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Explain to me please why I must resummon my retainerFollow

#1 Feb 22 2011 at 11:45 AM Rating: Decent
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WEll I know the servers reset, but can someone explain why. I'm not tech savvy. Just curious. I know that SE plans on addresing the stability if I remember correctly...but when Lord! Whens gonna be my time >_<: seriously though. I don't like this crashy thingy that happens.
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#2 Feb 22 2011 at 11:50 AM Rating: Decent
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Well, I'm not tech savvy either but I suppose its like writing something in wordpad and having your PC restart itself.
The content you wrote won't be there anymore.
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#3 Feb 22 2011 at 11:52 AM Rating: Good
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I'm not tech savvy either but in other games I never had to resummon the auction house.
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#4 Feb 22 2011 at 12:25 PM Rating: Default
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UncleRuckusForLife wrote:
I'm not tech savvy either but in other games I never had to resummon the auction house.


Eh, its not an auction house though. Its a bazaar system that lets you have an NPC sit out in your place.
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#5 Feb 22 2011 at 12:29 PM Rating: Good
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MajidahSihaam wrote:
UncleRuckusForLife wrote:
I'm not tech savvy either but in other games I never had to resummon the auction house.


Eh, its not an auction house though. Its a bazaar system that lets you have an NPC sit out in your place.


Very unfortunately.
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#6 Feb 22 2011 at 12:33 PM Rating: Good
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Its easy enough to create periodic saving of information about what npcs are up standing and then do an automatic recover upon crash. I'm not sure why they haven't implemented something like that? Maybe it saves money to use cheaper servers/less bandwidth and having them crash? I'm not trying to be a downer here, just an observation... god bless this game for being free!
#7 Feb 22 2011 at 12:53 PM Rating: Good
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I expect it to be something like this:

Retainers get loaded up in memory on the server. But in FFXIV, it isn't one server per world. I believe it's various servers for various regions of the world. And the Market Ward is most likely a separate server, in a way.

So for some reason that Market Ward server goes down (crashes) sometimes. The server had the Retainer info (location) stored in memory, but because it wasn't written to a file or database when it crashed the Retainer location is "lost". NPC data is stored on the server, but the server knows where to load normal NPCs. Not Retainers, because the player set the location. I'm not sure how a player is handled if they're in the Market Ward when that server crashes, but the game client knows your location anyway. Maybe various servers crash in the world and not just Market Ward, but we probably don't notice it. There's most likely a script to reboot a server if it goes down.

Now in FFXI... The AH data gets written to a file/database on the server, so even when a world goes down for an update the AH data is still there. I'm not sure if FFXI has various servers per world, but regardless even if a server crashed the AH data wouldn't be lost.

Edited, Feb 22nd 2011 1:54pm by Zenoxio
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#8 Feb 22 2011 at 1:31 PM Rating: Decent
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I know we are obviously past this "gimmie an AH NAO!" thing... so basically it would have just saved everyone a big headache if they implemented an AH in the first place? (not trying to bring up this topic again, just saying). So my next question would be... how do they fix it? Get individual servers for each world? Would that solve the problem?
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#9 Feb 22 2011 at 1:36 PM Rating: Decent
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LillithaFenimore wrote:
I know we are obviously past this "gimmie an AH NAO!" thing... so basically it would have just saved everyone a big headache if they implemented an AH in the first place? (not trying to bring up this topic again, just saying). So my next question would be... how do they fix it? Get individual servers for each world? Would that solve the problem?


I'm not really past it so much as I understand its not the most critical issue right now, if we get some content and a few other things get sorted out imma be right back on the "GIMME AN AH NAO" kick.
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#10 Feb 22 2011 at 1:41 PM Rating: Decent
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Because then the wards would be loaded with retainers of people who quit, barely play, or have sold everything but 999,999,999 items. I'm not talking about the constant crashing though. I'm talking about in ideal conditions where the wards don't crash-- in that case there still needs to be a weekly reset to clear out the retainers of people who don't play or have nothing left to sell.
#11 Feb 22 2011 at 1:44 PM Rating: Excellent
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Well, whenever there's a maintenance and all the players disappear, the retainers make a bid for freedom. They dash out of the claustrophobic confines of the Wards and stream towards the town exits. Sadly for them, the sheep have been appointed Retainer Retainers of the Realm, and herd the recalcitrant retainers back into the city gates where they stand, disconsolate. Then the player characters repop and they have to hide lest they be punished for straying, as they can't return to a Ward without the magic tinkle-tinkle of a summons. You'll find most of them in Limsa sniffing around Fishermans Bottom.

