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Excerpt from the Yoshis letter got under my skinFollow

#1 Feb 18 2011 at 5:32 PM Rating: Good
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We are also looking into players using death warps (or blood warps, or whatever other name you wish to give them). We will be making a decision on how to address this following the release of quests. After all, having a bunch of adventurers committing suicide isn't very FINAL FANTASY-esque, now, is it?


Overthinking it a bit? How to address the issue?

How about implementing alternative means of transportation?

Don't make something as un-gamebreaking as death porting an issue when the bigger issue is the fact that running or burning anima is still the only way to travel.
The airship docks are going to crumble into piles of warped wood and rusted metal, and the chocos are going to die of old age before we ever get to use them.

Just really got under my skin that anyone on the dev team would have the nerve to call us out for something so stupid and simple, when 6 months in we still have no means of transportation.
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#2 Feb 18 2011 at 5:56 PM Rating: Good
Maybe its a hint and he is working on chocobos right now... you never know ;)
#3 Feb 18 2011 at 6:02 PM Rating: Excellent
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Yeah I took it positively as a hint that we might get those other modes of transportation soon. I remember somewhere carriages and airships were supposed to be included for transportation methods. Maybe soon...hopefully real soon...
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#4 Feb 18 2011 at 6:05 PM Rating: Good
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Don't blame him he didn't make the game. He was thrown in there to fix it.
#5 Feb 18 2011 at 6:07 PM Rating: Good
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This is no different to Death warping in FFXI on a low level job, and that hasn't been touched after 7 years. I don't see the problem? The only difference is, that because they never implimented a return to homepoint pop-up, even though everyone asked for it, they made the illusion that dying as a way of getting for free something that would otherwise come at a cost.
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#6 Feb 18 2011 at 6:37 PM Rating: Decent
ditx wrote:
This is no different to Death warping in FFXI on a low level job, and that hasn't been touched after 7 years. I don't see the problem? The only difference is, that because they never implimented a return to homepoint pop-up, even though everyone asked for it, they made the illusion that dying as a way of getting for free something that would otherwise come at a cost.


Yes it is, in XI you could switch to a job you don't car about. In XIV it doesn't matter what you use except wher eyou are and how fast you die. There's no reason not to take advantage of the system.
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#7 Feb 18 2011 at 7:04 PM Rating: Excellent
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I didn't read it as "We see it as a problem and the people doing it need to be punished".

I read it as "We see it as a problem, because if people feel the need to do this then there must be some underlying cause that needs to be addressed."

Consider, if you will, that people in XI have death warped for years because of the high cost of warp scrolls and warp cudgels. What was SE's solution? To drop Warp scrolls down to such a negligible cost that one kill nets you enough CP, IS, or AN to buy one.

Perhaps that's the type of solution they're looking to in FFXIV; some way to make returning to your home point easy and efficient, without needing to kill yourself.

EDIT: Assuming my interpretation is correct and Yoshida really is taking the "What are people doing to circumvent problems in the game, and how can we design the game to alleviate their need to circumvent the problem by making the problem go away?" thing seriously, then that's an AWESOME thing.

When in FFXI did SE says "We noticed a lot of players using this windower thing for plugins. Perhaps we should show party TP and implement longer macros?" Instead they say "Anyone caught using third party tools will be banned"

When in FFXI did SE say "A lot of people are killing themselves over and over trying to beat AV and PW; perhaps these fights need to be adjusted?" Instead they say "You're killing it too fast, it needs to be nerfed"

When in FFXI did SE say "A lot of people are using exploits to duplicate items in Salvage. Perhaps we need to consider upping the drop rates on these 35 pieces so that they aren't abysmal?" Instead they say "Banstick to anyone who duped anything ever, even once. Back to the grindstone for you!"

SE isn't exactly known to pre-emptively look into issues unless THEY think it's an issue and their solution has always been to punish the people working around it and call it a day; almost never to actually sit down and say "Why do our players feel the need to break our rules? Do we need to reevaluate the rules they are trying so hard to break?"

If they're actually starting down this road, I hope they stay on it.

Edited, Feb 18th 2011 8:13pm by Mikhalia
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#8 Feb 18 2011 at 9:18 PM Rating: Excellent
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Based on SE's track record, even in THIS game, I'd say that's a hefty assumption Mikhalia. To me, this read as, "we noticed people deathwarping to circumvent the anima cost, so we will put in bigger penalties to death warp." Perhaps that is just a pessimistic view, but he certainly didn't come out and SAY that we would be seeing chocobos and airships anytime soon, and since the game is now over 5 months old and they haven't even mentioned when those will be implemented, I think it's understandable why I might doubt their implementation any time soon.

