Forum Settings
       
This Forum is Read Only

Patch 1.16 Outline (02/24/2011)Follow

#102 Feb 24 2011 at 12:43 PM Rating: Good
Avatar
*****
12,709 posts
dnored wrote:
all the people ******** about markers..... your silly. NONE of you "search" for quests blindly ever. You all go online to see where you need to go/do or you use the jorunal.


That's funny because I talk to every NPC I can to learn more about the world I was plopped down in. Guess I'm just old skool like that.
____________________________

#103 Feb 24 2011 at 12:44 PM Rating: Decent
10 posts
Hesper wrote:
I'm not upset about markers being placed over NPC's heads for the reason of it not being attractive... I remember feeling so accomplished and proud when finishing a quest in XI because there wasn't any other way of finding who you needed to talk with next except through making friends or reading up on it online. I'm happy to have updates for the game, but I feel like things such as NPC markers aren't things that we need -- it's taking away from better more useful things they could be adding to the game right now.


Really you can't even alt-tab out the game without it crashing and you expect people to look the quests up online. Yeah I'm glad Yoshida's in charge he seems to know what he's doing.
#104JJCheebone, Posted: Feb 24 2011 at 12:52 PM, Rating: Sub-Default, (Expand Post) Some people do have more than 1 computer, you know? A lot of people actually have a desktop pc which they play the game on and a laptop for Internet type things. These folks don't require alt-tab. What are the ps3 players to do? They are the people I feel for.
#105 Feb 24 2011 at 12:52 PM Rating: Decent
*
86 posts
Mistress Theonehio wrote:
dnored wrote:
all the people ******** about markers..... your silly. NONE of you "search" for quests blindly ever. You all go online to see where you need to go/do or you use the jorunal.


That's funny because I talk to every NPC I can to learn more about the world I was plopped down in. Guess I'm just old skool like that.


You are mistaken.

keywaord is quests... There are no markers over heads of NPCs that tell you about the world you was plopped down into. (unless of course they give quests) These markers are for quests only

Fact remains if you are looking to do a quest your looking online/jornal to find how do i get this gear or how do i do this or that. your not running all over town looking for the NPC that give you items for local leves. You are looking in your jornal for where to start and where it ends. So why not cut out the "lag" (as you said in an earlier post) of going to the menu or going online and giving it to you in real time "marker" form?

Its a silly thing to complain about you know it so lets just move on. Its an awesome update i can not wait for it.

Edited, Feb 24th 2011 1:55pm by dnored
#106 Feb 24 2011 at 12:56 PM Rating: Decent
*
182 posts
Mistress Theonehio wrote:
dnored wrote:
all the people ******** about markers..... your silly. NONE of you "search" for quests blindly ever. You all go online to see where you need to go/do or you use the jorunal.


That's funny because I talk to every NPC I can to learn more about the world I was plopped down in. Guess I'm just old skool like that.


I do the same thing too, because of the same reason. I really think quest markers are really helpful, especially for those who don't care about NPCs or for newcomers that just started an account and want to give the game a run through.
____________________________
?
#107 Feb 24 2011 at 12:58 PM Rating: Good
Scholar
**
991 posts
people are so worried about quest markers and immersion....

has it occured to anyone that the "markers" are going to be next to the npc names just like our linkshell/bazaar/repair flags are next to PC names?
____________________________


#108 Feb 24 2011 at 1:01 PM Rating: Excellent
**
800 posts
Vedis wrote:
people are so worried about quest markers and immersion....

has it occured to anyone that the "markers" are going to be next to the npc names just like our linkshell/bazaar/repair flags are next to PC names?


It would be nice if SE gave a screenshot of an example, because you're absolutely right. It could be a like a guild of NPCs who always seem to need our help. :) Of course it could be a nuclear green exclamation point that's five stories tall. People naturally assume the worst when confronted with the unknown.
#109 Feb 24 2011 at 1:02 PM Rating: Good
**
557 posts
IMHO, once you start spending time on an MMO forum (or any video game forum), the notion that you're going to play the game "blind," and search for every quest and piece of info yourself becomes silly, as you're exposing yourself to quite a few spoilers just by participating in a thread. In old school FF / RPG games, I don't check out walkthroughs, use strategy guides or visit forums until I'm content with how far I progressed in the game on my own (rarely that means 100% completion). In MMOs, though, you are putting yourself at an immeasurable competitive disadvantage by fully soloing it - even being in main chat channels means spoilers abound. People are talking about which NPCs give which quests, what gear you can get from which quests, how hard quests are, etc. You have to completely isolate yourself from other players, and then what's the point of an MMO?

