I don't really feel people need to be "trained" in how to play. I see more exclusion from this change, not more inclusion. I'm not going to invite a ninth member to my party for an SP hit. That person is the odd man out. This will help more groups form? No it won't, not until people stop being stubborn and use the party search feature or form pugs. It happens, just much too few and far between. I agree you can't satisfy anyone, but as I said, it's rolled out in a backwards fashion. They basically took away without anything to counter balance what they took away. So you're stuck doing the same things you've been doing, but can't include all your friends. I see that as a step backwards. Hopefully you're right that it's a good change, but I've not experienced anything enjoyable from it as of yet(only been one day so who knows :D).
I completely disagree. The one thing people most need to make grouping "mainstream" is standardization. It's so hard to measure group strength and find the correct mobs when you can have anything from a trio to a 15-man clustermug. When everyone knows that 8-man is the way to go, mapping camps/encounters becomes much more manageable and you can actually start building PUGs.
Also, the party seek function needs to be inverted. The party leader really needs to be able to pick and choose the members, not the other way around.
I disagree. The only thing causing the supposed problem of standardization is the way in which the mobs were designed. I don't need training wheels to tell me to do the content with 8 people if that's how it was designed. I guess you don't really understand my point so let me reiterate.
There has been no added content other than NMs(this is irrelevant because you don't hunt NMs for SP)
The group size is 15(IMO the only reason this wasn't had capped at 8 is because it is easier to leave in the ability to create what they deem a "raid" rather than a system in which two(or more) groups link together to form a "raid".
Previously you could run in groups of 3-15 and enjoy a similar pace of progression, with the smaller groups having tougher fights overall, but more SP rewarded per(since there was less split).
Now you are doing the same thing, but lose out on anything above 8. The only thing that has changed is the ability to include more friends in your adventures. There was no new content added to make eight person parties better, just an algorithim to punish you for going over that.
Now sure, there is probably something planned down the road for that party size. That is great! I just fail to see how this change adds anything beneficial to the current product. Someone said it very well, "Taking back the Christmas gifts".
Who knows maybe the patch on the 21st will have content, I'm not expecting it to as from what I read it is the patch they are implementing with increased account service protection.
Also, whether or not the party search feature sucks seems quite silly to me. Yes it would be good to have the ability to seek a party in addition to what we currently have, but there is also no reason not to use what we have now to make grouping easier.
Edit: I didn't mean to post back to back like this but I'm still learning the ins and outs of this forum + how to use it on my phone. Sorry :) Edited, Feb 18th 2011 4:42pm by Seikninkuru