Olorinus the Vile wrote:
Yoshi hasn't done ANYTHING really - I mean, boosting SP was a good idea - but it doesn't really change anything. It doesn't give me content to do with my LS mates. If he has half the dev team working on pulling apart things that WORK already (instead of polishing them and making them work BETTER) then it will take twice as long for this game to be polished and twice as long for it to have fun content.
He did say his priority will be to fix things wrong with the game (fixing it.) which content doesn't fix the game. Maybe I'm in the minority but I don't care if I had unlimited things to do, if the game UI is too laggy or it still requires 3-5 seconds to fire off an ability after I click it occasionally I'm not going to have fun. Besieged in XI is a good example, some people can't do anything because of network lag, or they think they're doing something and they're actually not because the server doesn't recognize their actions till minutes later and they end up dead because they actually died at one point and didn't know. Content will come when it comes but he's mostly pushing out fixes which based on the chart is actually a lot of things XIV could and should've had if it wasn't rushed out the door.
So adding content ontop of an unoptimized base seems like the right thing to do on paper and keep the people wanting "things to do" happy, but in practice it will just make the foundational problems that much more apparent. Adding new content to answer feedback is actually worse than fixing older content based on feedback. Why should I have to play Musketeer to get my sense of job uniqueness when I fell in love with my Lancer and want THAT to feel unique?
I realistically wouldn't expect Gridania to get an overhaul even though it would actually be quite easy to do so, but generally new areas are always the answer to player feedback outside of stuff relating to stories because they generally introduce new leveling locations and the like.