I love exploring in games, I love uncovering secrets, but in MMOs, unless you're a very ambitious early adopter, someone's already got a website about anything new you could possibly find, and chances are anyone you group with will already know about it. I see no reason why not to add quest markers in an MMO. It's SE, so you can expect it will be classy, not a lime green exclamation mark.
____________________________


#110 Feb 24 2011 at 1:04 PM Rating: Decent
Scholar
**
991 posts
Hydragyrum wrote:
Vedis wrote:
people are so worried about quest markers and immersion....

has it occured to anyone that the "markers" are going to be next to the npc names just like our linkshell/bazaar/repair flags are next to PC names?


It would be nice if SE gave a screenshot of an example, because you're absolutely right. It could be a like a guild of NPCs who always seem to need our help. :) Of course it could be a nuclear green exclamation point that's five stories tall. People naturally assume the worst when confronted with the unknown.


Well im going with them altering whats already in place

if PCs are flagged one way, all they have to do now is make NPCs have flags the same way
sure it will probly be something like a ? or ! next to them, but itl probly be in the exact same spot that we already have all our flags
____________________________


#111 Feb 24 2011 at 1:06 PM Rating: Excellent
*
182 posts
yfaithfully wrote:
It's SE, so you can expect it will be classy, not a lime green exclamation mark.


Yeah, like a lime green star above their heads lol.
____________________________
?
#112 Feb 24 2011 at 1:45 PM Rating: Good
Scholar
*
164 posts
Thayos wrote:
This next update looks epic already! Good timing on SE's part to release a notice now, too, especially with the sour taste of 1.15b still in so many players' mouths.

I can't wait to start getting into the nitty-gritty of Eorzea!


My favorite part of 1.15b is bolded:

SE wrote:
Patch 1.15b is now live!... including eagerly awaited adjustments to skill and experience point awards.


lol i know it was a fair adjustment but i certainly was not sitting around praying for the day SE would:

SE wrote:
Battle
Adjustments have been made to skill and experience point bonuses for parties with more than eight members. Party bonuses will decrease with each member over eight.


Items
The amount of experience points earned through synthesis has been reduced.
____________________________


#113 Feb 24 2011 at 1:47 PM Rating: Good
24 posts
Honestly NPC's having a marker to distinguish them as offering a quest is the least of my concerns. What I'm more worried about is if there are going to be enough of those markers, and of those will they be worthwhile and interesting. 11 set quite a high bar for these so my standards are a bit above the norm.
#114 Feb 24 2011 at 1:47 PM Rating: Good
**
568 posts
Mistress Theonehio wrote:
dnored wrote:
all the people ******** about markers..... your silly. NONE of you "search" for quests blindly ever. You all go online to see where you need to go/do or you use the jorunal.


That's funny because I talk to every NPC I can to learn more about the world I was plopped down in. Guess I'm just old skool like that.


Exactly. Why would you speak to a NPC if there's no chance of something random and interesting to happen like a quest or something? Sometimes I just talk to the guy I've passed by in Windy for hundreds of times and it can surprise me by giving me a quest because I've suddenly jumped higher in fame. That is the most magical thing quests can hope to achieve.

Even more interesting are the people who only react to you differently if you're carrying some item or have spoken with certain individuals before meeting them.

It's the random element that gives the world life. Like the traveling circus that's only in one city at a time or the shop that decides every day who they allow to visit them. The complex way in which items sold in a store can run out or re-stock based on community actions. Some quests in XI can vary based on your history in the world of Van'diel some give different rewards depending on the way you complete them. This all is part of the magic in XI that makes the world so full of life.

I still think players are the last people who should be asked on how to design a game as most don't want to think about the complex way your perceptions can be guided and most often they just want all their cookies for free as fast as possible.
#115 Feb 24 2011 at 1:59 PM Rating: Excellent
23 posts

Quote:

Hehehe, does anyone else wish they came up with a combo system like killer instinct or street fighter and that was the only way we could do our abilities?

