Forum Settings
       
This Forum is Read Only

I miss the days when Uldah wasnt the only city with peopleFollow

#1 Feb 24 2011 at 4:20 AM Rating: Good
**
845 posts
I love the Limsa area but it stays so dead. I wish we could get some server mergers maybe free up a few of the low pop servers for PS3 beta : P
____________________________

#2PeoplesChamp, Posted: Feb 24 2011 at 4:37 AM, Rating: Sub-Default, (Expand Post) Lol server merges? trolololol
#3 Feb 24 2011 at 4:50 AM Rating: Excellent
**
845 posts
PeoplesChamp wrote:
Lol server merges? trolololol


I know right even though MAYBE 20% of the people who purchased the game still play we need all of the original servers right?
____________________________

#4 Feb 24 2011 at 4:53 AM Rating: Good
42 posts
we should merge all servers into one and use ALL their capacity for the ONE new server ^^ That would fix all lag and let us have lots off people everywhere :D

I am in limsa always myself to, in the city i see some people, in the camps were 1-5 people + a bot or two, very fun, yes? :P
#5 Feb 24 2011 at 5:00 AM Rating: Good
**
291 posts
Uldah isn't popular because of low population.
It's just the "center" of the game. Currently all roads lead to Uldah.

I don't know. Population on my server isn't really low.
____________________________
Battle Mage Kiru
#6 Feb 24 2011 at 5:14 AM Rating: Decent
**
845 posts
Kirutaru wrote:
Uldah isn't popular because of low population.
It's just the "center" of the game. Currently all roads lead to Uldah.

I don't know. Population on my server isn't really low.


on Lindblum Uldahs populaton at any given time is roughly the same as Limsa and gridanias population the first month or so of release and Limsa and gridania are currently ghost towns.
____________________________

#7 Feb 24 2011 at 5:28 AM Rating: Good
*
62 posts
On rabanastre ul'dah is where most of the action is but limsa also has quite a few people there. I never went to Gridania so I cant say anything about that..
____________________________


#8 Feb 24 2011 at 5:37 AM Rating: Excellent
**
291 posts
Linsa is ok on my server. Small, but not empty.

Grid is a **** ghost town.
Other than a few Carpenters/Tanners doing leves, it's completely empty.

I'm just saying Uldah is where the action is because it's between the 2 other cities. It's the commercial center of the world. People fill up the markets there. If that's where everyone buys/sells then of course that's where most people will go.

Just like Jeuno, followed by Whitegate in XI.

The economic value of the "central" location is what makes Uldah popular. If you add 5000 more people to your server, you just won't be able to find a parking spot in the Wards of Uldah. There may be some overflow in LL & Grid, but comparatively they will still seem empty.

That's all I meant.
____________________________
Battle Mage Kiru
#9 Feb 24 2011 at 5:39 AM Rating: Good
**
800 posts
Ul'dah has everything. A nice layout, storyline quests, and popularity. On Melmond the popular wards are always at capacity, and the road from the wards to the repair NPC and to the adventurer's guild is littered with people. The way the economy is designed you're going to eventually see everyone gather in one city to buy/sell most efficiently. Ul'dah is simply the most logical choice.

Like Kirutaru said, it's currently the center of the world. Just like Jeuno was for years before Whitegate was introduced. Just like I'm sure Ishgard will be when it's introduced.
#10 Feb 24 2011 at 5:50 AM Rating: Default
10 posts
It's not that i really disagree with your idea. But there's a stigma attached to server merges which means the death of a game.
#11 Feb 24 2011 at 6:03 AM Rating: Good
6 posts
The Market Wards are closest in Ul'dah, that is reason enough for everyone to gather there.
____________________________


#12 Feb 24 2011 at 6:36 AM Rating: Good
***
1,146 posts
Kirutaru wrote:
Linsa is ok on my server. Small, but not empty.

Grid is a **** ghost town.
Other than a few Carpenters/Tanners doing leves, it's completely empty.

I'm just saying Uldah is where the action is because it's between the 2 other cities. It's the commercial center of the world. People fill up the markets there. If that's where everyone buys/sells then of course that's where most people will go.

Just like Jeuno, followed by Whitegate in XI.

The economic value of the "central" location is what makes Uldah popular. If you add 5000 more people to your server, you just won't be able to find a parking spot in the Wards of Uldah. There may be some overflow in LL & Grid, but comparatively they will still seem empty.

That's all I meant.


