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Patch 1.16 Outline (02/24/2011)Follow

#52 Feb 24 2011 at 10:12 AM Rating: Good
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Assuming quests are only talking to NPCs, then I could see some issues with NPC markers. But as long as they have a good variety of quests, from locating random ???s, Spawning NMs, simple kill quests, and NPC story quests, then I would be happy knowing which NPC to go to. It's better then sitting and writting down what to do next (what I did in 11 when I found new quests), to going to the menu every time you want to work on a quest (which is what we do now for 14). And, already with the current quests in 14, at least 1/2 of the quests I have done (closer to all) have had zone triggers, which will never appear as markers, you still have to find the spot.

I will be interested to see how it's implemented. Especially since I was planning on completing all rank 20 quests in the first couple weeks in march.
#53 Feb 24 2011 at 10:12 AM Rating: Excellent
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You fixed nothing. You can already find the quest NPCs on the journal map once the NPC linkpearl goes off. No need for a database since the game already tells you where to go and who to talk to.

Edited, Feb 24th 2011 11:23am by JJCheebone
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#54 Feb 24 2011 at 10:12 AM Rating: Excellent
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Speeral wrote:
I would like if they throw in some more battles and NM fights

I would love love love love love SE

and hopefully those nm fights gives mage gear :)


FIXED!

Edited, Feb 24th 2011 11:16am by AmsaimSutavarg
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#55 Feb 24 2011 at 10:16 AM Rating: Good
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Validai wrote:
The only thing that bothers me is the "Early March". Why can't they just establish a set date? SE you drive me nuts sometimes. Really, I wish I could tell the clients I do web design for "thanks for the down payment and signed contract, you site will be up sometime in Early April". For the flamers, I am aware the game is free to play, not my point.


I'm ok with "early March". That safely narrows it down to a two week period. It's when they say "After XYZ" that I get frustrated. After could be 5 years from now. It could be 30 minutes from the "after" date. Might as well just say, "We'll get around to it whenever we please."
#56 Feb 24 2011 at 10:20 AM Rating: Good
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Quote:
Why can't they just establish a set date?


Either they do it this way and announce a delay few days later or they don't and establish a date only when it's set in stone.

I remember this exact complaint from the time they established the date too early and had to delay the update for a single day as the result. This is what was said:

Quote:
Why can't they tell us the date only when they're absolutely certain about it? That's so stupid.


Oh humanity.


Edited, Feb 24th 2011 7:22pm by Hyanmen
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#57 Feb 24 2011 at 10:25 AM Rating: Good
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AmsaimSutavarg wrote:
Speeral wrote:
I would like if they throw in some more battles and NM fights

I would love love love love love SE

and hopefully those nm fights gives mage gear :)


FIXED!

Edited, Feb 24th 2011 11:16am by AmsaimSutavarg



Ha thanks ^^

But I am sure you know what I meant :P
i don't care if its materials or piece that needs upgrading :)))))


edited for spelling
So excited I cannot spell right now


Edited, Feb 24th 2011 11:26am by Speeral
#58 Feb 24 2011 at 10:29 AM Rating: Good
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Looks great and I'm excited to come back by then. I'm only bummed that quest giver icons will be implemented. But it's definitely not a game-breaker.
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#59 Feb 24 2011 at 10:30 AM Rating: Decent
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I think it's time to hug a developer~

This looks good Yoshi-P, what I'd like to hear from you next time is news about the PS3 release since this patch should put the game on the path the players were expecting.

I'd like them to change Storyline quests to be called Missions, so as to keep them separate from regular Quests.

Edited, Feb 24th 2011 11:33am by Eadieni
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#60 Feb 24 2011 at 10:31 AM Rating: Good
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flavvor wrote:
Looks great, I cannot wait but i wonder who will be the first to complain?


It didn't come soon enough!

Good?

But seriously, this is just what I wanted in many ways. Summoning retainers from anywhere? Bout **** time! Better guildleve issuing? Man, I hope so...
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#61 Feb 24 2011 at 10:40 AM Rating: Excellent
35 posts
Beanlen wrote:
The game is not fixed, they are still re-working the battle system. Large scale content won't be added until they are satisfied with the system.


Honestly, I would have rather they fixed the battle system first. If they release a bunch of super duper content and some creepy cool bosses to battle for the life Eorzea, and the battle system is still "1113111311131113" and Battle Regimen "GO!", then it will put a damper on any awesome content they release.

