There are two things to note about Yoshi's post.
He tried to warn us that the update was going to be a nerf to both DOH and to behest..
Of course, we're still on the fence a bit about balancing the degree of difficulty for fifteen-member parties, but I personally am of the opinion that everyone playing together is what makes the game fun. And so that is the direction in which I would like to take the game, and take it as quickly as possible. It was for that reason that I opted to balance the skill and experience points rewards first, with the intention of later tackling the difficulty level, rather than vice versa. Further balancing adjustments are ongoing, and are being based on the new designs in place for a maximum party size of eight members, as well as the smaller four-member party, both of which I've added to our list of intended changes.
I kept a close eye on how things went for the week or so following the release of 1.15a. Not surprisingly, the maximum number of members and levels of difficulty for behests were less than ideal. Therefore, in the coming days we'll be looking into further improvements to bonuses awarded when participating in groups of nine or more. For now, I'd be happy to think that we've already taken care of some balancing issues that relate directly to future content. Also, the amount of experience points awarded to Disciples of the Hand is a bit on the large side, and will be balanced to be more akin to those awarded to Disciples of War and Magic.
I just realized an irony to this... If they are going to axe physical levels, what's the point of the DOH nerf, and why do I care?
And he did say that *some* content was supposed to be in the next patch. The issue here is the context of the word next. Did he mean next as in the one after the current one, or next as in the one coming up. Based on the patch notes of this one, it would be a fair assumption he meant the one following this one, which has made me a VERY sad panda... I don't think their quest engine can live up to my expectations anymore... So sad, cause I really do think they are trying...
Edited, Feb 17th 2011 3:56pm by rfolkker
We are also in the process of putting together a new workflow to handle the development of new quests and sidequests. Though we will begin releasing these in the next patch, it will be difficult to release a large number of them at once. It is certainly possible to continue developing quests until we reach a target number, and then release them simultaneously, but this would slow the rate at which this new content would become available. I prefer to release fewer quests regularly as part of the monthly patches instead. This may give the impression of less content per patch, but I'd like to try it this way for a span of about two months or so and see how it goes. At the same time, we'll gradually be implementing system-side changes related to quests as well, aimed at improving user-friendliness.