And the storyline quests of all 3 cities continue in Ul'dah.
I think the only way to get people to Limsa and Gridania again would be to let us change nations, give every nation a seperate questline or missions, link the wards, implement a mail system and add other forms of travel (chocobos, airships).

Out of these things, linking the wards is the only thing that won't happen. At least not in that form.
The only reason to go to the other cities atm are leves (mainly local leves) and materials only sold by certain guilds/NPCs.

EDIT:
Quote:
The Market Wards are closest in Ul'dah, that is reason enough for everyone to gather there.

That's also a good point. There should be more entrances to the wards throughout the cities.

Edited, Feb 24th 2011 1:40pm by RidingBean
____________________________

Final Fantasy XI
Server: Quetzalcoatl
Name: Kyana (retired)
Jobs: THF75 PLD70 BST70

#13 Feb 24 2011 at 10:23 AM Rating: Good
Avatar
*
235 posts
its even more so now because I think the majority of players are now around rank 35-50, and Uldah has by far the best leves for those levels and both the 40 camps are only about a 4 minute walk from another.
____________________________


#14 Feb 24 2011 at 10:39 AM Rating: Good
*
86 posts
I dont...
I dont have some strange attachment to a city in a video game. Especially since Uldah is best anyway. Its easier to go to other cities because its in the middle. It has the best leves. Everyone being in one city means i only have to check one market ward for all the stuff i need. When i use the menders ward my sh*t gets fixed so much faster cause all the crafters are here. Etc.

Who cares what the central town is just as long as i can get everything i need there and you can. Every MMO i have been in has a town where most people gather so this is no different.

Edited, Feb 24th 2011 1:41pm by dnored
#15 Feb 24 2011 at 11:23 AM Rating: Good
**
435 posts
Saturus wrote:
The Market Wards are closest in Ul'dah, that is reason enough for everyone to gather there.


This.

Uldah has the most convenient positioning of its core resources, those being wards, aetherite, repair NPC and adventurer's guild. Therefore, Uldah wins.

The fact that the level 20 quest chain also sends you there doesn't help any.
____________________________

#16 Feb 24 2011 at 11:48 AM Rating: Excellent
Scholar
*
164 posts
i think they kept the idea of windhurst map layout alive in grid but forget to add the teleporting npc's
____________________________


#17 Feb 24 2011 at 2:21 PM Rating: Good
***
2,214 posts
Coblyns, The ward locations, (and personally) the Gladiator, Alchemist, and Goldsmith guilds keep me in Ul'dah most of the time.

However, I prefer leves in Gridania for 20+, tend to get the best exp/skill there (just easier for me to fight those mobs in leves), Gridania also has the best options for exploration, and of course direct access to Coerthas (but teleporting there is usually the way I end up going anyways).

Limsa... Yeah, nothing special. There are a few cool out of the way places there, but other than that, without more zones, and/or mass transit, I only go there when I need to burn some blacksmithing/armorer inventory, and get some skill. however, this is my second favorite place to do regional leves. However, r30 leves ussually put you in the middle of aggro mobs that annoy. I have the highest failure rate for leves here...
#18 Feb 24 2011 at 3:04 PM Rating: Excellent
Scholar
*
50 posts
I miss it too. I remember when the game was new, Limsa/La Noscea was quite popular, and Gridania was at least not empty. I could go to whatever camp I felt like, and though some would be emptier than others, none of them were consistently deserted.

There are, as others have pointed out, plenty of reasons why the Ul'dah area would be the most popular one. But still, I can't be the only one that likes some variety in scenery, or that checks out leves on more than one city each reset? xD At this point the main reason I spend so much time in Thanalan though is because that's where everyone else is, and I want to do leves with others rather than alone.

Edited, Feb 24th 2011 4:04pm by Dollfie
#19 Feb 24 2011 at 3:21 PM Rating: Good
Scholar
Avatar
***
1,235 posts
I have a feeling when Ishgard opens up, it will be like XI, where everyone in that game tended to gravitate toward Jeuno, so we will do the same with Ishgard.
____________________________


"Don't take it personally man, white knights would eat a can of **** if the label said SE on it. If anyone dared mention that it was not a good product, they'd just argue if someone can't appreciate the subtle nuances in the ****, they should just go back to eating lolrealfood, cuz the devs prolly know more about canning food than they do."
#20 Feb 24 2011 at 3:24 PM Rating: Excellent
Avatar
**
531 posts
I too miss the days when other camps, Limsa Lominsa, and Gridania had way more people running around them. It was fun knowing new people were everywhere. However I understand why Uldah's so popular being the center of the three cities. I just wish the "Jeuno/Whitegate" city wasn't currently one of the starting cities, but rather a city that's added later. It might turn out some day Ishgard will be the new one, but we'll have to wait and see.
____________________________






#21 Feb 24 2011 at 3:24 PM Rating: Good
Scholar
46 posts
Don't worry... they'll release Ishgard and all of these problems will be solved, right?

