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What do you really want out of FF14?Follow

#1 Feb 22 2011 at 1:29 AM Rating: Default
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If you could get the things you wanted out of FF14, what would they be? If you could give yourself any goal and be able to works toward it what would it be?

I ask this because I think the game at this point is a little more than a collection of features and may never be more than that.


Here are some answers from me to get the ball rolling:

Crafting
I want to be able to make variable items, things that I can customize. Take FFX where you could give weapons and armor up to 4 different effects each... something like that. And I'd like to be able to dye things after I make them. More color variety would be nice. I want crafting to be more than take these items to make this fixed weapon/armor and repeat in 10 levels to make a re-skinned item. Instead of a "material" gladius or a "material" shirt, let me make a gladius or a longsword, let the stats on both be the same and based on my level, and then give me some room to customize it.

Getting rid of insane crafting recipes and the requirements of them would be nice too. Make it mine iron (DoL), make a steel sword blade (BSM level 1), pick a design and use that sword blade in a sword. The level of the weapon is my level +/- how well I did. Or maybe my level won't matter, it's the level of whoever picks it up that determines the level of the sword. No need for extra junk, no need for crystals. If I wanted to make a hammer for one of my crafting classes, they'd all use the same head, shaft, and pommel, I'd just pick which class I'm crafting for and what I want it to look like. After the item is made, I can modify it with runes or crystals (like FF7) or whatever.

PvP
I hope that if this makes it into the game it is a little more than the standard trinity. Give us several formats. A quick format. A longer one. A random one. One with several different teams attacking each other at once. Make skill use and selection important. Make it worth the casual player's time to go over there. Make it rock-paper-scissors so that no one build or team composition is uber. Make sure all classes are usable and have a role that works in PvP.

Give us a good reason to PvP. Make it over territory. Make it so more wins means better mobs pop up around your guildhall or whatever. Give us rankings and a ladder. Something.

PvE
Needs to be more than just behests and GLs. There needs to be more variety in these as well as it gets boring doing the same behest and GL all the time. For a half dozen classes. There also needs to be some relationship between the storyline and some of the things you are doing. Things acting as filler between the storyline missions is kinda weak.

Give us more variety in foes and how they act. Make us adapt to changing conditions a little and reward us for adapting. Make us think and give us a little time to (instagank is no fun on the losing end). Make it more than tank & spank and crowd control. Give us more than kill ten rats or fetch/deliver quests.

Edited, Feb 22nd 2011 2:29am by KingWinterclaw
#2 Feb 22 2011 at 1:41 AM Rating: Excellent
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I really hoped it would be the highly strategic game with amazing character customization that we were told to expect. I'm honestly not that picky about how they do it so long as they do a good job of it.

Instead we got a game with no depth to the gameplay or any real strategic challenge. And the illusion of customization where characters are for all practical purpose the same.

To elaborate a bit: I'd mostly like to see them balance abilities and encourage players to really get creative with a variety of useful character configurations, then I'd like to see them make the battle system and the monsters a lot more complex. Right now, a five year old can easily play this game. Unfortunately for SE, five year olds have better things to do.

Edited, Feb 21st 2011 11:43pm by Kachi
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#3 Feb 22 2011 at 2:06 AM Rating: Excellent
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1,313 posts
I want:
*So much **** to do I become overwhelmed sometimes and just stand there.
*Classes so unique that I can't figure out which one I want to main.
*Dungeons that are so fun and rewarding that I could sit and run them for 6 hours straight.
*The game to be so fun that the ZAM forums become a ghost town due to lack of things to ***** about.
*An active, fast paced battle system with effects that make people's jaws drop.
*An MMO that feels like it was released in 2010.

Basically everything an MMO that took 5+ years to make should be.
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#4 Feb 22 2011 at 2:12 AM Rating: Good
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568 posts
Something with the same feeling of immersion as III IV VI VII VIII IX X XI and XII is that really unreasonable to ask as someone who has poured this much money and time into this franchise?
#5 Feb 22 2011 at 2:33 AM Rating: Good
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182 posts
Transmigration wrote:
I want:
*So much sh*t to do I become overwhelmed sometimes and just stand there.
*Classes so unique that I can't figure out which one I want to main.
*Dungeons that are so fun and rewarding that I could sit and run them for 6 hours straight.
*The game to be so fun that the ZAM forums become a ghost town due to lack of things to ***** about.
*An active, fast paced battle system with effects that make people's jaws drop.
*An MMO that feels like it was released in 2010.

Basically everything an MMO that took 5+ years to make should be.


Oh God, this is the number 1 thing I want to happen.
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#6 Feb 22 2011 at 2:40 AM Rating: Decent
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Transmigration wrote:

Basically everything an MMO that took 5+ years to make should be.


Oh god, really? THIS IS WHAT 5 YEARS OF WORK DID. wow


(I seriously thought it was 2 years..which is why I was being lenient with SE....now Im WTFH)
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#7 Feb 22 2011 at 2:49 AM Rating: Decent
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845 posts
MidouSan wrote:
Transmigration wrote:

Basically everything an MMO that took 5+ years to make should be.


Oh god, really? THIS IS WHAT 5 YEARS OF WORK DID. wow


(I seriously thought it was 2 years..which is why I was being lenient with SE....now Im WTFH)


Well how much of that 5 years was spend developing the engine we arent exactly sure but im thinking 3-4 years of it. No way in **** 5 years of actual developement got us to where we were at release.
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