/p <Pugilist> Combo! Finish!
JF,LK,LP,MP,MP,2xQCB,Kick

You cast cure on yourself and recover 326 health.
The mob hates you and kicks your **** for healing.
You die.

/p Sob >.>


That would be more interactive and fun :D

Edited, Feb 24th 2011 9:49am by Elionara


C-C-C-C-C-OMBO BREAKER! Sorry I had to. I loved playing KI and SF when I was kid.
#116 Feb 24 2011 at 2:02 PM Rating: Good
**
291 posts
seiferdincht wrote:
.... and most often they just want all their cookies for free as fast as possible.


The patch comes with cookies!!!!

*nom nom
____________________________

#117 Feb 24 2011 at 2:33 PM Rating: Good
**
618 posts
Not really impressed with this current info on whats coming next patch. For those who are crying about the quest markers for the NPC's just imagine that the quest are for low level content. Go kill 4 dodo's and win a cookie. With adding quest where was their focus.... low level, mid or high level. In time we will see but have a feeling a lot of people will be disappointed with it.
____________________________
FFXIV Gilgamesh: Nghthawk Evenfall
FFXIV Gilgamesh: Nytehawk Evenfall


Time is but a window,
Death is but a doorway,
I'll Be Back
#118 Feb 24 2011 at 2:44 PM Rating: Default
Scholar
**
283 posts
I love all the crying. You want old school quest? Try out EQ. You had to talk to the npcs and gess at what to say next to get a quest. It could take 40 mins just talking to a NPC before he would give you a quest. Now it was fun for the day but you know what. I am older now have a job and not 18 hours a day to spend on video games. Not many people do any more. If they want my $$ they will need to have markers. And gess what I am not the only one. Infact Ill bet there are a lot more like me than the ones crying here.

Thats the way it works. The many win over the few. Don't like? Quit life.
#119 Feb 24 2011 at 2:49 PM Rating: Excellent
*
52 posts
Hyanmen wrote:
Quote:
Such an annoyance does not have a 'Final Fantasy' "feel" for me, and even if it did it would still need a heavy coating of nostalgia for me to think of it as a relic I wished to carry into the future.


Too bad for you most people look back to those days in nostalgy, while ridiculing the abomination that is the newer FF's lack of not having to, for example, look for million different shops or a guide to find the item you're looking for. Now we are getting exactly what we 'want', and oh how glorious it is.


I can't ascertain where you get your data for 'most' people, but do keep in mind that the vocal faction of this forum is not representative of the player base as a whole. A very small sample of the people playing this game utilize this forum, and even fewer voice their opinions upon it. As such, I am not overly worried by people in a forum voicing an opinion in contrast to my own.

If SE did decide to poll the player-base, and I do mean the entire player-base and not only this single forum, where upon they obtained results which indicated that a large majority of people where adamantly against 'Quest Markers' I would not feel particularly compelled to stand against a decision to remove them.

As it where, however, nobody can claim majority or minority opinion on anything unless they actually have done the necessary analysis which proves such claims. So I will simply continue to voice my opinion on the matter and not attempt to dissuade someone with the idea that their opinion is 'pointless' because it is not popular, as I have no real means to determine the popularity of any particular feature, idea, or opinion.

#120 Feb 24 2011 at 3:04 PM Rating: Good
*
95 posts
Purplenv wrote:
TwiddleDee wrote:
Quote:

◆**quoted patach notes**


Am exited.


You left?


I lol'd so hard.


On a side note, I am super excited about the storylines and world quests. And generally everything that's been happening with the game.
____________________________
FFXIV Server: Masamune
Character: Biggs Beoulve
Jobs: 50 PLD, 50 WAR, 50 DRG
#121 Feb 24 2011 at 3:06 PM Rating: Decent
Scholar
***
1,431 posts
Quote:
¤ Addition of an auto-MP regeneration feature


about time, but this is enough to get me to login again.
#122 Feb 24 2011 at 3:14 PM Rating: Good
Avatar
**
531 posts
Yay for quests! Hope they are fun and have good storylines, as I love to do side quests. I can't wait for March!
____________________________






#123 Feb 24 2011 at 3:27 PM Rating: Decent
15 posts
Not like there's a lot of quest npcs anyways, nor a lot of npcs... sounds like something easy to implement to help them fill their patch note page, and nothing more. kind of like the field of view on radar (It EVEN changes COLORS in combat!)

