The development and management teams continue to address the questions and concerns of the community in an ongoing FAQ. The topic addressed this time around is item repairs.
Q. What determines the rank required to repair an item?
A. This is determined by either the synthesis rank or the optimal rank of the item. If both are present, the lesser of these two values is used. If your crafting rank is equal to or higher than the repair rank, then success is virtually guaranteed. If it is less, however, you may attempt to repair the item, but the chance of success decreases for each rank disparity. It is not possible to attempt repairs when this disparity is greater than ten.
Q. Does this mean that the optimal rank is used for determining the repair rank for non-synthesized items? (id est, items without a synthesis rank)?
A. That is precisely what this means.
Q. Does repairing a high-quality item require a higher rank than repairing its normal-quality counterpart?
A. The rank required to repair differing quality versions of the same item does not change. The odds of success, however, are calculated differently. For example, a rank 20, +2 high-quality item is considered as a rank 22 item for the sake of repairs. Attempting to repair such an item at rank 20 will result in a somewhat diminished chance of success. That being said, this "assumed" rank is not the item's true rank, and repairs may therefore be attempted from as early as rank 10 rather than rank 12.
Q. Will the repair NPCs ever be able to repair accessories?
A. We are currently looking into extending repair NPCs' expertise to the realm of accessories.
Just a tiny one. Some clarification on what levels things can be repaired at.
Edited, Feb 18th 2011 6:42am by Magnesium02