Imagine years from now the battle systems relies on player skill and strategy and coordination and leadership and gear and stats and teamwork and...and...and... Imagine hearkening back to the days the 1st content was released in patch 1.16 and remembering how awesome it was to finally delve into the world of Eorzea in turmoil. Imagine what you might say as you reminisce:

"That 1st boss was awesome, he looked so cool! It took me 5 tries to beat! I guess my "111311131113" just wasn't good enough the 1st four times."

"The introduction to SE's plans for Eorzea were so exciting, I couldn't wait to see more of the story! Too bad the battles at the time were just out of control zerging."

OK I may exaggerate slightly. While I think this game needs all things fixed to become a great game,
    I would put battle system and stat/gear importance before content.

Edit: to bold what is really my only point...


Edited, Feb 24th 2011 11:42am by SirEdmundBurke
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#62 Feb 24 2011 at 10:51 AM Rating: Good
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SirEdmundBurke wrote:
"That 1st boss was awesome, he looked so cool! It took me 5 tries to beat! I guess my "111311131113" just wasn't good enough the 1st four times."


just think how cool it would be if they added in auto-attack first! then you could chat to your friends while you did it!

Nah i completely agree with this. I won't play my battle jobs cus i'm bored to tears. Mining to me is more interesting...

I hope they add in skillchains like in FF12 but rather buffs based on kills, instead difficulty cus otherwise it'll be a burnfest. i'm sure if they started making the fights fun, ppl would be fine. there's a lot of subtle complexities that could be applied.
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#63 Feb 24 2011 at 10:57 AM Rating: Excellent
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Maybe the quest markers won't be arrows or some kind of weird looking icon over their heads. Maybe they will mark them so we can tell them apart from other NPC's but it won't take away from the experience. If they had them wave at me or do some other emote as I ran by I think it would be great.
#64 Feb 24 2011 at 11:00 AM Rating: Decent
We will learn two very impotant things this month.

1. This will give us a solid idea of the patch naming scheme

2. If we get two patches (hopefully people don't complain they already stated the quests will be minimal at first) around the same time frame we got the last two then we will have a general idea of how things will go.

Both of those things (mainly the second) should really help us as a community to stop overinflating our expectations AND "regain players trust". I'm looking forward to the patch, I know I over hyped myself on the last one with some of the wording in Dev comments.
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#65 Feb 24 2011 at 11:02 AM Rating: Default
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So! give me the short version.... Content yet ? yes or no ?
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#66 Feb 24 2011 at 11:04 AM Rating: Good
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Ostia wrote:
So! give me the short version.... Content yet ? yes or no ?


They're adding quests. No further details on what the quests entail though. So your answer is "maybe".
#67 Feb 24 2011 at 11:04 AM Rating: Good
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116 posts
Ostia wrote:
So! give me the short version.... Content yet ? yes or no ?


No. Come back again in "Early March".
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#68 Feb 24 2011 at 11:09 AM Rating: Good
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The quest marker simply means I don't have to go to a third party site to figure out what I can do in my game. I'm sorry for people who enjoy meticulously clicking on every NPC in the city to see if they have a quest or not, but I would much prefer NPC's who need my help to advertise themselves as such.

I was not expecting the addition of auto-MP recovery. It had seemed like an annoyance when I first started, but I eventually developed tools to overcome it. Still, I suppose it will be nice, though I do wonder if I'll still have use for things like Stygian Spikes.
#69 Feb 24 2011 at 11:16 AM Rating: Good
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WarkupoZ wrote:
The quest marker simply means I don't have to go to a third party site to figure out what I can do in my game. I'm sorry for people who enjoy meticulously clicking on every NPC in the city to see if they have a quest or not, but I would much prefer NPC's who need my help to advertise themselves as such.

I was not expecting the addition of auto-MP recovery. It had seemed like an annoyance when I first started, but I eventually developed tools to overcome it. Still, I suppose it will be nice, though I do wonder if I'll still have use for things like Stygian Spikes.


Most probably you won't be able to regen MP in active mode, so overall it won't change the pace of battle so much if you fight non-stop, you will still need abilities like Stygian Spikes and Exaltation.

