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#1 Feb 24 2011 at 10:58 AM Rating: Good
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i can't believe they actually gave us a textbox for that question?! wow! and i actually got to have a complete thought in the box. no maxlength="50" name="wedontreallygiveasht"

i put down skillchains like ff12 with the wide variety of buffs, but based on difficulty. i really like the momentum of skillchains.

obviously there is class identity to be consider, complex leves (i'd kind of like to see more curveballs... random... not just a one-time "oh, he ran away. that'll never surprise me again"), and im kind of excited to see multiple rewards from leves. so what you guys put? i don't think it'll be on the poll results, so think it's safe to discuss em w/o repetition.
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#2 Feb 24 2011 at 11:02 AM Rating: Excellent
I kept having the "400 char max" error when I tried to submit. Had to do some creative editing, but I put:

1. More monsters in the world to support the growth of parties.
2. More means of travel to get to parties/camps.
3. Improved search feature à la ffxi.
4. Player housing. <-- random thought

Can't quite remember the others, but these were the biggies.
#3 Feb 24 2011 at 11:16 AM Rating: Good
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Osarion, Goblin in Disguise wrote:
1. More monsters in the world to support the growth of parties.
2. More means of travel to get to parties/camps.
3. Improved search feature à la ffxi.


yeah, i did a couple grinding parties, more running then anything else. Would like to camp so i can focus more on my abilities then just keeping up with party and pretending that i'm doing something. Guess that kind of dabs into class identity too tho. Edit: running through fast is kinda fun in dungeons tho lol if there is kind of a point.

i use about half my leves cus well... i don't want to travel for the rest. it's okay in groups but solo leves is just pointless at times, like with my miner. i don't think SE expected me to use ALL of my leves for mining. And, am i insane or did field and battle leves use to be seperate?

Edited, Feb 24th 2011 12:17pm by TempLoop
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#4 Feb 24 2011 at 11:21 AM Rating: Decent
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So we end up party grinding our way through the ranks in the end? Le sigh.

They better figure out something else, because that's extremely disappointing and not acceptable to anyone that doesn't come from XI.
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SE:
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We really want to compete against World of Warcraft and for example the new Star Wars MMO.

#5wrongfeifong, Posted: Feb 24 2011 at 11:23 AM, Rating: Sub-Default, (Expand Post) I put some non-sense stuff that is impossible for SE to add.
#6 Feb 24 2011 at 11:25 AM Rating: Good
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Hyanmen wrote:
So we end up party grinding our way through the ranks in the end? Le sigh.

They better figure out something else, because that's extremely disappointing and not acceptable to anyone that doesn't come from XI.


well, i simply mentioned some things about party grinding, but the topic is about battle... which SHOULD apply to end game content... my discussion thus far should not dictate that which SE actually does O.o so what would be acceptable for you Hyanmen? let's start there.
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#7 Feb 24 2011 at 11:26 AM Rating: Excellent
Hyanmen wrote:
So we end up party grinding our way through the ranks in the end? Le sigh.

They better figure out something else, because that's extremely disappointing and not acceptable to anyone that doesn't come from XI any other MMO RPG, ever.


Smiley: wink


MMOs are grinds. Party grinds, quest grinds, craft grinds, endgame grinds, dungeon grinds, pvp grinds. It's all essentially slightly different means to the same end.
#8 Feb 24 2011 at 11:29 AM Rating: Decent
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Quote:
MMOs are grinds. Party grinds, quest grinds, craft grinds, endgame grinds, dungeon grinds, pvp grinds. It's all essentially slightly different means to the same end.


My bad. I meant to say mob grind, and it came off wrong. Point still stands though. There's no reason why we shouldn't be able to quest grind (as in: have smaller objectives to tackle during the grind) in this day and age as opposed to just killing monsters over and over. I only hope they can make something else out of the guildleve system in the end.
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SE:
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We really want to compete against World of Warcraft and for example the new Star Wars MMO.

#9 Feb 24 2011 at 11:30 AM Rating: Good
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wrongfeifong wrote:
I put some non-sense stuff that is impossible for SE to add.

1. Make monster hunt other monster to level.
2. Make monster learn how to party with other monster in the area to kill players for XP
3. Make monster learn Cure, stoneskin...etc and monster have classes now.
4. monster should be able to evolve... like a Fat dodo can evolve into a Mega dodotron!
5. give us auto attack.

