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Recommended Alt. to your Main Class w/o Stat reassignment.Follow

#1 Feb 22 2011 at 2:21 AM Rating: Decent
Just felt like posting a list of classes you can consider ranking up based on what your Main class is without having to reassign points, allowing you to keep your Main Class looking it's best at all times. When I list Crafts you may see a (P) or a (S) after it. This means that you should use either the Primary Tool(P) or Secondary Tool(S) ONLY(if neither (P) or (S) is present then you can use either Tool). Remember, this is based on the assumption that you would like to be effective at another class without compromising your Main classes optimum stats.

NOTES:
**Top recommended alternatives marked in green, based on either the ability to repair equipment, or ability to farm the majority of your main class' materials, or the ability to rank up another class due to getting materials for them while farming materials for your main class.

Here's an example:
Class:
**If multiple classes are listed they share all of the same important attributes.
Important Attributes: XXX/XXX(XXX)
**Attribute in parenthesis denotes a recommended addition to allow you to play a DoW/M class, and have access to a wider range of optimal tools for DoH/L.
Disciples of War/Magic: Classes listed will include any suggested Attribute addition.
Disciples of Hand: Classes listed will include any suggested Attribute addition.
Disciples of Land: Classes listed will include any suggested Attribute addition.


Disciples of War (Archer, Gladiator, Marauder, Pugilist, Lancer):
Important Attributes: STR/VIT/DEX
Disciples of Magic: Avoid.
Disciples of Hand: Armorer, Blacksmith(P), Carpenter, Goldsmith(P), Leatherworker(P), Weaver(P)
**Your best pick from the DoH will depend mostly on what type of gear you most commonly wear and weapon you use. Good for repairing your own equipment on the fly.
Disciples of Land: Botanist(P), Fishing(P), Mining(P)
**Your best pick from the DoL will depend mostly on what type of DoH you choose.

Disciples of Magic (Conjurer, Thaumaturge):
Important Attributes: VIT/INT/MND/PIE
Disciples of War: Avoid.
Disciples of Hand: Alchemist, Armorer(S), Blacksmith(S), Carpenter(P), Culinarian, Goldsmith(S), Leatherworker, Weaver(S)
Disciples of Land: Botanist(S), Fishing(S), Mining

Alchemist:
Important Attributes: INT/PIE(MND)
Disciples of War/Magic: Conjurer, Thaumaturge
**A lot of materials used in Alchemy are easily gotten by killing monsters.
Disciples of Hand: Blacksmith(S), Culinarian, Goldsmith(S), Leatherworker(S), Weaver(S)
Disciples of Land: Botanist(S), Fishing(S), Mining(S)

Armorer:
Important Attributes: STR/VIT(DEX)
Disciples of War/Magic: Archer, Gladiator, Marauder, Pugilist, Lancer
Disciples of Hand: Blacksmith(P), Carpenter, Goldsmith(S), Leatherworker(P), Weaver(P)
Disciples of Land: Botanist(P), Fisher(P), Miner(P)

Blacksmith:
Important Attributes: STR/MND(VIT/DEX)
Disciples of War/Magic: Archer, Gladiator, Marauder, Pugilist, Lancer
Disciples of Hand: Armorer, Carpenter, Culinarian(P), Goldsmith(P), Leatherworker(P), Weaver
Disciples of Land: Botanist(P), Fisher(P), Miner

Carpenter:
Important Attributes: VIT/DEX(STR)
Disciples of War/Magic: Archer, Gladiator, Marauder, Pugilist, Lancer
Disciples of Hand: Armorer, Blacksmith(P), Culinarian(P), Goldsmith(P), Leatherworker(P), Weaver(P)
Disciples of Land: Botanist(P), Fisher(P), Miner(P)

Culinarian:
Important Attributes: MND/PIE(INT)
Disciples of War/Magic: Conjurer, Thaumaturge
Disciples of Hand: Alchemist, Armorer(S), Blacksmith(S), Carpenter(P), Goldsmith(S), Leatherworker, Weaver(S)
Disciples of Land: Botanist(S), Fisher(S), Miner

Goldsmith:
Important Attributes: DEX/INT(STR/VIT)
Disciples of War/Magic: Archer, Gladiator, Marauder, Pugilist, Lancer
Disciples of Hand: Alchemist(P), Armorer, Blacksmith(P), Carpenter, Goldsmith, Leatherworker, Weaver(P)
Disciples of Land: Botanist, Fisher(P), Mining(P)

Leatherworker:
Important Attributes: VIT/INT(STR/DEX)
Disciples of War/Magic: Archer, Gladiator, Marauder, Pugilist, Lancer
**Most materials can be easily gotten by killing monsters.
Disciples of Hand: Alchemist(P), Armorer, Blacksmith(P), Carpenter, Goldsmith, Leatherworker, Weaver(P)
Disciples of Land: Botanist, Fisher(P), Mining(P)

Weaver:
Important Attributes: DEX/MND(INT/PIE)
Disciples of War/Magic: Conjurer, Thaumaturge
Disciples of Hand: Alchemist, Blacksmith(S), Carpenter(S), Culinarian, Goldsmith, Leatherworker(S)
Disciples of Land: Botanist(S), Fisher, Mining(S)

Botanist:
Important Attributes: STR/INT(VIT/DEX)
Disciples of War/Magic: Archer, Gladiator, Marauder, Pugilist, Lancer
Disciples of Hand: Alchemist(P), Armorer, Blacksmith(P), Carpenter, Goldsmith, Leatherworker, Weaver(P)
Disciples of Land: Fisher(P), Mining(P)

Fisher:
Important Attributes: DEX/PIE(INT/MND)
Disciples of War/Magic: Conjurer, Thaumaturge
Disciples of Hand: Alchemist, Blacksmith(S), Carpenter(S), Culinarian, Goldsmith, Leatherworker(S), Weaver
Disciples of Land: Botanist(S), Mining(S)

Miner:
Important Attributes: VIT/MND(STR/DEX)
Disciples of War/Magic: Archer, Gladiator, Marauder, Pugilist, Lancer
Disciples of Hand: Armorer, Blacksmith, Carpenter, Culinarian(P), Goldsmith(P), Leatherworker(P), Weaver
Disciples of Land: Botanist(P), Fisher(P)

Edited, Feb 22nd 2011 10:53am by StateAlchemist2
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#2 Feb 22 2011 at 2:38 AM Rating: Decent
15 posts
Great guide. I don't mean to criticize, but for the following:

Quote:
This means that you should use either the Primary Tool(P) or Secondary Tool(S) ONLY


If I'm correct, 'ONLY' only matters if you care about hq'ing.
#3 Feb 22 2011 at 6:01 AM Rating: Decent
kichise wrote:
Great guide. I don't mean to criticize, but for the following:

Quote:
This means that you should use either the Primary Tool(P) or Secondary Tool(S) ONLY


If I'm correct, 'ONLY' only matters if you care about hq'ing.

Not really. INT has a big effect on my alchemy success. I main hand 90% of the time, and at one point actually reassigned a lot points out of INT. After one day I said ***** it and put all the points back into INT because my success rate went down the toilet. I would think that the Primary Stat for what ever class/tool your using would also influence success.
____________________________
Humankind cannot gain anything without first giving something in return. To obtain, something of equal value must be lost.
Data Center: Primal; Server: Ultros; Free Company: The Kraken Club; Grand Company: The Maelstrom; Chocobo: Kweh
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