Killing him gave even better loot than the public quest before did, and you could only do that once per week.

They had these for all level brackets not just end game. There were more at endgame but that's fine. I think this would be a good balance between open world and instanced like WoW.

To some of the people that refuse to accept instances based on not wanting to go to the same dungeon and kill the same boss every week. What's the difference from going to the same open world zone and fighting the same NM in the same area until you get your loot?

TL;DR - Instanced dungeons with no player limit. Instanced means you can have special encounters. Final fully instanced encounter at the end for a single party/alliance.

Either way they decide to go I just hope they do it in a fun and exciting way. New does not always mean fun/better.

Grothesk
#65 Feb 22 2011 at 5:52 AM Rating: Decent
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Xandos wrote:
To some of the people that refuse to accept instances based on not wanting to go to the same dungeon and kill the same boss every week. What's the difference from going to the same open world zone and fighting the same NM in the same area until you get your loot?


The difference is that, in the open world, you have the chance to end your guild's raid day extremely disappointed because the opponent's voke bots were faster on the draw than your voke bots. ;)
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#66 Feb 22 2011 at 1:26 PM Rating: Good
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Olorinus the Vile wrote:
Transmigration wrote:

FFXI is still going strong.


from what I hear people are pretty much only in abbysea and you can't get anything on the AH anymore


I don't know the source of your information but it's false.
I haven't had trouble buying anything pretty much ever. Only the super HC people are in Abyssea where as the rest of us play like we used to.
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