Everything else looks good. Just wish they address more of the more important issues, like yellow name mobs not giving exp. Should just let us claim multiple mobs at once. And would like to see Tab key cycle through NPCs only. Also better, non-auto-fading action bars =x /end rant.
#124 Feb 24 2011 at 3:40 PM Rating: Decent
Scholar
*
90 posts
I'm willing to bet the quest giver mark will be a red star ala retainerXD, patch looks fantastic :)
#125 Feb 24 2011 at 3:42 PM Rating: Good
Scholar
Avatar
***
1,235 posts
The targeting note made my day. They already had it in XI, and I still try and target that way in XIV after 6 months. Here's hoping they tweak the target priority as well, I'm tired of scrolling through the 18 mobs that are drawn on my screen, including the ones a 1/2 mile away.

As far as the panic about marked NPCs, I fall into the camp of not wanting a big notation floating above their heads, but I don't think that's how the dev team would implement it. I'm guessing it will be more of a LS type marker, and maybe noted in a unique color moarker on our map, as someone said above.

I have good feelings about this patch, hope those feelings are validated!.
____________________________


"Don't take it personally man, white knights would eat a can of **** if the label said SE on it. If anyone dared mention that it was not a good product, they'd just argue if someone can't appreciate the subtle nuances in the ****, they should just go back to eating lolrealfood, cuz the devs prolly know more about canning food than they do."
#126 Feb 24 2011 at 3:47 PM Rating: Good
Scholar
***
1,707 posts
Sounds like a good patch.

I would still love for them to say something... anything, about this:

Player Search


The other one that seems like a quick easy patch is being able to check Bazaars while running. Why can't these two items show up on their spreadsheet as things they are at least "examining"? They seem to be acknowledging almost everything else.

#127 Feb 24 2011 at 3:57 PM Rating: Decent
*
86 posts
what amazes me is they said they are lowering repair rates.... everyone ******** about repairs said nothin here. They should be happy right? i guess people wonna complain more so even with this epic patch people found somethin to complain about. (lolmarkerslol)

Repair rates and targeting made my day im really happy so far. now i dont have to level every craft so i can level different jobs. but if i still want to rank up crafts it will be easier now that they are balancing local levequest issuing conditions. the stuff about retainers is awesome.

We need more details about the Synthesis interface improvements. but improvements should improve things so im happy about that. Reexamination of enemy size needs to be explained are they just gonna make all mobs bigger so it can be easier to target? im fine with that lol.

So far so good tho.
#128 Feb 24 2011 at 4:29 PM Rating: Decent
Scholar
**
346 posts
Mistress Theonehio wrote:
wrongfeifong wrote:

I want things to DO other then leveling or crafting, seriously SE, the game is consider fixed by now


Not until I get no more than 0.5ms delay on clicking on an action and receiving response as well as:

Not stopping when I browse a bazaar
Wards are stabilized
Class Diversification
Stats become meaningful
Enemies aren't push overs or rape incarnate

Would I consider XIV fixed.

This! And I would add Get rid of the system that fatigues my 8 jobs 4 days after reset causing me to hit a brick wall and LOG OUT for 3 days a week not allowing me to play the game my way but forcing me to play the MMO the way they want me to play it... Game Breaker for me.

Markers are no big deal to me and the rest of the patch are necessary if they plan to start charging for this game anytime soon. Some may argue the priority some items seem to have over others, I'm sure it's the items they can get done the fastest that have priority no matter what S.E. tells you.

IMO they don't want anyone moving through the game to quickly because they wouldn't be able to keep up with players reaching a point when they had done everything, seen everything and S.E. couldn't add content fast enough to keep people from leaving. Too bad, that's already happening. Is this is the real reason for fatigue?
____________________________


#129 Feb 24 2011 at 4:41 PM Rating: Decent
***
2,202 posts
Sethern79 wrote:
I love all the crying. You want old school quest? Try out EQ. You had to talk to the npcs and gess at what to say next to get a quest. It could take 40 mins just talking to a NPC before he would give you a quest. Now it was fun for the day but you know what. I am older now have a job and not 18 hours a day to spend on video games. Not many people do any more. If they want my $$ they will need to have markers. And gess what I am not the only one. Infact Ill bet there are a lot more like me than the ones crying here.