Does that explain it?
#12 Feb 22 2011 at 1:53 PM Rating: Decent
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This was in the latest producer letter,

Quote:
–NEW– Retainer system improvements
–NEW– Ability to summon retainers currently operating a bazaar
–NEW– Ability to save retainer location


The system that houses the wards will never be 100% stable, so as a result, they are working to implement saved retainer locations. This will obviously be used as a restore point when wards crash.

Have this implemented and the ability to search for HQ specific mats, and there is ZERO need for an actual AH.

(Oh, and seeking. Player seeking items being displayed on some list, would be good too)
#13 Feb 22 2011 at 1:57 PM Rating: Decent
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Ahhh okay, thanks everyone!
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#14 Feb 22 2011 at 2:02 PM Rating: Good
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LillithaFenimore wrote:
So my next question would be... how do they fix it? Get individual servers for each world? Would that solve the problem?


I think there are individual servers for each world. There's a server for the Market Wards on Besaid, a different server for the Market Wards on Bodhum and so on.
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#15 Feb 22 2011 at 2:10 PM Rating: Decent
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Actually, now that I think about it, the wards are instanced areas. Thats why the retainers get kicked out once they crash. You can see this by being inside the wards when they crash. You'll log into an empty instance even if they've already started putting the retainers back in.
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#16 Feb 23 2011 at 5:02 AM Rating: Default
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I always thought that SE purposely resets the bazaars. They have never allowed items in an auction house to remain for sale indefinitely so why would this be any different. I suspect whatever updates happen, we will still have to update your retainer at least once a week.
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#17 Feb 23 2011 at 7:00 AM Rating: Decent
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Once every 7 days, I am ok with, once a day, or every two days, not so much.
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#18 Feb 23 2011 at 7:46 AM Rating: Good
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My retainers were still stnading there after maintenance.

Perhaps they do do a periodic cache of the retainers. Maybe anyone who had to resummon after maintenance had setup their retainer too close to the time when the servers went down, and thus were not cashed. I dunno.





#19 Feb 23 2011 at 8:43 AM Rating: Decent
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It looks like the last update finally fixed retainers (or at least some people (including myself) have seen their retainers still in the correct ward after the update. But then again, the last update wasn't game data updates, it was authentication updates, so they may not have reset the wards during the down-time...

We will have to wait for the next patch to find out I guess.
#20 Feb 24 2011 at 9:43 AM Rating: Good
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Quote:
Have this implemented and the ability to search for HQ specific mats, and there is ZERO need for an actual AH.

There's been zero NEED for an AH since the game started -- it just took hours to find anything. Now it takes minutes. With an AH it would take seconds.

FFXIV is slowly inching its way to the level of interface efficiency that every other major MMO release comes with out of the box.
#21 Feb 24 2011 at 1:20 PM Rating: Good
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Quote:
So my next question would be... how do they fix it?


By implementing a damned auction house ;)

The only reason server crashes are an issue is because they insist on having retainers visually represented. As a bazaar market, the Wards are decent. As a central economic infrastructure, it was extremely poor planning and execution on the developers' part.

But, they've decided they want to keep ******* with it, so we'll continue to have pointless irritations such as having to resummon retianers.
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#22 Feb 25 2011 at 12:53 AM Rating: Good
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UncleRuckusForLife wrote:
I'm not tech savvy either but in other games I never had to resummon the auction house.


Hot ****, I'm finding little gems of a quote like this all day. They're making my day. xD

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#23 Feb 25 2011 at 12:59 AM Rating: Default
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UncleRuckusForLife wrote:
I'm not tech savvy either but in other games I never had to resummon the auction house.


But doesn't the auction house also has a set duration for posting the item? Usually they have 1 day - 7 days duration, I haven't seen any MMO that offer unlimited duration. Not even Ebay in this MMO called IRL I'm afraid, their "Good 'Til Cancel" Option is just automatic refresh of 30 D ala "bots".
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#24 Feb 25 2011 at 11:00 AM Rating: Good
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Quote:
But doesn't the auction house also has a set duration for posting the item? Usually they have 1 day - 7 days duration, I haven't seen any MMO that offer unlimited duration.


An auction ending at after a predetermined time limit is different than logging on and never knowing for sure if your retainer will still be set up, or whether it bugged out five minutes after you logged out the night before.
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Ealdwulf wrote:
So one of the big downsides of playing PUP, and why almost everyone hates them, is that they all display the wounds of Christ?
Sephrick wrote:
I'd imagine it as descretely reaching around said person, not screaming kamehameha as I use the pld as a trampoline.
dmhlucky wrote:
the curse of good DD's is they tend to have less Defense, meaning they get high for more.
Master ketrel wrote:
Its just an emote you sick son of a *****
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