The problem I've always had with SE is that they very rarely live up to expectations in terms of updates. Instead of working on ways to better balance classes or gameplay through improvements to those that are lacking, they have always been of the mentality of "Nerf the classes that are too good... unless it's Samurai" (that's a joke I hope a lot of ffxi vets get). It just gets really old after a while, and while I WANT to believe that this can be taken as a good thing, a sign of improvements to come, I have a hard time looking past the nerf bat that I've been smacked with for the past 8 years. =/
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#9 Feb 18 2011 at 9:40 PM Rating: Decent
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Is there a official scorecard on who was brought in to fix the mess and who was fired?
#10 Feb 19 2011 at 12:35 AM Rating: Decent
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Restyoneck wrote:

Just really got under my skin that anyone on the dev team would have the nerve to call us out for something so stupid and simple, when 6 months in we still have no means of transportation.


Ah, you have to give this guy a break. He seems as if he genuinely wants to make our playing experience a pleasant one. We should sit back and let him work his magic. He's done a great job communicating with us so far. I don't see a problem with him wanting to alleviate the death warping with whatever method he wants. SP penalty, anima cost, whatever. We shouldn't ***** and moan about him mentioning he wants to change it.
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#11 Feb 19 2011 at 3:36 AM Rating: Good
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Honestly even though its not a particularly important thing to me (mentioning the issue in the letter) I did verbally out loud say "give me a frikken Chocobo then".
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#12 Feb 19 2011 at 3:53 AM Rating: Excellent
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Suicide isn't Final Fantasy-esque? Tell that to my ninja!!! See if he doesn't blow up all in yo face!!!

Edited, Feb 19th 2011 4:53am by PeoplesChamp
#13 Feb 19 2011 at 4:44 AM Rating: Decent
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Reduce the anima cost of Return to 0.

No problem.
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#14 Feb 20 2011 at 8:12 AM Rating: Good
Get rid of anima altogether, implement chocobos and airships and give the mages teleport/warp, at least then they will have something else to do besides heal. :)
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#15 Feb 20 2011 at 8:48 AM Rating: Decent
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It can mean two things:

A) Return cost lowered to 0.

B) Death penalty is implemented.

Hoping for A, wouldn't be surprised to see the B.
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#16 Feb 20 2011 at 10:13 AM Rating: Good
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Grand Master Alchemist StateAlchemist2 wrote:
Get rid of anima altogether, implement chocobos and airships and give the mages teleport/warp, at least then they will have something else to do besides heal. :)

Best solution.
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#17 Feb 20 2011 at 10:35 AM Rating: Decent
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Grand Master Alchemist StateAlchemist2 wrote:
Get rid of anima altogether, implement chocobos and airships and give the mages teleport/warp, at least then they will have something else to do besides heal. :)
Best solution.


(...)

Add in outpost warps and associated quests,
and they could address the content-lessness at the same time.
#18 Feb 20 2011 at 11:01 AM Rating: Decent
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Restyoneck wrote:
Quote:
We are also looking into players using death warps (or blood warps, or whatever other name you wish to give them). We will be making a decision on how to address this following the release of quests. After all, having a bunch of adventurers committing suicide isn't very FINAL FANTASY-esque, now, is it?


Overthinking it a bit? How to address the issue?

How about implementing alternative means of transportation?

Don't make something as un-gamebreaking as death porting an issue when the bigger issue is the fact that running or burning anima is still the only way to travel.
The airship docks are going to crumble into piles of warped wood and rusted metal, and the chocos are going to die of old age before we ever get to use them.

Just really got under my skin that anyone on the dev team would have the nerve to call us out for something so stupid and simple, when 6 months in we still have no means of transportation.



If anyone is trying to make the game better they better over think and think outside the box. I don't care what crazy ideas come. I LOVE IT when he said "It's not final fantasy like", thats what I'm talking about! **** who knows, once this game gets better, I'm sure he will still listen to the community for feedback, this dude is a good guy.
#19 Feb 20 2011 at 11:06 AM Rating: Decent
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Grand Master Alchemist StateAlchemist2 wrote:
Get rid of anima altogether, implement chocobos and airships and give the mages teleport/warp, at least then they will have something else to do besides heal. :)


YEEESSSSS!!!!

Chocobos and Airship and Teleports.!

Animas remove a hefty part of the games immersion. That is a big factor why im not going back atm.
I find in very boring to get to the leve counter and then port to where i need to do the leves, once done automaticaly teleport to another city and repeat.
Maps are huge and teleporting whithin them is stupid imo.
In mostly every RPG teleporting from place to place was a near endgame ability.
Of course i could walk it all up, but at that point im thinking... where is my chocobo? Where is my airship pass ?
If chocobos and airship are part of their first xpansion... big disapointment and i wont be there until then,

"Yoshi-P make us proud" !

FF Fanboy Bolt !!!




Edited, Feb 20th 2011 12:07pm by BoltSavior
#20 Feb 20 2011 at 11:15 AM Rating: Default
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rubina wrote:
Is there a official scorecard on who was brought in to fix the mess and who was fired?


Who was fired? I don't recall reading that anyone got fired.
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