Why would you do that? if you thought it was funny, you're just plain wrong. You wasted a perfectly good opportunity to give SE some good ideas.
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#10 Feb 24 2011 at 11:31 AM Rating: Good
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wrongfeifong wrote:
2. Make monster learn how to party with other monster in the area to kill players for XP


from my mining adventures, i can tell you it's so fun to have the danger feeling of a monster lurking right behind you or getting in your way of a leve (especially grid). i can only think this should be applied to more situations, like crafters.

"Get supplies from Uwilsyng" MONSTER ATTACKS!! RAWR!!! oh? only stone throw? :( too bad
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#11 Feb 24 2011 at 1:29 PM Rating: Good
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Quote:
obviously there is class identity to be consider,


What exactly needs to be considered about class identity?
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#12 Feb 24 2011 at 1:33 PM Rating: Good
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I suggested mounted combat from chocobo back. Also, I suggested low level NMs and more class differentiation.
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#13 Feb 24 2011 at 2:49 PM Rating: Good
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I suggested the Skill Chain idea as well, to make battle more epic in parties. Fire + Trunksplitter ='s Fire Wedge. I noted to that they should do huge damage, not just a silly 20 HP increase, with cool animations.

Also, because they were considering "Instanced fighting" I thought if would be cool if when you engaged a mob it started an instance where other mobs could come into the same fight. Yes they would seem to just appear from the edge of the circle, but story fights have this anyways and it doesn't seem cheesy. Then I suggested that SP and XP gains be awarded at the end of the instance. If everyone dies then the instance ends and noone gains SP XP. Thus making Revive more useful. Increasing the "Do or Die" effect. Making people think about their tactics before possibly fighting 10 Peiste in a row, compared to just hack and slash. Different of course for Leves, but same kinda idea.

Cons - if the transition from real time fighting to instance looks laggy and slow.
Pulling TP from weaker mobs during boss fights (easily addressed if there are added ADDS)
other Cons i'm sure

Pros - ... Seems cool to me.

(Not the exact statement given to SE but, same idea, just summarized.)
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#14 Feb 24 2011 at 3:24 PM Rating: Excellent
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Here is what I put down.

For all those nice AoE skills, players should get exp, skill, loot from multiple enemy parties if the players choose to engage them at the same time. Otherwise, make AoE skills affect only the currently engaged enemy party and not everything in the AoE range.
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#15 Feb 24 2011 at 3:29 PM Rating: Good
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OneFatAngel wrote:
Here is what I put down.

For all those nice AoE skills, players should get exp, skill, loot from multiple enemy parties if the players choose to engage them at the same time. Otherwise, make AoE skills affect only the currently engaged enemy party and not everything in the AoE range.
Ah, I wish I had remembered to submit something like that.

They either need to do that, or place more mob parties in the open world, so that AoE centric classes are more useful outside of Leves.
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#16 Feb 24 2011 at 3:42 PM Rating: Decent
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I mentioned attack queuing, adding something like the effect gauge (the ability to change your individual abilities; e.g., change MP/TP/Stamina costs, cast times, etc. to get different attack ranges, accuracy, power, etc.), and adding a decent party mechanic.

Unfortunately I think I forgot to mention making the monsters require unique strategies.

Oh well. I really am not optimistic that this game will ever be playable for me.

Quote:
MMOs are grinds. Party grinds, quest grinds, craft grinds, endgame grinds, dungeon grinds, pvp grinds. It's all essentially slightly different means to the same end.


Protip: It's only a grind when it's boring, before which, it's playing (which seems appropriate for a game.)
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#17 Feb 24 2011 at 3:45 PM Rating: Good
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I would like classes not to be tied certain weapons like MRD tied to a Great Axe it seems, I would like to use a single handed axe or maybe a great sword when put in. Also a toggle on auto attack for boring fights so we can chat in party. If they are making big changes to the combat system and going back to a more FFXI system then they need to bring back weapon delay. No way I should be able to attack as fast with a G.Axe as a PUG can with knuckles. It would also help with creating more interesting weapons ie. lower attack but lower delay verses higher attack with higher delay.

As for grind parties they need more mobs to fight in the world and with faster respawns. Allow mobs to travel further so you can pull them to camp without them returning to their spot. Also I would love it if they brought back level sync so I could always play with friends regardless of their ranks and this would be great for Behests as you know there is always someone who turns up that is way to high and kill's the SP for everyone.

I guess when you look at it you would think I want them to make FFXI-2 but the way I see it FFXI did do a lot of things right and there is no harm in them taking those good ideas and building on them.
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