Imo, the current lack of a global economy easily accessible to all major cities will perpetuate the issue (and also make it really bad for new players coming into the world months down the road, when Ul'dah is "replaced" with Ishgard). The Retainer system is enteresting, but having it as the primary means of trade has a few major flaws.

It would be interesting if SE gave Retainers other functions, like acting as a mule, a placeable "local merchant" (i.e. you could position them in camps and maybe the NPCs at the camp could have an item search option for all Retainers near the vicinity of the camp), or an official in-game Linkshell recruitment method/message carrier or board/etc. If they instated chat bubbles this could also have interesting uses for Linkshell advertisement as well.

Edited, Feb 24th 2011 4:25pm by Verecund
#22 Feb 24 2011 at 4:08 PM Rating: Decent
MensoMicona wrote:
On rabanastre ul'dah is where most of the action is but limsa also has quite a few people there. I never went to Gridania so I cant say anything about that..


There were 5 retainers in the Crystal market... very few in others. At least market wise Grids dead :(
____________________________
FFXI:Sylph - Perrin 75 Hume THF; Retired (At least from my use any way)
EVE Online:ScraperX; Retired
WAR:IronClaw- Peryn SW;SkullThrone- Grymloc BO; Retired


#23 Feb 24 2011 at 4:37 PM Rating: Good
Scholar
**
812 posts
There are plenty of people in LL on Fabul, although the market wards there are pretty much dead.
____________________________
Abaddon Active Player Roster
- All your Fabul Sever are belong to us! -


#24 Feb 25 2011 at 12:34 AM Rating: Good
**
291 posts
Yeah LL has a lot of popular guilds. That's its current saving grace.

I also like how Cedarwood, Bloodshore and Cassiopeia are all in a row there. I typically do my sub-40 leves in the LL area (but R40 Leves in LL are ... not good).

As for Ishgard: it remains to be seen. Jeuno was geographically centered in Vana'diel. Ishgard is not. Whitegate became centric to much of 2nd half of the game's end-game content and was connected via teleport to Jeuno (should you need it) so it was an obvious place to relocate (and shared Jeuno's AH). Ishgard is pretty much as far from the other cities as you can get.

I may be wrong but I'm pretty sure the walk from Gridania to Uldah is shorter than from Gridania to Ishgard. It's very remote. I could only see it become as lively as Uldah if there was some economic boon to selling there - or if it becomes a hub for the airships (like Jeuno). It will have to become "centric" (with Airships perhaps) or it will probably be just as desolate as Linsa is now. Though it could have some sweet end-game content or attractive guilds (like a shop representing all the guilds) to make it be that "appealing" center of the universe - even if it isn't geographically centered (like Whitegate).

Edited, Feb 25th 2011 1:34am by Kirutaru
____________________________
Battle Mage Kiru
#25 Feb 25 2011 at 2:44 PM Rating: Excellent
***
3,178 posts
It's only natural to have a single most popular location for buying and selling.

The favored Aetherytes also caused people to try and stick around a single city, cheaply teleporting from camp to camp.

You are most likely to find pick-up people to Link leves with at Horizon/Nanawa/Broken Water.

Then there's behest, which is most populated around Ul'dah camps. Regardless of SP gains, a 15 man group still spawns the most enemies, so packed behests are still pretty nice.

I only see coordinated LS groups anywhere else. Still have to go to Grid for Leather and Carpentry Local Leves, and LL for Armorer / Blacksmith Local Leves. While you are in Grid or LL, you may check for Guildmark Regional Leves, right?

This is what I see anyway, sooner or later people are going to centralize.
#26 Feb 25 2011 at 3:33 PM Rating: Decent
Scholar
19 posts
I just want server transfers so my buddies on Istory can transfer over here or vice versa.

Server merges are fine too as long as we get to choose our destination.
____________________________
Gosh darn it.

#27 Feb 25 2011 at 7:25 PM Rating: Good
**
495 posts
I actually think the changes to the retainer system coming up will alleviate 'some' of the issues with the other cities. With people able to summon an NPC from anywhere with a retainer bell (even if the NPC is currently selling) will make it possible for retainers to move between the markets easier and not force people setup shop in Ul'Dah. Right now if you setup a retainer for selling you HAVE to go back to Ul'Dah each time to sell stuff or even just rotate out items. When you can summon whenever you feel like it, it means you might also beable to quickly setup shop somewhere else, never worry about where you always need to be etc.