Thats the way it works. The many win over the few. Don't like? Quit life.



I think that was to harsh for them... Specially the part about the 18hrs to spend on a video game, they dint like it
____________________________
MUTED
#130 Feb 24 2011 at 4:52 PM Rating: Decent
Scholar
**
626 posts
Mistress Theonehio wrote:
wrongfeifong wrote:

I want things to DO other then leveling or crafting, seriously SE, the game is consider fixed by now


Not until I get no more than 0.5ms delay on clicking on an action and receiving response as well as:

Not stopping when I browse a bazaar
Wards are stabilized
Class Diversification
Stats become meaningful
Enemies aren't push overs or rape incarnate

Would I consider XIV fixed.

this
____________________________

#131 Feb 24 2011 at 4:57 PM Rating: Good
*****
11,539 posts
I think I've got one point that people have overlooked, a very very minor one:

I will not consider the game fixed until after they re-add the ability to see how many people are online, which they removed.

So long as it remains impossible to tell how many people are actually playing, that tells me that there really aren't a lot.

Furthermore, they need to get the game into a playable state, THEN get the word out so that people will come back and try it again. Once they have AT LEAST 500k people playing the game FOR FREE (and that's a relatively conservative number), then they can start CONSIDERING charging.
____________________________
[ffxisig]55836[/ffxisig]

Mikhalia: and FWIW, my posts are 95% helpful, informative, or funny.
Mikhalia: only 5% or less of my posts are utter crap.
Tyapex: 393 posts of utter crap...
Mikhalia: Sounds about right.
#132 Feb 24 2011 at 5:05 PM Rating: Good
Scholar
35 posts
Lots of people have mentioned it might be nice to have an option to toggle for the NPC markers. Almost everyone that dislikes the markers is complaining about immersion. So is there anyone that thinks a toggle is a bad idea and the markers should just not be an option at all?

Mainly I'm curious if there are any people out there willing to complain about someone else's gameplay choices when it doesn't effect their own.
#133 Feb 24 2011 at 5:24 PM Rating: Good
**
291 posts
Vapes wrote:
Lots of people have mentioned it might be nice to have an option to toggle for the NPC markers. Almost everyone that dislikes the markers is complaining about immersion. So is there anyone that thinks a toggle is a bad idea and the markers should just not be an option at all?

Mainly I'm curious if there are any people out there willing to complain about someone else's gameplay choices when it doesn't effect their own.


If they use the existing icon infrastructure for PCs as NPCs then Hide Names should also hide icons...
____________________________

#134 Feb 24 2011 at 5:29 PM Rating: Good
***
1,636 posts
Vapes wrote:
Lots of people have mentioned it might be nice to have an option to toggle for the NPC markers. Almost everyone that dislikes the markers is complaining about immersion. So is there anyone that thinks a toggle is a bad idea and the markers should just not be an option at all?

Mainly I'm curious if there are any people out there willing to complain about someone else's gameplay choices when it doesn't effect their own.



I'm not sure its actually about immersion. I think that players who don't want markers are the kind of players who do go out and talk to every NPC, but they feel that because they do that and most players don't, they should be rewarded for doing so by getting quests other's don't know about.

Much like the way that players who are asking for a death penalty are the players who don't die very often, but want a steeper punishment for those that do.
____________________________


#135 Feb 24 2011 at 6:34 PM Rating: Good
Scholar
*
90 posts
The **** is everyone making a big deal of these icons?....... You ppl have no idea what they are gonna be like.
#136 Feb 24 2011 at 6:39 PM Rating: Decent
Scholar
**
346 posts
Abhy wrote:
The **** is everyone making a big deal of these icons?....... You ppl have no idea what they are gonna be like.