It just gives another alternative to gain mp in long sequences of fights if you can afford to turn into passive modes for a bit.
#70 Feb 24 2011 at 11:16 AM Rating: Excellent
Ostia wrote:
So! give me the short version.... Content yet ? yes or no ?


learn how to read, sorry that's as short as I could make it. Let me guess, you only read the thread title...
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#71 Feb 24 2011 at 11:18 AM Rating: Decent
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everything looks great!
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#72 Feb 24 2011 at 11:18 AM Rating: Good
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Quote:
The quest marker simply means I don't have to go to a third party site to figure out what I can do in my game. I'm sorry for people who enjoy meticulously clicking on every NPC in the city to see if they have a quest or not


This is how every older FF has worked. Don't ridicule it. It's as FF-ish as it gets. Although in the older games it was usually mandatory to progress, so XIV has some catching up to do.
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#73 Feb 24 2011 at 11:20 AM Rating: Good
WarkupoZ wrote:
The quest marker simply means I don't have to go to a third party site to figure out what I can do in my game. I'm sorry for people who enjoy meticulously clicking on every NPC in the city to see if they have a quest or not, but I would much prefer NPC's who need my help to advertise themselves as such.


I don't know how many times people have to say this, but you didn't have to do that already. Get a story quest, field or local leve, click journal, click quest name, click the map button. BANG, NPC name and location pinpointed on a map. No loss of immersion or whatever for those who don't want an NPC icon yet a fast and simple method for those who need direction....
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#74 Feb 24 2011 at 11:22 AM Rating: Default
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PerrinofSylph, ****** Superhero wrote:
Ostia wrote:
So! give me the short version.... Content yet ? yes or no ?


learn how to read, sorry that's as short as I could make it. Let me guess, you only read the thread title...


Nah! I just love to get the fanboy's spin, over the clear cut "NO!"

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#75 Feb 24 2011 at 11:23 AM Rating: Decent
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Quote:
I would put battle system and stat/gear importance before content.


QFT. SE priorities seem to be crooked to me.

This patch seems to be some fluff, some content, and some added gamepad functionality (looks like PS3 launch is a lot closer than we expected). Can't blame them though; disc sales are a nice quick influx of liquid cash (although I'd guess the margins on a Blu-ray disc probably aren't as good as margins on a CD/DVD-ROM disc).

If I broke my arm and it was in a cast, SE would probably give me a football to go play with. Then when I complain that I can't play football with a broken arm, they would give me a basketball to go play with instead. My arm is still broken SE, what good does this basketball do me? And that's the story of Patch 1.16.
#76 Feb 24 2011 at 11:24 AM Rating: Decent
Ostia wrote:
Nah! I just love to get the fanboy's spin, over the clear cut "NO!"


What spin is there? Very first entry says about open world quest. Other than that we know nothing. It could be 2 quests, it could be 30. Until we have it there's nothing any of us can say other than hopes. So I guess your answer would be Yes then. Even if it's 1 quest it's content I suppose >.>
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#77 Feb 24 2011 at 11:26 AM Rating: Good
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Hyanmen wrote:
Quote:
The quest marker simply means I don't have to go to a third party site to figure out what I can do in my game. I'm sorry for people who enjoy meticulously clicking on every NPC in the city to see if they have a quest or not


This is how every older FF has worked. Don't ridicule it. It's as FF-ish as it gets. Although in the older games it was usually mandatory to progress, so XIV has some catching up to do.

I agree with this, in every FF title I have played, you needed to search out NPCs for quests, they weren't just handed to you ala WoW. Having said that, I'm not against the addition.
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#78 Feb 24 2011 at 11:28 AM Rating: Decent
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JJCheebone wrote:
I really can't believe they are adding markers to NPC quest givers. So much for exploration. What's next: adding markers to the incap spots of NMs and speech balloons from the NMs mouth saying it's magic weakness?


Would save time looking at 3rd party sites of where to go and what their weaknesses are :P *is crushed by the weight of sarcasm*. Patch looks great- keep them coming Yoshi, I need to convince my brothers to leave WoW for FFXIV :)

Would be neat if they made an interactive way of determining the location and weakness of NM's through quests o_O!
#79 Feb 24 2011 at 11:30 AM Rating: Decent
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Hyanmen wrote:
Quote:
The quest marker simply means I don't have to go to a third party site to figure out what I can do in my game. I'm sorry for people who enjoy meticulously clicking on every NPC in the city to see if they have a quest or not


This is how every older FF has worked. Don't ridicule it. It's as FF-ish as it gets. Although in the older games it was usually mandatory to progress, so XIV has some catching up to do.