That isn't the central issue though, the issue is content and convenience. Take FFXI for example. Everyone went to Jueno as the main place... the reason was because that was the content center of the game, both geographically and contextually. All the mid range content came out of Jueno, and eventually everyone used it as the starting point for all manner of higher content. When Whitegate opened up and all the new high level stuff happened only there, they had teleporters to get around; everyone abandoned Jueno in droves for this new spot. And just recently with abyssea... Port Jeuno once again became the defacto spot for gathering because it was the main terminal to access the new content. Basically Content plus convenience will drive people to locations. They need to add less intrusive ways to get to and from the big cities (Give us our **** airships! I Don't want to spend anima to constantly port between the two places), add more content to each city and make each cities content stand out from the other cities. This can happen due to quests, storyline activities, or just 'hot' leveling spots etc. They do that and people will be more spread out even if its not exactly even. The issue with the market though... unless they somehow consolidate the 'market' into a single instance, or allow us to buy stuff through our retainer (like an AH but not exactly like it), the central location will always have more people if nothing else but as the economic center of the game.
#28 Feb 25 2011 at 11:06 PM Rating: Good
*
227 posts
Uldah also has some of the best leves (Levinshower, Dunesfolk), and its region has the most populated behests (Horizon, Nanawa, Broken Water).

This is also due to convenience I suppose. When everything you need as a char is in one region, anima tends to be spared.

Edited, Feb 25th 2011 11:08pm by Evilhobbit
____________________________
Astral Descent Homepage
#29 Feb 25 2011 at 11:40 PM Rating: Decent
Scholar
35 posts
One word: Doblyns.
#30 Feb 26 2011 at 12:55 AM Rating: Decent
*
123 posts
Buff other cities so people have a reason to go there and they will. Maybe make socializing with others easier too.
#31 Feb 26 2011 at 1:40 AM Rating: Decent
**
845 posts
XooZQ wrote:
One word: Doblyns.


yeah that is a problem the best grind mobs shouldnt be outside of the most popular city and not the other 2 cities.
____________________________

#32 Feb 27 2011 at 2:42 AM Rating: Decent
*
200 posts
it was stupid on SE part to make a hub city a starting city anyway, what did they think was going to happen.
____________________________


#33 Feb 27 2011 at 8:32 AM Rating: Decent
**
557 posts
FelixValmont wrote:
it was stupid on SE part to make a hub city a starting city anyway, what did they think was going to happen.

Whoah, those are hub cities? I'm pretty sure Goldshire has more to do in it.
____________________________


#34 Feb 27 2011 at 1:15 PM Rating: Good
*
52 posts
I don't think Ul'Dah becoming more popular than other cities was an accident. If you spend any time doing quests or talking to NPC's you'll realize that Ul'Dah is, at least according to the Lore in the game, supposed to be far more populated than the other cities in the game.

That being said, even if Ul'Dah never existed or lacked some of the other qualities that help to ensure its popularity among the player base, we were all going to eventually flock to one city over the others at some point naturally. In a game which puts heavy emphasis on buying and selling equipment it makes sense for the playerbase to eventually gather together in one spot so as to easily distribute or purchase their goods to and from one another.

As Ul'Dah is described as being the capital trade hub in the world I like that it is naturally more populated than the other cities.

I like that there are cities I can go to to get *away* from the population.

#35 Feb 27 2011 at 1:23 PM Rating: Decent
*
200 posts
what happens when we get nation vs nation content, there's not going to be anyone in the other 2 city states to fight or put up much of a fight. that's going to be one sided before we ever get it.
____________________________


#36 Feb 27 2011 at 2:02 PM Rating: Decent
Scholar
24 posts
UncleRuckusForLife wrote:
I know right even though MAYBE 20% of the people who purchased the game still play we need all of the original servers right?


20% sounds too generous.
#37 Feb 27 2011 at 2:14 PM Rating: Good
Scholar
46 posts
yfaithfully wrote:
FelixValmont wrote:
it was stupid on SE part to make a hub city a starting city anyway, what did they think was going to happen.

Whoah, those are hub cities? I'm pretty sure Goldshire has more to do in it.


What happens in Elwynn, stays in Elwynn.



That which is seen, cannot be unseen.
This forum is read only
This Forum is Read Only!
Recent Visitors: 16 All times are in CST
Anonymous Guests (16)