I wouldn't be surprised if it were something already in-use like the illuminated arrow on the mini-map during active leaves. Or like already mentioned a star over the head of the npc.
____________________________


#137 Feb 24 2011 at 7:02 PM Rating: Decent
Scholar
*
180 posts
KujaKoF wrote:
Vapes wrote:
Lots of people have mentioned it might be nice to have an option to toggle for the NPC markers. Almost everyone that dislikes the markers is complaining about immersion. So is there anyone that thinks a toggle is a bad idea and the markers should just not be an option at all?

Mainly I'm curious if there are any people out there willing to complain about someone else's gameplay choices when it doesn't effect their own.



I'm not sure its actually about immersion. I think that players who don't want markers are the kind of players who do go out and talk to every NPC, but they feel that because they do that and most players don't, they should be rewarded for doing so by getting quests other's don't know about.

Much like the way that players who are asking for a death penalty are the players who don't die very often, but want a steeper punishment for those that do.


Have to comment and say this is the dumbest thing I have read in awhile (and that is saying something)

Yes, I think you might be right, I want secret quests that only I know about, and I'd also like to teach those noobs a lesson and have them delevel to show I'm better than them. Smiley: oyvey

/sarcasm off for those that need it
____________________________
FFXI: PLD BST BRD RDM SAM PUP


#138 Feb 24 2011 at 7:19 PM Rating: Decent
**
429 posts
KujaKoF wrote:
Vapes wrote:
Lots of people have mentioned it might be nice to have an option to toggle for the NPC markers. Almost everyone that dislikes the markers is complaining about immersion. So is there anyone that thinks a toggle is a bad idea and the markers should just not be an option at all?

Mainly I'm curious if there are any people out there willing to complain about someone else's gameplay choices when it doesn't effect their own.



I'm not sure its actually about immersion. I think that players who don't want markers are the kind of players who do go out and talk to every NPC, but they feel that because they do that and most players don't, they should be rewarded for doing so by getting quests other's don't know about.

Much like the way that players who are asking for a death penalty are the players who don't die very often, but want a steeper punishment for those that do.



Also because WOW did it and we can't have anything WOW-esque in our game.
#139 Feb 24 2011 at 8:47 PM Rating: Good
Scholar
*
53 posts
I have been reading the posts regarding the latest scheduled updates and would like to make several observations.

1. I continue to be amazed by all the people who believe that the game should be perfect by now and are negitive because it isn't. We all know that the game was released a year too early because the marketing people were afraid of Cataclysm and Rift. It is going to take that long to correct this mistake. At least there is a plan of action in place and the new team at SE is at least trying to keep us informed of developements. The initial concerns have always been about the functionality of the game first. The first area of concern was the UI and it was addressedfor the most part. Next is the Battle system. If they trying to stay with their announced plans there will be 2 patches per month. 1 will address funtionality and the 2nd will add some content Major content updates will still be at the regularly scheduled times. I expect a large infusion of content in the mid March update. You will know when SE consider this game acceptable when they announce a release date for the PS3 version. It has always been my opinion that SE intended for the PS3 to be its primary platform for this game.

2. I believe that the 2nd Febuary updated was preempted by the security patch.

3. did anyone notice the part about the retainers? does this mean that we can call them from anywhere? If so what can we do with them? If we can add and/or remove items without having to return to the cities that would be great.

4. Do not understand all the hubbub about marking the NPCs. It is not like every NPC will be marked in some way or another.

5. They will be adjusting the rate at which items deteriorate not the actual repair rates as I read in some posts.


These are just my opioions and I hope I have not offended anyone by them.
____________________________


#140 Feb 24 2011 at 8:53 PM Rating: Good
**
429 posts
Rizon538 wrote:
3. did anyone notice the part about the retainers? does this mean that we can call them from anywhere? If so what can we do with them? If we can add and/or remove items without having to return to the cities that would be great.


I think it's more like, you can summon retainers that you placed in a ward at the retainer bells.
#141 Feb 25 2011 at 3:30 AM Rating: Decent
38 posts
npc markers was a hate for me, i love the ffxiv graphics,
quest givers should be highligted in another way, ie your adventurers link pearl goes off, your told somone in somehwere has come to the guild to request help, you can find them ...... insert marker on map....
Or you go near someone and trigger a whisper
quests should come to you in a variety of ways, not just by searching for npc's with exclamations
for completed quests maybe hte npc oyu hand into should be marked on your journal, and when you get within range jsut have a subtle aura or something
this way you dont go runnign through the world and see all sorts of symbols, you would only end up seeing hte particular quest info you are looking for, but still have to actively seek quests by approaching npcs (not necessarily communicating)
#142 Feb 25 2011 at 3:40 AM Rating: Decent
33 posts
Quote:
I continue to be amazed by all the people who believe that the game should be perfect by now and are negitive because it isn't.


