Here's a synopsis.
MRD 27, CON 26, LNC 24, LNC 24, ARC 24, THM 25
Pretty standard XI setup from 24-27.
Goblin Thug @ Coerthas were by far the best SP but after the initial genocide they were far and few between. We got a fast 5000 there, but then were scrounging for Goblins. The Puk in the area are much too weak (about 50 SP in 2-5 seconds)
Goblins were 190-250 and died in about 10-15 seconds.
Once they were gone they were hard to find again. Repop is slow and population is low.
We fought Thickshells and Reef Anglers which are South of Goblins by the windmills.
These Crabs were about 120-150 but took much longer than Goblins. Maybe 30-45 seconds.
Anglers were 100-150 and about 30seconds.
More Gobs and a few Crabs would have been better than 80% Crab and 20% Gob, though.
Mistbeard was slightly out of our range.
Orobon hit the Marauder for 400 a shot. Real pain on healing. Didn't bother to kill one.
Yarzon were about 200 each, but took forever to kill and hit like trucks.
Pudding was 225 each but took longer than Yarzon.
Fairly simple to kill, but takes like 45-60 seconds.
I think this would be better for small group around 29-32.
Island Crab around Cedarwood (where we started) may have been best.
The group North of Cedarwood went extinct pretty fast - didn't try the group South of Cedarwood by the lighthouse. I think there may be a lot more Crab population down there.
They were about 200 each and slightly longer kill than Goblin. 30 seconds.
Easier than everything in Mistbeard, though, just not enough to go around where we camped.
Didn't try Copperbell Ants & Mites. Going to try that next time / next week.
We all got about 1 level total in 2 hours. About 20-25k. Slow (and 3 camp hops).
Summary: I'd stick to Crabs @ Cedarwood over anything else (except testing Copperbell). Goblins are perfect if there is a high population density somewhere that I don't know about. Otherwise a party of 5 will eat them all for breakfast and be bored waiting for them to respawn.
EDIT: Then again you could probably Archer Burn a lot of these that I said were "too slow." We had a tanking Marauder & 2 Lancer & 1 Archer for our damage so I think it was a pretty "average" setup but more damage would make those other "slower" areas speed up.
Edited, Feb 20th 2011 9:24pm by Kirutaru
Battle Mage Kiru