If you could get the things you wanted out of FF14, what would they be? If you could give yourself any goal and be able to works toward it what would it be?
I ask this because I think the game at this point is a little more than a collection of features and may never be more than that.
Here are some answers from me to get the ball rolling:
I want to be able to make variable items, things that I can customize. Take FFX where you could give weapons and armor up to 4 different effects each... something like that. And I'd like to be able to dye things after I make them. More color variety would be nice. I want crafting to be more than take these items to make this fixed weapon/armor and repeat in 10 levels to make a re-skinned item. Instead of a "material" gladius or a "material" shirt, let me make a gladius or a longsword, let the stats on both be the same and based on my level, and then give me some room to customize it.
Getting rid of insane crafting recipes and the requirements of them would be nice too. Make it mine iron (DoL), make a steel sword blade (BSM level 1), pick a design and use that sword blade in a sword. The level of the weapon is my level +/- how well I did. Or maybe my level won't matter, it's the level of whoever picks it up that determines the level of the sword. No need for extra junk, no need for crystals. If I wanted to make a hammer for one of my crafting classes, they'd all use the same head, shaft, and pommel, I'd just pick which class I'm crafting for and what I want it to look like. After the item is made, I can modify it with runes or crystals (like FF7) or whatever.
I hope that if this makes it into the game it is a little more than the standard trinity. Give us several formats. A quick format. A longer one. A random one. One with several different teams attacking each other at once. Make skill use and selection important. Make it worth the casual player's time to go over there. Make it rock-paper-scissors so that no one build or team composition is uber. Make sure all classes are usable and have a role that works in PvP.
Give us a good reason to PvP. Make it over territory. Make it so more wins means better mobs pop up around your guildhall or whatever. Give us rankings and a ladder. Something.
Needs to be more than just behests and GLs. There needs to be more variety in these as well as it gets boring doing the same behest and GL all the time. For a half dozen classes. There also needs to be some relationship between the storyline and some of the things you are doing. Things acting as filler between the storyline missions is kinda weak.
Give us more variety in foes and how they act. Make us adapt to changing conditions a little and reward us for adapting. Make us think and give us a little time to (instagank is no fun on the losing end). Make it more than tank & spank and crowd control. Give us more than kill ten rats or fetch/deliver quests.
Edited, Feb 22nd 2011 2:29am by KingWinterclaw