Well I personally recognized FF14 as FF11"HD" at the first place so I was angry when I entered open beta and saw none of the good points of FF11 was ported. But it's better now and YoshiP has confirmed we will have more and more 'FF' feel so I am gladly looking forward every patch now.

Quote:
did anyone notice the part about the retainers?


Although the retainer system will become more usable undoubtedly once they make this change, I still love and believe in FF11-style AH and POST system. I hope retainer will become moogles in FF11, as our butler and postman.

The most serious issues in current system are addressed one by one, but most of us don't have too much time to wait.
____________________________
それではよい旅を。

#143 Feb 25 2011 at 6:27 AM Rating: Decent
Scholar
*
78 posts
Wolfums wrote:

Also because WOW did it and we can't have anything WOW-esque in our game.


Exactly what i was thinking as well. If anything even remotely resembles some feature WoW has, it has to be bad.

I don't really mind NPC markers, will save me the time browsing some database trying to figure out which npc gives guests, and i really dont want to use databases for some basic things in the game. I highly doubt that they will add some huge exclamation marks on NPCs, wouldnt really fit the game's graphical style.
#144 Feb 25 2011 at 6:48 AM Rating: Decent
Avatar
**
588 posts
Mekiri wrote:
Wolfums wrote:

Also because WOW did it and we can't have anything WOW-esque in our game.


Exactly what i was thinking as well. If anything even remotely resembles some feature WoW has, it has to be bad.

I don't really mind NPC markers, will save me the time browsing some database trying to figure out which npc gives guests, and i really dont want to use databases for some basic things in the game. I highly doubt that they will add some huge exclamation marks on NPCs, wouldnt really fit the game's graphical style.


I have a idea SE. How about you just go ahead and post all the quests you are adding and their content right now. That way we can all know what we need to do as soon as we log in. We can complete all the content you add in 3 hours and anxiously await the next patch. Thanks SE really appreciate it!

Come on! Really?! Where is the fun in that?
____________________________



#145 Feb 25 2011 at 7:02 AM Rating: Excellent
*
182 posts
kainsilv wrote:
Mekiri wrote:
Wolfums wrote:

Also because WOW did it and we can't have anything WOW-esque in our game.


Exactly what i was thinking as well. If anything even remotely resembles some feature WoW has, it has to be bad.

I don't really mind NPC markers, will save me the time browsing some database trying to figure out which npc gives guests, and i really dont want to use databases for some basic things in the game. I highly doubt that they will add some huge exclamation marks on NPCs, wouldnt really fit the game's graphical style.


I have a idea SE. How about you just go ahead and post all the quests you are adding and their content right now. That way we can all know what we need to do as soon as we log in. We can complete all the content you add in 3 hours and anxiously await the next patch. Thanks SE really appreciate it!

Come on! Really?! Where is the fun in that?


We're not talking about that at all. We're talking about an icon that shows who has a quest, not something that walks you step by step on how to complete the quest. I think most people would be against such a thing.
____________________________
?
#146 Feb 25 2011 at 7:15 AM Rating: Good
*
130 posts
kainsilv wrote:
Mekiri wrote:
Wolfums wrote:

Also because WOW did it and we can't have anything WOW-esque in our game.


Exactly what i was thinking as well. If anything even remotely resembles some feature WoW has, it has to be bad.

I don't really mind NPC markers, will save me the time browsing some database trying to figure out which npc gives guests, and i really dont want to use databases for some basic things in the game. I highly doubt that they will add some huge exclamation marks on NPCs, wouldnt really fit the game's graphical style.


I have a idea SE. How about you just go ahead and post all the quests you are adding and their content right now. That way we can all know what we need to do as soon as we log in. We can complete all the content you add in 3 hours and anxiously await the next patch. Thanks SE really appreciate it!

Come on! Really?! Where is the fun in that?