I'm not certain how I would ridicule a non-sentient being, but I shall try to be more mindful of the computer's feelings in the future.

Final Fantasy titles were not the only RPG to utilize the ideology that I should be conversing with every NPC in the town, every time I return to the town, to see if any of them had any personal problems that could only be solved by my sword. Such an annoyance does not have a 'Final Fantasy' "feel" for me, and even if it did it would still need a heavy coating of nostalgia for me to think of it as a relic I wished to carry into the future.
#80 Feb 24 2011 at 11:32 AM Rating: Decent
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PerrinofSylph, ****** Superhero wrote:
WarkupoZ wrote:
The quest marker simply means I don't have to go to a third party site to figure out what I can do in my game. I'm sorry for people who enjoy meticulously clicking on every NPC in the city to see if they have a quest or not, but I would much prefer NPC's who need my help to advertise themselves as such.


I don't know how many times people have to say this, but you didn't have to do that already. Get a story quest, field or local leve, click journal, click quest name, click the map button. BANG, NPC name and location pinpointed on a map. No loss of immersion or whatever for those who don't want an NPC icon yet a fast and simple method for those who need direction....


Except that you aren't going to have a journal entry for a quest you haven't started yet.

Thus the need for a quest marker.
#81 Feb 24 2011 at 11:35 AM Rating: Good
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thejones wrote:
Quote:
I would put battle system and stat/gear importance before content.


QFT. SE priorities seem to be crooked to me.

This patch seems to be some fluff, some content, and some added gamepad functionality (looks like PS3 launch is a lot closer than we expected). Can't blame them though; disc sales are a nice quick influx of liquid cash (although I'd guess the margins on a Blu-ray disc probably aren't as good as margins on a CD/DVD-ROM disc).

If I broke my arm and it was in a cast, SE would probably give me a football to go play with. Then when I complain that I can't play football with a broken arm, they would give me a basketball to go play with instead. My arm is still broken SE, what good does this basketball do me? And that's the story of Patch 1.16.


"Fluff" is easier and faster to produce than "content", thus you will see "fluff" more quickly and in higher abundance. It does not mean necessarily that they are not working on content, but that they have fluff done, and it it would be silly not to give you perfectly fine fluff.
#82 Feb 24 2011 at 11:38 AM Rating: Excellent
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WarkupoZ wrote:
PerrinofSylph, ****** Superhero wrote:
WarkupoZ wrote:
The quest marker simply means I don't have to go to a third party site to figure out what I can do in my game. I'm sorry for people who enjoy meticulously clicking on every NPC in the city to see if they have a quest or not, but I would much prefer NPC's who need my help to advertise themselves as such.


I don't know how many times people have to say this, but you didn't have to do that already. Get a story quest, field or local leve, click journal, click quest name, click the map button. BANG, NPC name and location pinpointed on a map. No loss of immersion or whatever for those who don't want an NPC icon yet a fast and simple method for those who need direction....


Except that you aren't going to have a journal entry for a quest you haven't started yet.

Thus the need for a quest marker.


The NPC-quest marker will take its sense if there is a progression in the series of quests, i-e if you can't do certain quests prior to unlocking them through previous quests or story-line progression. I think I would like to run into town after a big achievement and see if some new NPC require my help without having to ask them one by one.

I agree that if every single NPC with a potential quest has an icon over his head it will be a mess but I doubt that SE would do something dumb like that.

Edited, Feb 24th 2011 12:44pm by northernsky
#83Ostia, Posted: Feb 24 2011 at 11:40 AM, Rating: Sub-Default, (Expand Post) Indeed, it is not like they had time to work on actual content, i mean is not like this game has been on the works FOR YEARS AND YEARS!! And on release nobody complained about content, nah everybody was happy with killing rabits and dodos, nah its all good, i'll just enjoy killing the same dodos i been killing for 6 months some other 6 months more <.<
#84 Feb 24 2011 at 11:45 AM Rating: Good
WarkupoZ wrote:
Except that you aren't going to have a journal entry for a quest you haven't started yet.
Thus the need for a quest marker.


