So, what exactly is wrong with the battle system? Everyone's saying it needs to be completely overhauled, but no ones said why.
I really don't want to get into another mile-long quote-fest of semantics and opinion, so I'll be brief:
-laggy response time on all actions feels less like I'm controlling my character and more like issuing commands that execute later (ala Starcraft or another RTS).
-up and down arrows to scroll the action bars often don't work and I need to click on the bar before it will respond to button presses.
-the next action being queued often shows the wrong action (as in a different action is actually queued).
-too many skills that aren't worth placing on the action bar and either need to be axed or improved to not be incredibly situational.
-laggy response means there is no "twitch" gameplay: I cannot see that a monster is charging a TP attack and hit it with a special disabling attack in time, especially if I already have an attack queued.
-laggy response means that, if I have an ability queued when a monster starts charging a TP attack, I cannot move away in time as the action will go off whether I want it to or not, meaning I will get hit by the TP attack.
-attack animations happen AFTER damage, meaning that I see the damage done first, then the animation happens, destroying the flow of combat (seriously, half the fun of combat is watching your character raise their sword/axe up and then bring it down, delivering a devastating attack as we watch the the high damage number pop up. The current system completely denies us that feeling).
-lack of any reliable crowd control.
-no strategy beyond tank and spank or spam regimens.
-you can't kite, you can't CC, you can't reliably stun. All of these give different classes different approaches for how to deal with combat, making it varied and interesting. Without this, every class fights every monster the same way: attack it until it dies or you die.
-90% of all combat consists of mashing the 1 button until the monster dies.
If you disagree with these sentiments, remember that enough would-be FFXIV players did not disagree and it's their money that will keep this ship afloat. Edited, Feb 22nd 2011 12:26pm by TheRealDestian