Yeah indeed, this all thing about the markers and some people reaction made me think of that too. I mean, I do not like any kind of markers on NPC and still I can only play around 3hours per day and almost not at all during the week-ends so that people. So why don't I like the markers for quests? Because I like being surprised when I feel like talking to a NPC. Put some markers on NPC that give quests and you can get rid of all the other NPCs.
I am not even really following anymore what rank mission I will get but I did really enjoy (and was surprised) having the NPC pearl blinking, so is the same when I fell like talking to this NPC in the city on my way to some guild or wherever I'm heading to.
To me it seems the problem is that people do not really anymore 'chill out' in a MMORPGs (remember the role playing game part of the name?). It is not only about finishing things, accomplish things (How many people spend a lot of time in bibiky bay just for the fun on waiting for the sunset on the beach in FFXI?) although it is part of it (as the good old RPG paper version). To me the problem is about 'I want this and I want it now' mentality less than saying that it is a 'basic feature' in the game.
No one said one had to go on a website to know which NPC gives a quest, one can just chill out in a city and spend time talking to some NPC to see which is going to give quests.
No one said one had to talk to every NPC in every city at each rank/level because one feel the need to be 'on top' of things and have everything done as soon as possible.

Basically, my point being that the marker should be a toggle-able option and would make everyone happy depending on their style.
____________________________

yfaithfully wrote:
To add to those, if you can get this DeLorean up to 88 MPH, you'll be able to play this game in 2019 when they've finally implemented mounts.

#147 Feb 25 2011 at 8:02 AM Rating: Good
Scholar
*
164 posts
there's gonna be like 5 npc's, at most (considering that they add in 4 or so quests with update), in each town with icons over their heads, and the occassional marker to show you where to turn in local. There aren't that many quests given out by npc's... actually a lot of the times its by going to Merchant Ward or walking into a cs. Not like other games where EVERY character wants to give you a quest, that's what we have leves for.
____________________________


#148 Feb 25 2011 at 8:55 AM Rating: Good
**
429 posts
kainsilv wrote:
I have a idea SE. How about you just go ahead and post all the quests you are adding and their content right now. That way we can all know what we need to do as soon as we log in. We can complete all the content you add in 3 hours and anxiously await the next patch. Thanks SE really appreciate it!

Come on! Really?! Where is the fun in that?


1. The overwhelming majority of players would ask their LS, shout, or look up what was added and how to do it on a database site like ZAM. This breaks immersion way more than markers by NPC names.
2. Adding NPC markers doesn't mean you automatically get walked through quests. They can still be challenging.
3. If SE only adds 3 hours of content, then you would have burned through it quickly regardless of quest markers, and you would still be sitting there wishing you had more stuff to do in the game. No quest markers just gives you the illusion of more content because you're not doing the content that was added due to not knowing about it.

Exaggerate much? Quest markers is not the apocalypse. You're literally hating on it because you equate quest markers with quest difficulty similar to WOW's, when they're unrelated.
#149 Feb 25 2011 at 9:11 AM Rating: Excellent
***
2,214 posts
The irony, with the markers, there will still be shouting I am sure for the first 24 hours of people wanting to know where to go, and who to talk to.
#150 Feb 25 2011 at 9:20 AM Rating: Excellent
**
429 posts
rfolkker wrote:
The irony, with the markers, there will still be shouting I am sure for the first 24 hours of people wanting to know where to go, and who to talk to.


Pretty much. Quest markers just tell you "hey this is where you start quests". It only removes the smallest, easiest step in any quest: talking to the NPC that starts it.
#151 Feb 25 2011 at 9:27 AM Rating: Decent
*
86 posts
Wolfums wrote:
rfolkker wrote:
The irony, with the markers, there will still be shouting I am sure for the first 24 hours of people wanting to know where to go, and who to talk to.


Pretty much. Quest markers just tell you "hey this is where you start quests". It only removes the smallest, easiest step in any quest: talking to the NPC that starts it.


hahhaha so true. I feel sorry for SE because people are gonna hate stupidly as proven this thread. You guys hating on a "marker" are pretty silly.

Edited, Feb 25th 2011 10:27am by dnored
This forum is read only
This Forum is Read Only!
Recent Visitors: 25 All times are in CST
Anonymous Guests (25)