You know, if it's only quest starters that have it I could live with it. But if every NPC in said quest has the marker without the option to turn it off a lot of people would be unhappy. I'm not sure how I'd feel, it really depends on the method they use. But if it's anything resembling a big flashy ! I'll be drinking a lot more before I play ^.^
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#85 Feb 24 2011 at 11:47 AM Rating: Decent
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Such an annoyance does not have a 'Final Fantasy' "feel" for me, and even if it did it would still need a heavy coating of nostalgia for me to think of it as a relic I wished to carry into the future.


Too bad for you most people look back to those days in nostalgy, while ridiculing the abomination that is the newer FF's lack of not having to, for example, look for million different shops or a guide to find the item you're looking for. Now we are getting exactly what we 'want', and oh how glorious it is.
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#86 Feb 24 2011 at 11:47 AM Rating: Good
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Quote:
Storylines and world quests


And the people rejoiced...(there are 's's on the ends of those, so at least it's plural :) )

Quote:
Rank/Level up fanfare
Examination of dramatic effects when a new rank or level is attained


So...'Examination'...nothing in the patch??? Just internal design approach complete?

Quote:
Camera improvements
Ability to adjust camera distance when locked onto a target
Ability to freely adjust camera distance when playing with a gamepad

Targeting system improvements
Ability to target by type ("PC only" or "NPC only") when using a gamepad
Ability to target by clicking on character name displays


And the people with gamepads rejoiced! As did the people with mice.

Quote:
Reexamination of and balancing of local levequest issuing conditions


I really hope this means my R22 Carpenter might actually see some R20 and R25 leves to choose from.

Quote:
Adjustments to item condition values
Adjustments to lower the rate at which item condition deteriorates


And the people...at least the DoW/DoMs, rejoiced!

Quote:
Synthesis interface improvements
Adjustments to the item synthesis process


Curios to see what this means...

Quote:
Increased pace of gathering actions
Changes to the frame rates of action animations to speed up gathering


And the DoL rejoiced!

Quote:
Retainer system improvements
Ability to summon retainers currently operating a bazaar


And the people rejoiced!

Quote:
Reexamination of stats
Addition of an auto-MP regeneration feature


Interesting...I hope it's kind of slow.
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#87 Feb 24 2011 at 11:49 AM Rating: Good
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SirEdmundBurke wrote:
Beanlen wrote:
The game is not fixed, they are still re-working the battle system. Large scale content won't be added until they are satisfied with the system.


Honestly, I would have rather they fixed the battle system first. If they release a bunch of super duper content and some creepy cool bosses to battle for the life Eorzea, and the battle system is still "1113111311131113" and Battle Regimen "GO!", then it will put a damper on any awesome content they release.

Imagine years from now the battle systems relies on player skill and strategy and coordination and leadership and gear and stats and teamwork and...and...and... Imagine hearkening back to the days the 1st content was released in patch 1.16 and remembering how awesome it was to finally delve into the world of Eorzea in turmoil. Imagine what you might say as you reminisce:

"That 1st boss was awesome, he looked so cool! It took me 5 tries to beat! I guess my "111311131113" just wasn't good enough the 1st four times."

"The introduction to SE's plans for Eorzea were so exciting, I couldn't wait to see more of the story! Too bad the battles at the time were just out of control zerging."

OK I may exaggerate slightly. While I think this game needs all things fixed to become a great game,
    I would put battle system and stat/gear importance before content.

Edit: to bold what is really my only point...


Edited, Feb 24th 2011 11:42am by SirEdmundBurke



Hehehe, does anyone else wish they came up with a combo system like killer instinct or street fighter and that was the only way we could do our abilities?

/p <Pugilist> Combo! Finish!
JF,LK,LP,MP,MP,2xQCB,Kick

You cast cure on yourself and recover 326 health.
The mob hates you and kicks your **** for healing.
You die.

/p Sob >.>


That would be more interactive and fun :D

Edited, Feb 24th 2011 9:49am by Elionara
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#88 Feb 24 2011 at 11:50 AM Rating: Decent
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SirEdmundBurke wrote:
Beanlen wrote:
The game is not fixed, they are still re-working the battle system. Large scale content won't be added until they are satisfied with the system.


Honestly, I would have rather they fixed the battle system first. If they release a bunch of super duper content and some creepy cool bosses to battle for the life Eorzea, and the battle system is still "1113111311131113" and Battle Regimen "GO!", then it will put a damper on any awesome content they release.

Imagine years from now the battle systems relies on player skill and strategy and coordination and leadership and gear and stats and teamwork and...and...and... Imagine hearkening back to the days the 1st content was released in patch 1.16 and remembering how awesome it was to finally delve into the world of Eorzea in turmoil.


Initially was thinking just another hater finding something to complain about. But thought about it and I actually agree with this.
#89 Feb 24 2011 at 11:53 AM Rating: Good
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I do want loads of quests and i am anxious to see how the storyline stuff goes

I do hope the difficulty has been upped because doing super easy storyline stuff at rank 40-50
would be boring. I want fights were you need 4-15 people and have to work together. I was hoping companies would be introduced by march though. Looks like that is being pushed out until PS3 release which I think will be sooner than later considering most larger scale content should be nearing completion from a world expnsion point of view.

I know the battle system is going to be worked on and July or Sept is not unrealistic for SE to have most things in order. I am excited to see the patch notes in the next week or so.
#90 Feb 24 2011 at 11:59 AM Rating: Good
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Quote:
Honestly, I would have rather they fixed the battle system first. If they release a bunch of super duper content and some creepy cool bosses to battle for the life Eorzea, and the battle system is still "1113111311131113" and Battle Regimen "GO!", then it will put a damper on any awesome content they release.


Indeed... they should instead wait until the battle system is ".............3................3......./l oh, hey dude, what's up? I'm fighting Bahamut atm. No no, I'm not busy at all, what did you want to ask?......................3.............../p Guys, I think XxSefayruthxX is afk? Can't really tell with this new battle system but I guess he'll be back soon..................................3................./p wb sef..................2" before releasing much content.
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We really want to compete against World of Warcraft and for example the new Star Wars MMO.

#91 Feb 24 2011 at 12:05 PM Rating: Good
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seiferdincht wrote:
Maybe THIS time they mean it!

Quest NPC-markers sigh... why not just add a huge blinking arrow and a voice "get a task right here player! here this guy! It'll initiate a set of arrows to point you what to do! ...with a TIMER! Yayulations!"


Like Fable 2 (it literally had glowing, dotted lines leading directly where you needed to go)!
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#92 Feb 24 2011 at 12:11 PM Rating: Decent
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Hyanmen wrote:
Quote:
Why can't they just establish a set date?


Either they do it this way and announce a delay few days later or they don't and establish a date only when it's set in stone.

I remember this exact complaint from the time they established the date too early and had to delay the update for a single day as the result. This is what was said:

Quote:
Why can't they tell us the date only when they're absolutely certain about it? That's so stupid.


Oh humanity.


Edited, Feb 24th 2011 7:22pm by Hyanmen



lol hahahah Your so on the money its not even funny. People will never be happy
#93 Feb 24 2011 at 12:14 PM Rating: Excellent
I don't see NPC quest makers as the end of the world. Why not have a toggle option for them? Then everyone wins. SE is taking in feedback, after all.

Can't wait to see what the rest of the patch looks like Smiley: cool
#94 Feb 24 2011 at 12:16 PM Rating: Good
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Jefro420 wrote:
Hyanmen wrote:
Quote:
The quest marker simply means I don't have to go to a third party site to figure out what I can do in my game. I'm sorry for people who enjoy meticulously clicking on every NPC in the city to see if they have a quest or not


This is how every older FF has worked. Don't ridicule it. It's as FF-ish as it gets. Although in the older games it was usually mandatory to progress, so XIV has some catching up to do.

I agree with this, in every FF title I have played, you needed to search out NPCs for quests, they weren't just handed to you ala WoW. Having said that, I'm not against the addition.


As others have said, it really depends on how the flagging system is implemented. I think there is something to be said for creating "secret" content that you have to uncover through good old fashioned clicking. It 'is' very FF-esque. Secret tunnels, Atma weapons and armor were always a side quests apart from the main story line that you had to uncover by exploring, clicking and just puzzling stuff out.
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#95 Feb 24 2011 at 12:20 PM Rating: Good
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1,636 posts
kainsilv wrote:
Jefro420 wrote:
Hyanmen wrote:
Quote:
The quest marker simply means I don't have to go to a third party site to figure out what I can do in my game. I'm sorry for people who enjoy meticulously clicking on every NPC in the city to see if they have a quest or not


This is how every older FF has worked. Don't ridicule it. It's as FF-ish as it gets. Although in the older games it was usually mandatory to progress, so XIV has some catching up to do.

I agree with this, in every FF title I have played, you needed to search out NPCs for quests, they weren't just handed to you ala WoW. Having said that, I'm not against the addition.


As others have said, it really depends on how the flagging system is implemented. I think there is something to be said for creating "secret" content that you have to uncover through good old fashioned clicking. It 'is' very FF-esque. Secret tunnels, Atma weapons and armor were always a side quests apart from the main story line that you had to uncover by exploring, clicking and just puzzling stuff out.


Secrets never stay secrets though, a couple people do it, tell their friends, and next thing you know its online, and we're back to looking up quests on ZAM. I'm all for markers because its lets more people *gasp* actually experience the game. In the end I think more people like it, and hopefully more people will play because of it.
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#96 Feb 24 2011 at 12:34 PM Rating: Decent
Something made me go back and look at the outline for 1.15 and sure enough it was
Quote:
Patch 1.15a Outline (01/27/2011)
. This ones lacking a letter. So now I'm doing the thing I shouldn't be and proposing the what if of...

What if this month we got 1.16 AND 1.17... maybe I shouldna done that o.O
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#97 Feb 24 2011 at 12:36 PM Rating: Good
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I prefer to focus on 1.16 and a 1.16(a or b) that fixes unexpected glitches. 1.17 is a dream on the horizon :D
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#98 Feb 24 2011 at 12:37 PM Rating: Good
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KujaKoF wrote:
kainsilv wrote:
Jefro420 wrote:
Hyanmen wrote:
Quote:
The quest marker simply means I don't have to go to a third party site to figure out what I can do in my game. I'm sorry for people who enjoy meticulously clicking on every NPC in the city to see if they have a quest or not


This is how every older FF has worked. Don't ridicule it. It's as FF-ish as it gets. Although in the older games it was usually mandatory to progress, so XIV has some catching up to do.

I agree with this, in every FF title I have played, you needed to search out NPCs for quests, they weren't just handed to you ala WoW. Having said that, I'm not against the addition.


As others have said, it really depends on how the flagging system is implemented. I think there is something to be said for creating "secret" content that you have to uncover through good old fashioned clicking. It 'is' very FF-esque. Secret tunnels, Atma weapons and armor were always a side quests apart from the main story line that you had to uncover by exploring, clicking and just puzzling stuff out.


Secrets never stay secrets though, a couple people do it, tell their friends, and next thing you know its online, and we're back to looking up quests on ZAM. I'm all for markers because its lets more people *gasp* actually experience the game. In the end I think more people like it, and hopefully more people will play because of it.


Even with the markers people are going to look it up online anyway, especially if it has a mob to beat. So why add more crap the game has to load up & display creating more lag for the folks with slower machines. I suppose a toggle would be the answer as was stated previously. Or hopefully they just add a flashing NPC dot on the minimap. I would be content with that rather than a giant exclamation point or halo over the npc's head.
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#99 Feb 24 2011 at 12:37 PM Rating: Excellent
This next update looks epic already! Good timing on SE's part to release a notice now, too, especially with the sour taste of 1.15b still in so many players' mouths.

I can't wait to start getting into the nitty-gritty of Eorzea!
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#100 Feb 24 2011 at 12:37 PM Rating: Default
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86 posts
all the people ******** about markers..... your silly. NONE of you "search" for quests blindly ever. You all go online to see where you need to go/do or you use the jorunal.

People complaining about markers, have you played the game? theres a lot of other things to complain about....

On the other hand if "markers" are the only thing to complain about in this update then SE has REALLY turned a corner with this game. So mab SOME good has come out of all this stupidity...........

Markers? really? wow.....
#101 Feb 24 2011 at 12:41 PM Rating: Decent
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182 posts
dnored wrote:
all the people ******** about markers..... your silly. NONE of you "search" for quests blindly ever. You all go online to see where you need to go/do or you use the jorunal.

People complaining about markers, have you played the game? theres a lot of other things to complain about....

On the other hand if "markers" are the only thing to complain about in this update then SE has REALLY turned a corner with this game. So mab SOME good has come out of all this stupidity...........

Markers? really? wow.....


+1 my friend. People complain about the dumbest things sometimes. Since we can't Alt-tab out of this game and I prefer to play fullscreen, having quest markers is a good thing to me.
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